We Happy FEW: Game Walkthrough and Guide

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October 10, 2022
14 minutes
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By Jonny Gamer

We Happy FEW: Passage
We Happy FEW: Game Walkthrough and Guide
Prologue

As you know, the developers have prepared three completely different characters who have to get out of Utopic Wellington Wells. Each has their own motives, goals, interpretation of what is happening and how to achieve the desired result. And the first hero for which Arthur Hastings is to play, the editor of the government agency in Wellington Wales.

Fulfilling its daily responsibilities and exposing undesirable articles from the archive, Arthur stumps on a newspaper clipping from his past, which revives memories in it. Overcoming emotions, Arthur grabs his portion of Radotina – a drug that helps people live careless and happily.

Now you can choose:

– Accept Radotin to get rid of memories and finish the game.

– remember to continue.

After some time, a colleague Arthur will enter the office, which will doubt the correctness of his actions and notice the pill of Radoyne on the floor. After a rapid reminder that he should take a drug and go to a party on the occasion of the birthday of Deidres, you will find that the battery in the printing machine has exhausted its resource. Remove the empty object from the device before standing and pick up the charged battery from the shelf to the right of the Arthur table.We Happy FEW: Game Walkthrough and GuideCharged battery.
Return to the table and place the battery in the machine. Observe the documents by confirming them or subjected to censorship. If you want to edit exclusively unacceptable articles, then select “Accept” options, “Reject”, “Accept”.

Now that a woman does not prevent passing through the door, Arthur will be able to leave the office to go for a birthday. You can familiarize yourself with various files in the lockers in the Arthur office, but without a wash to reach something will not work.

Leave the Arthur office and look through the window next to the door Inter Network to listen to the monologue of the hero. Next, move along the corridor to the Klyiva Byrvtain office on the right hand. Open the door and take the “Letter from Miss Bing” falling on the floor, and then go to the closet for papers with files near the Clive table to detect the semi crumpled handwritten letter. You can also sabotage the work of Clywa, sat at its desk and approved undesirable documents (accept / reject / reject).

Follow the corridor and enter the next office, where you can see various posters, put the battery in a circuit breeder and sabotage the work of the next manager (dismissed soon). Continue to go along the corridor to find a doctor introducing one of the workers with a joyful syringe. Go through the door with the inscription Central Processing Unit. Follow the door to the door to the conference room.

Join the birthday celebration, attack the toy standing on the table. Run away, jumping over the cabinets for papers and coming under the pipe. Go out into the corridor to see the cat-scene, the final prologue.

Subway Wellington

Goals:

– find the way upstairs and out

WE HAPPY FEW has several objects that you can search by finding randomly scattered items. These include cabinets for papers seen in the prologue, garbage urns and T. P. Although some items have fixed locations, most is generated randomly.

Arthur pursued cops, who decided that he would die here. Repair doors at both ends of the tunnel are blocked, so you need to find steps halfway at the wall, next to the inscription Barrow Holm Distribution Node.

Go through the door with a round window and on the left on the end. Then we are aimed at the table opposite it to pick up from the floor of perfect (1). Inspect everything to get additional consumables.

Continue the movement in the pantry (Parts Storage) and a modest tables and other furniture items, assembling the following items:

– Two invisible (in fact it is pins) on the main table with a bunch of coins and a note “tie a thread”.

– “Note of Rupert Anderhilla”, pinned to an open pipe to the left of the refrigerator.

Opposite the storage room there is a restroom. Naturally medical lockers over a sink, truck and toilet to get a “Diary of Slog Holmes” and some kraft materials. With the help of two invisible found in the previous room, create a wash, and then go to the door “for authorized personnel” and open it.

In the next room, come to the body of Ruperta Anderhilla and pick up the electric power. Then take a blank syringe from the downstream. Next to the control panel in the other side of the room there is a “memories of Arthur: Promise” and two invisible.

Now you can go to the back of the basement, inspected a smaller control panel to the left, where the other invisible is. Inspect the pneumatic line in the corner, in the bed.

This object is used as a storage of the main character, and you can access it at any time. Instead of transferring a lot of materials for crafting, put them here. Inside the pneumaph, you can click on the “backpack” button to select the materials that you want to remove Arthur bag. You can choose a function that allows you to send only kraft components there (default key E). Take the “Diary of Theodore Mainer” from the bed and, if necessary, relax.

