Call of Duty: United Offensive: Game Walkthrough and Guide

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November 3, 2022
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By Jonny Gamer

Call of Duty: United Offensive: Passage
Call of Duty: United Offensive: Game Walkthrough and Guide
Unbelievable but true. There was no such thing in the gaming industry and, probably, will not be long for a long time. Supplement turned out to be headed above the original game. Despite the high marks of the players and the press, the solid level of sales, Call of Duty pulled on the “Order” and a gram more. There were many reasons for this: masterpiece missions suddenly replaced frankly boring levels, where alone had to cut the battalions of stupid Germans. In some way, the evil grinding scripts nediplomatically pointed out the player in his place in this play. Yes, and borrowing a number of scenes from the bolagated films about the war (“Enemy at the Gate”) did not add solidity game…

Supplement does not make any fundamental changes to the game. All this was the original and now repeated at a higher level. Mistakes and nonsense, annoying earlier, carefully removed. All that I liked the players, improved and multiplied. Each mission is a small masterpiece. Gray Matter Studios, well-proven Return to Castle Wolfenstein, did not let and this time.

Not a new stage in the genre, but in the top of the best. The crown, carefully seized for the second part, hastily driven out and solemnly awarded under violent applause, turning into the ovations. Join, but you may not have time…

Practical recommendations

Call of Duty Fire and Water Call of Duty may immediately receive weapons, cartridges, uniforms and go to the front, otherwise read the following instructions for successful survival and combat tasks.

The first thing you need to master is the competent use of shelters. Always look for places where you can hide. For this purpose: trenches, trees, houses… The Germans are very taking aptly shoot, and the attempt to break through the Namatum most often ends not at all heroic death.

The second needed skill – a sudden attack. It does not mean that you should suddenly pop up from behind the corner and breaking your head run into battle. If possible, you need to fire so that the Germans pay as much attention as possible. If your shelter is shelling a dozen Fritz, then an attempt to light up will be shipped to the nearest point of saving. Try to hide in some quiet place and from there lead the enemy shooting. Especially this tactic is effective in defense. When combating machine-gun calculations, inconsistency is not a wish, but a necessary condition. If you notice you, then you will most likely do not have time to do and shots.

However, sometimes there are situations where you are in the center of attention, and nothing to do with it. Here the sequence of actions depends on the situation, but you can give a couple of tips. Good reception – sungthening from behind the corner. So you will reduce the lesion area to a minimum. Try to dump the problem on your comrades. This happens rarely, but it happens that they themselves cope with the enemy. Change of positions. Getting out under whistle bullets is difficult, but you need. This is connected with another innovation. In certain places, the Germans are infinite as long as you do the task. Example: Astor of some house. Germans on the porch. Machine guns installed in the windows. Task – break through the side entrance to the building. How many sit down, the reinforcement arrives to the enemy constantly. As soon as the task is completed, the infinite stream will stop. The advantages of this method are quite doubtful, but it makes the players actively act, forgetting about caution.

Let’s go back to the beginning. Whistling bullets from all sides, and you need to get out. Hanging from the corner, let’s shoot so many people as you can. If there are grenades, throw a couple to the greatest clusters of the Germans. Do not destroy – so at least turn away. Now reject claws to the outlined shelter. Run better in full growth and sprint.

Stop. What kind of sprint? This ability appeared in United Offensive . With it, you can run a small distance faster than the usual. To do this, during the movement you need to hold alt. When running a sprint is spent strength – to restore them, a couple seconds required. Do a long throw will not work, but to slip in front of the machine gunner – it will be used. You can use such a wonderful opportunity not immediately, but starting with the third mission.

About the ways of movement was quite told in the Call of Duty manual, so I will limit a brief reminder. Standing – only if you need to quickly overcome a dangerous area. Singing – in most cases. Clear – in unique situations. And a few words about the fight against tanks. Artillery is used against them (often anti-aircraft) or grenade launchers. Try to get into the back. So you destroy the caterpillar monster from one shot.

Now about weapons. With the advent of a manual machine gun seriously changed the battle tactics. With it, you can create mobile machine-gun calculations. It helps when you defend yourself, and a lot of opponents. A dozen soldiers for a machine gunner – not a problem. For attack, he is too bulky weapon, although, if you really want, you can.

Use machine gun need extremely gently. In addition to monstrous power and rapidity, it has a number of flaws. First, your mobility is very limited – to install and assemble a machine gun, you need time. Take and run off in case of danger will not work. Secondly, he has a dead fire zone. Thirdly, the cartridges end very quickly. So carefully choose a place where you are going to go. It is desirable that you shoot all the space, and they themselves were securely.

Trunks

American weapons

• Browning .30 Caliber M1919A6 Deployable Light Machine Gun. Range: High. Cheating: very high. Damage: tall. Standard machine gun. Powerful and heavy. Perfect support weapon.

• 2.36 Rocket Launcher, M1A1 “Bazooka”. Range: Low. Cheating: Low. Damage: very tall. Famous “Tank Shredder”. It is issued in strictly agreed places when the enemy armored vehicle is on the horizon. Therefore, actually does not have real use in battle.

