Assassin’s Creed: Syndicate: Game Walkthrough and Guide

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December 6, 2022
18 minutes
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By Jonny Gamer

Assassin’s Creed: Syndicate: Passage
Assassin’s Creed: Syndicate: Game Walkthrough and Guide
Sequence 1

Sticks in the wheels

When the Office proceeds to you, then you will be located on the second floor of a huge industrial building. Your goal is 64 meters right at the rate, but on a direct route not to get to it. Instead, go to the east (left) and enter the room ahead. Pass past the large table on the right and follow in the doorway in the far corner of the room. Follow past the slaves, located in the next room, and climb up the stairs, which is ahead. When you get to the top of the stairs, then pick up the ledge to start moving on the far side.

Move on the right side where firewood should be. Roll down the lower and turn left, where the door and your destination is located. Run to the ramp on the right. Use parkurak skills to navigate location. Take out the car from the next marker, and then run to get to the balcony on the other side. Go left past two men and jump on another ramp. On the left there will be two more men: Move them to get to the next marker, where you need to make a sabotage.

Follow the wooden board, go to the right by the first gentleman to get to the third item where you need to make a sabotage. Soon your goal will move right under you. Thanks to this, you can easily deal with the enemy, attacking it from the air. Kill the enemy and automatically find yourself on the street, where you need to defeat three thugs. It’s rather a training battle than the real battle. After you are finished, go to the door and open it.

We continue to pass the game Assassin’s Creed: Syndicate on StopGame.RU.

Move on the left side and climb on a wooden design. Then keep moving right to climb on a bunch of firewood. Run to the platform and raise up to reach the control point. Ahead will be several opponents dressed in red coats. You have to get to the next marker, without raising anxiety. Enemies you should not see.

You can sneak past most of the guards, stunning only those meetings from which to avoid unreal. Remember that even if you noticed guards, they will have a few seconds to identify Assassina. T. E., It will be for you a few seconds to quickly hide from a closer look. Nevertheless, even if you still noticed and identified, you can hide from the enemies and somewhere to hide. A few seconds of unsuccessful searches for security calm down.

When you get up to four enemies around the marker, then kill or stun two of them. Start south and fight with two more opponents. If you can act carefully, then process to the last pair of enemies. But still it is much easier to defeat them in battle.

Pull the chain to open the passage to the factory. Take care of two opponents ahead, but ignore the third enemy a little further. Move right (north) in the plant to see two more enemies. The best way to win them is to whistle to attract the attention of the nearest bandit, and then kill or stun it. Repeat this procedure with another security guard, and then go to the west to find an improvised staircase built into the brick wall.

Climb the stairs until you find yourself on the top. Then move right until you get to the top of the beam, where you can sit down. Freely move to another beam, then go to the right side and attack the enemy from the air. Continue moving through the doorway ahead, but do not descend down the stairs. Instead, look at the left side and get rid, bouncing up to climb on the railing. In the end, get to the last beam. Go to the right to get to the balcony.

Go out the room outside, raise the fence at the end, and then depart on the opposite direction. Run down and down the stairs on the left climb upstairs where the next marker is. In the next room, go to the right and go through the door at the end. Look at the cat scene.Assassin’s Creed: Syndicate: Game Walkthrough and GuideJacob and Ivi: Gemini and their gang.
You can descend on the stairs to the right (in the West), but there are await the guards. By the way, use “Eagle vision” to marry goals. Instead, those on the track on the left to avoid the collision. When you are at the end of the way, then climb the fence and jump onto the wall on the left side of the large container. We continue to pass the game Assassin’s Creed: Syndicate on StopGame.RU.

Climb on the top of the wall, jump right and go down to the balcony on the left. Complete the gentleman in front and use the doorway on the left side (in the south). Observe the guard in front and go through the other doorway on the left. When you find yourself at the end of the balcony, then climb the fence and go through the beams. Using a hanging lamp, depart on the other side. Go through the brick design to the right and go around, for the way you will not reach the wooden board. Go on the board to the end, and then go to the wall ahead. Climb on top. Go through the adjacent beam to kill Rupert Ferris from the air.

Move through the door to the west and continue through the other opening on the left. Go around the factory until you find the way out. Jump on the train and disperse with opponents. After that there will be another cat scene. Climb on a wooden platform, run to the next car and go down to complete the first sequence.

Sequence 2

Simple plan

Sweet to attract the attention of the guards ahead, and then go to the next car. Move to the next opponent, disperse with him and go to another car. Use two throwing knives to finish with the following guard. Follow the new car and climb the roof. Go forward until you see other cars. Go down and kill two enemies.

Keep moving on the train until you see a few more opponents. Observe them. In an open car, there will be a box with useful objects. You can not enter the wagon if you do not need additional things. However, it should be noted that inside there is 101 pound and throwing knives. If you decide to pick up this prey, then pay attention to the guard located on the right of the locked drawer.

When you are ready to move on, then climb the roof of the train and follow the locomotive. Take off the locomotive and view the cat scene. Wait for most of the opponents, and then go to the train ahead. Move to the right side of the train to be in the invisibility zone, since all the enemies on the left side of the composition.

Climb up to get to get to the Ferris point, and look at another cat scene. Make a “leap of faith” in a haystack from the bottom and kill the enemy not far away. Move north through railroad tracks and kill the next enemy. Go up the ramp to the east and use the platform above. If you want to complete an additional challenge, then take the East, where two opponents standing under hanging kegs will be located. Move on other ways and go north from enemies. Climb on top to get to the hanging barrels, and use throwing knives to cut the ropes and free the barrels, thereby killing guards.

Keep moving towards marker and raise the locomotive in the middle to get to the trail above. Observe the guards and climb on the wall in the East. From here you should see the open window, followed by your goal, but so far you can’t talk to her. Climb on the left and get to the balcony. Go around the construction in a circle and throw a smoke grenade to complicate the task to the guards in the next room. Kill them or stun, and then browse the next cat-scene. We continue to pass the game Assassin’s Creed: Syndicate on StopGame.RU.

Go through the door in the south, and then go to the west. Climb up the stairs to climb on the roof. Run to the southwest on the roofs, moving to the new checkpoint. If you enter the building through the roof, then go to the northwest corner of the second floor, where one more boxes with utility items are located. Open it and take throwing knives, smoke checker and 127 pounds.

Go down to the lower floor and deal with one of the opponents dressed in the Red “Jackets” and Gray Pants. Native a dead body and find the key you needed. Return to the roof and move to the new marker. You will pass past a few hanging barrels. Use them to kill some more opponents and perform an additional task. After get to the marker and enter the building inside the building. Inside the building there will be another suspended barrel that will help you finally perform a side task.

Move into the southwestern part of the building and activate eagle vision to find the latent entrance to the laboratory. Go down and disperse with opponents at the door. Sign in. Activate the elevator in front. Depending on how many enemies were killed earlier and how much experience you earned, about you should have an eye skills. Unlock “Double murder” because it will be useful for you on the next location. In addition, this skill will allow you to access most other skills.

Kill the guards using a new skill that will be on the way to the northwestern part of the building. Climb the ramp and go left, moving past the walls with pipes. Win two enemies, and then go to a large pipe and continue to move to the west. Move to the other side and follow the pipes until you reach the top platform leading to the next room. Another cat-scene will begin here.

Move west to find the hole on the left. Use the top path moving from the lamps to the beams to be on the other side of the room. Move to the east to get into the room where Brewster is located, and then climb the fence and go towards the hill. From here you can kill the target from the air, which is an additional task. However, if you want, you can go down and kill the enemy in the usual way.

After the short cat scene, run around the markelars until you are at the end of the way, where you need to slip under the fallen rubble. Ignore any opponents encountered on your way. In the final part, slowly go between the debris until you choose out. Soon the sequence will be completed.

