Codename Panzers, Phase Two: Game Walkthrough and Guide

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By Jonny Gamer

Codename Panzers, Phase Two: Passage
Codename Panzers, Phase Two: Game Walkthrough and Guide
Do not get carried away!

It is strange that the game appeared so late. On such a “gigantic” the volume of innovations is hardly necessary more than six months. However, perhaps German developers – large fans of the trilogy “Lord of the Rings”. Then the third phase is waiting for a long time in warehouses, getting ready to enter the light at the end of next year. If so, then it is a rather rash solution. For the year the market may change so much that an old toy will not need anyone. At least “Oscars” will not shine to her now.

What appeared new? Each of the opponents in the game received a “partner”. For example, the Italians “nailed” from the Germans, and the Russians “help” Yugoslav. However, the main problems still fall on the shoulders of the title nations. Of course, 3 new campaigns and several units of equipment on the “face”. Somewhat more radically expanding experience up to 8 levels. And the one who reaches this in level 8 becomes, literally, the demigod – except for the addition to the level of health and defeat of the enemy, it acquires the heroic ability in the form of a 50% damage to a decrease in damage. There are even more smaller changes. But already on this we can say – really it took almost a year to limit the so small?

Make your tanks!

The game is not at all in vain in the title the word “tanks” (albeit in German). They are really kings, gods and winners in one person. Tactics comes to a minimum – take tanks and prolamed enemy fortifications. Of course, this is not all. Following the tanks, the repair machine travels and leads them to the proper appearance right during the battle with the enemy. Although it is correct to put it from behind and takes to her crippled tanks – it hurts the repairmen love to approach … often leads to the fact that they become the closest target for enemy guns. And here is such a self-compliant tank mass and crawl to victories. Another little trick is that the armor in the game exists separately, and life is separate. Therefore, the clever turning of tanks around the axis does not prevent them from shooting them (except that self-propellas), but the enemy will not be able to hurt your combat vehicle. What is very strange, for not all armor is destroyed, but only the individual sections…

Tools in this game – a stupid luxury. When the whole war rests against those whose tanks will fight the spirit from the enemy’s vehicles faster, and to do it even one volley 5-6 guns is very difficult, then everything rests on that whether there is a goal or her. Therefore, self-propelled Hubits are a thing. For they will not destroy them with one shot, but they themselves will harm well. And the guns are nasty, as it is practically can’t protect yourself. Some sense has infantry, but exclusively in the form of snipers and doctors. The first very far see and well shoot an opponent infantry well, and the second treasure them, if they suddenly hurt their health. Mortar and flamethrower more suitable for small dirty tricks of the enemy, because, like other infantry, too fast dying when close contact with tanks. An additional disadvantage to the infantry is that artificial intelligence is blunt and happily rushes in pursuit of any object he neponravilos. Here the most nimble and shoot one at a time.

When changing equipment between missions at approximately equal characteristics, pay attention to the damage of the tank. For the enemy, as a rule, will not cool and, again breaking the armor, you’ll be planting bombs in their soft body goals. Here it is worth noting that the self-propelled guns are inferior tanks – Armor something “charged off” once, and they can not turn around. Therefore, even slightly better performance, the choice is to do it in favor of tanks.

This is interesting: Another shortcoming of self-propelled guns is that they are more valuable in the eyes of the enemy, and an equal arrangement of the tanks in the chain of the first self-propelled gun shot ever will.

And finally, on a secret mission. They are almost characteristic of this genre of games, but only in Codename: Panzers production secret tasks put on stream. They are in each mission, and you can even find out how much. Just about impossible to find them as long as do not inadvertently perform. Secrets makes life easier, but to win the peace mission can do without them. The characteristic feature of this game is that they are easily calculated – if at some point on the map does not even smell job, but there are some obscure object, then there should look for another pack of hidden prestige points.

That’s all. The game has its rules are not complicated, and beauty. Local tanks where as appealing of all, they are trying to give our management under other developers. A game is played with ease. Therefore, we forget all the flaws, cleave to that in phase №3 changes will be radical – and move on to the campaign…

New players at our table

In the second phase, on each side, one player was added, on behalf of which war. So, the Germans performed for the Germans, and for Americans – the British. So to the third part we will wait for the French and the Japanese. Although they will still be under the wise leadership all the same Germans and Americans.

Allies

Allies begin their activities with well-known Africa (well, not from Dunkirka?). Although there, the British managed to suffocate defeats from Rommel. But they also knew the first victories in the war. And then the most rarely found operational operation – landing in Italy…

one.Breakthrough under El Alamein

The usual business – the British climbed into trouble and now retreat. You need to move away to the base and there to take the battle against two waves of German tanks. It will be logical to immediately throw guns and the infantry of them to chase them to the database (will survive so more). On the basis, do not try to join the battle orders of the troops there. It is important to strengthen so that the leaders from the base “saw” enemy troops and fired it, and they themselves remained invisible for the enemy. Not far from the base there are several damaged “Crusaders”;preferably before the beginning of the war with the Germans take tank crews and capture tanks. Just do not forget to repair them – it hurts them all the broken, will not stand even one battle. During the second wave of the German offensive, reinforcements from American tanks will come. At this time, the Germans can try to go to the detour, be attentive.

Beat off? Now capture the enemy village. At the same time, it was now possible to perform an additional task, destroying the anti-aircraft. Do not try to drive around the village from the flanks – everything is densely minted. So first it would be necessary to remove them with the help of mine detectors. The guns can be spacked with the help of infantry (but at all they are “highlighted” with sand bags) and or destroy them with their warmts, or try to capture them with infantry.

2.Tobruk

To begin with, we are offered to communicate with the secret agent in the city (near the berths). It will be very good in front of this mission to buy physicians, snipers, intelligence machine (change one of the tanks) and repair machine. Near the city are full of minefields, so it will be correct to use infantry with minion to detect deadly gifts. And snipers – for shooting mines. They will be useful to destroy infantry in open fortifications. The reconnaissance machine is needed in order to lure the enemy’s tanks on an open area, where they are easier to destroy. But it is better not to break through the agent, but to a warehouse in the center of the map. For with the supply we will have bad, but around the house of our connected, a bunch of enemies.

After getting the opportunity to resume your reserves, you will be able to shoot all the houses around the habitat of the agent. The benefit of the ammunition will now be a lot. And after that will meet him. Then get the task to take a command post. But I am not in a hurry to him – soon the opponent’s column will go on the road (actually they will go small groups) and an additional task will appear – destroy this column. If you destroy up to 50% of machines – counted additional task. All – also secret. We just have to sit on the road and destroy traveling towards. After that, you can also take KP. And it will only be to capture the building of the British Commissioner. Here you will have to fear enemy tanks that will rush to your point of supply. And it will be necessary to fight a lot with infantry.

3.Kasserin Pass

You have to defend the pass, through which the Germans want to pass. Immediately send a part of the infantry to the hill in the north – after some time there are two German warmts and your infantry will become a big surprise for them. So we will not only fulfill the secret task, but also we get at our disposal a couple of guns that can be applied against the Germans themselves. Attacks on the village will go from two sides, first from the West, and then from the East. Therefore, first all the tanks we assign to the West, and, who drives off the tanks for the repair, send them to the east. And back. So there will be about five waves of the enemy. In the third wave area, the first “Tiger” of the enemy will come, which will need to be treated with flamethmeters, and then by the end of the defense you will be able to hover with you.

After some time, the order will come to leave the positions and move themselves on the second line of defense, where they hold on to the arrival of reinforcements. It is already much simpler, as you can send tanks to the refueling point and you can not be afraid that the enemy will attack on the other hand. When reinforcement is suitable, the easier will remain – to capture the village back. And the Germans there almost nothing will.

4.Tunisia

Germans are trying to leave Africa and lead their troops to the evacuation point. Our task is to prevent this very evacuation. Here our heroes scattered on different directions of the card and one of the main missions is to meet in the center of the map. But it is better to first wait for the rest of the missions and only then “meet” the heroes.

On this mission, soldiers with minion currency will be important – only roads are not mined. It should be started quickly immediately on both sides – the enemy still unfoc on the defense and guns and infantry is better to shoot on the march than in the fortified positions. After that, one man is under the control of the northern bunker, and the second is the South Bunker. They have points that allow you to recharge and repair your tanks, as well as it is extremely convenient to control passing roads passing by. Immediately we will intercept the enemy technique following the city. You can easily facilitate my life by completing an additional task – to destroy the battery of the anti-aircraft gun of the northern bunker. However, it can be done even better – to capture anti-aircraft guns with snipers. Then the secret task will be counted and at the same time you stop the flights of enemy bombers. And when you perform all tasks, you can drive commanders together.

five.Operation “Like”

Here we have to help disembarking allies in Italy. The first task will be the destruction of the transformer, which will prevent shore batteries. But it will be best to walk along the coast, capturing enemy batteries and destroying the tanks of the enemy from the guns. At the same time and additional task do. And then run up the hero to the transformer and it will launch the rocket. The secret task will still have to be performed, since the points in which you can dwell and treat the troops are in the West, next to the Gaubes that you need to destroy. And then – defeat the defense of the enemy on the fork in front of the city and the long capture of the city, in which the enemy sat in each house.

6.Crossing through Vatorno

Now we are moving through the Italian river to continue the offensive in Italy. We start with the fact that we go to the brother and capture the supply point. Emief anti-aircraft sites. You can destroy them with minimetrics, but you can use sniper services and capture, then the secret task is counted. After which it holds the position (and with whole zeniths to do it easier) until there are tanks. But through the trip now it is impossible to cross – the enemy shelters his artillery. We send the commander and sniper by boats, set the sniper so that he sees the bunker and send the commander to the bunker. Then, when the gun jums out from there, he will be killed by sniper (the second secret task). Then send them to the road in the north of the card, where they will wait for cars with the general (last secret of the mission). In the meantime, the tanks are methodically destroyed in the valley enemy machines (tanks, rocket installations). As soon as the “name” the right amount – the mission will end.

7.Monte Cassino

Here the task at first is simple – to seize all 5 gearbox controlled by the enemy. Here is slowly and embroider them from there, the benefit of this mission you can replace all your tanks on Sherman-Fireflay. The north of the North-West PPC has a tower, capturing which, you perform a secret task.

After you set control over all the checkpoint, your heroes must go to the abandoned monastery. But it will be not destined to get to him – one of them is wounded, and then the attack of the enemy will begin, after which he will have to repeal the CAT. It’s best not to defend them all, the troops do not have enough. But to defend one, northwest, it is possible, since there are also anti-aircraft. When the enemy finally calms down, select the back of the desired points and end the mission.
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