Call of Cthulhu: Dark Corners of the Earth: Game Walkthrough and Guide

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August 2, 2022
14 minutes
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By Jonny Gamer

Call of Cthulhu: Dark Corners of the Earth: Passage
Call of Cthulhu: Dark Corners of the Earth: Game Walkthrough and Guide
Call of Cthulhu

Prologue.

Climb the hill to be before the estate. Then go to the right corner and then along the wall of the house to the lateral entrance to the building.
Go forward along the corridor, pay attention to the drawing on the wall. Using it, you can save the game. Next, rise to the second floor, turn right, go first in the first room on the left, and then in the second. There you will find the key with which you open the door on the first floor, located on the right of the stairs.
Inside the office Take off the second key from the table, see photos, and then leave the room to the door, next to which the save sign is located. In the library, come to the desk and get an ancient manuscript from his lower box. Next, go for racks to the right corner. There you will find a hatch leading to the basement. According to the corridor of the basement, you will get to the morgue, and from there will go to a large dark room. In the middle of the hall there is a switch, use it, then take a small green crystal. After that, leave the room through the door on the left. Reaching the second hall, put the crystal in the device, opposite the switch and activate the machine.

Visit to the Old Town.

Coming out of the bus, visit the local hotel. After a conversation with the administrator, leave the building and go to the “First National” shop. It is located to the left of the monument. Through the central entrance you will not be able to pass, so use the side passage. Move it carefully, hiding in the shade. If you hit the eyes of a policeman, then he will simply fade you back to the square.
Going to the back, barricading the door with a cabinet, standing on the right of the entrance. When you go to the shopping area, go beyond the rack, where the first is. Look at the floor, there you will see the hatch, but you can not open it yet. Next, inspect the entrance door, and then go to the Cabinet of the manager, located in the right corner of the hall. In the office, take a bottle of rum and a wooden pin from an open safe. They can open the hatch in the floor – do it quickly, so as not to get into the paws of the police.
Waking up after fall, look around. Take from the closet Bryan’s diary and a first-aid kit. After that, move the stepladder to the wall. Falling, she breaks the wall, and you can get out of the basement to the photo manifest. Under the red lantern, what hangs on the wall, take old newspapers. Moving further, you will go to the editorial office, where you will find cartridges for a pistol. Now go to the first door. What, scary? In fact, in addition to the corpse of the Hangman in this room there is nothing interesting. After examining the corpse, leave the editorial board through the second door.
In the courtyard of the editors, you will meet Lucas Maki – this is the first person who will react to you friendly. After talking with him, leave the courtyard on the square. From there go to the left on the street. After turning to the right, do not miss the entrance to the alley located on the left. By the alley, you will reach the bar where you meet the old drunkard. Talk to him, then give a bottle of Roma, after which your conversation will continue. During the conversation, you will receive the keys to the local alpine.
Returning back, you will meet the girl named Rebecca Lorence. She will show you an occult sign on the fence and will give some information. Next you need to return to the square. The door leading to the house of the elderly is located in the building standing on the left of the hotel. Passing down the street to the end, you will find yourself at the entrance to the shelter. Inside the room Talk to the old man, which is at the window, and then keep moving forward. Passing through the shelter rooms, you will go to the balcony, where you can come down to the street. You need to walk to the house of white stone and knock on the door. You will open a little girl who let you inside.

Climb the second floor. Look at the photo standing in the dresser, and then go to the penultimate door. Through it, you will reach the locked door in the attic. However, here you will not last. When you want to go to the attic. Distilted mattress take the diary lying on the drawer, then go down. Door you will see a man crying over the corpse of a man. He will give you the key from his store and say that the combination to the safe has in his diary. After the police will be taught, leave home and come back to the square.
Roll to the left and go down to the door of the basement. Through it, you will go to the shop of Thomas Weit. In the shopping hall you will meet with a girl named Ruth. After talking with it, proceed to opening the safe. The combination is this: up to 2 clockwise, up to 6 oppo, up to 1st clockwise, up to 2 copies. Inside you will find the book “Dagon”.
Saving the game, go to the hotel. Administrator will provide you at the top number. When he leaves the policeman, go for the rack and remove the key with the side wall of the cabinet. Open the door in the right corner and go to the office. Inside the room Take the cartridges and a book lying on the table. Coming out of the office, close the door behind you, and then follow the administrator in my number. Rear in the room the door to the goals, do the same with the door in the next room, then you can go to bed.

Attack people-fish.

Get out of bed, run to the next room, closing the adjacent door to the goals. Next, move the cabinet, standing in the corner, and go to the next room, not forgetting to close the door on constipation. In the last issue, close the side door on the cas, the entrance door turn the cabinet, then move the cabinet from the window and get out to the balcony.
In a nearby building, run on the corridor, go down the stairs to the floor below and go to the open door. When you get to an apartment, which occupied some old woman, go to the second room and get out through the window to the balcony, from where you need to jump to the balcony of the nearby building. There are climbing the stairs and go to the drop-down roofing boards. From there, pick up the stairs to the roof of the warehouse. Next, go to the far roof edge. There is a hatch through which you can go down to the warehouse.
Sweep the left to the save sign. Then make your way to the right between the boxes. Hiding from local thugs, move to the long-range left corner, where you pick up on the boxes to the second ladder. Run into the opposite corner and get out through the open window to the roof. In the long part of the roof there is a ventilating tube in which you need to climb. On it you will choose to the second warehouse. Jumping on the site, go down, roll up to the left of the stairs and go through the boxes to the hole in the floor. Moving under the flooring, you will reach the ladder leading to a small room. Inside it, move the wardrobe, standing at the wall, and you will open the board on which the save sign is drawn. Next, move the door from the door and come back to the warehouse. You need to get to the right far corner, there are an open gate, through which you will go outside. At the exit from the warehouse, turn down under the arch.
After graduating from a small roller, pick up the boxes for the fence. There you will find cartridges for revolver. If you go to the end of the fence and move through it there, you can avoid a meeting with an evil citizen. Next, go to the arch and follow the member of the Order. At the corner, hide behind the drawers standing on the left. When the way is free, run by narrow passage to the end.