Sequence 3

Where the grass is greener ..

At the beginning of the mission, the boy robs Jacob and he begins to chase him. Persoading, moving around Marcéra. At the same time you should hold on at a certain distance from it. If you are too far, the pursuit will begin first. In fact, everything is pretty simple. There will be opponents on the way, but you do not need to spend time on them.

When you get to the end of the way, you will meet two puzzles. Observe them, Ivi will soon appear. Now you need to get to the factory, competing with a girl. At the same time if you get to the factory faster than Ivi, then perform an additional task for complete synchronization. Move to the plant. Go around the tower, climb the Ferris point and synchronize. Make a “leap of faith” in a haystack from the bottom, after which I follow Henry Green, until you see Charles Dickens. After a short conversation, you will find yourself at the carriage. We continue to pass the game Assassin’s Creed: Syndicate on StopGame.Ru.

You are pursued by two other cuins with thugs. Wait when the enemy carriage comes with you, and taranny it until you destroy. Repeat these steps with another carriage, and then move to the checkpoint. Here you will again meet Henry Green. Leave the carriage and go inside the store Henry to complete the memories.

Catch the unworked

Now you have to conquer Whitechepel. Here you can perform several additional tasks, but in our passage we focused exclusively at achieving the main goal. Open the Arctic MercyThe session. If you rise to the roof east of the entrance to the store Henry, then you can find another box. Collect all the prey, and then on the roofs move to the next goal. If you move exclusively on the roofs, you can avoid collisions with enemies patrolling the streets of London. Talk to man at Marker to launch the memories.

After talking with the children, you will be charged to get to the warehouse, and then free other children, but with one condition: you should not see the guards. In the middle of the first floor there is alarm. When you get to the warehouse, then at the entrance to meet one guard. Wait for it to leave for some distance, and climb the eastern wall from the entrance. On the roof you should see the door. Go through it and deal with the guard inside.

Open the box to the right near the door, and then move to the north-west past the boxes, not paying attention to the large hole in the floor. When you get to the stairs, then carefully move down so that you do not notice. Floor Below is a security guard, south of the stairs. Here your main goal is the leader, patrolling the eastern part of the building.

Wait when he leaves another guard, and then disperse with the last. Further kill the leader. After two security guards are killed, free children located in the southern corner. Return to the stairs at which you descended, and follow the below. Here will be another thug. End with him, then clean the box from the western wall and go around to deal with another opponent. Clean floor. We continue to pass the game Assassin’s Creed: Syndicate on StopGame.RU.

Floor Below there are two more enemy. You can deal with them one of two ways. You can stay on the current floor and allow the guard to the northeast to notice you. When it happens, then go along the stairs and wait for the enemy, sent to your searches. Then finish with him. On the other hand, you can gently descend down the stairs and go to the enemy. Do it need so that you will not find an opponent near the entrance. When both enemies are defeated, then free children and complete the memories.

Abberline, not?

Open the map and select New Memories, Putting the Marker. Move to the checkpoint to start the mission. Return to the roof and get to the destination, which is the viewing point. You will be instructed to kidnap Gomer Dalton. Based on additional task you must deliver Dalton alive. Find the carriage marked on a green circle map. One of the opponents will be located between the carriage and homer. Best kill him first. Next, you need to take care of the Dalton itself, kidding him on the carriage.

Jump into a haystack directly in front of the marker on the map and wait for Homer with the guards surrounding the area. Use “Eagle vision” to mark all opponents. After Dalton remains unattended, quickly sneak to it and stun. You can wait in the haystack, because Dalton periodically strolls around him.

When Dalton will be in your hands, you will need to go to his carriage that will be marked on the map. Periodically, Dalton will try to escape from you, so you will have to hold it. If it still breaks out, then you will have to pursue the enemy to grab again. Move Dalton to the carriage, then move on it to the next checkpoint, to the place of delivery. This memory will be completed. To capture Whitechepel you remains to perform two missions below.Assassin’s Creed: Syndicate: Game Walkthrough and GuideCoach – your invaluable assistant while abducting people in Assassin’s Creed Syndicate.
Templar Hunting: Harold Drake

Mark a new place on the map and move to Marquer, which points to the building where Harold Drake is located. Once you find yourself in place, you will have a task: kill Harold Drake. To perform an additional task, you need to undermine the box with a dyroid near the Drake to blow it up.

Remember the weapon that you have previously issued? It’s time to use them. Use “Eagle vision” to carefully inspect the location and mark any guards. Observe all who will notice you. On the left side is one opponent who will probably notice you. Observe him, and then wait when Drake will turn back to you and climb upstairs. Reaching the top, pull out the gun and shoot in the drawer with a dyroid near Drake. Leave the location to complete the memories. We continue to pass the game Assassin’s Creed: Syndicate on StopGame.RU.

Refuge Gang: Sperthalds

Mark the fortress on the map, and then go to the checkpoint, which indicates that the fortress. Enter the fortress from the northwestern corner. There are several copies here, but they will not disturb you. Climb the stairs to the east and move on. Observe the guard, and then finish off the enemy in the yard in the West.

Open the box in the southern part of the yard, and then pay attention to the patrol on the south side. When he leaves, then descend on the alley, minute the group of children and wait. Kill patrol to facilitate the task. Take care of three gang members. Kill one more in the eastern courtyard, and then go to the nearest building to find another opponent. Return to the street and keep moving east to find two more thugs. Climb the stairs to be behind them, and then grab the peak of the fence and perform a double murder.

Free the captive nearby, then move up the stairs to the north to detect the arrow. Wait when he turns into the other side, and then run up and kill the enemy. The last two thugs are located in the north-west. You can easily deal with the nearest of them. Jump down into a stack of hay and kill the enemy.

The last opponents are in the West, near other prisoners. Climb to the top of the building north to kill one more enemy from above. Free the last prisoner to task.

War Band: Whitechepel

After you have completed all previous memories and missions, this task is unlocked. Select it on the map and move to marker. Observe the opponents along with other allies, and then go to Henry Green to start the mission. Another battle starts. You will need to defeat 10 gangsters. It’s easy enough, because other allies help you in this matter. Next goal – Rexford Keilok, hiding in the train.

Rear to the train and raise the top to fight opponents. After they are finished, go to Rexford. Killing him, talk to Agnes, and then unfold and interact with the safe. Move into the next car and explore the Hanggers card. Check the medicine upgrade and view other available improvements. Return to the game and mark the following sequence memory on the map. We continue to pass the game Assassin’s Creed: Syndicate on StopGame.Ru.

freedom of speech

When you get to the starting point of the memories, you will meet Alexander Graham Bela. He needs your help. Wear Bella to Big Ben and use the rope to get to the top of the famous clock tower where the control point is. Set the fuse in place, and then move to the next place where you need to install the fuse. If you want to perform an additional task, use the rope to connect the buildings. You must move exclusively at the top.

After all three fuses are installed, go back to Bella and talk to him. Move to the nearest cache with metal components (two points on your card) and move to the roof of the building to the east. From here you can move to the next building in the West and perform the murder from the air to finish off the enemy. You can stay here, hiding. Periodically, other guards will approach to check the body. You kill them and their.

If none of the other guards come, then pick up the protrusion, and then use the murder from the air. Take the components, and then move to the second marker. This point is guarded better. The easiest way: to attack all enemies at the same time. On the other hand, you can kill two extreme enemies, and then use the rope to move over other opponents.

Killing everyone, collect prey, and then get the first upgrade for the smoke bomb and throwing knife. Move to the next point, in the Bella workshop, and complete the memory, and with it the third sequence.
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