The 7th Guest: Game Walkthrough and Guide
ESC – Menu. There is no inventory.
The menu has a home map, solved puzzles in it are marked.
The library lies a book with prompts. If you can not solve a puzzle, you can first get two tips, and the third mystery will be automatically solved.
The game is non-linear, puzzles can be solved in random order.
Puzzles are marked with skull with running eyes. Cursor During the decision of the puzzle turns into the eye. If the cursor during the solution of the puzzle turns into a plug-in jaw, you have a choice between two moves. If you make a mistake, half the puzzles restarts first. If you yourself want to restart the puzzle or decide it later, move the cursor from it to turn into a skull.
Cursor – Skeleton Hand Indicates Direction
Wrong action – hand waves from left to right
Mask and Putting Jaw – Roller
6 guests arrive at Staffa Castle. They are offered to play the game and solve all puzzles, but only one will come from the castle – the one who decides all puzzles and find the 7th guest.
one. First floor, dining room, puzzle with cake
It is necessary to divide the cake on the 6 identical parts. Each piece must have two tombstones, two skulls and one empty square. All parts in one piece must come into contact with each other at least one side.
One of the solutions:
2. First floor, library, puzzle with telescope
It is necessary to make a phrase, consistently passing through jumpers between letters. All letters are used. The first letter game suggests – the eye cursor appears.
Solution:
This path leads to nowhere
3. First floor, kitchen, puzzle with cans
It is necessary to make a phrase by rearring banks. All banks are used.
Solution:
There is a closely dark faithful place of death
All other doors on the first floor are not yet available, so climb upstairs.
4. Second floor, red bedroom, puzzle with carpet
It is necessary to make a phrase from all letters and punctuation signs. You can only walk through 3 or 5 cells. The first letter game suggests – the eye cursor appears. You can walk and forth, and back, between words to put “*”.
Solution:
Not * lucky * me * in * death * lucky * in * love
five. Second floor, brown bedroom, puzzle with elephants
On the carpet shows a labyrinth for which you will soon go.
Nearby is a puzzle with elephants. It is necessary to change the places of white and black elephants, and it is necessary to walk so that the elephant when moving does not fall under the battle of the elephants of the opposite color.
Noururate squares on the board from the bottom up from 1 to 4, from left to right from A to E, T.E.
A4 B4 C4 D4 E4
A3 B3 C3 D3 E3
A2 B2 C2 D2 E2
A1 B1 C1 D1 E1
Solution:
A2-B3, E2-D1, D3-B1, B3-D1, E4-D3, D3-C4, B1-A2, D1-C2, C2-E4, C4-E2, A2-C4, E4-B1, A4-C2, C2-E4, E2-D1, C4-B3, B3-A4, B1-D3, D1-B3, B3-A2, D3-E2, A3-B2, E3-D2, D2-B4, B2-D4,E1-D2, D2-C1, B4-A3, D4-C3, C3-E1, C1-E3, A3-C1, E1-B4, A1-C3, C3 – E1, E3-D4, C1-B2, B2-A1, B4-D2, D4-B2, B2-A3, D2-E3
6. Second floor, blue bedroom, puzzle with heart
It is necessary to carry blood from the heart through the labyrinth, opening or closing the jumpers. You can not use all jumpers.
One of the solutions:
7. Second floor, Billiard, puzzle with queens
It is necessary to install eight queens so that they do not beat each other. There is no queen on the board, you need to press on the board to the squares, where you want to install them.
Name the squares from the bottom up and from left to right from 1 to 8.
One of the solutions:
1-4 (Lower string, fourth column), 2-2, 3-7, 4-3, 5-6, 7-1, 8-5
Jump into the billiard glass and get into the kitchen.
8. First floor, kitchen
Puzzle consists of two parts – spots and labyrinth.
Snacks:
One of the solutions:
1-h-5-6-З-2-1-h-5-2-1-h-5-6-z-2-1-h-5-2-1-h-5-6-z-2-1-h-5-6-z-2-1-h-5-sh-3-2
Labyrinth:
First we go to the fifth turn right, we do not pay attention to the left turns.
Next – directly by the intersection, to the right, to the right, to the right, left, right, directly by the intersection, to the right, left.
We fall on the stairs.
I. Staircase, puzzle with coffins
It is necessary to close all the coffins. Passage does not exist, the riddle is generated randomly.
Promotate the coffins from left to right and top down.
If you open or close the coffin 1, then change 2, 4, 5
If you open or close the coffin 3, then change 2, 5, 6
If you open or close the coffin 7, then change 4, 5, 8
If you open or close the coffin 9, then change 5, 6, 8
If you open or close the coffin 4, then change 1, 7
If you open or close the coffin 8, then change 7.9
If you open or close the coffin 6, then change 3, 9
If you open or close the coffin 2, then change 1, 3
If you open or close the coffin 5, then change 2, 4, 6, 8
Try to symmetrically close or open the coffins.
When everything is correct, click on the skull and go to the library. Look at another video and pick up the fireplace.
After the labyrinth on the second floor, all previously closed rooms are available.
10. Second floor, beige bedroom, puzzle with coins
Need to turn all coins. You can turn over only adjacent coins, walk only up or down, jump over only over the inverted coin.
One of the solutions:
eleven. Second floor, children’s, puzzle with lock
This is a fifth. It is necessary to flip pieces of puzzle to make a picture of the castle. Passage does not exist, the riddle is generated randomly. If you see an odd number of identical pictures, the mystery cannot be solved and it must be restarted. If you press the edge of the frame, the pictures move on one position in this direction. It is easier to first collect some row, turning the pictures vertically, and then two next rows turn horizontally.
It should work like this:
Look at the puppet house, there is a small door.
