Alice: Madness Returns: Game Walkthrough and Guide

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August 25, 2022
14 minutes
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By Jonny Gamer

Alice: Madness Returns: Passage
Alice: Madness Returns: Game Walkthrough and Guide

Chapter 1

London

After the end of the roller, we leave the room and on the corridor, clogged with children, you can see nearby rooms. We reach the stairs, go down and go out to the street. Here we make your way forward to the bazaar, where we notice a white cat. Further route consists in pursuit of this fluffy. Once in the doorway, watch the video.

After the end of the next roller by overpowing the bridge on the opposite side of the roof and watch a new video.

Wonderland

After talking with Cheshire Cat we run forward along the path, collect memories and jump over all obstacles. After some time we get to a small waterfall, where we meet the Cheshire cat again. At the end of the roller, we decrease, inspect and understand where you need to run. We go through the cave forward, we climb up and, having passed a few of the same premises, find ourselves in a room with a blue mushroom. We step on it.

Descent on the board – the task is light. The main thing is to ensure that you do not miss the teeth. Safely landed in a puddle of blood, turn right and go to the clearing, where the Cheshire cat again. After the end of the conversation from the clearing does not run away. If you break the shells, your teeth will fall out, and next to the crying statue can be found a memory. Now you can move to the next location where the first meeting with Monster will occur. He dies with three or four blows with a knife. After stripping the terrain, we go on and find ourselves from the kitchen. Here we give a list. The list is a long-range weapon. Shoots slowly, damage causes a low, but there is no other arms of long battle at the beginning.

After graduating from the video, we go to the courtyard, where we notice the nest screw. These enemies shustra and when getting up to our heroine, then they are immobilized, so you need to deal with them from afar. But the first thing you need to destroy the nests from which they appear.

The destruction of one nest will lead to the emergence of new. There will be about six nests appearing in turn. The last monster will be a dump of dirt. Once and it will be destroyed, departs pork patch. Shoot it and run back to the kitchen.

We go further along the corridor and find ourselves on a spacious glade. First we deal with the nests screwdriver, after which they move closer and shoot the patch. By removing newly arrived monsters, again search for a patch and pepper. Now the way is open further, it remains only to run on the dominates.

At the other end, there is a meeting with a new monster – mud worm. His danger is that he slows down the Alice movement, although he himself moves slowly. Get to the place where part of the Earth fails, and with the help of red mushrooms, we move on the opposite direction. Caution should be exercised when jumping through the streams of hot clas, drowning out of the ground.

Once on the opposite side, follow the runaway doll and, coming to a spacious square, enter into battle with monsters. Having understood with nightmares, we pass through the tunnel leading to the new location, where we have to get to know new opponents: aggressive-tiety dwarves. The usual dwarf is killed with a pair of three blows with a knife. Gnome with the shield also requires a more thorough approach – it is necessary to wait until it gets out, then jump from his attack, then run up and finish.

After the end of the battle, a red mushroom will appear, which will help get out of this place. Make your way on the corridor to the edge of the abyss. To overcome it, you only need to decrease, and then from the edge it is jumping back to the stage. Try to fly – you should not, Alice, though jumping far enough, but not so much. Now it remains only to get to the call system of trolley and sit there.

Once in the possession of the hatchnik, the main thing is to navigate. Here are extremely many secret moves and just branches. In order not to get lost, use a decrease, in this mode Alice sees various hiding signs and arrows indicating the path. First of all, jump over the platform on the left and rotate the faucet to appear steam installation. Further path runs on platforms through a small settlement of aggressive gnomes.

After that, we go inside the huge building, where we have to meet with an eye – a new monster. It represents an extremely evil teapot. Single Vulnerable Eye. The Middle Attacks of the kettle is extremely dangerous, so it is better to stay away from him or parry them and beat while he is confused.

