Wallace & Gromit’s Grand Adventures Episode 1 – Fright of the Bumblebees: Game Walkthrough and Guide

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August 12, 2022
13 minutes
206

By Jonny Gamer

Wallace & Gromit’s Grand Adventures Episode 1 – Fright of the Bumblebees: Passage
Wallace & Gromit’s Grand Adventures Episode 1 – Fright of the Bumblebees: Game Walkthrough and Guide
Management mechanisms and inventive genius

Like our main characters, Wallace and Thunder, the developers decided to invent their original menu, which looks unusual, but some of its features can not be noticed from the first time. So clicking on the “Settings” tab, you can enable / disable subtitles, and also determine how the prompts will often be given, and adjust the volume of music. Here the schedule settings tab (which I personally found only after the whole game has already passed). It is located below, and she is red.

As for the preservation and loading of the game, it is not necessary to look like these functions in the menu – there are no. The game is saved independently every time you leave it or go through the plot. (Die or spoil in the game is impossible). With the next launch of the game, the saved game is loaded alone. Still have 4, so-called “bookmarks” where you can save your game. They are located directly in the game menu. How convenient is such a decision – to solve you.

At the beginning of the game, you can choose training or directly start passing the game than we will do.

Task 1: “Oatmeal, sir”

Thunder

So, we start to play for the bulh. [Note that control first may seem unusual – all location movements are performed by the WASD keys, and interacting with objects with mouse buttons. SHIFT key – Show inventory. (All this is in learning). Do not be afraid, with time you get used to management. SCH

Click on the lever near the door. Now you need to do Wallace breakfast. Honey, eggs, and toast. Honey Take in the same room by using the lever near the window. (Honey Tap). Get out of the dining room. Pick up mail. Return to the dining room and give the mail to Wallace. Go back to the corridor and go back to the kitchen. In the kitchen, open the refrigerator and take the oil. Try bake bread in a toaster, but no other protein will give. Explore Maslenka. Put the oil on the oilbox (choosing it from the inventory that is called by the SHIFT key). Click to the toaster and bake bread. Now click on the red button near the refrigerator. Something is missing. Return to Wallace. Click on letters on the table. While Wallace writes something, quickly take the badger from the wheel. Returning to the kitchen. Near the door to a chunnel with cookies, click on the knob so that the beater does not beat around the egg, but “gently” knocked. Now press the red button again. The camera takes you to top view. Take the badger and put it on the wheel. Click on the red button again and take the scrambled eggs. Return to Wallace and give him honey, toasts and scrambled eggs.

Task 2: “50 gallons of honey in the evening? No problem!”

Wallace

In the basement to the left of the table, take the flowers, take the Sniffer 3000 control panel (Nyukhach 3000). You can play with the drawing by clicking on the pedestal. Having pouring several times, you will see that crazy rabbits today will not be. Take flowers and use them on a large pipe from behind the pollinator for bees. (pollenator) mda, and what did you want from a two-dead flush flower?

Climb the stairs from the basement and go to your bedroom upstairs. (Coming out of the basement, automatically pick up a leaflet with advertising.) In the bedroom Take the cheese Gorgonzol. Go down on the stairs and go to the yard. Talk to Mrs. Flitt – She will give you seeds of daisies. Look at her flowers, note that violets have not yet blocked. Come to the fence where a small brown land plot is visible. Take the seeds of daisies and feed this brown earth. For accelerated growth, we need three components: Grotein (“Grotein”), Energides (“Energileyads”), Strongium (Strongium).

Go through the wicket to the street and go straight to the old man sitting at the bus stop. Talk to him. Look at the jar on the bench. Snail. Take yourself snail. Click on Major’s suitcase and ask what is in it. Yeah, Grotein. Return to your yard and show Snail Mrs. Flitt.

Come to the house and go to the kitchen. Here on the shelf in the closet. Study Packaging Tea Strongium. Again, the protein stole the last bag. (If you have already looked into the packaging of tea with thunder, then the squirrel has already dragged him).

Go to the basement and talk to Major Kram. Look at the photo on the table. Ask the glotein in the suitcase. Major will give you one Brix Brotein, try to go out with him from the basement – it will not work. Try to ask the thunder’s briquette. Also will not work. Need to send major from the basement. Talk to the Major, suggest a ruffice as a guard of Grotein. But without a helmet and “dog fabric” (dog-tag), the major will not go anywhere.

