DELAWARE ST. John Volume 2: The Town With No Name: Game Walkthrough and Guide

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April 26, 2022
11 minutes
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By Jonny Gamer

DELAWARE ST. John Volume 2: The Town With No Name: Passage
DELAWARE ST. John Volume 2: The Town With No Name: Game Walkthrough and Guide
History 1: big picture

To begin with, I recommend learning. I agree that for quests it is something new, but the thing is useful. Otherwise you will be difficult to go through the game. So, in difficult cases, you can contact Kelly on the “Communication” device, sometimes you will need to take a picture using the “Photo” button, and also write suspicious sounds with the “Record” button.
At the beginning of the game, you find yourself in an abandoned city, whose name nobody knows. Go through the streets of the city. You can watch and touch all items where the eye cursor is activated. But in most cases on the street (unlike the theater building) it is useless. Here you can get started only by two truly necessary things, at the box office you will give you a ticket (apparently, it was completely found) Skeleton. And in the trash can dining room you will find a broken umbrella. Go to the arch in the direction of the visible grid. Upstairs there is a staircase, but it is too high and just so you do not reach it. Umbrella will give his last duty in this life and the staircase of your feet. Close up! Open the window (anyway in the city no one lives and the police are missing a priori) and climb inside. By the way, if you suddenly do not be able to find answers to your questions in the building building, do not try to use this way out through the window, there is nothing more. The only reason to go into the city, if you get tired of the game and want to breathe fresh (hmm) air)))
You find yourself in the office. The cursor is activated on the table. Open the top box and look at the document. FROM CABINET. Oops! No matter how. Before you turns out the ghost. Unfortunately, I do not speak English, because all the dialogues in the game remained incomprehensible to me. And sorry … I am sure if you know the language (Glory Method of Ilona Davydova), the game for you will be much more interesting and easier. Although … I still liked it very much) to the side of the lyrics (then you mean ghosts and conversations from Kelly), go where and going to go down the stairs down, you will find yourself in the theater lobby. Kelly contact you. After that, look for a buffet with a cash register. On the wall of the refrigerator written code. Rotate the handle at the checkout 1 time, then click successively b and d, we turn the handle again. As a bonus get the first key. The inscription from the side of the cash register suggests that the key from the service room.
Well, what room here is a service? Of course, the most unwashed dirty and white. Come in, click on the right door of the locker. We speak with the ghost (in all the dialogues I fed various options questions, the essence does not change) . Then, from the left half of the locker, we take the rubber glove and move up the theatrical staircase (not to be confused with the iron service) . The first door (male toilet, again, sexual discrimination) is already open, with the help of gloves we take the key from the toilet in one of the cabins. The key turns out to be from the next door-female toilet. On the edge of the shell lies laminated skip theater employee. Put it in your pocket, you do not need ghosts. Well, since it was nearby, you can try to log in to the third door-to the balcony of theater. Alas, Fortuna turned away from you and enter there you will not succeed (the ghost appears and the apparent can not identify you … Eh, Ilona Davydova, you would be for my computer))) .
Go down in the lobby, approach wide doors and quite specifically use the access card on them. But the goal is achieved – we find yourself in the theater parter. The ghost announces the beginning of the performance. I like the hall, a friend of Deavara and Kelly, named Simon, will be connected with the name of Simon and report new details, in particular about the two missing teenagers Jenny and George. Jenny we have been seen in the cabinet of the office room, it remains to find Georges.
First we will rise by theatrical stairs to the third door. We are still not allowed, but the chance appeared – you need to guess the crossword. First we guess the word “costume”, gaining English letters C, S, T, U, M. Then the word “rumors”, we recruit R, M, R. We are on the balcony theater. If they knew, better b and did not come here. We speak with the ghost in the hall (still about what) and for us the pursuit begins (fortunately, here the chase is not so frequent as in the first part, the voices of lazy quests who love to move with cerebral convictions, and not booty, after all, they were heard the game developers) . Salvation – in the office in which we hit through the window. Quickly run on the service staircase up, run into the open door. UV, you can step your breath and talk to Kelly.
Rested and enough, it’s time to darn in different doors. On one of them, a fist is activated next to the cabinet, but the door cannot be broken. Well, you have to look for a less time-consuming path. Go down, at the same time you can look at the gaming machine. Unfortunately, you can’t play. Then again upstairs, but already on theatrical stairs. Go to the balcony. We see the inscription on the “Tuk-Tuk-Tuk” screen. Of course they would not guessed that you need to knock on the door. We inspect the audience and find a coin. Returning to the door next to the office, knock three times and speak with the ghost of George. He wants to know if everything is fine with Jenny. If you and your ghost girl, you can call it and so that with you both already full order. But George needs evidence, descend to the official room, write a voice of Jenny and bring a film with Remark George.
Making sure that everything is in order with Jenny (they still have an idea of the norm), George gets up and goes on the door, in which we could not get. We go to this room. Wow! Then empty, then thick. Enriching (I do not beat this word) immediately unscrewed from the table, a shovel from the film projector and read a note found in the table, which says something about the service entrance for the scenes. Go down, go to the gaming machine, throw a coin, win the game. It is very simple, but just in case the right answers are the hare, deer, deer, hare, deer, hare, skuns, deer, hare, skunk. The scheme of the auditorium appears, the cross is marked under the scene. Poke into the cross and go to the hall. Open the door with the help of a screwdriver, go into the room and understand that they were late (I will note from myself . Ghost buried a couple, then I demanded a ticket with us (finally got rid of it!) and disappeared. Come out of the room, go to the door with the inscription EXIT. We are finally released on the will. Everything, the first topic is closed. True will not give to rest, immediately go to the decision of the new riddle.

