Ground Control 2: Operation Exodus: Game Walkthrough and Guide

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June 27, 2022
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By Jonny Gamer

Ground Control 2: Operation Exodus: Passage
Ground Control 2: Operation Exodus: Game Walkthrough and Guide
Once quarreled the earthly empire with the North Star Alliance. Here I wanted a little, but proud colony becomes completely independent. And the emperor did not like it. Here is all started. Stand up for the honor of local democracy Trust Captain Jacob Angelus, who immediately headed to defend New Darwin, the capital of the planet. Well, the interests of the empire protects the beauty of the villain Vlaan Azlea. However, it does not matter – on the side of evil will not work…

The plot of the players is decided not to indulge. Tea, not in adventure playing. The task of this warrior is to destroy the enemy and win. Therefore, there is nothing to think about the causes of the conflict, it is better to break your head over how to go the next mission. And whoever wants history – pass the campaign strictly in order. Otherwise, do not catch both the crumbs left from local legends.
However, the main legend – the game itself. Once upon a time she became a surprise, broke into the market of real-time strategies not as a passing game, but in the form of a favorite of the buyer’s racing. Her now remember good word. And now it’s time to go out to continue. So we will not indulge in nostalgic memories and immediately begin to examine the veteran returned.

Fantastic business
So, where are the battles on fantastic planets? Build the base, we produce a pack of soldiers… Stop, Stop, Stop! Not in this game. Do not build anything, do not produce anyone. Buildings – only those that are already standing on the map. Soldier will deliver the transport ship. Pure tactic remains. But so that they are not fond of the order of all the best, there are restrictions on the number of troops and a certain speculative resource, which they are purchased. However, about everything in order.
So, the troops are not built, but are purchased by reservation. Ship flies and throws a landing landing (Landing Zone). But not any, but only to you belong. How to get it? Bring their troops there and not to let this point of the enemy. Great, do not let, but what else is good in it? And she brings the “currency” games, ar. This very currency can be mined, destroying the enemy and controlling the victory points (Victory Location), and the more landing and victory points are under our control, the more resources come to us. It would seem, I clinged the army, captured more points – and everything became excellent. AN no – every tenth fighter of your army reduces the inflow of the resource by 25%. Accordingly, accumulating 40 fighters, you will leave yourself a narrow stream of arrival only from the murder of enemies. Not much. So you have to balance between the magnitude of the army and the number of profits.
We learned money to make money – it’s time to spend. And what can they spend? On the improvement of the transport ship, for the purchase of troops and for strong one-time effects. And what characterizes the troops purchased by us? The first is alternative mode. Almost any fighter possesses them, and it is he who does from a simple arrow with a little better or worse characteristics an indispensable object in battle. Some troops in normal mode are generally useless. For example, a sniper manifests its best qualities, only by going to another type of existence. The transition to this mode may be accompanied by both a change in numerical characteristics (tables are reflected in brackets) and specific, previously inaccessible skills. But about it – in the immediate descriptions of objects.
In general, if the characteristics of the speed, the amount of life, damage, the lesion range and the range of vision are quite known, then the rest should be explained. So, the armor in the troops is divided into the windshield, onboard, rear and roof. Why latest? And bomb strikes and airplanes?
Stealth shows how much fighter can reduce its detection range. And the place in the ship is the volume of the space occupied by the device when delivered. Do not you think that the tank in its volume is equivalent to infantry?
For those whose chickens do not peck, there are mass strikes. The thing is quite useful. So, the alliance fighters for 2000 local conventional units can treat the enemy with a stupid airlinale. Poorer can carry out a less strong option of the airline in just 750 money. For 300 AP, you can arrange a smoke veil on the battlefield. And for 2000 – to scan the battlefield (although this action is a useless waste of money). Strong blows of the vironds are characterized by a greater specialization. So, the gas cloud for 1000 is good for smoking an opponent from bunkers – it hurts it a little and motionless. From under the airline for 1000, you can go away, as it is preceded by green rays. But the towers will not go anywhere and will be guaranteed to be destroyed. And, most interesting – landing for 2500. Thus, there are already 5 infantrymen, and their landing capsules are shells themselves. That is, first the enemy will get down with descended units, and then of them will crawl arrows and show the enemy of the wintering of crayfish. It is necessary to note that the entire set of blows is not always available, as well as the more expensive the action, the longer the time to restore it after use.
Well, it would seem, everything is already clear. But in the game there are still landscape and weather conditions. Soldier on the hill shoots much more successful of his opponent at the foot. Fighters in the forest and in buildings get less damage due to natural protection. In addition, through the forests only infantry and walks. Here and look for her with airplanes – and she will launch a rocket in response. Weather conditions affect the game extremely negative. So, night, rain or northern territories reduce the range of vision and lesions by 25%. Each, and they can be summed up. Naturally, in such conditions, long-range troops are losing in importance. After all, their ability to beat the enemy at a distance of an elongated hand is rapidly shrinking to the elongated finger. And here it can get. However, that life does not seem completely disgusting, there is a system of increasing troops in the rank. Shot opponents – get a new rank. All of them 5, and every new increases the range of shooting and vision and damage. For infantrymen, it is less noticeable, but for tanks… So we are trying to create a highly professional army and to destroy the enemy.
That’s all from the general data. And now it’s time to move to races, koi in the game of the whole 3.