Carefully look at the top of the iron hive. She looks like a helmet. To distract the bees, go to the right and turn on the gramophone, which lies on the table, near the queen hive poster. While the bees make a ritual ritual, take the helmet. Give her major.

Climb in the corridor. If you carefully examined the apartment with a thunder, then they could in the garbage that stands in the corridor, find “dog fabric”. From this garbage, now take them. (garbage to the left of the entrance door). Return to the basement and give “dog fabrics” by Major. Major Kramp will leave the basement on the war with snail. Ask Gromota to give you one Briquette.

Go to the kitchen and take a cold toast. Go to the courtyard. On the neighbor tree sits squirrel and played with tea bag. Just so she will not give it to you. Offer protein toast. Package will fall on … mmm …never mind.

Now let’s go to the city. Go outside.

Talk to the Indian seller to whom you must provide only 50 gallons of honey in a few hours. He will give you a card for quick movement between locations. Also ask the seller to take a piece of cheese with a tasting attachment nearby. Take Wensleydale Cheese. Pass right and talk to the police. Ask him about the poster that hangs on the wall of the site. He is ready to release Sniffer 3000, if he rinses in the deed. We ask a policeman to talk to the sniffer. While the policeman talks with the iron mouse, throw through the lattice under the Bed of Uncelidale Cheese. After the policeman comes out of the camera, click on his hat. After a conversation about the hat, the policeman will remove it. As soon as he does it, quickly put a cheese gorgonzol in a hat. (what cheese where to put – no difference). Again, ask the police to talk to the sniffer. As soon as the police officer asks Sniffer to look at him, take his hands off the Sniffer control panel and click on Gorgonzola (Gorgonzola). After the police officer is asking whether Sniffer regrets about the deed, click on the Wensleydale remote control (Wenslidale). And finally, as soon as the police officer defines Sniffer, whether he will violate the law yet, click on the RotterDam button (Rotterdam). Sniffer is released, and we select Energieds battery (Energides).

Go to the left and talk to the saleswoman newspapers and magazines. Look at the flowers on the window from which the marswomen is yelling. Yellow flower falls. Ask Mrs. Gabberley (Gabberley) to allow you to take it. It will allow us, but we need violets. Talk to the saleswoman again. She will offer to play with you in a game that is one of the most fun moments in the game. Since the game has not yet been translated, I will write English words, and Russians in brackets. We need to make a proposal that must insult the husband’s husband. The chip is that the husband is already difficult to insult something, so there is nothing worse than insulting politeness. So, choose parts of speech from newspaper and coffee headlines. one. Verb (VERB) – “Melt” (melting), 2.Thing – “Prune” (plum), 3. Adjective (Descriptive Word) – “Mild” (polite), 4. Man or thing – “Gentleman” (gentleman).

It turns out something like: “Go, melt plum, you, polite gentleman”. From such a terrible insult, the window will shut, and the pot with violets will fall. Take the violet. Return to your yard. (You can do it through the map that the Indian gave you – just select it from the inventory and click on the desired location.)

Come to the fence of a neighbor. Apply a pot with violets into a picture with them (Pansies). Tell Mrs. Flitt that her violets have already blocked. Choose tea bag.

Go to the kitchen. Go to the mixer. Put all ingredients in it – Stronggium, Grotein and Energy. Making Mix.

After the roller you now have giant daisies. Cut them and go to the basement.

In the basement, send chamomiles to the car for pollination. UPS … Nightmare on Elm Street.

Task 3: “Bee War”

Thunder

Your task is to help residents get rid of all bees-overgrowns. Let’s start with Wallace Bedroom. In the bedroom, take a tennis racket. Go to the dining room where Major sits. In the dining room, click on the lever near the door and lower the bee from the bed in the trash. Now raise the bedroom again, take a plate with a lullaby from the player. Go to the kitchen and talk to Wallace.

Pick up the voice recorder, which will drop Wallace. And also in the kitchen Take a pan with a timer. We will beat her bees on their satisfied face. May be. Get out of the kitchen and explore Wallace’s clothes. Pick up the Sniffer 3000 control panel and location map.

