Broken Sword: The Sleeping Dragon: Game Walkthrough and Guide

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July 22, 2022
13 minutes
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By Jonny Gamer

Broken Sword: The Sleeping Dragon: Passage
Broken Sword: The Sleeping Dragon: Game Walkthrough and Guide
Preamble

As always, a few tips, who, I hope, will help to raise straw in the right place. Control: Characters go and rotate with the “Up” buttons, Down and Right, Left. The mouse in the game does not participate, so put it aside. Interaction with objects This is well known to all fans of shooters Combination of the “WSAD” keys, which is responsible for various functions, from crabcany on the walls before viewing the inventory. Inventory itself is called using a blank. Switching between the angle of view of the character of the button “Page Up” and “Page DOWN”. “Sit” option – left Ctrl, running – right shift.
It is impossible to die in the game, but it is still useful. For these purposes, you have as many as 30 free slots, enough for you and all your family.
Yes, and do not forget to read the notebook of heroes, there are often answers to many of your questions. Good luck!

CONGO 1 – CONGO: Visit the first or not drink behind the steering wheel

God loves you, and even very – the aircraft is to smithereens, and you even have a single scratch. Now the main thing is not to bring your guardian angel and get out of the aircraft alive.

Select from the aircraft

First of all, press the “S” key to unbutton the seat belt on the chair. When you find yourself on the legs, go to the window next to and look out (key “D”). Bad, very bad – the plane continues to actively burn and you are with him a couple. Try to open the window (key “S”) – to no avail, and not the fortage it is, and the porthole. Okay, not very much and wanted. Turn to the cabin and lift the beer bottle from the floor (Beer Bottle). Now check what happened to the pilot, and enter the cabin. Wow, it is better to do it anymore – the plane balances on the edge of the cliff!
Return to the aircraft and think about how to balance your puhat. The only way out is to move a large box at the wall in the tail of the aircraft. No sooner said than done. Come to the closet and inspect the belts that the drawer is attached to the wall. Loose belt box. Now push the box on the middle of the cabin and then in the tail.
When the box gets on his place, go to the cab. Pay attention to the crack in the windshield. Maybe you can go through the window? Bend and lift the fire extinguisher. If the icon does not appear with a throw, then use the “Page Up” and “Page Down” to pay the attention of George to the window. Close the window and try to get out. The plane again tamed, the drawer in the tail is clearly little. It is necessary to increase weight. But how? Turn the head back. What you see? That’s right, a fan of beer – Harry. And this is out!
Try wake up Harry, but everything is in vain. Then a good friend and find the Opener (Bottle Opener). Open beer and bring to Harry’s nose. Familiar smell awakens a guy in two accounts. Talk to Harry and ask him to sit in the tail of the aircraft.
After he leaves, choose through the window on the wing. All would be good, but some people do not understand ordinary human words – goodbye, airplane!

Cave of Professor Colomonadel

This is the first task in which you need to climb and jump from one stone to another. Fortunately, you will not have to unscrew the jumps, just go to the edge of the abyss and click the right button – the rest George will do for you.
Get to the platform where Harry stands, and talk to him. Then go to the right and quickly press on the jump, otherwise fall, because the playground will collapse under your legs. After Harry wishes you good luck, climb the top of the mountain and go to the cave. Hmm, arrived…

Paris 1 – Paris: Visit First or Death Programmer

Life is full of surprises, and most of the unpleasant. In this you are once again convicted, having met with Niko, heading for a visit to the programmer Vernon. Lonely shot – and your life will never be the same.

Bypass path in Vernon’s apartment

When you find yourself at the entrance door, inspect the announcement board and take a pencil (The Pencil). Stay in the corridor is unsafe, so enter the door leading to the balcony. It is worth something like a concrete fountain – raise it to the left wall of the balcony. Stand on the fountain and turn your face to the wall of the house. Grab your hands for the pipe and transfer the body of Niko to the next balcony. Jump down and try to open the door – to no avail. Go to the left, at the next balcony and again try good luck with the door. Still nothing but having inspected the door, nico tells that he sees some kind of gap. Use a journalist certificate (Press Card) to open the door, and enter the apartment.

