Blitzkrieg 2: Retribution: Game Walkthrough and Guide

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May 5, 2022
11 minutes
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By Jonny Gamer

Blitzkrieg 2: Retribution: Passage
Blitzkrieg 2: Retribution: Game Walkthrough and Guide
And again we are in war. Second World War. Throw back tanks, warmts, swarp of trenches and put the guns in ambushes.
This is the continuation of the second “Blitzkrieg”!

That supplement will be known almost from the release of the main game. Very deafening was her success. We waited for him – and it still came out. True, disappointed a little. For we have long listened to mantowing rumors about the appearance of new techniques, new tactics. But, apparently, shove them into the game formed, without damaging her subtle mechanism, it turned out difficult. Therefore, the infantry as an innovation was deprived of the opportunity to look into binoculars. And considering the fact that the missions from the very beginning are very difficult, often the best scheme of combat operations becomes Save / Load. Three types of technology (anti-tank SAU “MARDER III” and “Naskorn” in the Germans and T-44 T-44). But if the Russian tank can only be seen on the opponent’s side (we do not give such value to the hands), the German self-propelled shirts show themselves in hostilities. It turned out a kind of replacement of super-discarded self-propelled springs on supercrow. From innovations to the game balance, you can also note the increase in the range of fire from self-propelled haubs and reactive mortars – earlier the range of their shooting was just funny. The same can be said about heavy tanks and self-propelled, their battle is also increased. Other changes are less rushed into the eyes, so talking about the intricacies of the confrontation in the new version of the game “Tiger” and the KV-85 I will not.

As a result, we got only a set of campaigns. What can I say about him? These are the tasks of the late period of war, when a heavy technique goes into battle. About light tanks forgot so much that they cannot be obtained in reinforcements. The missions themselves are designed for experienced players, and beginners will cope with them very difficult. Although the campaigns themselves are rather short and only two for each side, in each of which 3 initial and final missions. That, however, did not prevent such original moves, as an opportunity to re-open some troops in the second campaign. Moreover, if an officer was in the first campaign in these troops, it was preserved. True, his experience is greatly decreasing. Otherwise, this is all the same “Blitzkrieg II”. New campaigns. And that’s it.

Campaign for the USSR

So, the last years of war. You will have almost exclusive offensive operations. So get ready much and persistently attack.

Chapter 1. Operation “Bagration”, 1944

There is an operation to liberate Belarus. Our troops are trying to surround the German army. In your power to help them.

This is interesting: Here, the same mistake has been preserved from the original game – you can abandon the first mission, go to the card and issue officers with your troops. Is it necessary to talk how much they will be more effective in this case?

Mission 1. Bobruisk boiler

The main idea of the mission is to capture the railway station and do not give to evacuate the enemy’s troops. But starting to start with an artillery battery. She cozily accommodate on our left flank and shoots as soon as any fascist appears, capable of visiting you. However, we have the opportunity to cause the muscles, and the positions of each enemy’s gun are well “highlighted” by the nearby drawers.

Near the average warmness there is a mortar, so shoot there more. During its art notch, ensure a cover from the left flank – from there, the enemy’s troops periodically fit. When finished – shelter also the village so that it was easier to go through it. Then a group of tanks attack the village and former positions of artillery.

Next Task – Taking Station. It is solved pretty easy if shelving entrance to the station. Then to defend himself there will be almost no one. But then this station will need to be protected. It is already more difficult – you can not get out of the station, as the infantry trenches are ahead, and for them – cannons. We will have to cause reinforcements to the station and defend inside and below.

Decided that all? But no. Now you have to beat the opponent from Bobruisk himself. I recommend to apply the attack aircraft in a bundle with the Gaubes, to rely on gross power in the form of tanks here is useless. There is still a secret task for the seizure of the bridge, but it is not clear which sense from him. So when you choose all tanks in the city – you will be counted victory.

Mission 2. Summer thunderstorm

This mission gives us heavy tanks, musicals and self-propelled. As well as a chance to take advantage of elite infantry. To begin with, we will allocate already three detachments of these troops. Quickly hide them and the moon to the first enemy detachment. There are good chances to shoot him, no one having lost. Then immediately assign fighters back and hide again, otherwise the detachment of enemy paratroopers will notice them and shelters. We are moving along the bridge to the other side and destroy the special forces of the enemy, and then the column from the truck.

The next on the list is the capture of the enemy battery. This is not a simple task due to the fact that the enemy has 5 guns. Therefore, act quickly, but the losses are still inevitable. Try to approach exactly behind, then you get the time before the guns turn. Then you need to capture the headquarters of the enemy. We repeat the maneuver: send all the paratroopers into battle and shoot a detachment of infantry.