Examine the hatch in the back of the area to learn about this object. Such hatches act as fast movement points. Lower the switch around it to activate the first hatch and get the opportunity to return here in the future.

The door “Control Room” near the hatch is blocked and requires a key card, but if you have already selected the electricity, you can use it to hack the reader. After the cat scene, attack Theodore Mainer, using fists, or choose any other weapon.

As soon as Mainer is neutralized, a hotel’s customer wardrobes, then find the open vent hole in the wall. You can crawl through it to get a carrot near the lattice looking into the restroom. Move in the opposite direction and roll left to get into the room with rotten vegetables and a chest.

Now you can return to the control room and click the button on the panel to omit the staircase in the previous room, which you can get out of the tunnels.

A starting point

Goals:

– Get to the station

– go to the station

– get to the subway

– Get out to the top

WE HAPPY FEW is randomly generated, so every new passage will be unique. An exception is a hilly island, and this may change the direction of movement from north to south, so we consider any attempts to specify the way through Wellington Wells useless.

Wrap and look back around to find the body of the tramp. Go back to the street and explore the blue bush on the left of the Escape Wellington Wells sign. So you get currants. In contrast to rotten meals, the currants will never “reward” arthur food poisoning.

In the gardens full-full of different shrubs that allow you to collect berries and flowers used to thicken hunger or making therapeutic items. Learn to determine these useful bushes to make it possible to collect objects as quickly as possible while traveling.

Back back and walk on another way leading to the side of the shelter to the road with an abandoned car. Native a pile of stones next to the car, then go to the right on the main road. Approach the red mailbox to hear Arthur’s words about the past, then aimed object and get materials.

In Wellington Wells, you can find a lot of stones and glass bottles scattered on the ground, so if you choose them, until soon, soon they will fill in the GG inventory. Do not forget that any items that the Arthur transfers will increase its weight, weighting the hero and making it less mobile.

Follow the road to the rear of the refuge and enter the destroyed building to find another pile of stones. Check the kettle on Earth. Now you can get out of here and move around the shelter until the left will see the passage between the destroyed houses leading to a wooden tower. Start and go inside through an open window, then climb the stairs to get rotting food and a hint pointing to the location of the cache.

Good news is that near the tower there is a rusty shovel. Therefore, pick it up and dig a hole to find a chest with utility subjects. Back down to the street with destroyed houses and continue searching the area to find the telephone booth. Use a nail to open the telephone and get coins. If the phone is calling, then definitely remove the phone to hear the secret code.We Happy FEW: Game Walkthrough and GuideFirst cache.
Hilly island

As soon as we leave the destroyed village, you can explore the first small island – “Hollyst Island”. Carefully examine each area, because in the future we will pay attention only to important items and documents that you can miss. No chests or chests, if there are no special needs.

Next to the village with a refuge, collect what remained from a tea party, including a note “Tea Party”, a cup and leaf tea.

On the same side of the island where shelter is located, there is a destroyed street with a corpse and several piles of garbage. This path leads to Eden, but you have no need to go there. Instead, a hotel is a modest building on the left side of the street to find two drawers:

– Box with a book and a note “I want the abyss stopped looking at me”.

– Box with a book on the second floor of a destroyed building.

In the center of the island there are two abandoned houses, between which there is a water pump.

Abandoned house number 1:

– “Diary of Reginald Snell” on the second floor.

– Flask, “Gamelnsky Vestnik”, Victoria Letter Near.

– note indicating the cache and tenderloin from the old newspaper “Taxi!” in the attic.

Abandoned house number 2:

– Chest with a hint on the location of the cache on the second floor.

Water pump:

– Flask on the corpse of the pump, which can be filled and perform a small side quest.

When we have been aiming these buildings, then go to the station on the other side of the island, where talk to David Livingstone.

Bridge Rorx Drift

Goals:

– get into the club Starost

– Find battery

– find fighting medals David Livingstone

– Return your belongings (optional)

– Reta David Livingston His Medals

– Leave a hilly islandWe Happy FEW: Game Walkthrough and GuideCamp Starost.
Go to the yellow circle behind the camp of the gangsters and go through the rocks to find the back entrance with a chest and launder. Use them to make the launder, if there is no, and then open the metal gate and enter the camp territory.

When Arthur enters the districts where he does not need to be, then automatically disperses. In this state, the hero will need to avoid detection, otherwise the battle will automatically begin with local residents.