Apartment Vernona

First of all, inspect the bedroom and go to the living room. Near the bookshelf, pick up the sleeve (Shell), and then inspect the body of the programmer and get its business card (Vernon Blier’s Business Card). The room has a computer, but its insides are turned inside out, and he will not help you. In the bathroom, there is also nothing interesting, so go to the kitchen. And do not make sure, the killer is still somewhere near… I said, do not make sure!

First meeting with Petro

To defeat Peter, you must press the correct buttons in time. So, after the first roller, click on the “S” and “left” key. 1: 0 in your favor. As soon as NIKO starts to steal back with a frying pan in the hands and the “Door” icon will appear, press “S”. 2: 0, and the victory went to Niko! Hooray!

Safe Vernon

After wonderful salvation from the hands of the killer, come back to the kitchen and listen to the records on the answering machine. Call Andre, and then to work, to the editor. Then, on the ancient tradition of all quest games, get rid of the trash baked bucket of Vernon and remove the bank report on God’s light (Bank statement).
Remember that treacherously squeezed board? Go to the corridor leading to the kitchen and lift the floor rug. So there is – one of the boards was badly nailed. Pull the board, and she will fly to the side, exposing a cache with a safe. It remains only to find a suitable combination. Try entering the report numbers and phone, but while luck is not on your side. Leave the safe alone and go through the kitchen on the balcony. Ladder Stay down. See urns with garbage? Forward, Niko-Ripper Urn with garbage!

Survey of witnesses

In one of the urns you must find a newspaper (The Newspaper). Then come to the wall nearby and climb through it. You found yourself in a small courtyard, where the first evidence is lying on the ground – a black wig (WIG). Take a wig and inspect it in the inventory (without this procedure, you will not be able to advance further). Niko will say that the killer was blonde. Already something.
Select from the courtyard through the wall and go to the left to the entrance to the house of Vernon, where a woman sweeps the street. Talk to her, and among other things, causing information that blonde went on a sports car.
Parento with skateboard. Be gently with him, and he will call the brand of cars – Red “Jaguar” (my pink dream, eh…).
The next stop – the park, where the unusual girl Vernon is sitting on the benches – Beatrice. Talk to her, but, without turning your straightness, the girl will ask the striking. Get out of the park and talk to a woman in a blue form of road inspector. Show her a sleeve, and she will give you a certificate clearer a ballistic examination. Moreover, she not only remembers the red “jaguar” and the number of the car, but also the fact that the theater mask was lying on the front seat. Not a woman, but a real database.
In the distance they heard the upholding of police officers. I wonder who already talked? Some very conscious neighbor?

CONGO 2 – Congo: Visit a second or meeting with Suzarro

After talking with a dying professor, inspect the cave. In addition to the familiar box in the corner and strange view, the “Omega” sign on closed doors, you will soon stumble on the table littered with papers. Look carefully at the table and take: a postcard with a view of the English town of Glastonbury (Glastonbury Postcard) from some Bruno, as well as a magnifying glass (Magnifying Glass). Read the text on the postcard.
Next you are waiting for the door without a handle, but it must be discovered – there is simply no other exit from the cave. In the lower right corner, George will stumble on the stove, which, dropping under his weight, will open the door. As soon as you go out from the platform, the door will flare. Everything is clear, you need a cargo. Drain on the sides and drag the box to the platform.
The door is open – come. Another room with some hole on the wall and the invention of the professor in the center. I wonder how it works? Come to the car and turn it on – to no avail, fuel ended. On the pipe going to the fuel tank, find the fuel source – a huge canister in the corner. It leads another cable with a handle. Pull the handle. Mda, bad idea, but the main thing is that you are still alive and healthy.
After the car exploded, her ochmot remained on the floor. Raise a piece of former lever with a floor (LEVER). Insert the lever in the hole near the door and lower it down. Remove the lever, now the door will not shut down (do not believe me for word, check this fact on your own experience).
Come in the cave where the body of the professor lies, and drag the box from the platform into the hall with the car. Your task: Damage the box to the hole on the top in the wall on the left. Put the box and take into the hole.
You ended up in the tunnel. On the elevation of your back George will see a bird’s nest, but he does not reach him. Do not matter, take the debris of the lever and run off it with the Nest (Bird’s Nest).
Go on the tunnel to meet the light.

