Ubisoft Pleases The Architecture Of Playstation 4
As you know, the radical distinction of PlayStation 4 from its predecessors will be similar to computers architecture, which will significantly simplify the life of developers. They did not speak out on this topic, it seems, only the lazy industry representatives. Vice President Epic Games Mark Rhine (Mark Rein) recently called the console “The best in the world of PC”.
However, all these joyful screams understand quite easily: according to the executive director Ubisoft Montreal Yannis Mallat (Yannis Mallat), the development of games for PS2 and PS3 was a nightmare. Well, so that everyone can feel better, he remembered the employed story from the past.
Once when Mallat Engaged in producing Prince of Persia: The Sands of Time, He noticed on the table one of the programmers the mysterious black book – it was the accompanying documentation for the PS2 developers. The whole salt is that the book was completely in Japanese, and to delve into the principles of coding, the guy had to take the lessons of Japanese.
“That day I realized how difficult it was to create games for PS2. We sought to know what the PS3 architecture will be, but in the end it turned out to be similar to PS2, only even more difficult, “shared heavier memories Mallat In an interview with CVG. Fortunately, with PS4 everything happened to the opposite, it is clear, familiar and friendly. It allowed Ubisoft Start developing Watch Dogs And Assassin’s Creed 4: Black Flag on Hi-End PC, and then without special problems to continue her on the girls PS4.