After that, the task is to destroy the enemy column. The most small detachment hide as observers to the edge of the card, and we send the rest by quick march to the tools – they should have time not only to sit down for them, but also deploy to the side of the road. First of all, we capture the anti-aircrafts – they are the most powerful and long-range. Soon a column of two groups of three tanks and three trucks between them will be held. If you have at least three guns – you will handle.

After execution of the columns, you will be offered to clean the village from the enemy’s troops;There will immediately appear on the other shore and the help will be available. Immediately stop tanks, and then they are selflessly crawled directly into the defensive orders of the enemy. Gaubitz there is no, so we call the attack aircraft and shoot all the guns and anticipation of the enemy. With the remaining enemy tanks are quite capable of handle your.

Mission 3. Last Minute Rails

This time you need to destroy the grouping of the enemy to break through to Minsk. Start with those who are on our shore. We have several types of tanks, so it is possible to immediately distribute the goals, choosing tanks with groups, and quickly shoot the liquid chain of the defendant. If you do everything quickly, you will have time to fulfill a secret mission, destroying the train, and do not give at least a part of the enemy tanks to go to the other side. After that, call self-propelled and, deducting enemy firepoints (tank and 2 anti-tank guns), destroy them. About the defense bridge weaken, you will get to him quickly.

On the other shore, there is only a decent defense only in the village. We proceed by its attack aircraft and warmts (the remaining resource of the attack aircraft will go to the defense of the enemy near the station) and go to the other side. And when capturing the station again, the same bunch – attack aircraft and warmness. The remaining tanks of the enemy to finish their. And then, for your last mission, tank fighters and reactive mortars are handed.

Mission 4. Decisive blow

So, begins storming Minsk. Immediately an answer to a bunch of questions – in the intervals between buildings, anti-tank guns of the enemy are not obligatory. Therefore, do not hesitate to fire every such place with your long-range guns. You are immediately issued attack aircraft – send them to the far edge of the card, to the opera theater. There is an enemy haubitz battery, which is better to bomb in advance (although its suppression will be the second task).

The first task will break through to the round area and destroy the enemy on it. We destroy the anti-tank artillery of the enemy with their warmts and we clean the rest of the tanks and infantry. Next to the square there is a warehouse, and in it – one repair and two ordinary trucks (secret mission). Now you have to walk to the Opera House and just take the territory. After that we are strengthened in front of the bridges and begin to pull up reinforcements – the enemy will often attack them through them. It will be very correct to draw “Katyusha” and with their help to process the positions of the enemy. It is not even a warm-up – after them survivors often do not remain at all. Next to the Opera House there is another checkpoint, near which there is also a secret mission (a few more trucks).

Moving bridges and attack the enemy. There is probable a counterattack against which Katyushi will help. Now we capture the warehouses and free the prisoners of war (another secret mission). It would be quite good here to gain and repel the attack of the enemy. As soon as they are completed – clean the remaining territory.

Chapter 2. Budapest Operation, 1944

The enemy urgently leads his troops in Hungary. We must prevent him from doing this, and then capture the Hungarian capital.

Mission 1. Hunting for predator

The column of enemy technique is trying to leave the limits of visibility. We have to prevent her, the benefit of “Tigers” went to the goal of a steady way, and we need to pass a much shorter distance. To start from the “Katyusha”, shells the area of the town in front of us. Landmarks will be boxes on it. And it is correct – there are several anti-tank guns and self-propelled. Then – an additional blow to the far end of the village to destroy another cannon and, if you are lucky, get on tanks. Then we enter the village and purify it from the enemy. If you put the fighters in the building going inside the card, you will see a couple of anti-tank cannons (they will later interfere), which should be destroyed by the volley of our mortar. Everything, now in the village you can “bury” one of the IP-2 and plant the infantry in one of the buildings – for considerable. If there are guns – you can capture them.

It is time to do those enemies that we got on our way. In the camp before the bridge you need to strike immediately behind the bottom. If you get used correctly – just beat the gun and the opponent’s self-propeller. Destroy the remaining in the camp will not be much labor. The main thing is that you have at least a dozen tanks. Otherwise it makes sense from attack by a small number of equipment will not be. On the other shore, you must give a volley immediately behind the bridge and the second – a little lower than the warehouse. As a result – the most malicious firing points of the enemy will be destroyed.

Now, due to the bridge, shoot two dota and quickly break forward, to the “panther” and cannon. By destroying them, come across infantry. Then leave all the remaining tanks in the forest on the edge of the map (at the road) and wait for the column “Tigers”. Only in this forest you will not get the guns located in the village. We will make the next task with the ease of extraordinary – we put forward our “watchman” IP ahead, and he captures the warehouse. After we return it back, and let the opponent at least at the same minute he will select the warehouse back, let him – the task is counting. To capture the last village, we process the entrance to it and the area in front of the town hall from Katyusha and tear up tanks, finishing the remaining enemy technique.
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