Escape from Suzarro

When you find yourself on the surface, then go ahead and see Harry. And where he just got a jeep? But between you and Harry Three Bandits led by Suzarro. What to do?
Next to George is the head dragon head with a fire residues. An attempt is not torture, maybe the fire distract bandy from the road? To ignite the fire, you need to put dry, like a clutch, bird’s nest and pour it with a magnifying glass.
When the fire is defeated, the gangsters will be thrown by a swarming, and George by negligence will slip and give himself. As soon as the control will return to you, immediately throw to the Garry jeep (running – right “shift”) and jump into the car (key “s”). UV, carried away!

Glastonbury 1 – Glastonbury: Visit the first or escaped daughter Colonel

A small eight-hour flight – and you in England, in the buildings of Brittov, on the streets of which with a formidable view marches the Military sentence man. Somewhere in this town there is a mysterious Bruno, who sent a postcard to the killed professor, and you need to find it.

“COSMIC Faerie” – shop “Space Kingdom” – a meeting with tristam

The first stop is a small, like everything in the town, Hippie shop by the name of Tristam Hillage. Examine showcases in the store, and special attention to postcards, like two drops like the one that lies in your pocket.

On the counter you will see a big beautiful book in the salary with silver coins. Open the book and read the poem to the choice – not bad, very good, especially for hippies. Try to climb the stairs to the right, but the store owner is opposed to the invasion of his personal life. Talk to him and ask about the postcard, Bruno and the book. During the conversation, you hear several times how someone goes upstairs, although three hundred assures you that he is alone in the store. This hippie obviously knows something, but hides.
Go outside and talk to a marching man. The first impression was not deceptive – the man will be represented by Colonel Batley. He will explain his militant mood with the fact that Melissa daughter ran away from him. Be I have such a daddy, I would also give me.
Ask him about tristama and his guests. I’m already starting to suspect something, and you?

Zazie’s Kiosk – Kiosk Madame Zazi – Hello from the island of monkeys

Yeah, Gadalka! So much without them. Talk to Madame Zazi. She will agree to help, but asks “Silver” her hand. Where you have already seen silver? That’s right, in the Tristama Store.

Meeting with Melissa and Brune Information

Get out of the kiosk to the street and talk with a guy near the pub. This is Imon O’Mara – purebred Irishman and leading one of the popular programs on the BBC. He struggles around the country in search of interesting plots. You just have one – a hippie poet.
Return to Tristarma and persuade him to give you a book with verses to show the Immon. With a book under the arm, go out into the street, and with the help of a metal lever Broken three silver coins (Three Silver Coins) from the salary.
Come to Madame Zazi and offer her one coin. She will say that postcards are not enough, and you have to bring her some personal thing Bruno. Oh, Lord, and where to take it?
Go outside. The pub is not yet open, and the Immon is still in the post. Talk to the Irish about the poetry of Tristama and the one, coming to rabies, will run to the hippie shop. Follow him and go inside.
Listen swearing two men and when they are distracted, climb the stairs to the second floor. Yeah, here and Melissa! Talk to her and go down. In line three hundred, which can now be open blackmail to Melissa and her daddy. As a result, Hippie will give up and tell you about Bruno, in the appendage “Giving”… Briefs of your former guest.
With cowards in hand and with a gas mask on the face, go back to Madame Zazy and show her find. The fortune teller falls into the trance (still, the smell is nonsense). Go outside. Something is wrong, and from somewhere pulls smoke. Fire!
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