Can look at the basement for interest. Disco!

Release into the courtyard. Talk with a neighbor on a tree. Come to the dwarf with empty hands and give him a tennis racket. Go back to the house. Come in the dining room and go to the Major. Help him and start to destroy bees in the yard.

Mini-game on oat powder.

To eliminate the threat you need to neutralize 3 bees. All actions need to be performed quickly – shot down bees long on earth are not lying.

First bee: Shoot it from the gun when it is flying above the pond. (If your pond is not open, then shry in the gnome with the “GO” sign. A pond will appear, and the gnome will change the sign in the hands on the “STOP”). As soon as the bee falls into the water, immediately shoot in this gnome with the “STOP” sign so that the pond is closed, and the bee from the gnome with a racket chuck in the hollow.

The second bee: to the right of you there is a door in the barn. Shoot through this door, and a lawn mower will be released, or rather half. When the bee is flying over the lawn mower, run it into this Chan. Then quickly shine on the lawn mower so that it goes along with the bee back to the barn.

Third bee: Shut down the garbage, and the cover will fly away from it. Now shove the tree on which the neighbor hangs, – the nuts face and the protein will appear. Carefully run off the bee when it will fly over the garbage tank. As soon as the bee turns out to be in the trash can, shoot in the squirrel, and that from anger will close a trash can.

That’s all, with bees in the courtyard.

Thunder

Take a look at the kitchen and show a leaflet s.ABOUT.FROM., who gave you a neighbor, Wallace. So far it is useless. In the kitchen, go to the left and exit the backyard through the door near the refrigerator.

Look down where cheerful music is playing.

Go to the city. Near the store pick up cheese. Need to get rid of bees. Go to the police station and knock on the door. Take cheese. Come to the newswives. Talk to Ne. She will not leave, until her husband apologizes. Give her to listen to your answering machine that you picked up in the kitchen. The saleswoman will go to kiss her husband, and we are now open to the counter. See the holding, which keeps the yellow sign newsages? Apply your frying pan with a timer. Now quickly go to the bees, and then left from the Indian store, to the plumbing pipe. Up Her. Water pools on bees, and they will fly off to the newspaper kiosk. There must work the timer, close the sign and catch the bees. It is time to deal with bees in the basement.

Return to the house and go to the kitchen. In the kitchen on the left there is a door that leads to the backyard. Go back. (If you prevent you from passing Wallace, then you can get through the front courtyard, passing to the left (if you leave the front door), finding the wicket and opening it.) Throw to the basement any cheese (we will let it be Gorgonzola). There you throw a plate with a lullaby. Now go down to the basement.

Note that about the bees sits and sniffer 3000. Call him by clicking on the control panel to the cheese that you stayed in the inventory – Wensleydale (Wenslidale). Now let him get into the sniffer. Round? Press the Gorgonzola (Gorgonzola) remote control. Upstairs, pick a record with a lullaby and apply it to the player. Will a lullaby play. It would seem that the end, but ..

Task 4: “Korolev”

Thunder

You are in the car. Examine dashboard. Open the glove box and take the handle from the stairs. Click on the green button “AUTOPILOT” and turn on the autopilot. There are three gray buttons on the same panel. Click on the middle button to open the hatch. Downstairs there are radio control buttons – adjust it to a fun wave so that the queen began to laugh. Get out through the hatch upstairs. Apply the knob from the glove box on the hole on the right on the roof. The staircase is promoted. After driving on the chicken, you will have a chicken on the windshield. Click to the cockpit and click on the first of three gray buttons on the panel to turn on the wipers. Get out of the cockpit and take the pen. Screw to the stairs and apply the feather on the queen. You will find yourself at the honey gun. But so far to shoot in the queen. Click on the right mouse button and play for Wallace.

Wallace

Fill your pink growth formula to the tank with honey. Check that the radio stood on a fun wave. Now look into the binoculars to go back to the throat.

Thunder

As soon as the Queen opens his mouth to laugh, shoot her magic honey there. Bon Appetit!
Wallace and Gromit

That ended the first episode of the adventures of Wallace and Gromit. But, it seems, without adventures, the guys have never been able to do, so we are waiting for the continuation of this series, which began very successfully.

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