GobliiIns 4: Game Walkthrough and Guide

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August 1, 2022
14 minutes
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By Jonny Gamer

GobliiIns 4: Passage
GobliiIns 4: Game Walkthrough and Guide
Chapter 1.
Detective Agency “Inquisitive Mind”

Chups indulged in reflections when the post mill flew in the window. Well, it seems about the rest will have to forget ..

Come to Voronene. After the first click, it drops the letter, raise and read: Baldron 13th calls for the service. Click on Vorona again: a greedy bird requires pay delivery.

And it does not harm. Need to get something suitable. We start to inspect.

In the window we see bush roses. Take one. To the left of the crow group portrait of three friends. Need to find them. At the entrance door in the dresser we find a magnifying glass, and a little further on the shelf spoon. Near the low bench is a golden tooth. Also take, perhaps it is useful.

And here is a vase. Put a rose in it, while hearing a strange sound. With the help of a magnifying glass we consider fleums smacks. After the second and third click, she reports the location of Tugus.

We approach the plant. Looks like a poor thing completely spilled. From the box with current affairs, get the fishery skeleton. We take a piece of bread from a written table. Under the picture you see the jar, we use a spoon to get the roots. Collect the roots from the floor and feed the plant. Major will be. We approach the ravene and feed her fish and bread: it seems pleased.

Now, perhaps, you can go in search of friends. Come to the door and remember that the plant is hungry. We look at the portrait on the wall on the left. For sure, Brantz Balbes grows carrots. Write him a letter and send with the crow. Through a couple of three seconds of the crow returns with carrots. Feed a plant and go on the road.

Chapter 2.
Turtle Ursula

Immediately notice away the right Golden tooth. Behind the trolley stylish take the board. Hello with a stylish, he asks to help, in return promises to give a staircase. Chupps We climb on the turtle and put a staircase for a steady place. At the same time, conduct Tugus to the second floor. Tugus, we endure alternately chair and bedside table, ship them into the cart three shoes, and with the cabinet will have to tinker. After two jolts, Wooden Mahina does not want to move from the spot. H-cheups rush to revenue with a board. While the Tugus jumps on the board, we are conducting a Cups to the second floor and take God’s cow and a cup. To reveal the stairs, send Tugus to the handle. Chupps climb on the first floor, where we take a bottle and flower from the pot, go into the room and endure a vase that rolls up and … breaks. Pups! Chupsay descend on the turtle, tugus tightened on the handle, Chups takes a folded staircase. Tougus go down to the ground.

What to do with a vase? Right under the face of the turtle see the puddle of the resin, send a chups to a cup. Now with the help of the resin, glue the vase and, away from sin, quickly carry it. We give the stylish the other things: a bottle and ladybug, raise the board from the ground and go to the boulder in the lower right corner. On the board, we move closer to the face of Ursula’s turtles and seem to ask the second click, did she see hevailus. Ursula reports that Cherubimius is something busy at the Mountain Camel. In gratefulness, treat the turtle flower.

Chups and Tuebus Fun Bearing to the Mount Camel sign.

Chapter 3.
In search of the crown of the king O-Lulha eighth

Chups take the crossbar and use it to repair the stairs. We rise to the second level, we take a skull, under the ribs of the dragon we find the jaw. Tugus rose to the second level and knock out the bone from the rack, which I immediately raise the Chups. Descend a chupot to the ground. Apply bones skull and bone. Engineering her Cheruvimius. Skeleton coughs and spits the seed that chosen chups. We drive it to the second level and plant the seaw into loose soil. After exposure to the magic of the Cheruvimius, a high flower grows out of the seed. Chupsa put on the tail of the dragon. Meanwhile, we climb the stalk tongus on the third level, knock out another jaw from the central part of the wall, come to the head of the dragon and hit it. Chupsa throws on the third level.

Raise two jaws and golden tooth. Go down to the ground and put the jaws to the three turtles sticking out of the wall. Cherubimius revives them, and we will learn about the sad fate of the King of O-Lulha eighth and how to get the crown from the dragon. H-Cheups remove the crossbar from the stairs. Cherubimius acts on the lunar stone, and C-Cheups quickly substitutes the crossbar and takes from under the stone of Kostik flame. Reconnect the crossbar to the stairs, alternately with Chups and Cherubimius we get up on the tail of the dragon, and I hit the head with a tongus. We put a bustard of the flame in the mouth of the dragon, enliven the Cheruvimius monster. Dragon, coughing, spits the crown. H-Chupp her raises her and, three friends scrapping run to the exit.

