Zombie Army 4: Dead War: Game Walkthrough and Guide

Home » Game Guides » Zombie Army 4: Dead War: Game Walkthrough and Guide
September 23, 2022
13 minutes
481

By Jonny Gamer

Zombie Army 4: Dead War: Passage
Zombie Army 4: Dead War: Game Walkthrough and Guide

Passage (all documents, comics, zombie hands, improvements and heroic actions)

Zombie Army 4: Dead War – Cooperative Action Focused on the confrontation of a group of heroes Zombie Nazis, at the head of which stands from the dead Adolf Hitler. In our general guidance on the game, we will talk about the choice of characters, weapons, perks, raising levels, as well as share numerous advice, which will simplify the passage of the story campaign and the regime “Horde”.

Remember that the game has additional characters and weapons that are provided for additional money or when buying a seasonal subscription. They were not included in the lists below.

Character selection

In Zombie Army 4, you can choose one of the four characters, each of which has its advantages, disadvantages, and also gets bonuses when using a weapon. Here they are:

– Boris – an accelerated recharge of a special hand-to-hand attack;reinforced blows in the near battle;Slow speed.

– June – to charge the ultra pistol requires fewer killings;Faster moves, less consumption of endurance while running;Weakened hand-to-hand attacks.

– Karl – need less killings for charging the ultie sniper rifle;reinforced crises with long-range shots and reduced endurance consumption at respiratory delay;Reduced health regeneration rate.

– Schola – need less murders to charge the ultra of extra weapons (shotgun, machine gun, machine gun);increased radius of trap lesions;less stable when hitting bullets.

Karl Fairburn – the main hero of the Sniper Elite franchise. It should be chosen if you are a fan of sniper rifles. You will be able to use the ultra of this weapon more often, get reinforced crimes and will be long to delay your breath, so you will become a real car for long-haired killings.

However, no matter what character you choose, each will have the same set of weapons, perks and abilities. They simply have a different efficiency of their use.Zombie Army 4: Dead War: Game Walkthrough and GuideFour of the main heroes.

Weapon

Sniper rifle: Gewehr 43

In Zombie Army 4 there are three different sniper rifles, but the optimal choice will be Gewehr 43. This semi-automatic sniper rifle has a smaller power in comparison with the Mosin-Nagant M91 / 30 rifle, but unlike it you will not be defenseless after each perfect shot.

Another semi-automatic version – M1 Garand. However, when updating M1 will be able to have a maximum of 16 cartridges in the cage, while Gewehr will be up to 30 pieces. By analogy with this, Garand can be improved only to incendiary ammunition. And they are not as effective as electrical shells for Gewehr, which are able to stun the whole enemy groups.

Note. All sniper rifles can be improved so as to activate Vampir Scope. This skill after each critical hit will restore you some of the health points. This is a very useful feature, especially if it will often work. On the other hand, when shooting, you will receive a bloody red mark.

Additional weapons: TRENCH GUN

Zombie Army 4 has several varieties of additional weapons. You can choose MP44 and Tompson machine guns, but none of them can apply the same damage as the M30 Drilling and Trench Gun shotgun. Shotguns play an important role, especially in cramped rooms. And those in the game will be a lot!

The reason we have made a choice in favor of TRENCH GUs are explained by the fact that when improving in the clip can be up to 8 ammunition compared with three M30. However, M30 is simply no upgrades that expand the capacity of ammunition. Just like Gewehr 43, Trench Gun has an improvement that allows you to use electric ammunition.

Pistol: M1911

Other options for this category – C96 Pistol and “Webley MKVI”. The first can accommodate up to 30 cartridges in the cage, but it lacks the stopping action. Only incendiary ammunition is also available. The second option is a slow revolver that can have explosive ammunition, but before recharging only six shots.

M1911 surpasses other pistols. 12 cartridges are accompanied into the clip, it has a moderate stopping effect. In addition, the upgrade to sacred ammunition will allow bullets to apply double damage.

Improving weapons

During the passage of plot tasks, upon reaching different purposes and testing, you will receive sets for improvements. Each of them is needed to unlock upgrades for any weapon. Each upgrade requires one set to improve. You can receive sets for the following actions:

– find those that are hidden during the plot tasks (usually one, occasionally – two or three).

