Sinking Island: Game Walkthrough and Guide

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March 22, 2022
9 minutes
165

By Jonny Gamer

Sinking Island: Passage
Sinking Island: Game Walkthrough and Guide
Warning: Do not forget that the game offers two options for passing: “adventure” and “against time” – much more difficult than the first option. Here the player will experience a strong time pressure: the clock arrow will display the real time and numerous storyline events will unfold independently of your presence in a particular place.

Passage that is given here suggests that you have chosen the first option “adventure”

Day 1. Friday, June 9.

And a few more tips:
From time to time you will receive calls from my wife, responding to which you will be in your room every time. After such a call you will need to go back where you stopped. You will also be informed that you are hungry and in this case the game will transfer you to the living room to the dinner. After that, you will have to come back to the place where you stopped. And that’s not it! There are some things that you can not do until you receive a message. If you play fast, these messages will appear only by the end of the day. This means that some actions you will not be able to commit or may differ from this passage.
Therefore, we recommend that you do everything exactly as indicated here.
To interrupt or finish a conversation, you just click right mouse button.

So, you are near the corpse of Walter Jones along with Hubert de Nole.
Look at the body. Take a picture of the face of the poor Walter.
Talk to Hubert. Click on the “Walter Jones” folder three times to slip all the dialogs, then ask him if the death of Jones is random.
When the conversation is over, click on the big brown map on the right at the top of your screen to open your personal police assistant (RRA). Listen carefully to explaining this assistant. After click on the Progressi ON button.
Put the cursor to the top left yellow piece of puzzle to answer the question, was the death of Walter Jones random.
Click on the return button. Then on evidence. Click on the testimony of Hubert de Nole to open them all. If you want, you can listen to his confessions again.

Now put the cursor on the third photo of Hubert. This is the third testimony where he explains that the death of Walter Jones came not due to natural reasons, transfer the left click on the left panel, in the “Indication” field (DEC)
In this passage, not only the number of indications you want to use, but also the reading itself (what is it lies). Because the reading number depends on the order in which you are interviewing suspects. Therefore, numbers may differ in your game.
Close the reading window. Now click on the image of Walter Jones face and transfer it to the left panel in the image section (PIC). Click OK.

After that, Jack calls his boss Riesz to tell him the latest news.
He will do it every time you get important information.
Talk to Hubert again. Ask him about. Jones.
Climb the stairs to the top of the Rock. There Hubert will give you a list of all people located on the island and the key of access to your hotel room.

Take a picture of the brake traces of the Jones wheelchair and chaotic prints. Pick up the pearls that lie on the right on earth. Close the window. Enter the assistant (RRA). If you click on the evidence, you can explore the photos that you just did.
You can also explore the pearls that raised. Remember that you have to do it all the time when you pick something! Read the case of Walter Jones, also look at the list of people you took from Hubert. Click “Back” and log in to Characters. Here you can find something useful about people living on the island. And besides, find out what rooms they remained.

Go to the wheelchair and read it. Raise the gold chain fragment. Carefully inspect the armrest of the wheelchair, there you will find that it does not take it. Examine fingerprints on the handle of the wheelchair.

Make a bloody spot on a rock. Climb on the cliff and pass to the place where the traces of the wheelchair. Then go to the left, where palm trees.

Go all the time to left. Raise a piece of fabric from stone. Then follow the arches and before you go further well to learn the land from the arch.

Make photos of footprint. Go on the boulevard until you see the runaway girl.
You will find yourself at the stairs leading down to the beach, and hear the conversation between Lorenzo and Sonya. Talk to Lorenzo. After you take a picture of his sole, talk to him yet. Skip all dialogs.

Talk to Sonya. Take a picture of her hands and talk yet to take a picture of her soles. Talk once again and skip all the dialogs. Refer to Lorenzo with a request to tell about Sona. Then ask Sonya to tell about Lorenzo. Rise on the stairs. Go forward, see the girl again, which runs away. Turn right.

