GOOKA: The Mystery of Janatris: Game Walkthrough and Guide

Home » Game Guides » GOOKA: The Mystery of Janatris: Game Walkthrough and Guide
March 2, 2022
8 minutes
102

By Jonny Gamer

GooKa: The Mystery of Janatris: Passage
GOOKA: The Mystery of Janatris: Game Walkthrough and Guide
The Judge of The Thieves Sails Out of Distant Wanderings and Finds His Home Destroyed, Wife Poisoned, And The Son Does Not Find Himself – They Kidnapped Him. WHO COULD BE, AND MOST IMPORTAN – Why? Gradually, The Trail Of An Ancient Race, Which, With the Help of Blood, He Wants to Improve Its Genetics. That’s IT.
So, After Talking With The Old Man, Go To Your Former Office, Lift The Strange Mechanical Thing (Pick), Then Take Money From The Chest, After Which I Leave The Ruins. The Bitter Will Let Go of His Porsters and Enter The House. Take A Look At The Librian, Talk to the Abbot. He Will Lead A Bit to the Healing Sarcopagu, Where His Poisoned Wife Laid. First Read The Manual On The Wall, Then Click on the Button in the Panel Will Appear. On It, Press The Left, Then The Middle and Finally, The Right Button, Disconnect The Wires and Take the Sever Battery.
Talk to the Librian and The Librian. He Will Give You A Scroll, Read it in the Inventory, Then Click on the Battery. RETURN TO THE ROOM TO THE THE THE THE THE THE THE THE ABBOT (This time it will not be be there. A Strange Glow Will Appear Out Of It, And the Bitter Will Be In The Power Of Visions. Say, At First He Floats Along The Sea With His Beloved, Then She Evaporates, and He Alone Moores to the Island.
Run On Along The Path Where The Dragon Meets You. This Is The Local Glux God. He Will Tell That Darkness Again Comes on Janatris, and You Will Have a Dangerous Adventure Again. He Will Also Teach The Bitter to Use His Physical and Mental Abilities, and at the same time hostates in the first educational battle. Waking Up From This Dream Next To The Altar, The Thieves Will Talk to the Abbot. Get Out of Fresh Air. Run Into The Cave On The Shore, Turn Around Three Threeves.
Go On The Road to the City. Try to Enter The Town Hall, But The Guard Will Not Miss You – IT Will Require A Judicial Seal. What a Pity, But She Stayed in A Safe Of Your Destroyed House. Talk to the poor man (Poor Man), Get a Healthy Rat in His House, Pick Up the Stimulation Potion, Which Is Aless to Temporarily Enlarge and Body Strength and Mind Strength. The Poor Man Will Tell You “Thank You”, He Is Not Able to Give More With All the Desire. Go to The The Harbor and Talk to the Sailor on the Pier, Show Him . He Will Explain That This Is a Mechanical Launder and With JoyFully Replete It. AS A REWARD WILL ASK FOR A NOTE TO HIS FRIEND WHO LIVES OUTSIDE THE CITY. RAISE THE BRUMMER NAIL NEXT TO THE BOXES NEAR THE HORSE.
Get Out of the City and Immediately Left, At the House You Will See A Person, It Is Nomik, A Friend Of Sailor With A Pier. Give Him a Note. If After Thank You, It Will Reward You With One Of Four Abilities, To Choose From: Revenge, Mirror, Spirit Of Combat, Darkness. Return to Your Burnt Mansion (Adjacent Passage in the Rocks from the house nomik’a) And the Launder on the office in the office. Then Pull The Handle and Take Your Money From The Safe and the Judge icon.
Before Next Trip to the City You Can Go to the Beach and Lock the Monkey. In The City, Go To the Store, The Red Building, And Buy There: Harila Flowers, Bowl and Salt. Come in Town Hall, Showing The Guide WHEN Entering Your Icon. Right In Barrels Under the Stairs, You Will Find Some Money. THEY ARE NOT UNNESSARY HERE. Go to The Basement and Lift Floor Cover (Useful for the Bowl). Climb In The Laboratory On The Top Floor, Take A Bottle from the table. Distribution in the Mortar Lapines Fruits That Went To You After The Battle With A Monkey. Get A Powder, Type From Clean Water In The Bucket (AppaTus). SEND THE POWDER TO TURN OUT THE ELECTROLYTE. Now Add to the Heap of The Harila Flower, Then Pour The Resulting Mixture Into An Empty Battery and Use A Nail and Cover on It. Voila! You Repaired The Battery, So You Can Safely Return to Your Sleeping Beauty.

