Cold War: Game Walkthrough and Guide

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July 21, 2022
13 minutes
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By Jonny Gamer

Cold War: Passage
Cold War: Game Walkthrough and Guide
Cold War

Pulitzer premium.

So, you are Matthew Carter, an American journalist who arrived at the request of his friend Sergey to Moscow to get a sensational material for his report. And by coincidence enters the tricky binding of political intrigues. Now the initial purpose is the opportunity to survive, because the report can write only a live journalist, and not his corpse.
You find yourself at the Kremlin wall near Lenin’s Mausoleum, where the meeting of the President of the USSR and the CIA agent should occur. Step from the wall straight and fold to the goal right. To open them, use the menu in the upper right corner of the screen, it is very similar to the menu used in the series SPLINTER CELL Games. Moving along the alley, you reach the place that is protected by the policeman. It needs to be stunned by putting off his back. Inspect his pockets, and you will find anesthetics that you can prick for victims so that they are dead, the gun and a plastic bottle. Hiding the body in the bushes, move to the corner of the mausoleum. There you need to negotiate the second guard. Open the inventory (F2) and align the cartridges to the gun with a plastic bottle, so you get the similarity of rubber bullets that are not killed, but only stun the opponent. Next, arma a gun and shoot a policeman. Since the “trunk” without a muffler, then the second posting will compete. Having finished with them, you need to roll over the corner and go through the next corner past the main entrance. There you will find a third guard who has the key from the main entrance to the mausoleum.
Walking inward, you will see that the passage is barrier to the laser ray system, through which it is impossible to get. Go to the room on the right. Inside it take from the table to the tub, which gives you glasses of technical skills. These glasses can be used when creating new drawings of a variety of devices. To begin with, make a drawing of banks with ether and dressings, t.to. Raising standing on the floor next to the stool of the briefcase, you will find the necessary ingredients. Next, go to the control panel to turn off the lasers, and then take the alarm clock lying on it.
Going out in the hall, move to the left far corner to scatter past the guard on the door. Going down the stairs, move along the corridor. When you get to the hall with three doors, go through a small door to the right. Inside the opened direction, you will find a bandage and an average first-aid kit. After that, go through the door located nearby, and you will find yourself in the hall where Lenin lies. Cross the Hall and go through the door on the contrary, to the right of you will be the door leading to the subsidy where you can choose vodka, cigarettes and spare parts. After that, go back to the lounge with sarcophagus and hide behind Lenin bust, which is located in the wall niche. Further does not depend on you.

Attempt to save.

Going out in a small basement room, roll to the left. In the adjacent room, turn the left and go through the wooden door. Raising the stairs, you will go to the balcony of the big hall. Move left and go through the door located in the left corner. The leading staircase ends with a doorway, which is overclosed by an intermittent laser beam. Imagine the moment to slip through it, but it is necessary to do it very quiet, t.to. Left stands guard. Next, go to the table and take the folder from it, for which you will receive 40 technical glasses. Then cook the guard, stun it and drag it to the wall to fierce the pockets. By the way, from the distant table you can pick up the alarm clock, as well as a set of tools. In this room there is another security guard who walks through the hall from the door to the door. It is possible to slip into the door to the right, when the policeman goes out of the right side of the room in the left.

In the corridor there will be only one guard who stands at the illuminated arch. It can be distracted using the converted alarm clock installed in the dark part of the hall. When you go through the door with the window, turn to the right and move along the corridor to the door leading to the dispatch. Inside the room to the left of the door is a guard, deal with it, and then move to the terminal, with which you can turn off the laser alarm, located in the corridor. Next, bring useful things from the tables, then go to the dark part of the room, take the folder with the technical documentation from the table and go to the door. Turn the left and move to the door opposite. Through it you will go to the courtyard. It is protected by three militiamen who are located in different parts of the yard. Going off the porch, turn to the right, move along the wall and turn the corner. Before you exit you only a couple of steps and one guard, standing under the arch.

Jail break.

Having received the key to the camera, free and open the pearskova chamber. After that, walk behind him in the observation room, which is at the end of the corridor. In her, the sadness will tell about his way out of prison. Having finished the conversation, get up to the terminal and start the show.
At the first chamber, wait for the guard to retire in the long part of the corridor, and then let’s command the sadness. In the second chamber, see where the soldiers stand, if he is around the corner of the yellow grid, then send a presidential guard. It runs along the corridor and hides in one of the chambers. When the policeman moves to the far part of the corridor, launch Grushkov, and it will slip through the door. After that, go out of the control room, pass through the open door, turn the right and get to the open door. Further, like pears, run down the corridor and hide in the chamber, well, and then wait until the guard goes down to slip through the door in the fence. At the end of the corridor you will meet with your partner in captivity. After talking with him, go to the end of the pass through the door.
Go to the room located on the right. There you will find technical documentation for 35 points. This folder lies on the table near the born window. Next, pass through the door opposite and get to the end of the corridor without causing anxiety. You need to go to the room on the right – this is the office in which you will find on the table folder with documents and key. After that, go to the room on the contrary, there, there is a container on the table, and on the shelves standing in the corner, you will find a folder. Now you need to return to the sadness. With the help of the key you can open the door located next to the green tank. It has a service room with a cargo elevator where you can get to the terminal on the second floor.
When getting out of the elevator, you will find yourself in the kitchen, which is guarded with one guy in civilian. You can either scream by him, or stun to ask the contents of his pockets. Next, go to the first door from the elevator and go to the next room, but be careful, t.to. It is protected by a cheekist. In this room you can find a bottle of vodka and folder with drawings on the table. Now you need to go into a room that is located on the left. There is just a surveillance terminal. Looking into the chambers, you can make sure that the corridors are empty, and you can safely send the pearskova. After that, go out of the room and go to the glass doors located on the right. Then go to the door with a round window, your partner awaits you there.