12. Second floor, Children’s, puzzle with cubes
This is a fifth. From cubes need to collect
TO ME
GIVE
HIS
It is easier at first counterclockwise on the right column to move on the top line “To me”, and then counterclockwise assemble the remaining two rows.
13. Second floor, gray bedroom, puzzle with cards
It is necessary to flip all the cards. You can turn over only adjacent cards, walk only up or down, jump only through an inverted map.
One of the solutions:
There are three doors from this bedroom: right – to the library, left – in the kitchen, average – in the second floor corridor.
fourteen. Second floor, bathroom, puzzle with horses
It is necessary to change the places of white and black horses.
Name the squares on the board from the bottom up from 1 to 5, from left to right from A to E, T.E.
A5 B5 C5 D5 E5
A4 B4 C4 D4 E4
A3 B3 C3 D3 E3
A2 B2 C2 D2 E2
A1 B1 C1 D1 E1
Solution:
A2, C1, B3, A1, C2, E3, D5, B4, C2, A3, C4, E5, D3, C5, E4, C3, B5, D4, C2, E1, D3, C1, B3, D3, C4, B3, A5, C4,A3, C2, E3, C4, E5, D3, B2, A4, C5, B3, D2, E4, C5, B3, D2, B1, C3, E2, D4, B3, D2, E4, C3, D1, E4, C3, D1, E3,D5, C3, D1, B2, A4, C5, E4, C3
Jump into the sink and fall into the library.
15. First floor, entrance door, puzzle with spiders
On the eight-poinst star you need to plant seven spiders. Choose any star, press it (point 1), then choose a star that connects with it in a straight line (point 2) – the spider goes to point 2, choose the third star, which connects from the first in a straight line and click on it (t.E. Determine the triangle). In the next triangle, looking for a star that connects in a straight line with a point 2 and T.D.
Prix points clockwise, point 1 – upstairs, like 12:00 on the clock.
One of the solutions:
1-6-4-1
7-4-2-7
5-2-8-5
3
16. Second floor, chapel, puzzle with tiles
You can get through a beige bedroom where there was a puzzle with coins.
You must go from one arrow to another and engage tiles. Purple tile drops after three strokes, orange – after two, blue – after one.
One of the solutions:
16. Second floor, laboratory, puzzle with microscope
You play blue balls, stuff – green. You can go to the next cage – then you will receive an additional ball, you can jump over one. You can walk in direct or diagonally. The meaning of the puzzle is to fill the field with balls of blue, and Staff will try to fill the field with green. If you are near the green ball, you can eat it, if you are near the Green Balls group – eat all the neighboring. There is no passage of this riddle, I recommend building parallel lines of two blue balls so that Staff can not jump through them, and more often jump to the cluster of green balls.
Now the remaining rooms are open on the first floor.
17. First floor, living room, puzzle with piano
Need to repeat the melody played by the piano.
Solution:
Systems of the lower octave – the Upper Octave – F-Diez – Solo-Mi-Diez – the F-Daez – Mi of the Lower Octava – SI Upper Octave – to the upper octave – SI Upper Octave – Sal – Fa-Diez – F-Diez
We leave the living room and become a circle near the stairs, we get to the art gallery.
eighteen. Picture Gallery, Puzzle with Staff
It is necessary to return the face of Staff normal. Passage does not exist, the riddle is generated randomly.
Number pieces from left to right and top down.
If you click on 1, then 2,4,5
If you click on 2, then change 1.3
If you click on 3, then 2.5,6
If you click on 4, then change 1.7
If you click on 5, then change 2,4,6,8
If you click on 6, then change 3.9
If you press 7, then 4.5.8
If you click on 8, then change 7.9
If you click on 9, then change 5,6,8
The color changes like this: normal – red – green – normal. Try to symmetrically press on pieces.
To the right of the painting with Staff, the picture of the living room is hanging – this is a way out of the art gallery. In the art gallery, click on the ficus and get on the second floor. Last closed door remained here.
eighteen. Second floor, door to the attic, puzzle with knives
It is necessary to remove all knives and leave only one. To remove the knife, through it you need to jump over to another knife on the same line.
Solution:
Number knives as follows:
Press 6, 5, 8, 2, 1, 5, 9, 10
Open the door to the second floor. Here in the Russian version of the game the impassable bug – the developers did not release the second disk, and the game asks him. Therefore, for those who want to finish the game, you need to start the game under DOS and throw a save there.
Example: The game is installed in the C: / Games / 7th-Guest directory
In this directory there are saves with s7g names.* (asterisk – sailing number). Rename it in Save.*. Open the C: / GAMES / 7TH-Guest / DOS / 7G / ID / T7G directory and throw sailing there. Run the game via DOS, the disk should stand in a virtual drive, and the emulator sees the last save.
19. Attic, puzzle with windows
Last puzzle – three-tier house. Purpose – start from the bottom window and move up the windows. The direction by which you will go up is determined when you first go from the selected window. For example, if you go to the right of a semicircular window for the first time, then the computer automatically from all semicircular windows will go right. There are four types of windows, respectively, and four directions. You need to determine the direction and the initial window at each level.
We start from the round window at the 1st level (it is sixth left) and set the direction “Up” (T.E. Click on the window from above). Over him a semicircular window, we ask him the direction “right” (t.E. Click on the window to the right of it), Nearby, also a semicircular window, the computer automatically goes to the right, the next window – round, the computer automatically goes upstairs. Above it – a rectangular window, we ask him the direction “left”, the computer goes to the round window and automatically builds the track to the arched window. We ask him the direction “down”, t.E. Click on the window under it. We fall on the second level. We choose the third window on the left, at the third level – the second window on the left.
We go deep into the attic and open the door.