Go for the girl on the right side of the sidewalk. And again she runs away, go to the right to the beach until you find yourself at Kolio Jumu’s hut and his daughter Baen, the very girl who flee away from you. Talk to Ne. Take a picture of her hands and talk again. It will not allow you to make a photo of her feet. Talk to Kolio. After the snapshot, talk again and skip all the dialogs.

Open your RRA.
Click on evidence.
Click on the lower right button to match.
Click on the left pane on the “Photos of Walter Jones”
Then click on the right pane on the photo of the hands of the Baen
Click “Compare”

Exit Rho. Examine the Earth in front of the staircase leading to the hut. Take a picture of the footprints of the Baen. Close the window. Open RRA.
Enter the evidence. Spend a comparison: photos “Pickle legs, which followed the footsteps of the wheelchair and a picture of the footprints of the Baen, made near her dwelling.

Catch again with a girl, miss the dialogs. Take a picture of a strange pyramid. Enter the hut. Examine brown boxes on the right, open the left drawer that belongs to. Take the letter to which a gift from Walter Jones is attached. Read the letter. Open the Baen box. Take a pearl necklace and a huge diamond. Open RRA.

Enter the evidence. Spend a comparison: “Beads found on the cliff” and “Necklace detected in a box of Baen”.

We leave out of the hut and talk again with a bowl. Then speak with colide. Now is the time to return to Lorenzo and Sona on the beach and talk to them.
After talking to the hotel. Go to the rack, take the menu and brochure for the tourist. Read a brochure in RRA. Come to the two red light bulbs, read the signboard on the elevator, turn right, rise up the stairs.

Turn left, read the signboard on the elevator, talk to a person standing to the right of the kitchen. This is Martin Abruzui, Sony’s husband. Taking a picture of his sole, talk to him again. Come to a person who washes the floors. Open the top of the kitchen cabinet immediately behind the washing machine and take a sharp kitchen knife.

Talk to man Billy Jones. Take a picture of his sole and talk again. Talk to the girl sitting at the table, Clara Jones, taking a picture of her sole. Go to the right, there you will see a bar, remember where it is.

Chat with Christina Brumba, also not forgetting to take a picture of her soles. Make the same with Marco Jones. Go left, enter the elevator, go up to the 18th floor. Turn right to the helipad. Go to the left to the elevator and go up by 22nd.
Enter the Lorenzo Batagliery office, look at the bookcase to the left of the door. Take from the top shelf Gold Medal Biathlon. Take a look at the bookcase to the right door. Take a torn jacket Lorenzo. Open RRA.

Go to evidence. Spend a comparison of “Sliced of gray fabric” and “gray jackets”

Next descend down the little stairs. Explore the table, take a pencil, a notebook. Open the top box at the bottom of the table. Take the documents about the Sagora tower. Read it in RRA. Open the bottom box. Take a document on the dismissal of the Tower workers and read it. Insert the pencil into the sharpener and turn it out, open the bottom of the sharpener and take the graphite powder. Return to the elevator and click on the 21st floor.
Enter the library and talk to Hubert. Take a picture of his sole, talk again.
In the midst of the survey you tell yourself that it is time to dine. And the game will take you to the dining room. After you bunch, talk to Hubert, and then Lorenzo, who sit together at the table. During a conversation with Lorenzo, a wife will call you. You will go to your number to answer the call. After that, leave the room and go to the elevator. Rise on the 17th floor. You will fall into a mechanical workshop. Talk to Lorenzo and Sonya.
Then go to the right, take from the stepladder gloves for welding. Pick the soldering lamp next to the drilling machine. Take a screwdriver from the workbench and welding goggles from a small locker. Examine paper shredder. It seems he is not in order. Then go to the elevator and go up to the 18th floor. Go right through the glass door, turn left. Enter the elevator and raise the 21st floor. Go to the library. Wait until Hubert finishes a phone call. Open RRA.

Enter the evidence. Spend a comparison “Traces found from the arch” and “Photo Sole of Hubert Nalna.
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