Kazanova: Game Walkthrough and Guide

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August 25, 2022
13 minutes
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By Jonny Gamer

Kazanova: passage

Passage of the game “Kazanova”

one. At the beginning of the game, go to the gondolver and press the gap to go to San Marco Square.
2. On San Marco Square, go to the Florian cafe.
3. In Cafe Florian Talk to Isabella Grimani.
4. After conversation in the cafe Florian you will find yourself outside the cafe. Isabella will tell you the password for the school of fencing masters Tibald.
five. Now at any time you can go to carnival trads and play poker, Fortune Wheel, guess the number,
Learn your luck (tips for subsequent mysteries!), change the color of clothes and t. D. If you have money run out, look for them
on Earth and in Venice Proches. When you find, play with one of the gambling to increase the amount of money. Can
also take part in Venetian Games. Recommended some training in front of the final of the Venetian Games.
6. Go to the nearest station Gondola, stand up at the pillar and press the gondola call a gap. Go to the Bank Station.
7. Wait for the queue and go to the clerk. Ask money to credit.
8. If you talk to the clerk, the robbery will begin. Do what the clerk will say, and move to the left, take
Crossbow, but do not shoot anyone. Just wait until the situation itself will discharge.
I. Return to the station Gondola and go to San Bartolomeo Square. Go to the right (if you focus on
Screen, not Casanov) and in the arch. On the other side, go to the right and through the first bridge to the right. There you will meet a woman with
which can be felt and earn galance glasses. You can flirt with many Venice women and, if you are lucky,
Earn weight glasses.
10. Go ahead to the Red and White Flag. Find the input and open it by pressing the space.
eleven. Go to the clerk and tell the right password. Now you can go on the door under two lions.
12. Go to the cross on the fencing platform and press the gap to start training. Listen to the masters of Tibald and do,
what he says.
13. After training, sit down in Gondola and go to the Grimani Theater station (you can walk there and on foot, as well as in
any point of Venice). From there, go towards the camera, then right to the Rialto Bridge. Rotate immediately under the bridge
To the right and go to the Duele Platage Margarita (the entrance is guarded by soldiers in red). Fight with Marco Albereno, which
You called for a duel in the Cafe Florian. (After a duel you can return to the duel area and fight with
Valorous Venetians to practice fencing.)
fourteen. Return to the station Gondola Theater Grimani and go to Campo Del Fava. (At any time there are random
Shocks with robbers.)
15. On Campo del Fava, go to the right through the bridge on the narrow street. Reached the channel, turn left. At the corner is located
Magnulina, where you can divert after bout. Log in there.
16. Come to the owner. Robbery will occur. You need to return the stolen boring bottle. Just follow the instructions
eyewitnesses, fight with a robber and jump over barrels.
17. Paste the robber up to a triple bridge. Go to it and turn left. Go for the bridge, explore the door
and go to the right until the end of the embankment. Press the gap to enter the riddle, click on the handle. The door will open. Enter.
eighteen. Now you are locked in a secret laboratory. Go to the left cabinet and turn the cylinders so that different characters
The zodiac was face to the chamber (on the left above – Capricorn, to the right below – fish).
19. Go to the long end of the room and turn off the gramophone.
twenty. Go to the buffet on the right (behind the candle) and open it. Talk to Nefilim inside, take a bottle
vitriol and look at the map.
21. Go to the door column and pull it to open the door.
22. Return the bottle of the Tzirvnik (if you have little about life, ask him to get to themselves), find the nearest station of Gondola and
Return to Cafe Florian. There you will receive an invitation to Palazzo Grimani. At any moment of the game you can return to yourself
home and ask for tips.
23. Call the Gondola and go to Palazzo Grimani. Show invitation and enter.
24. Go towards the camera (right from the main staircase) and find a woman who is an enthusiastic picture. Pokoiste
talk with her and repeatedly talk. She wants to be drawn by the same artist that created the picture.
25. Get out of the palace and find the crazy on the rear alley. Talk to him. Go to the station and take Gondola to
Basilica San Marco.
26. Go towards the camera and find the forests under one of the Arches of Basilica. Talk to the artist.
27. Return to the station Gondola and go to the Salt Guild.
28. In a large orange building (tavern) you can achieve tips how to get salt.
29. Go left through the bridge to the long-range corner of the building of the Salt Guild. Take the lever and go to the entrance. Press the gap,
To enter the puzzle. Remove the top bolt and use the lever on the lower. Slowly turn it left to do not
Wake up the guard. When you take a bolt, you can remove the plate and look inside. Carefully open the lock by pulling
His right. Enter the building.
thirty. Go to the wooden floor and overtake the space when it creak. Remove the floorboard and look down. On the table you will see
key. Exit the puzzle and out of the building.
31. Go to the left to the building of the transport guild. Come to the ivy wall and I’m talking to the balcony. Enter B
Building, go to the left in a conference room and take the fishing rod. Return to the Salt Guild and look through the hole in the floor. FROM
using fishing rods quickly grab the key. Beware for the gray gentleman to notice you!
32. Go to the chest near the door and open it with the key. Take salt. Return to the artist and give salt to him. Return
on the ball.
33. Enter Palazzo Grimani and talk to a woman who wanted to pose. Try to go upstairs. Gaetano
Grimani arrived, follows dialogue.
34. Go up the stairs to the first floor, enter the third door. Gaetano causes you to a verbal duel. After
Flying Return to the Hall. Talk to Lucretia (a woman sitting in the corner to the right of the ladder).