INSERT THE SARCOPHAGUS, THE ABBOT WILL APPEAR, AND YOU WILL LEARN WHAT YOU CAN CURE YOUR WIFE. Need A Medicine Called Brantabi. Talk ABOUT HIM WITH A LIBRIAN SAILOR ON THE PIER. RETURN TO THE CITY, YOU WILL BE GREETED BY A SLAVE THAT WILL GIVE THAT THE LIBRARIAN WANTS TO SEE YOU. Run To The Library – Unfortunately You Are Late. The Librian Is Killed, The Abbot Will Be Allowed to Search for the Library of Evidence or Drug Information. Move Aside The Staircase and Click on the Candlestick Nearby. A Hatch Will Open In The Floor, Pull It Off, Take Away From the Secret Cache Book of Mohar. Tell US ABOUT ALL THE ABBOT, YOU WILL SUGGEST IT TO PROTECT THE SARCOPHAGUS, AND YOU WILL BECOME A GUARD. At Night, In The Soul of Your Belonging Will Be The Killer, You Must Win It in a Duel. READ THE MEMORIZED NOTE.
Talk to the Pier with the Captain, He Has A Problem – The Navigator Raised All the Cards. Go to the game HOUSE AND TALK THERE WITH A SAILOR IN A RED SHIRT. This Is The Escaped Navigator. You Can Play Roulette If The Money Is Not A Pity. Go To the The Laboratory, Type from a Barrel Into A Pot Of Water and Pour It Into Apparatus, Add Salts. Throw On The Grac, A Rat Tail (He Should Stay After The Battle With Rats) And Pour It Out there. IT Remains to Pour The Contents in the Bottle. Must Happen Antialcohol Potion. Drink It and Go Back to the Game Club.
BUY ALCOHOL FROM THE BARMEN AND PRESENT IT TO THE NAVIGATOR, START PLAYING WITH HIM IN THE BONE. You Must Win All His Money, IT’s Not So Easy. AS A Result, He Confezzes in The AWareness In The Murder of Your Wife and Give A Card. WHEN LEAVING A CEREAL SPACE, A ROBBER WILL ATTACK YOU. And Where Did He Know About Your Full Pockets? Scoliginate Scoundrel, Then Take The Cards To the Captain of You Sold by The Ship. HE AGREES TO SAIL TOMORROW MORNING. Further, Look Like A Bitter Will Begin to Pray for the Success Of Its Search by God Dragon in the Altar.
Management Will Go to You’re Already On The Ship. Climb The Stairs to the Captain. He Will Teach You Fishery Intricacies. THEN CHAT WITH A SAILOR ABOUT THE FISHING GRID AND CRAB MEAT. Take the Deck and Apply It On The Nose. You Will Find A Little Marine Tina. Go to the Cabin, Take the Nuts (Nuts) from the Table, Sit On the Chair Next to the map and Inspect the Curtains. Talk to the Sailor, Give Him a Tina and Remove The Crab Meat On Nuts. IT Remains to Get Hook. Return to the Cabin, Look At The Curtains Again, Then Confront The Chair and Remove One Of the Rings. Click Then On It In The Inventory – IT Turns Out a Fishing Hook.
GO TO THE RIGHT SIDE OF THE SHIP, OPPOSITE THE SAILOR MAKING YOU THE NETWORK, THROW THE FISHING LINE WITH THE CROCHET AND PUT MEAT ON IT. Catch a Little Fish. Now Take A Ready-Made Network from the Saroshk, And Again in the Same Place, Throw Your Fishing Line In The Sea. THEN USE THE BUG TO GET PRESY. Talk to the Captain – An Enemy Ship Is Approaching You, So It Will Very Soon Fight With Two Amazon Pirates. True, This Time You Will Have A Campaign in The Face of the Captain and Steering. After Disassembling With Hot Ladies, The Ship Will Be Stranded, And The Captain Will Ask You to Find Insects That Can Cure The Wounds of His Team.
Collect Sea Tire (Dry Seaweed) And Logs, Look In The Chest. There You Will Find A Clutch (Tinder-Box). SPIN THE FIRE WITH TINA, TREE AND TRUTH. By This You Will Beat The Os and You Canh Explore The Strange Bush Closer. Use It Corra to Climb on the Palm Tree and Get A Coconut. Give Nuts with the Captain in the insects in it. At this Point You Will See A Local Savage, Which Will Take You to Shaman, Or Rather A Shaman. From Her, You Will Learn About the Nearest Ritual Ceremony With the Participation of Prisoner Pirates, On Which You, by All Means You Need to Participate in Order to Find Out About the Fate of the Missing Son.
Use Your Telepathic Abilities on Pythons. She Will Calculate You, But Will Not Be Shy, Asked to Bring Her A Dragon Egg From the Cave. Talk to the Savage Near the Stream About Crabs, Read His Thoughts ABOUT THE GIRL, THEN GO ON THE COAST. Look More Thanh The Head Of The Head from Saleh-Cia, Which Stands Next To Osin Roy. Talk to Ne. Then Go Back to the Village to Tvanai, Again to Saelh-Dia, and So Several Times Until You Get From The Maiden The Opportunity to Choose a new ability.
12

    How do you rate GOOKA: The Mystery of Janatris: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *