COMMANDOS 3: DESTINATION BERLIN: Game Walkthrough and Guide

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April 25, 2022
11 minutes
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By Jonny Gamer

COMMANDOS 3: DESTINATION BERLIN: Passage
COMMANDOS 3: DESTINATION BERLIN: Game Walkthrough and Guide
This passage is not the only right. During passage, I acted according to the classic strategy: to create as little noise as possible and act extremely neatly, so as not to be detected. I also tried to destroy all who could directly or indirectly prevent the mission.
All directions of movement, as well as the positions of objects, were indicated in accordance with the card, the F4 key. During the game, do not forget to search boxes that you come across, as well as, if necessary, hide the corpses (I did not always wrote about it). If you do not see the enemy in the place where I wrote what he is, then the enemy either moved away, or your camera is unfolded on the other side.

Training Mission 1.

Perform all the prescriptions that tell you. Drain, try the camera, lift objects from the floor. Close up the stairs, raise the knife, go to the soldier from behind, shove it and aim.
Go through the door, go to the box, aim. Shoot the soldier, then dance officer in the next room. Get out through the door.
Choose a sniper and see where the green takes. Green beret will go towards enemy soldiers, so watch in advance forward and shoot the soldiers before they detect beret. The first three enemies can be removed by sniper right from the place where he was. The well-known soldier will be south of the sniper, but for his destruction will have to approach him closer. As soon as they destroy the soldiers, the sapper will come.
Put the explosive next to the tank, go away to the safe distance and explode the tank.

Training Mission 2.

Let the thief give a spy syringe. The thief passes to the territory of the Embassy, bypassing the back of the Gate Guard. If desired, it can be neutralized. The thief is suitable for mechanics, stuns him and binds. The thief climbs on the balcony, where the soldiers stands. To thief climbed, hover the mouse on the wall to the west of the balcony. As soon as climb, neutralize the soldier and tie it.
The spy goes to the officer near the fountain, it cries 2 doses of medicine, connects him and strips. The spy is put on German shape and enters the building of the embassy through the front entrance.
Distract the patrol so that he does not see the door, ideally, do it so that he looked into some corner. Come in the thief building, neutralize the soldier, climb to the second floor. Go to the door to the right of the front staircase.
Soak ambassador in the sort, open the safe and get the documents from there.
Get out of the building with the whole group and go to a policeman who stands where you started the game.

Campaign 1: Stalingrad.

Destroy enemy sniper.

Choose a sniper and run to the east, without stopping until you overcome the passage through which you will try to remove the enemy sniper. Now run back to the west, along the fence, and then a little south.
Take a position not far from a little climbing. From there, start shooting the people until the enemy sniper will change the position and will not move north.
Run to a large building with a red flag. Rise on the second floor. Take the eastern window, from which there will be a view of the fountain and sniper. Shoot out the window in the sniper, just do not slip.

Protect General O’Donnela.

Initially, run the sniper of the German officer, which landed near you. Then 3 more soldiers will resort from the south – finish them as you like.
Green takes quickly runs to the southeast and takes the machine machine gun, and also searches the box near him. Carry the machine gun to the West and put it on the face so as to be able to fire on the enemy, which will be approached by the fountain.
Sniper becomes opposite the entrance to the building so that he can shelter the whole area with a fountain. Sapper sits behind a machine gun. Several patrols (2-3) for 4 people in each will go on a sapper with an interval of about 1-2 minutes.
After that, the enemy sniper will come from the south. Remove it with sniper, otherwise it climbs into the building opposite and will cover his own and shoot yours.
After that, the patrol will come, which is desirable to shoot a sniper or put one mine near the fountain.
As soon as the opportunity appears, collect machine guns and assault rifles and give it all takes. If possible, let the sniper shoot from a regular rifle, and sniper cartridges take place to extremely.
From now on, make a sort of south and, subject to security, aimed a couple of south drawers from you.
Keep feeding off the patrols. If it is not possible to shoot them out of the gun, then stand the sapper north of the little booth, which will be close to your machine-gun nest, and when you climb the people, throw “Molotov’s cocktails” through it.
Periodically look south, towards the bridge. After some time, a group of soldiers and officers will be released from there, as well as 2 infantrymen will roll the anti-tank gun. The gun rolls very slowly, so put my mine on the way. It does not matter who will undermine: an instrument or artilleryrs, the main thing is that the gun will not go further.
Congratulations, 2/3 Attacks, you lasted. Continue to fight back from the enemy until the pollen general says “Enough” and does not run out of the building.
You probably have already guessed that he was conceived. The general will order you to go and take on the plane, which is located in the south of the card and is guarded by a bunch of soldiers and a tank, and it will run to the building opposite.

