Wolfhound: Revenge of gray PSA: Game Walkthrough and Guide

Passage of Wolfhound: Revenge of Gray PSA:
On the village of Gray Psa attacked Vataga Knesa of Cannes, having interrupted everyone except the son of a blacksmith. The boy sent to the mines, but he survived to revenge. Now this is not a boy, but a husband who can stand. Waking up by the fire, go to Mother Kendrat. Having received a farewell from her and having mastered the interface, go on the road. On the road, meet the wrap, you will agree to help him save the oak who are going to cut out. This oak is just nearby – on the hillock on the left hand. The peasant-robber from its plans for the demolition of the tree will not retreat, so you have to beat it, as well as the accomplice, which has joined the forest. Take your first weapon, talk again with the Magi and continue to stall along the path further. The right direction will always tell a cross on a mini card in the left corner. Talk to the boatman – he will agree for the silver (gift of the wrap) coin coin through the river.
New shore and a new task – kill the cannibal, the one who is hassone in the death of your family and the whole. The road will soon lead to a wagon, talk to the guards, although it will not change anything, will overcome them and free Yelovita. He is a merchant, although the rich assortment is currently not boasting. Soon you will see a farm and beekeeper, which asks to drive a bear from his hives (Quest is optional, so it’s not necessary). Go around the wooden fence on the left and remove the Boca Kosolap. Run to chat with a butt and get a well-deserved award. At the same way, you can free the wife and sister of the butter, who are trying to devour wolves. But back to the main responsibilities – now you need to get to the settlement behind the bridge, there to talk to the Shenor and to defeat it in a duel. A stupid warrior in front of death will tell about the secret door in the Castle of the cannibal and a clavicle from her, which he gritsly holds with him. After the battle, run on the road to the barely noticeable barrier, where go to a new location in which your sworn enemy lives.
Castle of cannibal
Hold onto the paths, on the fork – in the arrow “Vinitariya Castle”, then through the bridge – you will find yourself at the castle gate. Here go along the wall right when you find yourself at the right place, the wolfer automatically frees the secret door. Come into the courtyard, cross the security and dive inside the princely apartments. Concederate the cannibal, after choose from a burning lock to the front entrance. There will be a mass brawl here, after it, talk to the young girl NIILIT and free the old man Tylorna from the cage. The sage will tell about the well, which will help you get out of the castle. Click on it (to the right of the lattice with warriors), you will find yourself at the river. Tyllorn will tell people with a wolf sign – these are followers of the moral, the goddess of death, cold and darkness. Once one blacksmith began to kiss the sword against this festy, but he was killed, as well as his whole genus. Don’t guess, on whose eyes it all happened? Find traces of the Adepts of the Dark Cults Tilorn will advise in Galirad, the road to which runs through the village of Big Grax. The transition to this location is nearby, behind the bridge over the river.
Big grax
Conduce Tilorn and Niilit to the village. Protect them if you percussion – you have to replay. In the graveyard, talk to the interpreter named Ire-Donn, who will tell a lot of new things about the servants of Moran and inhabitants near the village of Herber. She will have to find it. Lives herbits in a deaf forest, minutes in three or four runs from the village. The medicine will tell about the leader of the cult and will advise to turn to the abbot of the temple in Galirad, and will also ask to bring her a spray poison to make a decoction. About poison can not particularly worry – the search for spiders in the canvas is not included. Return to the graveyard and talk to Ire-Donna, it’s time to go to Galirad. The snag is only that Tilorn and Niilit gathered to make a company, and since they are best moved to you in the wagon, you will have to negotiate with a merchant of a joint ride. To highlight a security guard, you need to win in the fistful battle of two mercenaries, then talk to the Phantsar. Mountains moves down – run beyond and protect it from gangster rods. Having managed with the wave of Satanists, defeat their leader – Rosobu. Strange Bugai in the mask-skull to die does not want and will be fleeing. Chat with Fitel, get a magic sword, but only without handles. Make a handle can blacksmith in Galirade – there and head, talking before the Phantsar.