Go down on the stairs and check the locker with the materials, and then move inland until you get to a dead end with an impact door and an elevator. After entering the lift, the cat scene will start. To the elevator started moving, you will have to pass all the equipment from the backpack.We Happy FEW: Game Walkthrough and GuideWe rent gear.
Once the elevator goes down, then take a note “Rules of Starost” from the wall. Listen to the speaker before entering the arena. After the opponent Arthur is declared, go to Danny Defo, talk to him, and then select the desired weapon – a branch with a packing or sharp stick. The first weapon is stunning Danny, the second – kill him.

Conflict resolution

Goals:

– Block the blows Danny 3/3

– push Danny 2/2

– beat Danny

– (additionally) throw Danny in opponents

– Take advantage of the elevator

When the battle starts, follow the instructions on the screen to block the three attacks of Danny, and then push it twice. Now you can use such tactics to stun or kill the opponent, which depends on the selected weapon. As soon as Danny falls, quickly lick everything that is on his body, then lift the man to prepare for the completion of the optional task.

From the gate on the opposite side of the Arena there are two women headlights with sticks. They are going to attack Arthur. Throw Danny into one of the opponents to knock her down from the legs, and then use the tacty studied earlier by blocking the attacks of rivals. When both women are attracted, then a visit to their bodies, head to the elevator and follow even lower.We Happy FEW: Game Walkthrough and GuideThose the most “young lady”.
How to be a shadow

Goals:

– Street Starost

– get into the next room

– distract Stolost

Bandits will not allow Arthur so easy to leave! After falling into a hole with dead bodies, a hotel is a search and corpses to collect useful items. Then select the nail and jump onto the vent. Take from the floor a first-aid kit to cure Arthur, after which apply the novel on the ventilation to open access to it.

Close inside. Once on the other side, leave the ventilation shaft and see the hooligan at the urinal. It will start training secrecy. In this lesson you will learn about the skills. You will also automatically make unlock one of them – “Sweet dreams”. This is a great skill for gamers that focus on stealth action. With it, you can imperceptibly stunning opponents.

To stun the gangster, just stay in the stunned state, close to it from behind and use tips that pop up on the screen (default key V). Before hiding the unconscious enemy in a trash can nearby, aimed his body. In addition, here you can see the first aid kit and toilet. Open the door of the restroom to see the room with another opponent.

Commmise him from behind and stun. Then we have a good body, and then inspect a few other items:

– trash can in the far part of the room.

– shelves near the beds with ribbon and metal plates.

– Box in the corner near TV.

– Chest to the left of the Big Sofa.

– Refrigerator near the kitchen with tea leaves, military soldering, two cups and kettle.

Complete the next room for another part of the tutorial, which describes the use of rapid access cells and distracting opponents using throwing items. Be sure to inspect the garbage basket outside the door and take from the floor glass bottles. Then throw one of the bottles to distract the hooligan / hooligans, to sneak to them from behind and stun.

Once both enemy will be disarmed or killed, inspect three more garbage baskets and collect scattered bottles scattered around. Enter the room with a purple glow, near which one of the opponents was sitting. Now you can collect invisible, bottles and charged battery. Exit back, raise down the steps and enter the room where combat awards hang on the mannequin.We Happy FEW: Game Walkthrough and GuideMartial awards.
Before leaving the room, find the table in the corner, get the materials from the box with tools and bottles. Check the locker near the door and take the next bottle from the box. Repair door and leave here.

Move to the only door that has not yet studied to find a chest with arthur gear. Collect it, then climb the stairs and leave the bunker.

Rorx Drift Bridge (continued)

Goals:

– get out of the courtyard camp

– Give David Livingstone Hed Medals

– Leave a hilly island

Once into the courtyard, rub with three opponents patrolling the area. Take the bottles and petals of roses from bushes, then go to the yellow shrub for the new head of the learning system.

Take advantage of bushes or bottles to imperceptibly get across the area, eliminate hooligans and a well-name of their bodies on which there is a nail. Inspect the territory to collect a few useful items.

– Inside the building there is a chest, a drawer with tools and invisible.

– Fireplace and invisible near the sitting hooligan.

Use the launder to open the main gate and return to the main part of the hilly island.

By this time, it will probably be night, thanks to which it will be possible to collect moon flowers.

David Livingstone is located in Edenham, on the opposite side from the station of the Hilly Island. Go to the village. Two residents will see the main character and run away. Go deep into the region to run the cat-scene.
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