Take the sniper and move to the south, towards the bridge. The bridge is guarded. Kill the soldiers who look at you, from afar, from the rifle, and those who do not look, stun at the back and bind. As soon as we clarify the passage to the bridge, we have a box near him, and pull up to the bridge of all your people.
Native Box on the Bridge. Then we use the sapper on the bridge to the south. See a small booth east of the bridge? Come in the sapper and become north of it. T.E. The runway and the road will be south of you. Now put a mine from the opposite side, but only close to the booth. Take the starting position for the Booth, so that the enemies were south of you.
Lie to the ground, and make a couple of shots from a gun. The first group of soldiers will undermine the mine. The next group will accurately get to the explosion place of mines. Throw there either grenade or molotov cocktail. Do so until the enemies are terminated.
Now the level remains left 5. All of them are across the road, near the boxes and aircraft.
Use the sniper to remove an officer looking at the north standing on the road. Also remove the enemy that goes around him. Now go to the southwest and, sneaking, neutralize the remaining soldiers from behind, in turn.
Capture the sapper to the tank, and if there is an hour bomb (you can take it in one of the boxes), then put it on the side of the tank so that he does not see you, and give it into action.
Close the whole team on the plane. If you can not find the door to the plane, then expand the camera.

Kill the traitor.

You are in the prison cell, and you have at your disposal – only green takes.
Choose green beret and wait for a soldier to the camera. Give the soldier to feel at home, and then go and stun it. You can simply approach him and give a fist – he will not object, the main thing – not to do this immediately, as it will enter. Take the gun.
Look at the keyhole and, as soon as you see the enemy in her, who will get back to you and will look at the camera on the contrary – go out of the chamber and hold it. Take it out the shape, cigarettes, and the body hide into the camera, where they sat.
Watter sitting on a chair, make cigarettes so that it leaves the visibility zone of another guard. Stun the watchman and hide it in the chamber.
Go to the next chamber and follow the rest of the heroes – the sapper and sniper.
As soon as the only soldier comes out of the table and turn to the wall, stun him from behind. Night next to him drawer.
Now proceed to the full screening of the sewage.
Come in one single door. Before entering, see the locking well and make sure that the enemy does not see you. Go to the door and stun the enemy. Native box.
Go to the door to the east of you and a hotel there all drawers, do not forget to take 2 gas masks. Get out of this room. Distribute items among our people.
Go to the next door and, if you are not seeding the enemy, cut down it from behind. Go down on the sewer hatch down.
There are 2 Germans. One stands to you back, and the other goes downstairs. As soon as the lower patrol leaves, cut down the Germans and pull it closer to the wall, so that the clock below does not find the corpse.
When the lower hour goes towards his niche, quickly go down and go towards his niche. Throw him cigarettes so that he goes for them, but you did not notice. Throw them before his muzzle, but only so that you can go and stun it. As soon as they neutralize everyone, take MP-40 and all the cartridges for it.
Collect your people and move on.
Enter the door and meet with a spy that will tell you what to do. Leave all your people here, act further take.
Go on sewage further and look at the door. As soon as the opportunity appears, go there, neutralize the first guard and take the body from there.
Then catch the moment, come and neutralize the repairman, which will sit in the passage. Take it out and his body from there.
Come back and catch the moment to neutralize the last German patrolling territory. To do this, remember its route and visibility zone. Go to the maximum distance, and when it will be back to you, then act. Good Remember this place, with two doors!
Come in the north door taken. On the other end of the corridor there will be Fritz, swell and kill. Go on the corridor and look at the next door. As soon as the enemy is suitable for the door and become back to you, come in, kill him and immediately carry his body from there. If you notice another guard, then when you go out of his view, throw the corpse and hide angle.
Go to this door again and wait for the enemy on the elevation, turn. Then you crawl into it to the distance shot and when it will look in your direction, shoot it out of the gun. When you crawl to him, do not be afraid, he does not see you, as it stands on the elevation.
Go on the corridor and start looking at the next door. As soon as you see that the German soldier goes to the right left, enter the door and go beyond him.
You must have time to finish it before he turns. However, if he has time to turn around, then, as a rule, when firing is mages, and you immediately cut it. After that, the unarmed technician will run for you, which immediately gets a knife in the belly.
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