Hyperscays.

After talking with the pears, pick up a canister with gasoline, which stands on the floor by the window, and then touch the hole in the wall located behind the head of the presidential protection.

You will find yourself in the gloomy corridor for which you need to go straight and crawl into the hole. Being in the lobby, go to the far right corner of the room. There you will find a folder with documents and a bottle of vodka. After that, serve the Tears team so that it is a little sent. When the guards move to noise, go to the door, near which they stood.
Going out into the courtyard, turn the left and move along the wall of the building. Then climb through the fence and keep moving towards the entrance to be inside the house. Entering the Hall, look around. Indoors should be one chaser. It is better to deal with him, and the body hide behind the monument to Lenin. There you will find “Spare parts for the device”. Next, go through the door on which the tracking camera is hanging, and get to the terminal, which is located at the end of the corridor. Use the device to disable three cameras, then go to the duty room, which is located next door. There you will find a key lying on the table and a folder with technical documents. Then go back to the hall and go through the far corner door. Further step forward on the corridor, the next door you can open the key found. When you get to the ladder going to the second floor, wait until the man goes down in civilian clothes, and then go upstairs. At the second floor site, we deal with the guard, and then go to the door, opposite which he stood.
Once in the archive, move along the wall on the dark side of the room. When you get to the last rack, go through it until you end and install the essential mine with a distracting device to catch one bait of two hares. Then lie on the cornice through the open window.
Move to the right, then climb up the waterproof tube and walk to the left. To overcome the tank hampering, you need to get through the open window into a small room and get out of its second window;Consider that there is one guard in the storage room. When you get to the wires going on the yard, take them on and go through the interrogation room window. Further will remain only to get inside the room.
In the interrogation room you need to turn on a bobbin tape recorder that stands on a writing desk.

Journalistic Investigation.

Take a folder with technical documentation from the rack, and then go to the door located nearby. I highly recommend building a pistol silencer. With it you can solve a lot of problems, the only minus – the silencer is enough for three shots.
When you find yourself in the corridor, “remove” the watch and go to the office, which he guarded, and do not forget to pick up batteries lying on the table. The room has an open window through which you will choose to cornice. From there, move to the right to the drain pipe, and then go upstairs. Then take into an open window and carefully make your way to the right, opening a large door. Slip behind the back of the guard and climb into the open ventilating window located below the wall. From there you can get into the Cabinet of Barinsky. Unfortunately, the proof of his atrocities are in a safe that stands to the left of the table. Hanging for his handle, you will find out that the combination of cipher can only be prompted by two girlfriend Barinsky, in a different way you do not open this safe.
Leaving the office through the reception room, pass the folder with documents from the bookcase. From the corridor, go to the room on the left, there you will find another folder with documents lying in the closet, and the average first-aid kit that is on the table. From this room you can go to neighboring rooms without leaving the corridor. Moving through the rooms, carefully search them for useful things. In one of the premises, you will meet the girl who can gently immobilize and seize her. In the last office you need to get into the hole located below the wall.

Move to the right on the corridor and go to the glazed door. You need to get to the toilet, which is located at the end of the corridor. From there you can get into the hall through the hatch, located at the bottom of the wall. Next, move forward through the door on the right side of the room. Then go to the room on the left, there you will find Rusakov – one of the assistants of Barinsky. You need to cut it out and draw it to the open window, which is in the lobby. After that, Rusakov will tell you a part of the cipher (7766). After that, you need to continue the movement along the corridor and get to the doors with laser protection. In this part of the corridor, only one door is not locked, it is at the end of the corridor. Opening the door, calm the man in civilian clothes until he raised anxiety. Then await it to get additional technical glasses, then aimed the iron cabinet, where you will find a folder with documents, and then go to the nearby room. There you will find a Lagodina agent, which is the second assistant Barinsky, and “Special” on the technique. Also in this room there are two terminals. One – in the far wall, the other – at the right. The one that the wall on the right will allow you to open three doors locked by a code lock, and you can also turn off the laser protection on the doors. Do it, and the second terminal you hardly need. After that, take the Lagodine and drag it to the toilet. In order to get there, you need to get out of the office and move to the left by the corridor, then go through the ceremony door and enter the first door on the left. After interrogation of Lagodine “With Prestrays” you will learn the second part of the cipher combination (5544). Next you need to leave the toilet and move to the left by the corridor. You will pass through the hall, from which, passing through the glazed doors, you will find yourself in the part of the corridor, where there is an open ventilation hatch leading to the Barinsky Cabinet. Now you will only have to open a safe, without looking at the warnings of the Pereshkov.
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