Chapter 4.
Under the walls of the castle

We ship on the side of the Castle of the Chupsa: it sits on the back of the ligea, and Cherubimius or Tugus affect the hive. In the same way, send Tugus. H-cheups raise stick and golden tooth. Tugus put the lock to the wall of the castle, Chups puts on her a staircase, and the Tugus spreads it. We send Tugus back and transfer through Cheruvimus member. H-Cheups rose on a flat cobblestone, the Cherubimius fell on him and, Chups turns out to be on the wall of the castle in front of the tower, knocks on it and shows the letter to the guard. Cherubimius climb the stairs to the other side of the wall. Again knocking ch-chups in the tower, and the Cherubimius knock on another. Guardians wake up and open the bridge. The path is open! Take the stairs and run into the castle.

Chapter 5.
Visiting King

Tungus pushing a mobile staircase at racks. Chupz Beam by Hugu stick. There is a presequitable identity – Chancellor Schmanzler. We speak with him ch-chups. We learn about the way to cheer the king. Correct with a mustache on racks and see a collection of jokes. Tougus push the ladder to the left. Chups rises the stairs and takes a book with jokes. With it with a shortened king. We hit the gong again. We speak with Schmanzler and give him a crown and letter. We speak with him again. Now he needed the book (Grossbuch). We act again with a mustache for racks. Moving Tugus Ladder to the left. Chups highlights a big book on the lower shelf and climbs on the stairs. Tuebus pushing the stairs. Chups, falling, hurts Grossbukh. We look at the portraits of the favorite of the king pipeball dowel.

We talk twice with the king. Again, the Cheruvimius on the stying. We move the ladder to the left and take the album dowel. Give it to the king and get a photo of the pipe. Cheruvimius raise large vases from the royal throne. Under one find a golden tooth, and under the other key. Beyond the gong again, I give Schmanzler Grossbukh, we get a pack of money from him. We call him again and speak. We get a hint and go to inspect a dowel room. We use the key for this.

Chapter 6.
Dowel room

We take from the floor of the Figurine of Chupz and put on the tile with the letter “h”. Raise the clockwork key. Come to the bear and insert the key in the navel. We do it twice. Tuebus Beam on the ball. The ball hits the bottle, the portrait of a dowel falls. Chupps come together and read the inscription in the portrait. Tugus put on Domino. Cherubimius climbs on Domino, and Chups inserts the key into the hole on the box. Tugus jumps on a box, and clown thrown out of it throws the Tugus on the shelf. Chups inserts the key again, the tugus beats a clown on the head – the golden tooth falls on the floor. Tugus beats a bear – falls a piece of parchment with another tip. Descend Tugus on a high-end board. H-Chupps get up on a book with fairy tales, a Cherubimius on her, and the chups turn out to be on the shelf. With the help of a magnifying glass we consider a speck in the picture (again a hint), we take a pawn and go down in the same way. We put a pawn on the chessboard – in the wall next to the figure of the giraffe, a niche opens, from where the figure of Cheruvimus falls.

Put it on the tile with the letter “x”. Cheruvimius on the giraffe. Tugus on the neck of the giraff rose to the shelf. We hit the picture and see a closed safe in the wall. Tugus descend back. Cherubimius raise the ball into the air, and Chups is reading the inscription under the ball. Then Cherubimius raise the bottle, while it falls, beat the ball on the ball. Chups read another tip on the label. Stand up a tight on a book with fairy tales, Beach Bear Tuwe. In the Shephern Chups, take the figure of Tugus and read the tip (parchment sticking out of the book). Put the figure of Tugus on the letter “t”. From the ceiling drops a piece of parchment, we learn from it the numbers of the code. Again, Chupps we climb on the shelf, open the safe and get a pencil out of it. On the floor, ranging from the tile with a flower diameters, pencil arrow. With the help of a spoon, raise the plate and find a secret lase. Fearlessly climb in the dark.

Chapter 7.
Tunnel

Chupz and Cherubimius go down. Raise the board and put on a log. In turn (Chups and Cheruvimius), we get up onto the board, and I hit the Tougus in Kamenyuki. We read a message from a dowel. Chupps with a stick Take the key on a spider. Here is not enough, the key falls down. Cherubimius fell on the break down, go down, raise the key up. Chups take the key, go down the crossages, open the wardrobe and get the parachute. Again we get up on the board and with the help of Tugus turning out at the top. With a parachute we descend to Cherubimius, raise the handle. Cherubimius raises the damper, and the Chups dives quickly into it and turns out at the top. Descend a chupot in the crossbar. I descend down the tugus and knock out the shovel of the shovel, which we combine the handle with him and get up onto a flat cobblestone. We are waiting for the Cheruvimius, which closes on the round stone and, before the spider returns to his place, again raises it (stone).

Spider Slies Cheruvimuses upstairs. Go down in the crossages and raise a flat cobblestone with ch-chups. With the help of shovels, we disassemble the blockage and we meet with the mole. We speak with him, show a photo of a dowel, speak again. Descend a chupot down, raise the seed. Tugus again we climb up to Kamenyukov. Chups and Cheruvimius are recreated on the other side. Shovel sharpen the bump. In the pipe we find a golden tooth. Now Tugus can move to friends. Plant Seeds in loosening soil, Cherubimius grows mushroom hopping. Jump on the mushroom and go upstairs. Another stage of the path behind.

Chapter 8.
Male Station

Select from the hole in the floor. H-cheups raise the stove – it will be useful. Next we see another one, raise it with Cheruvimius, and Chupz take a golden tooth from the deepening. Call the call and show the mole of a photo of a pipeball. We send Tugus to the mud, Chupz jump over the Tugus on the other side. I send it there and Cheruvimius. Chuppz put a slab to a steady place, Cherubimius raises her, and Chups turns out to be on the top platform. I lower the apartment and with the help of a magnifying glass, we read the message from a dowel on graffiti. Go further: We translate the clock arrows, go down and install the stairs to a steady place. TUGUS The staircase moves out and goes to the dynamic overseas, and the Chups pulls the handle of the eaters – the feed for the worm is ready. Again, Chupps translate the clock – failure – beat a stick by goug. We run to the trough and feed worm with a shovel. Come to the mole again and get a ticket. The composter turns out to be faulty. Cherubimius raise the clock, meanwhile we put a ticket to the sandwich. Mole copes well with the role of the compostera, raise a ticket, we take the stairs, insert a ticket for tickets for tickets and climb the car.

Chapter 9.
Mechanical chameleon

After the accident inspecting. Chupps find a piece of blackboard, we move onto a stone, throw a piece of the board in the mud and jump over her. In the same way of sending Tugus and Cheruvimius. Chupps find a piece of blackboard smaller and with it we get to chameleon. We climb on it and take the seed, fishing rod and magnet, pass in the cockpit and press the lever, the head of chameleon turns. Go down and raise the key to 12 and bucket. Rod getting a piece of iron from dirt, raise another piece of the board. With stone, we get a gear, again fishing rod. We take again on the back of the chameleon and, with the help of a spoon, open the hatch.

We talk twice with the captain, give him a tool and spare parts. Returning to friends, planting seeds in loose soil, Cherubimius grows flower, and a stalk tougal climbs upstairs. We put a bucket on a large stone, hit the pea with a bump. We take a bucket of ripe pea and go back to chameleon. When crossing Tugus there is a problem. With the help of a fishing rod, get it out of the mud and put the remaining piece of the board instead of the drowned. Tugus successfully moves to the other side. I do the same with Cherubimius.

It begins the most interesting and, perhaps, long. Cheruvimius put on the step under the head of chameleon, we send Tugus to the button, and the chups of the pea with a bucket for all three steps. As soon as carrots appear from the ground, he raise it into the air, and press the button with a tuhly. Chuppz approach the captive carrot, we use a magnet to find a piece of chameleon. If the parts have a carrot, let it go, pressing the lever, and all actions repeat, ranging from the folding of the peas until the item is found. ATTENTION: Peas in the bucket can end, in this case, Chups and Tugus send again to the bustard.

Found Detail We give the captain. Hooray! The tail is fixed, and you can move to cyclops. Do not hurry. Again decompress the ill-fated peas on the steps. That appeared carrot beam tuve. We repeat the actions until a golden tooth falls out of the carrot. Now all. We go beyond the medicine for worm.
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