Soviet weapons

• Tokarev SVT-40. Range: High. Cheating: average. Damage: tall. Perfect weapon for medium distances. In the near battle is also a very good choice, but it is better to take a machine gun. The most interesting thing is that in reality it was one of the most unsuccessful models.

• DEGTYAREV-PEKNOTNY-28. Range: High. Cheating: very high. Damage: tall. Ordinary machine gun. Shoots quickly. Kills pain. The only minus is a very small clip. 41 cartridge for a machine gun – this is not the case. Do not have time to shoot how you have to change.

• TOKAREV TT-33. Range: Low. Cheating: average. Damage: middle. Famous TT. In addition to fame, it cannot boast. Yes, it was created at all for other purposes.

British weapons

• Silenced wall MK IIS. Range: Low. Cheating: very high. Damage: middle. The same “walls”, only with the silencer. Plus, this innovation is quite dubious, but if you need to eliminate a lone guard – the most. Only this is where to get this “lone guard”?

• Webley MK4. Range: Low. Cheating: Low. Damage: tall. Parsive pistol. To shoot someone, you have to run away almost to focus. It is more interesting for his fate in reality. It was so popular model that it is still used in some countries.

German weapon

• Gewehr 43. Range: High. Cheating: average. Damage: tall. German answer “svt”. At the very beginning of the war, the earlier model – “Gewehr 41” – showed its unvisability, resulting in “Gewehr 43”, developed on the basis of “SVT-40”.

• MachineGewehr 34 GENERAL-PURPOSE MACHINE GUN. Range: High. Cheating: very high. Damage: tall. Easy infantry German machine gun. Has a monstrous power and a decent capacity of the clip, which makes it deadly weapon.

• Raketen Panzerbuchse “PanzerschReck”. Range: Low. Cheating: Low. Damage: very tall. Looking at how American Bazooka is easily painted with armored vehicles, the Germans decided not to invent the bike and created their own version of the anti-tank grenade launcher, but the basis of the captured samples.

• FlameMenWerfer 35 “Flamethrower”. Range: Low. Cheating: High. Damage: very tall. Very effective weapon for stripping buildings, bunkers and other closed spaces. One shot can be set fire to five people at the same time. Flame jet due to liquid nitrogen, threw up to 30 meters away.

Despite their effectiveness and folk love, the game meets very rarely. Yes, and then you have to select the fight.

Passage

BASTOGNE 1

After Sergeant Mudi tells about the purpose of the task, run after the detachment. Having hit under the shelling, hide for a log (you can help your comrades, but there is no point in it) and wait for the German tanks to the place of battle. After that, the team will sound – retreat. Run back. Requer to cars, jump into the surviving jeep and become for the machine gun.

As soon as the car is touching, do not yaw – shoot the Germans running out of the forest. After some time you will leave on the road and come across a column. Deploy the machine gun right and wait for trucks with soldiers. Driving a little forward, the car suddenly stalls, and while the sergeant is in the ignition, you need to restrain the Germans running from the hill. After you go back, turn the machine gun towards the forest. From there there will be another couple of detachments. Break with them easy. The main danger behind. Especially – and headquarters near.

Once upon a command paragraph, pick up the aid kits-cartridges and run for ordinary Anderson. On mad palp and breakout breaks do not pay attention. They are more scenery than a real threat. Follow the comrade, and everything will be fine.

The first task is pretty simple. Hold the defense line. Sit in the trench and shoot the approaching Germans. Do not forget to shoot machine gunners on armored vehicles on time. They represent the main danger. After some time sergeant Moody comes running and drags you in another turn. It will find a machine gun. Grab it and start shooting Germans. Considering the monstrous power and accuracy of the machine gun, it will be not difficult. The main thing – do not let them get too close.

When you restore this plot of defense, again will come running Mudi and orders to follow him. Now you need to destroy two machine gunners. You can do this from the sniper rifle – it lies in the trench – or from the machine gun. If you, of course, did not throw it.

Next you again have a run. Halfway you push the squad of the Germans. To destroy them will be helped by the allies. Now you have to destroy the upcoming tanks. Grab the bazooka and remove the two “Pankers”. After a short fight with the battle – and the last “Panzer”, crawling off the flank. When this task will be performed, you can take a little. Approaching the sweater will meet the remnants of the enemy forces.

Bastogne 2

The insane meat grinder from the past mission continues. Having heard the instructions of the sergeant, follow the detachment. Reaching the hill, you will fall under the mortar shelling, as a result of which one of the soldiers will be wounded. Moody, not thinking, throwing it to save, ordering to cover it until he pulls out the wounded. Easy to say. He will do it without any problems, but back… The main problem creates a machine gunner. It needs to be removed first – only it is not easy. Despite all my efforts – either the machine gunner kept me and sent me to the nearest conservation of the exact queue before I managed to shoot it, or Moody died until I fought with an opponent. Therefore, it is better to suddenly attack from the flank and throw the Germans with grenades.

