Clive Barker’s Jericho: Game Walkthrough and Guide

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April 4, 2022
10 minutes
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By Jonny Gamer

Clive Barker’s Jericho: Passage
Clive Barker’s Jericho: Game Walkthrough and Guide
Clive Barker’s jericho – original mixture of shooter and horror genres, long-awaited creation of a talented man Clive Barker. And it is already in our hands! And therefore, we will not hide and let’s start our passage in the world, full magic, mysticism and blood ..

On the detachment

Jericho (Jericho) – a special detachment consisting of seven people. All of them work on a secret military organization, named by the Department of Military Occultim (DVO). The detachment includes people who have both trivial ways of expuling demons in their home native (pistols, grenades, machine guns and t.D.) and not very trivial, like witches with guns.

So, in the detachment Jericho (Jericho) Increased: Captain Devin Ross. Chapter of the whole operation, has a gift to raise the dead, providers.

Rowling. Military priest carries the Word of God in the kingdom of darkness, also has the ability to raise the dead, drinks the life of wicked, amazing the health stock of the team.

Delgardo. Man who concluded a deal with a fire demon. It has a gun of gatling and big proportions.

Church. Witch who has the ability to put blood printing (which, by the way, costs her of her own health, so do not abuse). Indispensable character for melee having a long katana.

Black. Snippers owning telecision. Pyromanta. Very mysterious character, but if you need to finish something big and terrible, it’s better not to find it.

Jones. Has the ability to put astral projection on itself and influence items through other bodies.

Cole. Has the ability to slow down the time … for a while, naturally. It is very useful if you need to slip past the enemy units and shoot them from the back.

Getting Started Clive Barkers Jericho (Jericho Clive Barker)

Mission 1

Storm

We look at the roller in which the most punish Georgian child pokes his finger in the storm. Next, we look at the roller in which Ross speaks with Cole about the course of the mission. Planting. From the location of the dislocation, we move directly, then turn to the right and from there we go straight to the boos, until it stands in the like of the doors littered with stones.

We perform management tips . If everything is done correctly, picks up black and light movement of the hand will open the passage. Go inside.

Mission 2

Tomb

Watch the video, after which everything is starting to collapse. At the end of the Ross roller will be in the pit. In order to get out, you need to press the following keys as they appear on the screen:

Right, left, right, up, down

If everything is done correctly, Delgardo helps us get out. Moving directly, pass through the room and leave the outwardness of the long-lost city called El Hali. Moving right until it stops and left until it stands in the wall. Only one move from the walls – upstairs, then on Turn to the right, and again up the street (I advise you to follow the actions of the team characters, they will tell where to go, if suddenly get lost) ..

OPA! Enemies! “Hellish clones” appear, rather unpleasant guys, but if they do not be close, then completely tolerant and even cute. The easiest way to kill them is a shot in mind from something bigger and more powerful.

After the lynching of three jets returned from the Bar of demons climb down the street until they break into the arch. Fits Black. Boards evaporate.

We go into the arch, watch the video in which the Jerichonov team decides to divide. After that, we go down the street and still still a couple of “clones”. Go to the opening.

There – a platform with a big moat. Linchum 2 late “clones”, after which we are moving left around the circumference and go in the next opening, where we kill another clone. Black once again clears the way.

Upon exit from the arch before our eyes, Georgian Mobile Boy again appears. Follow the boy, we meet again with clones. Shot down the clip-other in the reptiles, we go to the open area with a certain similarity of bunkers. Go straight to the first turn. There – to the left. We see the Georgian boy near the door, go to it . The parenchy is dissolved, leaving us in thought: what to do with this door . This time will help us (not black!) Church. Watch Roller.

Mission 3

Operation “duty”

We stay one on one along with Rowling and a pair – the top of the “clones”. We understand with them. We pass straight until it is not even in a kind of semblance of a bridge of bridge. To the left of it – the descent down. Go down, kill the clone, which someone snapped, and move right.

We look at the roller in which Rowlings meets the old familiar on the carnal uteuham Muriel Green (hysterical person). We receive information that the team of Alpha was attacked, and they urgently need our help. Well. Need so need. We run up the stairs straight to the magic door.

Mission 4

El – Khali

Coming out of the doors, immediately follow the black, on the path crumbling small detachments of clones. We meet a new type of hellish. Very similar to ordinary clones, only with heavy bodos. They are sufficiently slow, but they have a couple of unpleasant damns.

one. They love to climb into the crowd of Jerichoov, and then causing themselves with a sickle and explode, causing a very big damage.

2. They are quite problematic to kill, t.to. It is necessary to shoot on the yellow thighs on the body. Achtung! After shooting all the growths, Bodun falls and explodes, so it is necessary to put it on a decent distance from myself.

From the meeting place with the first Bodunny moving right and right. Around the angle, we meet with the second half of the Jerichonov and the friendly Vatagoy kill one after another bodunnels until their stream runs out. After that, we ride into the upper right corner of the site, where the path from the board clears us black.

All the time we are moving with the team (they will not be bad for bad things) and beat back the clones and bodies until we get plenty of help from the old familiar hysterical tantrum Muriel Green. Moving along the familiar trail to the bunker with a magic round door. We go inside.

Mission 5

Green

After the entrance, we move directly, passing the bodunins and clones, with which the whole bunker is simply sisite. Moving right until the stop, then down the stairs and again right. We go into a familiar room, climb the stairs and see a terrifying picture.

My God!!!! They killed Muriel!!!! Bastards!

We look at the dustzdiye roller of Rowling’s revelation, after which the bodes and clones will brag like cockroaches from all the cracks. We occupy a convenient defensive position and start shooting the bastards.

After the streams of monsters runs out, we look at the roller again, after which it is gaining a circle of dub with equipment and rising to the top of the stairs to a large gate. From there – straight to the round magic doors.

Mission 6

Man died!

Coming out of the bunker, we look at the roller in which a new character is entering the game, a certain Arnold Lich. The once person consisted in the detachment of Jerichoov and was quite a normal person, but then he was tired of life for a salary, and he changed his field to the middle and became the minister of Darkness.

Moving straight, shooting everything that Kosos looks at us. We go until you stand in the wall (without panic!). After killing a pair of clones of the wall collapses, go straight, wrap around the corner and again right. We find out in a narrow corridor, in which the crowds roll on us.

Tactical Council. Always watch the priest be alive. He is the only doctor, so if he died, Game Over is close!

Moving right until I do not even end in the dilapidated semblance of a building where we are attacked again. Shooting a couple of dozens of cartridges, go around the building and move in the opening where we will attack again.

By beating the wave, we are moving on intricate corridors, until you leave for a big round arena with bearded man-lions. We go to the center of the Arena. There will be a new kind of monsters on us – winged units with shields, both Batmans. But in this chapter, they will not disturb us very much.

Tactical advice. Batmans – a rather strong rival, t.to. quickly move through the air. The creature covers his body with a shield, as a result of which it will be easy to shoot it. And one more unpleasant feature: In addition to the hand-to-hand attack, Batmans are shooting a certain similarity of the daggers, which is also very unpleasant. The most effective way to send them to the forefathers is to take something rapid and learn to quickly recharge. The most vulnerable places of the creature – wings (t.to. body covered shield), back and head.

Having understood with the enemy, we look at the platform in the center of the arena, where the Georgian boy is already waiting for us and pushes speech. We approach the platform, watch the movie in which Arnold Lich (victim of an unsuccessful plastic surgery) is painted with us. Ross dypsy. And then there is something strange ..

Mission 7

Still together

Ross died, but in the shell death has a little different meaning. We look at the roller, from which we understand that (ta-yes-ta-ta) at least Ross and died, but his soul moved to Delgardo!!! Now we can move between characters (though, so far only between Delgardo and Black).

Press the gap. The characters menu appear. Press q to switch between the alpha and omega team, choose the black, come to the roller and we cleaned it with a telecision (Q key default). We go into the opening, switch to Delgardo (also through space). Go straight and right. Here we are offered to try out our manual fiery demon. Click and hold the B key (default), then the Demon itself will find a victim. But keep in mind nothing harmless. While the ability is actively, the daemon will expect the hand of Delgardo, so do not abuse.

We continue to move further, destroying clones. Moving with the team (do not get lost with them), you are tuping with a closed iron door. We listen to the conversation in which Cherge complains of life and allows one to use the other to use her body (this is not what you thought about).

Click the gap, in the character menu, choose Cherch. Click B (default). Church puts the bloody ways (one of the most most-sighted skills in the game). The clones that appeared will be immediately paralyzed. For the sake of fun you can confine their rolling (gorgeous). After cutting over the clones, the door will open. We go to her.
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