TRANSFORMERS: Fall of Cybertron: Game Walkthrough and Guide

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October 21, 2022
15 minutes
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By Jonny Gamer

TRANSFORMERS: Fall of Cybertron: Passage
TRANSFORMERS: Fall of Cybertron: Game Walkthrough and Guide
Chapter I. Exodus.
Character – Shercher.

While the Ark is heading to the cosmic moles, the hornet is forced to fight back from the Prespectikons, seeking to destroy the last hope of autotots.

The enemies broke into the ship, smelly and spend the sight for the retina scanner. Being in the lying position, shoot purple goals. We continue to destroy opponents, soon the allies will go to the next compartment, and we will stay here to cover them. We grab the generator and run to the elevator. We go into the corridor, jump over an obstacle. While the partner holds the door, quickly surfacing through it in a jerk. When the gravity is restored, jump directly before the abyss formed and immediately press the jerk button. We get to the elevator, insert the fuse and enter inside. Wrong destroying marked goals and go upstairs. Hold the jerk button to slip through the fire. We select energy and completely restore health. In the next room, shoot the opponents appearing from above.

We go to the computing unit. In acceleration, we apply a powerful blow as soon as you get closer to the enemy. Activate the console and renew the ship protection. Jumping down, transform into a car and go to the checkpoint. Hold an acceleration sight, shooting the obstacles arising on the path. Also keep the nitro button, the trip will be even more exciting. United with allies, go inside. We collect all sorts of ammunition, taking a thermal rocket. Her shells themselves learn on purpose when the enemies are enveloped into the Red Frame. We will find ammunition in the next room, from there we will again get out, deal with the fertilizers and let’s go to the help of optimus. Slightly not tear down, half the day, watching the fight. At the last moment we take a jump and substitute for a projectile, which was intended for the prime.

Chapter II. Defense Kurkga.
Character – Optimus Prime.

Jacon in siege. Optimus is forced to assemble troops and deal with all the forces to fight for the defense of the last Optot.
First of all, we will select the weapon, then jump down and, transformed, moving towards the base of autobots. As usual, shoot obstacles and few decepticons. Entering inside, they scan us, and then we can go on. Let’s go a bit forward, we will achieve left and get to the ratchet. Help him to patch the crossbow. Go to Arsenal, where we communicate with tomahawk. We use the Thaletron 1-Store Terminal, through which we can purchase weapons, improvements, etc. Next, follow Tomahawk to the nervous center. As soon as the door opens, immediately proceed to stripping the territory. We go around the left flank, detect the fuse on the door. They will be done later, but for now, pulling the turret, twin the lever, and use it to destroy the arrival of the Shuttle of Decepticons. We also destroy arriving enemies, pay special attention to the upper balconies. As soon as the notification will be displayed, come to the firm and neutralize it.

We go inside, get to the microscope. At his request, we go beyond the fuse. As we see, electricity does not allow pass, but it is activated only at some moments, so it does not work. Install the fuse and go on the stairs down. From the box we select a spatial decimator and as soon as the door open, throw it to protect yourself from shots.

We are chosen out and moving to the next point, destroying many enemies. We shoot on red explosive subjects to facilitate your task, because almost next to each deceptor they are. Entering the next building, jump and go to the right. Get up on the blue area, and we will throw us upstairs. Cross the electrified abyss – jump + jerk. Very dangerous opponents appear – jumpers. To be divided with them, you need to shoot in their back, where the turbines are located. On the enemy it is easy to understand when he is going to make a jerk. Delated aside and shoot turbines. Get to the console, it requires a fuse that we will find nearby. Insert it and jerk upstairs through the air fan (blue). A little further and the left is another. Two jumpers appear immediately, we divide with them. Pull the lever on the console and go to the rescue to the bus. We see Maratra on the other side, we bring the ray of artillery on it and conduct a control shot. We calculate the region from the Decepticons and go up top on the right side. We go into the engine compartment, the lift go down. Pull the lever, deepen further. When the energy turns off, open the door to the right. We see that our robots kill as defenseless puppies. Get to the place of ambush, we see the shooters with which it is not recommended close to. Crashing with them, go upstairs, open the door and choose out.

We go straight, we see a huge hologram of Megatron. Staying at the top, bring artillery laser and destroy everyone who was nearby. Enemies will be an incredible amount, so we often call on the aid of artillery. Having reading the territory, jump down and jerk through the air fan to the right in the corner. Seeing the shuttle at the top, we use artillery. Finally, we get to the lever and, pulling, activate the ion gun. The guidance system does not work, so we will have to manually restore weapons. Jump and get up on the lift. Get to the gun and using it we destroy the observed goals – tanks. For each of them, there will be enough exactly two shots. Energy flow stops, the doors are blocked, go down the resulting stairs. We go to the bright light, pull the lever in the center.