After the victory over the first such kettle, two more will appear. Before moving somewhere, perform them to death from afar. Sooting into the following room Listen to Cheshire Cat. At the other end of the platform where he stood, there is a button. Get on it and wait until the platform goes down until it stops. Now quickly run tea streams and jump on the elevator.

Once at the top, we go through the small hall and find a ticking hare in a hat. It’s not necessary to be afraid, but you need to pick up. This is a clock bomb. Selecting upstairs, break a couple of walls and find yourself visiting Hatter. Here, after a conversation, we break a couple of walls and put the watch bomb on the pressure platform, and they themselves run in the opposite direction, to the pressure mechanism.

Once at the top, raise the umbrella and read about its application. Immediately a new monster appears – Ruin. The difficulty of combating it is that the greatest damage can be applied, only reflecting its remote attacks.

Having finished with the battle, we go to the right where you sit down in a cup and let go on a trip. At the plant make up the first room with lava and pepper the first button, after which we go further. In the huge hall on the platform, there is a battle at once with two trees. The main thing is not to let them close and kill the evil dolls before they attack.

Having broken with monsters on this platform, come to her edge and jump down where they pull the lever. Now according to the raised wheels, we climb back to top and jump into the passage to the left.

At the exit from there, Alisa is waiting for a collision with a new group of monsters. First of all, we deal with the near eye and dolls, and then we do for the fact that. As soon as the room will be cleaned, cross it, rotate the crane and come back back. Misceared to destroy the nests of the screwdriver, we deal with the moaning ruins and we climb into the opened passage.

In the new placement of our task will be the rise. To do this, carefully we are looking for red circles, shoot them from the peppers and jump into new platforms using emerging steam streams.

The following premises were under the control of the insane mouse. The first thing Alice has to be overlapping from the stand on the stand, get to the opposite wall. Do it need carefully, t.to. On the way there is too hot suspension samovar. In addition, the eyes will sometimes appear on the left and shoot in us. Reaching the crane, cool the lava at the bottom and move on the emerging platforms on the opposite direction. Here we jerk for the lever so that the slices of metal began to fumble at the hot mass. Neatly jumping over them, we climb the last crane and block it. As soon as the mouse is running away – we climb into her booth, we click on the lever and jump after your arms.

From the hat, we get up again, but now turn right. At the end of the roller, we resort to a huge hall with bumps. Turn off the first bomb line, putting a rabbit-bomb button. Under the second you just need to jump over, then climb upstairs. Behind the hippet wall here again is the button, clamp it bomb and run through the rising gears. Turning back under one hammer, we find the last button, pushing it again and run to the exit.

In the next room we are waiting for horizontal vice. The easiest way to overcome them with evasion, just do it forward. After them we turn right and, pick up up, clamp the door opening button and jump down, not paying attention to the monster that appears.

In the next room there will be many traps and obstacles. First of all we turn right and scatter past the hammers. After that, we get to the room where we will meet a crazy rabbit. The victory algorithm over it is similar to the battle with the mouse. First we pass through the bumps, then through a vice, we get to the lever and the path to the control cabin opens. We release the legs of the Hatter to freedom and go to it, down.

After graduating from the roller follow the hat. In the first room, where he will try to hack the door, Alice will have to overcome the casual crowd of opponents. The next door will have to search for a workaround to find a lever opening this door. First jump on the protrusion from behind and aim in the circle. Further on the helix climb up, go down to the transition, where we find the desired lever. In the last room, we will again fight the monsters. Watch Roller.Alice: Madness Returns: Game Walkthrough and GuideGood old killer again in Alice in his hands!

Chapter 2

London

We run away from the pier in the alley, behind a white cat. Get to the restaurant. The main door is not allowed, so we go ahead and turn to the left. Here we look at the roller and run a little further, we enter the building from the black stroke and climb the second floor. We enter the only open door, watch the movie.

