Evil Dead: Hail to the King: Game Walkthrough and Guide

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March 24, 2022
10 minutes
72

By Jonny Gamer

Evil Dead: Hail to the King: Passage
Evil Dead: Hail to the King: Game Walkthrough and Guide
– Saving here on the manner of Resident Evil, that is, only if there is a tape recorder and in places where there is a chest with your little things.
– To benasopil not to lend to the most responsible moment, always refuel it in a timely manoline, scattered throughout the district.
– Can be treated not only by first aid kits. With the help of a special converter, you can receive first-mushroom first aid kits. And from red and different other liquids – gasoline for their chainsaws.

First, wander around the house, Take the first page from the book Necronomicon (1). Get out of the house through a black move. In the backyard, pick a lombing and go to the barn, which is at the top. Here you will find a chest. In this chest you can put your things (later in other chests, they can be taken backwards), as well as save the game.
Get out of the house through the front door, take the left shovel from the ashes, go back, go on right on the road. Come to your car. Take the canister and go on. Page from the book you will take later, now it’s not to get it. Complete past two tables, the duty with the pointer to the right (that is "to myself"). Minute a tent town and go to the passage, which is littered with stones. Use shovel on it. Inside you will find a sheet, with which you can learn to turn all sorts of items in medicines and gasoline.
There is also a chest – a great opportunity to survive. To the left of the chest are wires, later you will need to insert a battery there.
Now go back to the fork with the pointer and go to the right. In a labyrinth with a overgrown shrub, find the lawn mower. Remove the cord from it (Dawn Cord).
Return to the house, now from it to the left, where they took a shovel. Come to the big house with illuminated windows. Find the generator on the right, use the cord on it. From the house crawls a couple of gloomy zombies. You know what to do. Take the film, go to the house. Now you will have a shotgun. Pick up the floor page and go to the stool. Close to her and at robes Lomika Open the hatch into the attic. After talking with the old woman (she will give you the key) Get down down, go to the room with the pump, there will be blood to the ankle. Open the adjacent door, wind the acid pigs and pick up the motor. Return to the room with blood and use the motor on the pump, then use the handle on it (CRANK). There will be no longer a blood, go to the lattice and climb down. Kill another pig and pick up an amulet. Lear to the old woman in the attic. It will turn into a large spider, kill it (bless it is better in the most belly), get poison (Herbicide) and second (2) page from the book.
Go to the pointer in the forest, from it to the labyrinth from paths. In one of the passes, we drink in a gray shrub wall. Use Herbicide on it. Then fight with a huge hemp (get the third (3) page) and go to the Iron Gate. Padre will give you car keys. Return to the car and use them. It rolled down. Pick up the battery dropped, then climb on the car and take another sheet from the book (4).
Now go to the cave, the entrance to which was littered with stones. Insert the battery in place and go on deep into the cave. Rudo-zombie will attack you. You need to knock the saw on the columns so that the fragments falling from above fell exactly on this monster. Miss – get yourself in dome. Now you have "Archery Range Key".

Get out of the cave and head to the pointer, from it to the right. Open the gate with this key and go to the tree. Take (5) Page from the book, turn on all the archers (will give a gun) and go back to the Iron Gate, where they used to fight with hemp. Holy Father will open your gate. There are three crypts in front of the church, in one of them there will be a save-box, in two others take a hat, tree (Evil Sapling). Also pick up the tombstone (Headstone). Come to the three stones at the entrance to the church. Put a stone in a white spot, a hat in front of the second stone, and finally, a tree in front of the third. Now the entrance is open.
Inside score monster, get upgrade for saws. In the basement, go to the film projector, from him to the next room. In the room with a ferry, pick up a wrench and twist them a pipe in a room with a projector. Go to the long door in the room with steam (which is not no). Here you will wait for an old friend – Annie. Ment her sides quickly and see what will happen next. You will be transferred to the past.

Damascus.