Galirad
Continue accompanying traffic to urban gates. On the way there will be one serious meal. As you will see a mill on a hill, the roofs of the glorious city of Galirada should appear. Find and chat with the Fitel (it lives in shopping orders – they will see his companions there – an old man and a maiden). Then please talk with the mature of the temple and ask him on the topic of Morana. The sage will tell about the cultists, their leader and the place of secret collection, located in the mountains far to the southeast. If you have an extra minute, I will ask you to collect and return the wander into the temple, the parts of which scattered throughout the corners of Galirada. Do not want – no need, and without it easy to do. Talk to the blacksmith of Varochi, he will pick up a new handle to the mysterious sword, at the same time it will advise to disassemble those doodles who are inscribed on his blade. The following discussion should take place with the book near the library. He himself in writing on the blade nothing does not make sense, but knows who can help in this business. Evry, visiting book worm, manage to fall into disfavor from the city nobility. Just now they are going to publicly sue the city square. Go to the wooden platform and talk to Honer, he will offer to prove his right thing with the power of weapons. No problem. Win the fighter of Canon, and Evry will replenish the collection of your friends. Take it to Tilorno and Niilit (sometimes it will make a glitch here – Eurich freezes in one place, in this case, pay his liberation). Ask Eurich about the symbols on the sword, after the “Brotherhood” meeting near the shops of merchants comes running the guard Braval and asked the Volkodawa to proceed to Mrs. Even. Daughters of the local prince Gluland Nesmeyanovich. Go behind it, now in the courtyard of the princely choir you will be allowed. Knesinka will ask to bring her the abducted ancient relic go – a bird wing plank. Allocate and assistants in the face of two heroes. According to her assumptions, the table is located in the Castle of the cannibal. Run to the exit from the location and move closer to the dwelling of your first enemy.
Castle of the cannibal (second visit)
Likhoslav and Likhobor will join immediately upon arrival. It is impossible to manage their behavior, however, they themselves are always ready to get into the fight. Stop to the castle, in turning on the road a couple of dozen of the Demakov, go into the inner chambers and kill… Godded, who has become a natural zombie. Automatically get CERE. Carry her kinesink herring.
Galirad (second visit)
Even will be delighted by Cherne, but it seems on her inscriptions in an unfamiliar language, which there were no. Again needed translator… However, now the solution to this question is better to postpone. In the city, we do not restore anything else – we go to seek the place of gathering of the cultists, the first stop on the way to which the village of Kuryanka will.
Kuracy
Stop to the village and talk to Riga, he will ask to bring a mangul medicine from the house of hermit to the settlement of Khalia. Instead promises to assist in search of Logov whims. Accompany you in this company there will be an archet Ertan. Well, go to the forest, grab next to the hinds of the mangul, after removing it to Khalia, located their shacks right on the water area of a small lake. You need to cross the bridge, and then keep the trails, looping along the right shore. After a conversation with the Haralyuk’s foreground, come back to the bridge in the key, here Ertan with you will disperse – turn right and overwhelm the following location.
The mountains
Raise the path on the top of the mountain, on a small mountain site next to the stone statue of the fantastic bird you wait for the magician. Fight it until the sorcerer open the portal and will not be transferred to the cave. Pursue a rascal, knocking off from his girlfriend, until you find yourself in the swamp. Severe all the prison, so that they do not interfere with the division with alien. Before death, the Warlock will tell that the garde is looking for Cerma. Report this information Knesinka Even in Galirade. First you need to return to the caves, and from there to go to a big graveyard. On the cross on a mini-map of attention is better not to pay, it indicates the swamp, of which there is no exit.
Galirad (Third Visit)
The ruler of Halirad decided to give his daughter for the son of the cannibal, you are called to accompany the wedding traffic to the destination. The first stop is scheduled to the village of Kuracy.
Keyboard (second visit)
Local leader will ask to return the healer of the mangul back. Missed everything. Run to Khalia on the other side of the lake (the security on the bridge will request MZD – do not want problems, pay) and contact the big carill. Fat woman will not want to give medicine, it will take a small game of muscles. Just get all the khalia, and she will immediately change his mind. Cut the mantul in the key, however, it’s not necessary to go to the village. The travel will come true, and you will come across it from the bridge itself. Next there is a choice – let the caravan drive through the bridge or try to prevent it. In any case, the Taurant will cross and please the tramplers. Remove the attack, then talk to the tree, the column will continue his interrupted journey.
Swamp
Evich was able to decipher the inscription on the sword – she identifies the go as a key from heavenly gates connecting the world of living with the world of gods. Radob wants to get it to unlock the ward and let Moran’s Lady in our world. There will be no peaceful life on the swamp. Bring away from several waves of attackers: the warriors will change the spirits, then brand new warriors… As a result, the radlezar is waxed by sleepy potion and along with the tree will hide in an unknown direction. Waking up, head to the border of the map.
The mountains
Task – get to the familiar mountain area with the sculpture of the bird and destroy the Zhadobu. It is time to make a serious decision – you can either close the gates and climb Moran forever (then immediately the ending, first of three), or jump into the portal to fight her in her reality. When the health of Morals fall half, she will suggest to take her strength. Agree – the wolfer will go to the “dark side of power” and will be chosen from the portal. It is not surprising that his former friends will immediately want to navigate him the sides, admitting him not a man, but a demon. Do not agree – recycle the goddess and watch the final roller. Wolfhound will die and resurrect, heavily in surprised comrades more excessive proof that the world is ruled by love…
After passing the plot, you can continue to play and further, for example, to complete the execution of side quests or at once again visit memorable places.