Chapter III. Intervention of Metroplek.
Character – Optimus Prime.

With the help of the power of the metraplex, the optimus pushes the troops of the enemy and rushes to the Warp-gun megatron to destroy them.

Metroplex came to the rescue – the largest ally of autobot. We go ahead and shoot enemies. When you will go nowhere to go right and climb up. We see the VarP-gun of the Decepticons, which you need to destroy. Before doing this, deal with arriving jumpers. First of all we are divided into small opponents, being upstairs. Then jump down and run around the territory not to please under powerful jumper attacks. In the center I will find the rocket, just shooting from it on jumpers is useless, you must necessarily on turbines on their backs. When synchronization ended, you bring the laser to the warp-gun at the top and the metro is shaken with it.

We go on, attack the abstract enemies. Clicks go jump + jerk. Get to the place of the crash, the metro comes to the rescue. We bring the goal on major enemies, get to tomament and keep the defense together. The occurrence of the targets are destroyed using the metrople. Stopping the attack, running to the opposite building closer to the second warp-gun. We enter inside, help the tomahawk remove the debris from the path. We are chosen out, we clean the site and, by visiting the ramp on the Warp-gun, urge the metrople to destroy it. We go further, in Corrida jumpers, but the metro will come to revenue in time. Get to the bridge, we bring a laser to Marauder, who squeezed autotot fire. Then immediately after recharging, we are divided with the coming shuttle. Come closer and bring the sight on the Warp-gun, but it will be able to destroy it, as the gun has time to shoot right in the metrople. Transform and cross the bridge (so faster). In the end we turn right, we are moving along the corridor. We open the door and come across the scandalist. He takes us in captivity and delivers to Megatron. After a small conversation, the metraplex returns, I order to crush the megatron.

Chapter IV. Eyes storm.
Character – Skalolaz.

Scalolas should explore the ruins of the Rust Sea to find out what happened to the coup and his team.
Jump from the shuttle and, landing, follow the jazz. He will open the path, pass forward and hiding behind the box. Activate the disguise and wait until the enemies go. One of them will remain, so we cut back and silently neutralize. We set the charge on the debris on the left. Transform and pass on the tunnel. Unnoticed with another opponents. Pull the lever, go further. We turn left, separated with the enemy and climb upstairs. We pass through the ventilation, jump down. Pursue two, soon they are separated and we can kill them one one. Go down, turn on the disguise and get to the lever in the center. Pre-destroy two downwards when the opponents do not follow the top. As soon as they donate the lever, we immediately run to the fire and jerk on the garbage carrier. We pass on the ventilation, jump down. Neutralize two, we can go ahead, then right and finish the remaining. Get to the lever and pull it. Jump on the crane to the left, soon we will notice us, so we hide in the center. As soon as the door open the door – run. Moving along the corridor, we note the green beam. We go clinging to the wall close to the source. We choose in a large room and we find that the emitter is a robot. Sneak up to him from behind and neutralize, just do it extremely fast. Later, reinforcements will appear, we are divided into them in the same way and go further. The path was blocked by lasers, transform and pass through the passage in the wall on the left. We are chosen in the dome, where you activate the ancient technology in the center.

Raised the stairs, watch the galaxy. We turn out again in the corridor, go down. We clean the room from enemies and pull the lever. We see the enemy forward with the emitter, we will turn right and go through the tunnel in a transformed form. We will wait and as soon as the enemy turns, secretly attack him. Pull the lever, go further and immediately go left and disguise. Enemies will take the right, so we will easily warm up with them. Lasers blocked the way, behind the wall we will find the passage. We destroy enemies one by one, get to the lever. Selecting outwards, see on the opposite side of the partner. The storm intensified, turn right and go straight. Jump through breaks, pass, we are separated with enemies. Help Jazz, lifting the chip. Together go to the exit. We destroy snipers, pass to the building. Killing another couple of enemies, a larger representative of the Decepticons will appear on the right. Go to where he arrived from. We set the charge on the chapter and continue the movement. Follow the jazz, it will stay at the top, and we will go further. The signal comes from the pit, which in our eyes is firmly sealed. We destroy the set of snipers, we are moving around and get to the bomb. Before escuting it to the hatch, I will bind to the terminal on the left. Enemies will attack exclusively a bomb, but large purple decepticons on the contrary, try to deal with us as soon as possible. Delivering to the place, activate the bomb manually, installing the charge behind.