Talking with a local aborigine, go out into the street through the passage to the right. Next, rise to the truck and pull the brake “shoe”, installed under its front wheel. When the car starts the move, run after him to hide from enemy fire. Then descend at the bottom of the large sump along the stairs located in the right part of the pit.

Collector.

In one of the blocked passes, you will find an iron rod with which you can break the fan blade. Passing through it, you will fall into city sewage. Having reached the site on which heaps of a poisonous substance lie to the right and raise the stairs. When you go through the first door, you will find yourself in a small room. Pay attention to the two pipes located on the left of the door. Turn the lever of the far from the corner of the pipe, then go to the closet to pick up the first aid kit, and then go to the nearby room. Turn the knob of the lift there to merge dirty water from the tank. Next Return back and turn the lever near the pipe wall. Clean water will be checked into the tank. Return the lever at home and return to the tank. Drain the water again and take into the pipe until it closed the shield.
Once in the pit in the company of a large number of corpses, climb the stairs to two levels up. Passing through the door, you will find yourself in a small room, where there is a hatch in the floor. Through it you go down. Next, go through the tunnel, go to the side passage and climb the stairs located in the corner.
Run to the right on the narrow street, avoiding two guards. Climb the fire stairs to the balcony and go inside the room. Once in the attic, use the winch to raise the box. Then go down the stairs down and go through the unlocked door. At the end of the alley, enter the door, pick up the cartridges, climb the second floor by passing along the corridor. There enter the first door on the left. In the premises opened, you will meet Rebecca. After talking to her, run to the church and enter inside.
Go to the podium on which the crucified priest hangs. There you will find a first-aid kit. Return to the entrance doors, climb the stairs to the belf. Call the bell, jerving first for the central rope, then for the left and finally, for the right. Next, run to the right corner of the hall and go down through the hatch. Passing the tunnel, you get to the crypt.
Take from the table a book of birth and death, pay attention to the panel with numbers. Put the postcard on it, which Rebecca gave. Now you know the code to the safe. The combination is as follows: up to 3 clockwise, up to the first 1st, up to 5 to 7 against. Taking a stone cross from the safe, go on to the end of the corridor. Insert the cross in the deepening in the wall. Opened passage will give you access to the collector.
To begin with, go to the side pass. There you will find a first-aid kit. At the end of the second tunnel, you can save the game and go up to the bank. Entering inside, go to the far right corner where there is a passage for bars. Next, go to the fallen beam on the other side of the hall. From there, go to the bank repository through the door in the corner. After that, go up the stairs, jump over the failure and pass through the doorway to the destroyed second floor. Jumping for the remaining Floor Fragments, transfer to the right range of the hall. Relieve there on the protrusion in the wall, from there Raugh at the drop-down chalkboard on the ceiling floors for which you need to go to the far left corner. Going out into the corridor, jump over the long failure and go out on fresh air.

Go down to the bottom balcony, jump from there to the stairs, on which you will take it on the upper platform of the water tower. Go left and jump on a balcony standing nearby through a broken fence. From the balcony, go inside the house and go down to the floor below through the door at the end of the corridor. Going to the balcony, go left and jump on a sloping roof, from where to take into the attic through an auditory window. In addition to the first aid kit, there is nothing interesting in the attic, picking it out of the room in the corridor. At the end of the passage there is an open window through which you need to get out to the balcony. From there jump on the next left. Rabby on the box and jump on the boards lying on the beams of the tower supports. Jump from them to the balcony at home opposite and pass inside.
Look at the door to the left, there, on the shelf you will see the pistol cartridges. Take them down and keep moving along the corridor. After talking from Maki, get out of the window located at the end of the corridor.

Jail break.

Close to the balcony, jump out in the alley. Slim from the policeman, go to the door located on the right, taking a lion liabry. It can be used as a weapon. When you find yourself in the prison unit of the police station, pass the cameras to the stairs. Climb the second floor and visit the Constable Room. There you will find cartridges and keys to cameras. Returning to prison, talk to the prisoner sitting in the second from the camera entrance. After conversation with Brian, show him a photo that Ruth gave you. After that, open the camera and release the prisoner. Next, open the first chamber and select a book lying on a folding bed there. This is an old ship magazine from which you need to remember one digit 1846. It will come in handy in the future.
Entering the room located on the left side of the corridor, you will be directly in the area where you will finally arm. After that, open the entrance door and the crossbar of the citizens and the police guarding the street. Shoot best in the head so as not to spend a lot of cartridges. Cleaning the street, run to the left. Not far from the burning car is a garage, but you can not enter it. Therefore, return back, roll to the left in front of the police car. At the end of the alley, open the hatch with a scrap and go down to the sewer. Through it, you will reach the stairs at which you can get inside the garage.
After talking with Macs and Brian, come back to the area through the sewer collector. Move the cabinet, standing at the right wall and start opening the safe. Twist the handle to the 1st counterclockwise, to 8 clockwise, to 4th counter, to 6. Taking a brooch, run down the street to the garage, turn right in front of the gate and, passing between the houses, find yourself at the side entrance.
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