History 2: Cursed House

Coming out of the theater building, you find yourself in front of the door of the children’s shelter. And Deavor seems that he has already ever been here and it seems like it turns out, not in vain. Well? Ready for new feats? Then forward!
On the first floor we go into the room 104, we read a note and take the key. In the dresser, we find a diary, we read all three entries (do not speak English simply turn, forming a desire to sign up for language courses on the subconscious level) . At the exit we will meet the nun. Wow, a few hours spent in the city did not go in vain, we already had familiar ghosts. Kelly connects with us and reports that in the shelter during the time they were led by sister Helen, 4 children were killed. So we will look for their ghosts.
On the first floor you can go to the kitchen, there are batteries in one of the lockers. We will raise the handset, listen. On the second floor we open a wide door on the platform between the bedrooms. This is an office. Poke on the table, there appears a drawing. It is necessary to collect 5 pencils (the translator for some reason calls them by levers, shame the Ilona Davydova) on the wall hangs a note in what order to paint. Green on the mill, blue on the clouds, red on apples, yellow and orange on the track. A scheme appears. Something interesting suits us in the right corner room on the first floor. Let’s go down, find room 105, it is closed, knock the door and read the diary of another monastery in it talking about the room of a little girl, go to search. In the bedroom over the monastery room, we do not get-floor broken. We rise to the 3rd floor. Rooms 310 and 311 available.In 310 we take off the door in the room, now on the second floor you can go to the bedroom we need. A girl with a flashlight sits in the closet. After it disappears the batteries activate on the flashlight. The girl appears and disappears. We go out, hearing the floor creaking on the 3rd floor. Raise, go to a wide door in the lobby, is a library. Help familiar ghost to sort the books for adults and children’s . Singing such and right, right, left, left, right, left, right, left, right, right, left, right. Then take the top book from the right stack, Kelly connects with us. We speak with her and go to seek the ritual room.
Coming out of the library, we see how on the first floor on the left side of the entrance door is moving. Let’s go down, someone gets around us, turned-no one, another step forward, turn around, another step and turn around – aha again, some kind of silhouette, we make a photo and send Kelly. We go to the room 102, we read a note and learn that Makewar was brought up in this shelter. Photograph a note for Calley. After several dialogues, we continue to explore the shelter. Phone calls on the kitchen, take the phone. We are moving to the end of the kitchen, we speak with the third victim of sisters Helen. I hear the hunter roar, run behind the girl. As a result, we find yourself in the room 311. We get acquainted with the last victim. The boy needs dinosaur. On our happiness toy. Find it in the room 104. Bring. For this mercenary boy shows us the road to a ritual room. No one doubted that this is a toilet)) . We activate the cursor in the picture. Photographing Kelly Spell. We listen to the advice of Simon (I wonder what he does in the absence of Delawar next to his girlfriend?) .Looking for matches. If you walk on the floors for a long time, I will see a familiar silhouette again, again send it a photo Kelly. We go to the kitchen again, on the old habit answer the phone call. No longer wondering a familiar girl. After her disappearance on the shelf in the kitchen there are matches. Going out of the kitchen on the business is responsible for the next call. In the toilet set on the spell. Happened!
Come out of the toilet and understand that the worst ahead. We are haunting the sister Helen, the road in different directions are blocking already familiar evil ghosts. Your salvation in flight from this terrible place. Run to the entrance door. Everything, the door is closed, the goal of the enemies. And as usual and happens in a fairy tale, at the very last moment the ghosts of children appear, they block the road to you evil spirits. Spell pronounced. You are saved. Go to the open door. Listen to the conversation with Kelly. And … the continuation should be ..

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