Chapter V. Dir and run.
Character – Jazz.

Exploring the sewage and station of the Decepticons in the sea Rust, Jazz finds out where the brass.
Branded ability to grab the fragments and pull them out. Moving along the corridor, we find a slush. We take the audio recording and listen to it. Follow forward, attract the top ledge. We fall into the room where we destroy many spider enemies. When a notification appears, shoot in a tank fragment and get into the toxic zone. It is necessary to leave it faster until the strip is not dried upstairs in the center of the screen. Everything is simple enough, run forward, jumping on the ledge. Once in the hole of spiders, pull out obstacles, then shoot on objects. We get up, clinging for ledges.

We help the climb: first we destroy enemies, shoot the goal on the right and use the attraction. Follow the partners, pass through the door, pulling it. Get to the ledge, jump upstairs and help climb climbing. Transform and continue the movement, stop before the precipice. Jump on the ledge, take a rifle. From it, shoot arrivals and at the same time flying from one platform is not another. We need to go down to the lever, activate it and get to the top where the mechanism is blocked. You can do this on the left side, attract the object and renew the movement. The center is suspended, jumping down and shoot it. It remains only to pull the door and penetrate inside, if you do not reach, then the jump will help + jerk. The next door will open a partner, and with going beyond her we will handle yourself. It is best to change the weapon on something more compact and for the average distances. Enemies here much, so moving with caution. Get to the lever, we go along the corridor. Fall down and immediately go away and higher. We are separated with emerging enemies, if they roasted, then jump from one place to another. Pull the lever in the center, go ahead. Kill snipers couple, and then shoot an explosive balloon to the left to clear the path for climbing. Pull the door, go further. Get to the next point and again help the partner. Next, cling to the pipe at the top above the precipice and pull. According to the resulting bridge, we get to the climb. Together get to the gate, pull the mechanism to open them. And let’s go through the mine, for this we pull the grid at the top right. Jerk the lever and go to the exit. We watch the partners as he attacks the enemy, and by a random shot, we damage the fuel drive. Exploded flies away by leaving us with your subordinates. The attacks will be a lot, withstand the first. We are moving away from enemies using a jerk. It is best to take a volley blaster that is most effective in short distances. We run to the warehouse and take the bombs and install them immediately. The enemies will break the left first, then the right walls. Warehouses are on both sides, in time we replenish the ammunition. It’s time to leave, leave the complex transformed. We are going careful not to fall down on sharp turns.

Chapter VI. Death from the sky.
Character – Vichr.

Autobot transport carrying valuable energy reserves. Milking got a task to intercept him.

Let’s fly by the explosion, having to go to the fighter. Shipsing from red lasers, destroying mines, pursuing a partner. Landing, apply a shock wave against the nearest opponents. The explosion has time to fly inside, and we slowly make ahead. Transformed by getting to the lever, and then until the door opened. We will meet enemies, destroy them, lay the charge. Melee lovers appear, quickly separated with them. Transform and fly ahead, destroying obstacles arising on the path.

Speed to thunder and go under the bridge to the left. You need to get to the lever and remove the shields, but before you do it, of course, deal with the enemies. First of all destroy the big mortar. Keep away and move from side to the side. We select the best trajectory. With the rest of the enemies there will be no problems, they are also desirable to shoot from the distance, or landing. Jerking the lever and our ally thunder will destroy the first support. Similarly, we go to the next lever, but now two mortar people are waiting for us. Next, fly to the center, we clear the platform from enemies. Jump through the resulting passage. We are separated with enemies and get to the lift. Go down even lower, transform and fly along the pipes. Get to the lever, twin it, find yourself in ambush. Transform and rather choose from here to the other side to the next lever. By activating it, Titan will appear. Shoot it from all that we have. When it is surrounded by red spheres, they quickly destroy them and only then continue to attack Titan. Winning, install the charge in the center. Transform and fighter and on all pairs rushed to the exit. If there is little health, then avoid direct collision with fire.

Chapter VII. In the mouth of the beast.
Character – Fingal.

After the vortex and thunder destroyed the bridge, only the Fingal can intercept transport and capture energy.
We go ahead and pass through the enemies. The main weapon is self-equipped, so there will be no problems with rapid opponents. At the rear wheels of the tanker, we will find two goals, shoot them and thereby disabling engines. Next, we go to the front wheels, before this you need to cross the river with acid. We use a cable familiar to us and pull the wall. Clinging for ledges make the way further. Similarly, destroy two more engines. Then the titans will appear with which it is best to figure out the main self-equipped weapons. And when there will be spheres next to them, we change the weapon on the machine gun and shoot them.
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