The Authors Of Project Cars Strive For 1080p – Both On Ps4 And On Xbox One
Slightly Mad Studios promises to make the difference between the versions Project Cars For the Xbox One and PlayStation 4, there is no, and to achieve this goal it remains only to make the game on the console Microsoft in a resolution of 1080p. In conversation with Eurogamer Creative Director of the Project Andy Tordor (Andy Tudor) noted that while there are certain technical difficulties with it, but the team does not stop hands continues to beat the problem.
“On Xbox One, we can not make the game in 1080p. However, the current build does not yet reflect the qualities of the final product, and in the end we are going to achieve the target target, – he assured. – By the end of the development, you are always forced to fight over optimization, and I would compare this process with American slides. Sometimes you look at the game and think: “O Lord, nothing works, nothing works!”But at some point you get to squeeze 60 FPS, and you covers delight.
60 frames per second are very important for racing simulators. Few know that physics in our project is calculated 600 times per second;The data from the gamepad is read 250 times per second – it is much more than in most other games. The screen is updated with a frequency of 60 times per second, however, tire pressure measurements, suspension operation and other indicators are recalculated 600 times per second.
Project Cars goes on the track on November 21. PC, Xbox One, PlayStation 4 and Wii U owners will be able to join one of the most ambitious racing simulators.