Battlefield 2142: Game Walkthrough and Guide

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October 5, 2022
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By Jonny Gamer

Battlefield 2142: Passage
Battlefield 2142: Game Walkthrough and Guide
I do not know what weapon will be the third world war, but it is quite obvious that the fourth is only sticks and stones.
Albert Einstein

The new representative of the Battlefield Games series pleased us clearly verified balance and a variety of tactics. He is not so similar to his predecessor, as it may seem at first glance. A huge number of nuances will surprise even experienced veterans. We will try to figure out the framework of the article.

From recruit to generalissimus

Perhaps the most important change, around which everyone else is built – a new rank system. Ranks have become twice as much (of which the first forty are issued for career glasses, the last three – for the first places in statistics per month). Award for the increase now serves not only weapons, but also various equipment, unique for each class.

Not only earned goggles affect the career. All sorts of ribbons and signs – no longer just jewelry. In addition to moral satisfaction, they give a tangible increase to the account. Combat awards are divided into four types:

  • Icons. Make them the easiest way, but also the points for them give a little (from five to twenty). Awarded for some outstanding accomplishments for one round. For example, for five kills in a row or for eight shovels under explosives. No additional requirements for receiving icons.
  • Ribbons. Most of them are awarded for achievements related to game experience. Served 80 hours as a commander? Flew more than a day on the transport? Get the appropriate ribbon and rated the rating.

It is important: To obtain awards first, conditions must be completed under the title “Total” and only then – “For the round”.

  • Signs. They are taken to give out to fighters distinguished in a certain specialization. Long and successful game One of the classes, effective use of explosives or techniques, commanding troops – all this is encouraged by special signs. For a bronze sign, only 20 points give, for silver – already 500, and for gold and at all 1000. But if the bronze is mined quite easily, then for more valuable signs it will have to try hard. For example, to overeat 17 people per round – it’s not a joke.
  • Medals. These awards will not bring anything to their owners, except for moral satisfaction. And brutal requirements reduce their desire to get. But they look beautiful, you will not say anything.

“Fighter, you deserve a reward!”

We are granted to choose from four classes of fighters. Each of them has a unique set of equipment. Increased service is borrowed by the opportunity to open one of the new types of weapons or equipment. Returning to the game, click the “Modification” button to provide your character with the obtained objects. To use them drag the corresponding icons on free cells on the left. Two lower cells are designed for conventional incentives. Top – for equipment available only by commander. Each class has two passive improvements – they do not occupy places in inventory. They come to the improvement of support equipment, scout sight and NetBat system designed to track the enemy.

There is also a separate category of promotions, total for all characters. Cells for themselves they do not require. With them and let’s start.

Pomegranate RGF-1. A set of two grenades exploding after a certain time after throwing.

Sprintcor-20 stimulator. Increases the distance of the accelerated run.

Preparation “Staminar-9”. Accelerates the restoration of forces after fast runs.

It is important: On the “Modifications” tab, you can choose whether your character will dressed in a heavy body armor or in light. Light body armor allows you to move quickly in accelerated mode, but it is easy to break through it. To use it is simply dangerous for life, it is better to take “Sprintcor-20” and “Staminar-9”.

Increased clip. The appointment of this promotion is obvious. In one such cage, 10 ammunition for EU pistols and 15 pistols are placed. And the engineer gets an additional clip for a machine gun gun.

Mount for grenades. Allows you to carry with you one grenade more.

For the commander of the department there is only three improvements, but all of them should be given the closest attention.

KM-1. Special light, denoting the discharge point. After installing it, members of the detachment will be able to descend him in special capsules. From afar this process is very easy to notice, so take care to not the enemies start the box your appearance. Available for commanders of offices, in whose detachments is at least one fighter.

Remunner RD-4. Indicates all opponents nearby on the map and in the NetBat system. However, with the same success, he can give your position – this drone treacherously hangs right above his head. Available for commanders of offices, in whose detachments is at least two fighters.

Machine SD-8. Combat drone capable of helping in battle. On firepower just weaker than the fireproof support fighter. Available for teams of offices, in whose detachments there are at least three fighters.

Now we will deal with classes and find out what they are intended as award.

Scout

An interesting character combining two absolutely different classes: sniper and special forces. Each of the branches of encouragement develops one of these specializations. I would advise you to start with the right, special forces branch. Lambert carbine and camouflage suit will be much more useful than improvements to sniper rifles.

Mina Apm. Anti-personnel action. During detonation, it always kills, but it works only if the opponent ran to her from the outside. Great for defense points and key positions.

Sight “Disthek X4” (passive encouragement). Four round optical sight. Can only be used with sniper rifles. Managed by mouse wheel.

Stabilizer “GRUBER-5”. In the usual condition, the sight of a sniper rifle “floats” vertically. Stabilizer for a short time allows you to get rid of this unwanted movement. Activated by the SHIFT key.

Rifle Zelera. Develop the left, sniper, the branch is at least for this rifle. At first it seems that we were deceived and slipped something nephess. In fact, three cartridges in the cage – this is a tribute to the game balance, and a strange optical sight for calibration is very comfortable. The advantages of this weapon are increased slaughter power and the ability to destroy the shot any enemy explosive or mine.

This is interesting: impressive silencer – no more than a decorative element. The roar from the shots is still that.

Subversive charge RDK. Explosives, not much different from modern C4. Especially good to use it during the defense of the mines. We install in charge of each of the four sides, and the fifth we throw on the upper part of the structure. No invader will not live alive. The main thing is to click on the detonator at the time of changing the state of the mine.

With the help of subversive charges of RDK, you can destroy any combat machine. One of the explosion is enough for a car, you will have to spend three on the robot. The rest of the equipment usually grabs two. But if the situation allows, it is better to install more.

NetBat: Tracking (passive encouragement). Increases the tracking time of the opponent. In other words, to watch Rhombik, denoting the enemy, will be much longer. Extremely useful for sniper.

IT-33 masking system. And here is the “business card” of the scout. This is what encouragement makes it the best in a knife battle. After activating the device, you become invisible by 90%. However, to see the disguised infantry near is not so difficult, especially in motion. Therefore, if “clouds begin to thicken”, much safer to lie down in some corner.

Spectrum of application of the masking system. You can imperceptibly cutting the throat to enemy fighters. You can protect your retreat or, on the contrary, to sneak into the enemy. You can absolutely run up to the enemy technique and install subversive charges. The explosion will thunder faster than others will understand whose side you. Perhaps the masking system is the most original device in the entire game. For experiments with her, you will be happy to spend a lot of time.

Karabin Lambert. Rustic weapon with low fighter power. However, it is better to have such a weapon at its disposal than to be three meters before the enemy with a sniper rifle. If you do not intend to sit away from the main clashes, it makes sense to take into the hands of Lambert carbine. Just remember that when shooting, the sight takes up and a little right.

Fighter support

Thunderstorm infantry and easy prey for equipment. Its machine gun is effective on any distances. If you see an enemy – it means that you can get it. The fact is that when shooting, the sight is not expanding, but narrows. That is, the accuracy increases. The main thing is not too carried away and do not bring the weapon before overheating.

Emi grenade B-5. In the explosion of these grenades, an electromagnetic field is formed, paralyzing the operation of combat technology systems. They will not damage the armor, but will help the owners of more efficient weapons against cars. If you put a box with ammunition next to you, throw the enemy with garnets can be almost continuous.

NetBat: Demascution (passive encouragement). If the intelligence officer decided to turn on the disguise system, then you will immediately learn about its location.

Firepoint a-12. Miniature automatic machine gun. Himself recognizes enemies and begins to guide them. This device’s tracking sector is not so big, so it is most effectively installed in narrow aisles or around the corners of buildings. If the enemy “luckies” to be two meters from the firepoint, it will live no more than three seconds. You can use this intense device and to detect the enemy. When the machine gun is activated, the characteristic sound is distributed and its icon is changed on the map. But to deal with enemy firepoint will help emi-grenades.

Machine gun “GANC”. From the standard machine gun, this weapon is distinguished by a greater slaughter force and less rapidity. If you think that you can do a lot of shooting – this weapon will suit you.

Shield IPS. This device is designed to protect against shooting and explosions of the garnet. With it, you can protect your location or provide yourself with an excellent firing point, installing a shield close to the wall.

KB-51M (passive encouragement). Advanced container with ammunition. Distinguished by increased speed. In addition, it allows you to automatically log in directly from the vehicle.

Heartbeat Detector “Distek”. Tracks off opponents and accurately indicates you their location at the time of use of the device.

Shotgun “Clark-15B”. In fierce fights in the near distances, the machine gun is used to overheat at the most responsible moment. This weapon will avoid such an unpleasant situation. The shotgun there is no overheating, as well as the scatter, which allows you to simultaneously move and conduct shooting without prejudice to the accuracy. Seven charges are quite enough to deal with all the opponents located nearby, but the rate of fire is somewhat depressing. If you were caught by surprise, you will have to act on the sniper principle “One shot – one corpse”, otherwise just die.

Sturmovik

Medic and ordinary soldiers in one person. A first-aid kit is available to him initially, but a full-fledged doctor does not make it. Be sure to first acquire a defibrillator. What to choose further – to decide.

Shotgun “Duke”. If the enemy is in meters from you, and you keep this thing in your hands – he has big problems. Female outcome guaranteed. But three charges in the clip is not enough. To large groups of players with such a weapon, it is better not to go out.

NetBat: Infantry (passive encouragement). As applied from the name, this kit is designed to obtain information about the infantrymen. No longer say nothing.

PC-74 jet pomegnet. Direct descendant from Battlefield 2. The only difference is that the charge has a smaller trajectory. Radius of action is about two times less than grenades. Apply this weapon against technology also makes sense.

Automatic Baura. This weapon has a high slaughter force and good adolescence. Disadvantages Two: low rapidity and small clip, but they make themselves known only in large-scale shootings on short distances.

Defibrillator AEE-6. A simple device that allows you to give a sense of serious soldiers. There are always in need of such assistance, so the defibrillator is better to constantly have with you. On the salvation of comrades, you can earn a huge number of points, and the team from your actions is only the benefits.

Advanced Medical Apparatus (Passive Promotion). A more effective first-aid kit – allows you to treat fighters without leaving the vehicle.

Chimney SG-34. Far from the most popular encouragement. Slide the territory, of course, can be useful, but it will warn the opponents about your appearance. It is likely that the answer to your smoke checker will be a pair of fragmentation grenade.

Machine Emxa. High rapidity makes this weapon useful in the near distances, but in the rest of the sense of it. It is better to take the machine Baura and the contracting shotgun.

Engineer

The activity of this fighter is directly related to the technique. He specializes in its destruction and repair work. Against the infantry he will have to tight. With a gun-machine gun do not buy a lot.

Neutralizer AE. Device for neutralizing mines and explosives. At first, it can be useful, but then it is better to replace it with something more efficient.

NetBat: Technique (passive encouragement). Device designed to detect enemy equipment.

PDS-1. Shows the location of the enemy technique. Works by analogy with an unmanned intelligence aircraft, but its radius is less. But it can be strengthened on the vehicle. This is especially useful for aircraft – if you sat down an enemy helicopter on the tail, you will immediately find out.

PTR “PILUM”. Excellent replacement for standard anti-tank gun. Shell “Pluma” almost instantly achieves its goal. He does not have a guidance system, but she doesn’t need it. This weapon can be applied against the infantry, however, it will have to aim very carefully.

Emy Mini-14. These mines have the same effect as the emi-grenades of support fighter, that’s just the duration of action they have more.

Block “Disthek Master” (passive encouragement). Allows you to engage in repair work while in the vehicle.

Mina ii-29. When approaching enemy technology, these mines are activated and starting to move towards their goal. So just they will not retain, it is almost impossible to leave them. But it is possible to avoid the explosion – turning on the shield on time.

Anti-aircraft installation CAAV-86. Extremely effective against air targets weapons. With ground machinery harder: the guidance system will not work with it.

Combat machines

Technique, as before, is an integral part of the game. A fundamentally new kind of only one – a combat robot. “Titans” appeared, but these gigantic ships, which gave the basis to one of the game modes, we will dedicate a separate chapter.

Armored personnel carriers and transport aircraft serve as a rebirth point for the entire team. In the presence of free places, of course. It is possible to appear in other types of equipment if the commander of your branch is moved in them.

Martial vehicles have weaknesses. It’s usually feed armor. At a time to reduce the resulting damage will help the absorbent shield (the default key is turned on).

It is important: When a few percent remains on the armor armor, it begins to speak quickly.
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