Wonderland

Once upon an expanse of the Arctic, the first thing I split the asterisk. Moving forward, stumble on the platform where the first attacking monsters will appear. Having understood with the enemies, follow, but the path blocks someone blowing from the ice cliff. The main problem in overcoming it is that he blows up Alice.

In the near room will be available new weapons – a horse. Strong but slow. And immediately new opponents will appear – ice gears. Fast, evil frog-shaped fish. Their major danger lies in the fact that they are moving around the battlefield they are extremely fast. Having understood with newcomer enemies, we go ahead on the caves. The path around the caves is extremely linear and is clear, there should be no problems.

Stumbled upon the green huge sink, go to her. Here we will meet Cheshire Cat, asking Riddles. For the right answers, he gives paint for roses. Answers to the first riddle – the last. Reply to the second riddle: “His name”.

Next goal – get to the ship. You can do this in many different ways, but the most optimal one – on the left edge through a lake with sharks. At the end of the roller, the typical mode of the Side scroller will turn on. At first, sharks will be attacked only in front, after passing a third of the distance – start attacking and behind, and a little later, shooting crabs and mines will appear.

After unsuccessful landing, follow over the corridors, jumping through red, dangerous jellyfish. Thus, we get to the fiery door and enter it. Watch Roller.

Now follow the coral corridors to the fishing city. On the main square, you can turn right and descending down and passing the test, get more paints for roses. Test is easy to easily run away from enemies.

After performing the test, we return to the area and we turn right. Our task is now – get to the theater. The path there is one only and runs on the backs of white jellyfish. In the process, you will have to meet with the new opponent – the deceased sailor. Physical damage He is impossible to apply until it is stunned. You can only overlook him by blowing the bomb located in his hands. Once upon a place, we communicate with the director and find out our next task. At the exit from the hall we turn right and go to the stop.

Here for the first time will meet Pushkrabrab. Extremely strong enemy shooting nuclei. Immune to the damage, so to kill – I must first turn it over. The first two times this is done by reflection by the cores of the umbrella, and the latter – in the near combat.

Through the opened pass, we get to the octopus. New task – find it 3 times in a row. It will be hiding in bottles, so as soon as they come across the bottles – break them. In the first location, find the octopus will be easy. In the second – a little more difficult, because the desired bottle is not in the total mass, but a little away. Reaching the third location with bottles, carefully examined in search of a small passage for mini alice. Octopus will wait there.

After graduating from the roller, we go back and find the singer. Watch the video and run into the first open location. We jump onto the platform, we understand with the monsters that appeared and release the tools. We repeat in the rest of the premises and help the singer tune.

The following test will wake up the dancing mussels. The first two of them will be awake only after the fight with monsters, and the third has already woke up and she needs to be a poster. To do this, you first need to find three missing pieces. The first cube is on the left of you, the next – in the cave on the contrary, and the last – in the cave for mini alice. Once all the cubes are collected together, it remains only to gather them in the right order. In essence, these are ordinary spots and everything is solved in four permutations (on an empty place it is necessary to put the appropriate picture immediately).

Following this, we go to the theater, but in the middle of the way we are interrupted and sent to the cemetery to save the lost souls of sailors. To do this, it is necessary to clean three crypts. Will a stripper will be that first on a small platform it is necessary to defeat one of the sailors. In fact, it is just a ghost of a sailor, just around him constantly appear various other monsters. Stop they appear only after the sailor calms down. After that, we go on dark overlaps to the place of burial. It is usually enough just to follow the luminous sea skate. If you are in front of you – there is no place to jump and jump, try to decrease and see if there are no secret platforms.

As soon as sailors are saved – we go further into the opened gate and after a while we face a giant ruin. Overcome this monster is extremely difficult, but quite real. The main thing is to donate from his neighbor attacks and keep at a distance, without forgetting to pierce the reptile.

After the escape of the monster we enter the city and get to the theater. Watch Roller.Alice: Madness Returns: Game Walkthrough and GuideThe game engine is able to generate some inconceivable number of fragments and spare parts.
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