Alliance Northern Star (Northern Star Alliance)
This side is pretty standard – all their fighters are more or less natural, and they are just most suitable for the role of “natural earthlings”. All that you need to fly – flies, what needs – crawls, and to whom it is not supposed – runs on your two. So live. However, to call it a disadvantage – to hurt the warriors of the Alliance. After all, the external standard of their ability does not decrease…

Light Infantry (Light Assault Infantry). Little, yes delete. Everyone needs to be offended – and breeding infantrymen, and heavy equipment. Even the pilots in the sky do not. In a special mode, machines for rockets, reinforcing and slowing down shot. At the same time, their own significance is filled and they do not want to go anywhere. Yes, and on the infantry enemy do not pay attention. So those under the skeins can kill the new anti-tank fighters. But tanks and flying are horrified by their missiles.

Sniper (Raptor Sniper). In normal mode, the sniper only moves. But it is worth it to knee and aim how all the infantrymen can start trembling from fear. However, from a single sniper confusing a little, but 2-3 – it is already serious. Moreover, sometimes they are the only alternative to the upcoming enemy attack aircraft. Can and kill the plane.

Stormware (Siege Soldier). This infantry of many tanks. Shoots from the rapid machine gun, alternatively significantly enhances the power of the shot. Although moving slowly, but the team of 4-5 attack aircraft can be stopped, only paying all attention to it – an easy technique does not create difficulties at all, scattering the wreckage on the path of these fighters. Only just do not know how to shoot on aircraft.

Light Armored Transporter (Light APC). Express delivery of infantry to the destination. As many as eight infantrymen can comfortably get a combat vehicle. In battle uses a machine gun than moderately good against enemy infantry. In the additional mode, destroy the enemy refuses, but actively dirty battlefield with a smoke curtain. Use this ability is difficult, but in some cases it is quite possible.

Assault Agricultural Agency (Assault APC). In the usual mode, the enemy is out of the flamethrough and can be transported from place to place as much as 8 infantry. It is worthwhile to strengthen it in place, as in the enemy at quite normal distance, juicy pieces of Napalm. The problem is only that in such a state the car does not distinguish its own from others, and is capable of misappling, easier to lime the detachment of its own infantry. But in normal mode, it is more than good infantry support and can fight with any middle class car.

ArradyAtomobile (Recon Terradyne). Shouter car – will not kill, so run. Yes, and shoots from his gun pretty quickly. Surpassing the range of shooting the infantry, can wonderfully smoke it out of buildings. When you press the magic button, it becomes invisible, while slowing down. However, strong scanners are able to discern. But for the enemy, a group of enemy armored vehicles in the rear can be an unpleasant surprise.

Rocket Installation (Rocket Terradyne). May trocally shoot rockets, hitting the equipment and aircraft. And maybe there is a fairly exotic function, strengthened and putting a shield that protects the nearest troops from the hits of enemy haubs and aviation. Yes, and some other cars do not break through this shield. Exceptionally useful machine for fortified positions.

Engineer (Combat Engineer). The most pretty repairman. In the usual mode, it is repaired who will indicate, but by turning the field workshop, reacts all, to whom its working radius is reached. Which allows you to create impregnable positions for the enemy.

Medium Tank (Liberator Terradyne). The usual tank that uses in different modes at once 2 “trunk”. Usually he shoots gun. But, if the opponent is infantry, then the right fighters will change her to the machine gun. It strikes the enemy with 100% accuracy, although weaker, and the range is not so high like a cannon. In general, a useful car.

Heavy Tank (Ravager Terradyne). Slowly moves, but he hurts much and hurt. However, much more important than the ability of this tank. At the same time, he slowly removes protection from sides, passing the frontal armor in passing. And when attacking his forehead it will not be possible to break through. Yes, and he shoots so far and more.

Artillery (Mobile Artillery). Well, there’s nothing original here – we turned around, installed and started shooting at all overwhelming distances. The main thing is to highlight the goal radar. Although in the folded state, the gun shoots quite far.


This is interesting: The most unique game joke – if you suspend aircraft near the enemy Gaubitz, they can get into a flying facility. But this is just the beginning – the most is not the plane, but those who will be under it at the time of hitting. I did not understand – they have that, bother superbrof? But those who understand the meaning of this joke can try to use it.

Helicopter (Light Helidyne). Wonderful means for extermination of any enemy technique. In addition, incredibly fast. That is, if I could not destroy – able to escape from the battlefield. And if you turn on the acceleration mode – it will be evaporated at all at all, without giving the opponent to even look at yourself. Only here in the accelerated flight does not shoot.

Transport Helidyne. Just transports one of your fighter or tank at the specified point. Sometimes useful when it is necessary to urgently deliver the tank into a hard-to-reach place. Alternatively, flies slower, but it protects itself and the cargo protective.

Field Scanner (Deployable KZ Sensor). First type of equipment. It is standard for all races conflict. They differ only on the appearance. The subject of the greatest need. Being set near the grouping of your troops, allows them to see the enemy long before he squeezes and starts to shoot.


It is important: The scanner works great not only on the surface, but also in the bodies at the armored personnel carrier. That is, it becomes truly mobile. Useful, yes?

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