When the wounded will be safe, you will only be able to cleanse the terrain. Further – rapid throw through the forest. Having reached the position of artillery, Sergeant Moody will decide to take advantage of the factor of surprise and suddenly attack the Germans. Everything that looks good in theory, fails in practice. Not on time released light rocket will give your position. Do not get involved in a shootout. Competition with a machine gunner in the accuracy – Libe. Until you pay attention to you, proceed to the right, along the slaughter from barbed wire, throwing grenades throw and throw a pair of “lemon” into the machine-gun nest. After return back and run to the frontal attack, until the Germans have managed to recover.

Clearing the terrain in front of the house, run to the courtyard where the guns are. Load the Germans through the hole in the shed wall and wait until Anderson will establish explosives. After the first explosion from the second floor of the barn, the machine gunner will open. Be prepared for this and get a grenade in advance.

Go to the house and wait until the comrades will occupy positions. Now, through the window, shoot the Germans and run to the second floor. There will be revealed by a twist (already) officer. After a short interrogation, run out into the courtyard and finish off the Germans. It remains to run in the barn and free the patrol.

When comrades will be saved, Mudi will open the door and order to follow him. Immediately at the exit you are waiting for a detachment of the Germans. Further the path will be clean, except for a lonely motorcyclist. When you reach the intersection, you will see how Ramireps is trying to take the bunker storm. Here the German defense is serious, so you need to be correct. General Action Plan. Clean the trench to the left of the road and cover it from machine-gun fire. Then, clocking a good moment, run into the trench at the bunker. Next, proceed by circumstances. But the main thing is to fully clean the terrain.

After the end of the battle you have a couple seconds to collect cartridges and first aid kits. Soon you will get a new task – to arrange an ambush on the convoy. Run after the sergeant. Rotating to the place, look for the shelter better. When the battle is started, try to remove as many people as possible until they dispersed. Soon you will receive a task: destroy the German tank. Close up to the killed soldier at the fence, pick it up to the Bazooka and slaughter “Panzer”. It remains to return to the intersection and get a deserved respite.

Foy

After a briefing, a whistle sounds, and the squad will run on the assault. Follow him. If you run carefully – from shelter to shelter – you do not even wonder. Moreover, a new ability helps – sprint. I remind you to activate it, clamp Alt – and a couple of meters, you skip with champion speed. To repeat the jerk again, you need to wait a couple of seconds.

Reaching another shelter, you will get a task to destroy the enemy gunner of artillery. Choose a sniper rifle, but do not rush to carry out the order. First remove the sniper on the attic and machine gunner. Now you can take a gunner. He sits in the house, a little left of that in which there was a sniper.

Next task: destroy an anti-aircraft gun. First remove two machine gunners in attic. Then run to the tractor. Using it as a shelter, deal with the enemy and move on. Having reached the anti-aircraft, throw a grenade into a bunch of sowing Germans. Be careful when you start approaching an instrument. At this moment, a machine gunner will open with the attic. Concede it from a sniper rifle. Install explosives on weapons and hide into the shelter.

New goal: Clear home. Run into the house and go up to the second floor. From there, take off the Germans in the building opposite. Further you are waiting for a shake with the rings of a machine gunner who fell in the attic. Remove it from sniper rifles due to corner. The main thing is that he does not notice you. Otherwise he finishes off one queue. Now there will be a long, but monotonous cleaning of houses. Nothing complicated in it. As a result, you will go to the tank. Attach explosives and run into the shelter.

Another object to be taken – church. Clean the guard from the outside and take the position at the door. When Sergeant Mudi will choose the door, do not climb ahead, and shoot the Germans from the opening. Entering inside, expect attacks from the rear. A couple of soldiers sat down on a small balcony at the top.

When the church is free, and the captain will begin to push speech, they shook tanks a couple of times. Therefore, it is better not to wait for this moment, but immediately run up. There is a staircase you will find a sniper rifle. Pick it up and get out of the roof. Your task is to destroy six grenadeometers. They will gradually resort from somewhere due to the corner. On other opponents, you can not pay attention at all. The only one who should fear is a machine gunner. Shoot as soon as notice that someone sat down for a machine gun.

When the tanks roll the remnants of the enemy’s forces, get off the roof and run for the rest in the attack. Having reached the bridge, the tanks will fall under the enemy shelling and will be forced to retreat. This means that there will be one infantry. The battle is very heavy, so saved as often as possible.

The first thing you need to do is get to the car on the bridge. She will be shelter. Not paying attention to the fire, run that there is forces. When you find yourself in the shelter, wait a squall fire. Now throw a garnet in the machine gunner and hurry to the next shelter. It can be a trench to the right of the bridge or sand bags on the left. Being there, start slowly moving forward, creating a terrain from the Germans. Having reached the barn, go around from the rear. So you will go to the rear tank. To bother it, select “Parcelfaust”, waving close to the entrance. On this nightmare will end. It remains only to meet with the captain.
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