– for receiving the “gold medal” when passing the story.

– Completing tests.

– for collecting all collectible items at the level (in chapter consisting of several episodes).

– Getting all the stickers of a specific category (see the “Record” section of the main menu).

– when reached certain ranks or levels.

Note. In Zombie Army 4 also used mechanics “Mastery of weapons”. Once you get all upgrades for a specific weapon, you will be asked to perform some individual task. For example, in the case of a shotgun – 200 times to kill 3 and more enemy per shot, Thompson – shoot legs 200 opponents. Having done this, you will get a special sign, the new Skin “Platinum” for weapons and an increase in damage when it is used.

Note. In a separate manual, I will tell you where to find all collectible items, including sets to improve.

Hand-to-hand attacks

There are four varieties of special hand-to-hand attacks in the game. During the task, you can only use one of them. By default, you will have a machete, but when you receive a higher rank, three others are unlocked. Continuing to raise the character level, you will strengthen these hand-to-hand receptions, since each has 3 levels. For example, in the 18th level unlocked Divine (sacred). With it, you can stun the nearest enemies, and also partially restore health glasses. Having achieved 48 and 73 levels. You will enhance this blow twice, expanding the lesion zone. Special hand-to-hand attacks are restored automatically.

To finishing zombies

This technique is not associated with any weapon, but is an important ability to forget about. Especially when playing at a higher level of difficulty. To make it possible to achieve, you need to kill 10 enemies to a row. And so that the counter combo did not reset. Then the icon will then shine, which means that you can run up to the enemy, press the E key and drive him a blow. You will instantly kill the usual opponent or wounded elite fighter. In addition, the hero health will be partially restored. In the future, you can unlock Perk, which reduces the required amount of killings to activate this ability.

Heavy weapons

In some missions you will be able to find a minor weapon. This includes a huge double-barrel “Preacher”, Panzershchek rocket, flamethrower and heavy machine gun. Each such weapon slows down your character, has a limited ammunition, and after the cartridges are running, can no longer be used. In the future, if you unlock the appropriate perk, you can take machine-gun turret in the hands. Coincidence, the same Perk increases the ammunition of any selected heavy weapon.Zombie Army 4: Dead War: Game Walkthrough and GuideZombie flanmeters.

The best peaks

In the game you can use up to five different perics, but for a start you will have to pump the level of the hero to open additional slots (initially only one is available). The second, third, fourth and fifth slots open upon reaching 5, 15, 25 and 35 levels.

It is about five slots that allow equipped only a part of a huge number of perks. At the same time, you will have to fulfill certain actions to unlock the peppers themselves:

– Some will be unlocked upon reaching certain levels. For example, by 23, 44 and 58, you can get peppers that increase the maximum ammunition for a gun, additional weapons (for example, shotgun) and sniper rifles, respectively.

– For access to other, it may be necessary to search for a certain number of collectible items. For example, to increase the number of special ammunition (when you install an electric amplifier and T. D.) You need to find 8 pages of comics. If you wish to reduce the recovery time of a special hand-to-hand attack, you will have to destroy 8 hands zombies. In the future, in order to enhance these peppers, it will have to find 16 pages / hands for the second level and absolutely all collectors to unlock the peppers of the third level.

– There are peppers, for access to which several kills of a certain type will have to make. For example, Perk, an increase in heavy weapon’s ammunition and allows you to shoot turrets, requires you to make 50 murders, applying final shutters with heavy weapons. To increase the number of objectives when using “Mozgoloma”, the ultra of a pistol (by default three), you will have to make a certain amount of killings in this mode.

– To get peppers that increase endurance and health, you are asked to complete any chapter (with the exception of the introductory) so that the level of endurance and health does not fall down below 50%.

– There are very specific peppers. For example, like perk, an increase in the timer of a combo chain (there will be more time before the meter is reset). This Perk and its subsequent improvements will require you to commit a dozen multi-murder, when a timer combo less than three seconds.

So what pips are better? I think all the players will convey that the best and obligatory pep is the “second chance”. It looks like a mechanic that is used in many first-person shooters, including Call of Duty. If you decide a mortal blow, the timer will start. If you have time to kill any zombie, using a gun, then resurrect. This Perk works only once for the mission! It is not reset to achieve checkpoints.

Combine the “second chance” with the “surviving” (longer bleeding time when the “second chance” is activated, use the “Mozgol” skill immediately, as soon as you are shot down, thanks to which you can fully restore health glasses).

Other obvious options include:

– “King Combo”. Making a combo from 50 murders, you can instantly fill up health, endurance and reset Culdown special hand-to-hand attack.

– “Extended Combo”. This pep increases the chain timer for combo.

– “Focusing Sniper”. Reduces endurance cost when breathing delay during shooting from sniper rifle. Ideal for those who chose Karl Fairburn as the main character.

For those who are more focused on the multiplayer component of Zombie Army 4, can be useful for combat medic and “strong communication” (Tightly KNIT). The first will allow to revive the commissioned teammates, to restore their health faster. In addition, you can shoot on the partners of sacred bullets, which instead of damage will restore their health glasses (a great option, if you have improved the sacred ammunition gun M1911). The last Perk reduces the resulting damage, if there are teammates nearby. However, you can unlock the first level of this peak only by reaching 93 rank.

And now let’s figure it out in which there are ways to quickly enhance the level to unlock access to a larger number of perks.

Level up

The essence of the passage of any plot mission is to receive a higher rating (points / points) and the gold medal, which will lead to an increase in earned experience points. To achieve high indicators, you have to pretrately try and to extend the combo chains to the maximum. You can join someone else’s missions, because the presence of teammates will increase the chances of what combo will not be interrupted. However, if you are interested in a simpler farm of experience points, there is an easy way to get a high score by improving the combo king perks and “Combo amplifier”. Namely:

– Choose the first chapter “Bloody Still”, the second level of “trains is canceled”. This is the first task after a short learning mission.

– Install the complexity mode on “easy” or “medium”, select the setting on four players (to appear more mobs).

– Ensure that the “King Combo” and “Combo Amplifier” are installed in free slots.

– Try to use the weapon listed above because it will simplify the extension of the combo chain.

Being in headquarters resistance, do not hurry to open the door leading to the station. To begin with, set several fugasar mines on locations. Remember where there are ammunition boxes, because you have to restore health glasses. When will be ready, open the door, skip the cat-scene and destroy the Horde of Negotia.

When the counter combo translates over the mark “90”, start promotion to the next area. I hope the timer will be enough for you to go through the car and kill the next enemy. And so on. This way you can pass the level, not lowering the counter below 100. Kill zombies using electric traps.

Finally, you will find yourself in the market where suicide bombers will appear. If you have chosen the setting for four players, you will have to face about a hundred opponents. Here you can reach a counter combo “250” or above. Or create two chains in “100+”. This quick and simple race takes about 15 minutes of playing time, will give 350-400 thousand. Experience points and will allow fully rolling the peppers “King Combo” and “Combo Amplifier”.

In addition, pay attention to weekly tests updated on Tuesdays. Some have certain limitations and benefits. Test last week was associated with the same mission. It was necessary to pass without using additional weapons (only with a sniper rifle, gun and throwing weapon). On the other hand, you were issued an unlimited ammunition for a rifle.

Location of all collectible items

Before the launch of any story mission, you can familiarize yourself with the number of collectible items that are hidden at each level. Information for previously covered tasks will also be updated: it is indicated how many things are found, and how many collectors still left to detect. To see all the data, just go to pause mode during the passage of the game.

Important. You can leave the previously passed level immediately as soon as you find a collective object! You do not need to again pass it until the very end.

Note. There are peppers in the game that allow you to see a zombie arms located nearby, documents, comic books and heroic actions. But to unlock them, you need to make 2 heroic actions, as well as find for 16 other items. Therefore, this article describes the location of all collectible items for the first 5 chapters (19 tasks). In the future, I mean that you have already unlocked the right peppers and there are free slots for them (you have reached 35 rank). Therefore, the remaining chapters will indicate the locations of the sets for improvement (which cannot be traced by peppers).
12

    How do you rate Zombie Army 4: Dead War: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *