Belief & Betrayal: Game Walkthrough and Guide

Home » Game Guides » Belief & Betrayal: Game Walkthrough and Guide
April 18, 2022
10 minutes
93

By Jonny Gamer

Belief & Betrayal: Passage
Belief & Betrayal: Game Walkthrough and Guide
BELIEF & BETRAYAL PASS:

Introduction

Let’s start as usual with the description of the interface. At the bottom of the screen is an avoska with objects. On the left side of the screen, access to preserving the game and information about what we know about the investigation. In the right side of the screen, a notebook was inserted, where the main characters will make important information. As you can see all parts of the screen are busy, but at the same time the whole system of communication with the game is hidden and will appear only when you hover the mouse cursor.

Next Tips. As in any other game of this genre, it is necessary to inspect all the objects that are on the screen. Suddenly because of the inepar, you get stuck in some place? Everything is possible. Also follows with the characters to speak all the topics available. Well, that’s, perhaps, all. Best.

Prologue: Shadow of the past

Manhattan, New York

After a conversation with the boss, we proceed to the inspection of the house. At first, we look at the books lying on the table in front of the sofa. We take a mobile phone from the table. Look at the fax installed on the table near the kitchen. Take pocket watch. Inspect if there is a desire in the kitchen, then climb the second floor. In the bedroom we study the sports bag lying on the bed, sword, hanging on the wall, and computer. More on the second floor there is nothing to do. Go down in the living room. In the box on the bottom shelf under the stairs we find a passport. Next with Jonathan will contact the inspector that will cause it to the UK.

Chapter 1: New enemies

London, Great Britain

From the Inspector Tweens Tweening We will find out the reason for the arrival in London. We get a key bundle from it from the apartment of Uncle Jonathan and a business card. Near the house of the uncle speak with the police. We go inside. We rise to the second floor. Near the apartment number 5 inspect mail on the floor. We go inside the uncle Apartments. Look at books lying on a chair near the table. Take a map of London.

Further fate will reduce us with Katrina, the father of which was another uncle Jonathan. Now, if you allow the game, you can switch control between these two characters. Let’s switch to Catherine, which is in the uncle’s garage. All that you need to do it find the keys to the motorcycle. They will be hidden in the deepening on the wall before the motorcycle or, if you please, opposite the door. Select the keys can be on the brilliance of the sun.

Favoring keys, control will automatically go to Jonathan. Go down to the lobby where two policemen were killed. We are trying to call the inspector, for this we combine in the inventory a business card inspector with a telephone. We get on this action in the notebook note “My phone does not function in Europe”.

Return to the apartment of the uncle. We look at the bookshelf with green books to the left of the entrance door. Explore them. Roman figures are applied on each book. Note “A number of books” enters the notebook. We go into the bedroom. On TV Find a mysterious mechanism with Roman numbers. Jonathan automatically takes it with him. We go to the kitchen. We look at the canning jar lying on the refrigerator. This is a bank with tuna. It can be taken and give a hungry cat, which is sitting near the door of one of the rooms on the first floor. But it is not necessary for passing. The main thing now is to open a mysterious mechanism detected in the apartment of the uncle. To do this, you need to combine the note “a number of books” from the notebook with a mysterious mechanism. Then install Roman numbers on the disks of the mechanism in such a manner, in which books on the shelf in the apartment, T.E.: VI – IX – I – X – III. Turning a small handle on the left, the mechanism will open within which the very old parchment will lie. For decoding we go to the father of Catherine.

Chapter 2: New Unions

Jonathan and fake passport:

After the visit to the father of Catherine, a pair of main characters will visit the computer expert Damien, which will take the penage to decipher. He will also give Jonatana and Kat to communicate Palm. Next, the heroes will go to Robert, who will have to provide Jonathan to the fake passport. The only thing that will ask the manufacturer of fake passports is a photo of Jonathan.

We go out on the street. We look especially closely at the collector grille, until Jonathan detects something brilliant. We go down the street on the right side. We see a faucet with drinking water installed near the wall. Next We go down the street to the homeless, blocking the passage to the machine for photos. Speak with homeless. Near the photo machine, select an empty bottle. We look twice on a broken car. Inside him we find a magnet. Moving on. On the next location from the refrigerator, we get ice cream on a stick. In the bushes in the lower left corner of the location we find the packaging of yogurt. Moving on the street. At the end of the street, we look at the puddle twice. We pick out the lace. Going down the street further to the left, we will be there, from where it went, t.E. Near the collector’s grille and the entrance to Robert’s Lair.

We combine in inventory a magnet with a lace. We use it on a brilliant subject in the collector. We get a coin at the price of 1 pound. Fill out an empty bottle with water from a crane installed near the wall of the house. In the bottle, first add ice cream (the wand settles in the inventory), then add yogurt. As a result of these actions, we will have wine. We give a bottle of wine boss. We use the coin on the automatic machine for photos so that Jonathan can take a picture. Take photos Roberta.

Catherine in McCandal mansion:

Kat should in the mansion found a couple of items – the camera and a fake passport. The front entrance is guarded by two policemen, but Kat somehow managed to get to the back of the mansion. We look at the bar of the bar. We select garden gloves. We study wild roses growing along the entire length of the wall. We use gloves on the plant. So Kat will get inside the mansion. Go down on the stairs to the first floor. We go to the living room on the left. Learning sofa. We select the camera. Let’s go out in the hall. Go to the hall right. On the table among the pile of papers we find a fake passport.

Now Jonathan and Katrina has fake passports. Also, the information contained on the old parchment was also available to them. This trinity is divided. Damien will go to the apartment of the killed Uncle Jonathan to receive any information, Catherine will go to the library to take the necessary books that can help in the investigation, and Jonathan himself will convince Alan’s pilot to deliver them by plane to the Chartres Cathedral.

Chapter 3: Sanctissimus Image

Damen in the apartment of Uncle Jonathana:

We rise to the second floor. We go to the apartment number 5. We use a laptop standing on the desktop. Password is required for login. In the notebook will write “Perhaps Joe knows the password from the laptop Frank”. We combine this text with PDA PALLM. The handle choose this message on the PDA and drag it to Joe. The answer will not make himself wait. Joe does not know the password. Then use the second opportunity. We use USB drive in inventory, on a laptop. Laptop password hacked. An entry “Book List” appears in the notebook. Combine this entry with PDA. Message to send Kat.

Jonathan’s visit to Pilot Alan:

We study the boards attached to the fence. Behind them will be a lever with which you can open the gate. Once at the airport, we go to the hangar. In the hangar moving right. We speak with Alan. We tell him that we are friends Kat and Damien. I confirm your statement, showing Alan fake passport. Next we say that we need to get to France. Alan, along with an airplane, will be at our disposal, if we get an ignition candle. Get out of a green garbage bottle with ammonia. In the inventory we look at the map of London. Click on the house of Damien. Come to the tavern. Learn that it is closed. We look at the hanging on the right of the door shield with a mechanical device. By clicking on the middle of the mechanical device, we get a spark plug. Returning with the help of an urban map to Alan. Give him a spark plug.

Catherine in the library:

Read the message that Lamien sent. We go inside the library. Talk to librarian. He has no time to find the book we need and, more worse, he does not give us to find them. Go to the right. Knock down a stack of books that rises from the floor. But the librarian is inexorable. Then look at the fire extinguisher. Behind him hidden mouse nora. Weching fire extinguisher. The librarian will depart from bookshelves this time. Find on the shelves of the books of the authors of Frances Ether, Vodyber Gutember and anonymous French author.

Next, Kat and Jonathan go to France. DAMIEN, unfortunately, comprehends terrible fate.

Chapter 4: Chartres Cathedral

Jonathan near the cathedral:

We must inform the Inspector about the death of Damien. But, as we remember, the Cell phone of Jonathan in Europe does not work. The door of the telephone booth, as in the future, jammed. Go right to the fountain. We look at it. We select a condom. Go down. We pass by the locked doors of the cathedral to the construction. We look at it 2 times. We select iron scrap. We use scrap on the jammed door of the phone booth.

Call inspector. We inform about what happened. Payment card for the phone-machine will be in our inventory. Near the door of the newspaper kiosk we find tomato sauce. Go to the right. We look at the bench on which the newspaper will lie. Drag the newspaper to our inventory. We go to the left to the statue (not a horse). An unintelligible message will be applied to the statue pedestal. We use tomato sauce on the pedestal, so letters will be visible. Then use the newspaper on the pedestal to transfer the text from the pedestal to the newspaper. Text on Latin.

We select a stone lying near the pedestal. We use a stone on a condom to join the slingshot. Look at the window behind the statue. In the inventory, combine a mobile phone with a newspaper to take a picture of Latin. In the notebook will appear “Mysterious Proposal for Latin”. This entry should be sent by CPC Kat.

Catherine in search of a surcharge:

We study the proposal came from Jonathan. We go to the right to the cafe terrace. Speak with a man who sits on a bench near the statue. We go to the left. Speak with playing children. We will find out how to get inside the cathedral. The notebook is replenished with a record “The Cathedral window can be open”. This entry via PDA send Jonathan.
12

    How do you rate Belief & Betrayal: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *