Batman: Arkham Knight – Batgirl: A Matter Of Family: Game Walkthrough and Guide

Home » Game Guides » Batman: Arkham Knight – Batgirl: A Matter Of Family: Game Walkthrough and Guide
May 24, 2022
11 minutes
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By Jonny Gamer

Batman: Arkham Knight – Batgirl: A Matter Of Family: Passage
Batman: Arkham Knight – Batgirl: A Matter Of Family: Game Walkthrough and Guide
Joker stole Commissioner Gordon. Barbara and Robin volunteered to save him. Observe all the enemies near the entrance to the Amusement Park. Since the characters are two, then you can use a double team reception. Next, go to the pair of the gate, between which the terminal is located. Use the remote hacking device to open the gate. Move forward using Arkan. At a certain point, Robin will declare Barbara that you need to be careful because there is a sniper in front. Enter a detective mode and use a remote hacking device to kill the enemy with electricity.

Save the first police officer

When you see the next sniper, then hack the terminal, still using the hacking device. Sniper holes. Move to the platform and disperse with sniper, putting a blow to the back. Watch the cat-scene with a joker.

Save the second police officer

Climb above, sneak to the enemy and kill it, without raising noise. The grille will be the control console. Apply a remote hacking device on it, thereby moving the platform to the side. Climb on the top and take into a ventilation mine. Follow above and find yourself indoors with several enemies. Hacking device Activate the unit ahead to cause an explosion and scare opponents. Quickly deal with them while those disoriented.

When you defeat everyone, then find the terminal in the corner. Get access to it using a remote hacking device. Complete along the corridor, jump up above and climb the stairs. Raby even higher using the bet. On the left side on the wall there will be a vent. Belt it with the help of Betcochilding and climb inside the mine.

In the end, you will find yourself behind the drawer. There will be three armed enemy ahead. A little further, the terminal is installed on the wall. Hack it to turn off the light. Observe the enemies and save the second officer.

Batman: Arkham Knight – Batgirl: A Matter Of Family: Game Walkthrough and GuideThrough the passage of DLC, you can manage Robin.

Find captive police officers

Climb above and use the fire staircase. After a series of two jumps with the help of Betcochilding, there will be another fire staircase, climbing on which you will find yourself upstairs. Observe the jaws and go up above. From here you can see the entire amusement park. You need to find three positions where the police officers are prisoner.

Save two police officers on “Damn Wheel”

Go down to the tower where the sniper will be. Kill it using a silent attack from behind. Next, reversal to another tower where the second sniper is. At the bottom of these two tips will be opponents who do not see each other. Kill them. After that, it will remain to deal with two opponents near the rotating wheels. When you do this, click on the button of the marked console.

Another group of opponents will appear. Be careful because there is a medic among them. If it is not killed, as quickly as possible, it will simply bring to the feeling of the gangsters. Use all remedies. A little bit immediately rise to one of the four tips arranged around the “Chert Wheels”. When everyone is defeated, Batgerl itself will declare that you need to try to hack the terminal. Go to the same console used earlier and hack her. You will first need to snatch the cover hiding the terminal out of sight. You will need to stop the wheel so that the cabin will be at the bottom with the police officer. Turn the wheel again, because two captive cops at once on the carousel.

Disable bomb inside “Big Whale”

Move to the specified point. Together with Robin to defeat all opponents until the time has expired. Before the explosion you will have about one and a half minutes. Quickly deal with everyone and hack the terminal at the end of the room, which will allow you to turn off the bomb.

Save three police officers on “Merry Carousel”

Move to the specified point and stand up on the center of the carousel. Joker will contact you, and the carousel at the same time will start rotating. Get ready for a fierce fight, in the course of which you will have to destroy several dozen enemies. When a medic appears, then kill it, as quickly as possible, otherwise the number of opponents will increase all the time. Defeating all thugs, apply explosive gel on the wall of the flask, in which there are three officers. Blow gel and save cops.

Turn off the bomb near the entrance to the park

Robin will contact you and report that I found another bomb located at the entrance to the Amusement Park. Move to the specified point. Unlike the previous time, here you will first make it possible to neutralize a bomb with the help of a remote hacking device, and then it will be forced to fight with Joker’s thugs and Harley Quinn.

Save the remaining police officers under the park

Move to the specified location. The center has a building, on the second floor of which a sniper and a regular gangster with a weapon. Fly to the second floor on the right side, deal with the usual bandit and with a sniper, putting to both opponents from behind. Finally, you will need to kill three more enemies on the street. Below is a slot machine that can be hacked by the device Batgerle and scare the opponents.

On the right side of the building, if you face it, there is a crane. Climb him and hack. Move the arrow of the crane so that the load is located right above the huge grille. The corresponding button must appear on the screen by clicking on which you drop the cargo and break the grid.

Having done it all, go down to the bottom and defeat opponents. In the end, Joker will contact you. Hack the terminal near the gate, go further, inside the room of fear. Climb on the boards, hack the panel to scare five enemies. Win them all as soon as possible, and save the first police officer.

Batman: Arkham Knight – Batgirl: A Matter Of Family: Game Walkthrough and GuideBarbara (She’s also Batgerl) seeks to save his father, Gordon Commissioner.

Pull the lever inside the yellow panel and see how it will move back a huge layout of fish. Follow below and find yourself in the spacious hall. There will be a huge number of enemies on the territory. As usual, try first to deal with all the snipers. In principle, all opponents go far from each other, so there will be enough to neutralize them quite. When you dehydrate the last enemy, Barbara wishes him a “calm sleep”. Thus, the heroine will make it clear that location is cleaned.

Two Copes will be released automatically, but the third police officer hangs on the rope. Rear to the design of curved pipes, then hack up a near-suspended terminal officer. Police released!

Save Commissioner Gordon

Move to the specified location, lower the lever inside the yellow shield and go on. Rise above, lower the same lever and follow the forward. Indoors with three passages jump upstairs. Move to the beginning of the park, you can not kill enemies, but immediately jump over the metal fence. If you remember, here you have neutralized the second bomb along with Robin. Go through the door on the left side, which leads to a new goal.

Follow the left until you hear the roar. Use “Line Launcher” to move a little ahead. On the left side there will be a passage. You need to switch to another “Line Launcher” at this moment and fly into the passage. Follow through the ventilation shaft and find yourself in the control room. Hack the console to push the life boat inside the barges.

Return back to the place where Line Launcher was used. Now you can move in a straight line to the end, to the point that was previously barked by a rescue boat. Go left and climb on the top where Robin is waiting for you. Follow and see a cage with the Father Barbara, Commissioner Gordon.

Destroy Joker and Harley Quinn

Fight with Joker, Harley Quinn and their gang at the same time. Enemies will appear waves, but from the very beginning you can attack both bosses. Two their health scales are in the upper right corner of the screen. Periodically, in the course of battle, the joker will try to stack Barbara with a knife. You will need to beat his attack by pressing the X button (square), after which Robin knock out weapons from Joker’s hands. The most interesting thing is that as soon as Joker’s health is runs out, the battle will end. No matter how much health is Harley Quinn. See the cat scene.

Secrets

Since the addition in itself is small, and the territory of the amusement park and consists of 4-5 small areas at all, then the secrets in the game are not so much. Below is a description of how to get all Audio recording Edward Broke. Almost near every place where there is an audio recording, there are opponents. Therefore, they will simply find them.

First audio recording

In the middle of the amusement park there is a small tent with a terminal on the right. After you hack this terminal, the grille will rise. Before you will be 12 targets. When hit by Betarang in each of the targets, you will see a specific picture. All these pictures 6 pairs. As you already guessed, you need to open the targets pairwise. There are three green light bulbs. In the case of an error assumptions, these light bulbs one after the other will become red. With three red light bulbs, a mini game will be completed. It is noteworthy that even in this case, you can begin again, while the location of the pictures will not change.

Top row: crab, bird, crocodile, sea horse, crab, whale.
Lower range: whale, sea horse, crocodile, seal, bird, seal.

After you decide puzzle, you can listen to Edward Broke.

Second audio recording

Next, move to the left of the “Chert Wheels”. Here will be a platform with a big red hammer. Win the opponents and hack the terminal. Now you need to climb the highest point. From there Plan down to the ground with a hammer. Remove the cloak and drop directly on the circle with an asterisk. The stronger the blow from your fall, the stronger the hammer will hit. When you get the maximum value, you can listen to another audio record Edward Broke.

Third audio recording

In the middle of the location there is a square with several tents. In a detective mode, you must find a tent where there is a terminal. This tent will be something similar to the one where you found the first audio recording. Here you need for the allotted time – 10 seconds, destroy with the help of Bataranga all fish green. If you fall into the red fish, two seconds are subtracted from the allotted time. If you get into the green fish to the reserved time, 3 seconds are added. After you destroy 6-7 fish, the mini-game will be completed. Listen to the third audio record Edward Broke.

Fourth audio recording

In the corner of the park there will be a wooden building, on the top floor which is the terminal. This building is the right of the crane that you used in the course of the main storyline of this supplement. Hack this terminal and you activate the machine. Below there are several machines. Machines that are marked yellow can be moved. If the machine is darkened, then it is forbidden to move it. You need to do so that one of the cars passed in a straight line. This machine will default will be barricaded and inactive. Listen to another audio recording Edward Berta.

Last audio recording

At the end you will need to find the Cabinet Edward Broke, where the last audio recording will lie on the table.

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