Climb upstairs and turn with multiple skeletons. Pick up three mechanical parts that will fall out of them. Combine them with each other. After that go to the left, by the end of the site, then to the suspended bridge through the abyss. Insert the resulting device into the mechanism and go over the bridge to the other side. Pick up a piece of leaf and talk to a man behind bars. This is the most ill-fated author "Dead books".
Return back on the bridge, then in the nearest doors. Pick up the box (Upgrade part. With these tools you can upgrade any of your guns. Talk to the resourceful merchant who built his counter on the wreckage of your car. Go further, in Zakull, press the lever that will open a large gate. Get out of this room and move to the goal. Inside you will meet a couple of flyers, pick a white powder (Explosive Powder). Go out into the gate, on the left Talk to the merchant who will give you a coach rope. Combine this rope with explosive powder.
Return to the merchant from the car. Talk to him, he will give you a canister. Connect it with powder and rope – get a bomb. Go to the prisoner and use a bomb on the grille.
In the palace, go to the right, kill the addition "Digger". Come in the last door to the left, take a note, turn the magician in the Red Rob. Subside "Earth Key". Go to another corridor and in the far room kill a similar type, take away "Sun Key". Go out into the corridor, open the next door with "Earth Key". Two in black hoods will be waiting for you. Take the film I "Earth Orb". Go to the opposite corridor again, open the door "Sun Key’em". Stootite a couple of magicians, take "Sun Orb". Go to the main hall and put these two spheres for your pedestals.
To defeat the crazy garbage, the fountain runs out, and you can descend down the steps down. Come to the chest and look at the arrows on the wall. Esh them will be shot. Come in the door, disperse with a zombie technician and press the lever. Water will decrease. The second lever is broken, it will be necessary to return to it later.
Go to the chest and go on, press the lever. Sleep the bridge. Go upstairs, then out of the palace and go on the bridge that you just lowered. UV… From Bugai-knight managed to escape, but do not rejoice hard – it’s not for a long time. Left will be a chest. Go on the corridor, to the door to the left, left again. Remove the skeleton and pick up a hook. Return to the corridor and go to the loop in the wall, use a hook on it, the door opposite opens. Go to the next door, will find yourself in the blacksmith. Climb the steps upstairs, kill the guard on the wall and take "Scull Key". There will be levers, then you will need to use the key on them.

Go down to the main hall, open the next door with "Scull Key". Take a note, in the new room kill the guard and take the key mold (Key Mold). Return to the blacksmith again, look at the big tongs on the table. Use the form on them – get "Battlement Key". Climb on the wall and insert it into the mechanism with levers. One of the big cups will be stuck. Come to her and take part of the rail (Broken Track). Get down down, in the hall, go to the room where they took a hook before. Now the door to the right will be open. In the room with a warehouse of the weapon, kill the next skeleton and take the hammer in the corner. Return to the blacksmith and connect the hammer and the rail, it will straighten.
Climb on the wall and insert it from the stuck bowl. Now you can not get out of the knight. Remember what was in the note? In general, run from the chain to the chain and hide the knight that cold, then hot water. Everything else your weapon against him is powerless. At the end of the battle, get a new upgrade – "Bulgarian".
Take the film and go to the door. Next to the chest take "Pump Lever". Go out in the door near a cold water chain. Go to the fountain, down the stairs, use this lever in the room where you have already pressed one earlier. Water level still drops a little. Get out of the room and go down the stairs.
Bear with another boss. Well, healthy, bychra. Go out at the door. After falling into the portal, eat small monsters. In the last room at the boxes, pick up your own sliced hand. Brr… Return to the old man.
In the library, kill the magicians, pick up the torch. Burn it about the burning torch, climb the stairs and insert into an empty place. Look at the balcony in the hall, you will see shining stains on the tables. In the same sequence, press the highlighted books on the bookshelf. A secret door opens. Take a magic book (Spell Book). Return to the portal.
Battle with bad ears. First sway it so, then it will turn into a terrible monster. Now first beat on all four columns, only then the monster will be vulnerable.
Turn this operation several times, destitute in a hole…
That’s all. Victory!.. or!? In any case, books on the showcase (ill-fated necronomicon among them) are forced to think about a lot.

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