35. Go down the stairs into the same room that is now empty. In the far corner there is a phonograph. Just sign in
puzzle and exit her. Go up up again. Talk to the waiter, ask for a lighter and drink. Go to musical
Machine at the other end of the hall and talk to the operator. Go back to the puzzle. Take the cylinder. Open
Container and reservoir. From the inventory: Cylinder in container, close the container, alcohol to the tank, close, use
Lighter on Fitile. Press the direction button, then the play button. Exit the puzzle, go upstairs.
36. Talk to a woman in blue in the garden (she needs a dress).
37. Go to the station Gondola and go to the Griman Theater. There go to the left to the forests and climb the stairs. Go
on the board to the balcony and go to the edge right door. Enter the building.
38. Go towards the camera, then right to beds. Enter the Cabinet Director. Go to the far end of the room and
Open cabinet. Open Safe combination 0412.
39. Follow the gallery to other beds and find the wardrobe at the end of the hall. Open it with the key and take a dress. Return to B
Palazzo Grimani in the same way.
40. Talk to the garden in blue. Climb in the gym. Outside, come to the gondola and press the action button.
Move the pointer to II. Go to the hall and up the stairs.
41. Roof: jump on the next building. Go ahead, for an angle (for Isabella). Climb the stairs. Go B
opposing from camera side. Follow Isabella. Carefully go to the right side of the roof. Step forward.
Choose the optimal distance for jumping. Consistently jump around the courts. Jump on round steps. Bare
Top, go to the next (higher) building, try to find a staircase on the edge of the roof near the wall.
42. Hall hanged by Gaetano. After the first duel, beware of bottles. In the last duel (in the garden) simply make Gaetano
far enough to retreat back.
43. Count Grimani will invite you to your office and will reveal you some facts and views on the situation in Venice. After tousing
Get out of the palace and talk again with a crazy on the back alley.
44. Sit down to Gondola and go to the Grimani Theater. Enter.
45. You can talk to the servant if you want. He will explain the presence of security.
46. Go up the stairs right. Go to the end of the corridor and enter the dressing room Lucretia. Talking to her, go to
The secret move she will show you.
47. Open the door (space). Enter the Cabinet Director. Open the safe all the same combination 0412 and take the letter.
48. Quickly return by the secret go back into the dressing room of Lucretia, since the guards are about to enter the Cabinet of the Director.
49. Go to the second lie (middle). Use the rope to move on the other side.
fifty. Get out of the lodges and enter the other, close to the guard. Try not to approach it too close.
51. On the stairs go down down. You will find yourself in the parter. Exit through the door.
52. Upstairs stairs – guard. Wait until he stops visiting and run to the exit. Open the door (space) and
Exit. Sit down in Gondola and go to the house of Lucretia. Enter the palace.
53. Try to help the lucration, which is taken by two nefilima (right). Get ready to fight with one of them!
54. Basement – fight with another nefilim.
55. After contracted and conversation with the Montae, go to the coffin and press the space.
56. Return to the stairs (where there is a montoya). Stand… What is he going to do?
57. Exit the basement. Unfortunately, you are arrested…
58. Pull out the iron rivet from the camera door, look at the hole in the board and use the rivet, open the cache.
Take a letter and ring.
59. Take all items in the corner of the camera. Use a bucket from the inventory and place the following items in it (in order,
listed here): paraffin, oil, oil, oil, straw, iron (rivet), straw, water, water, tin, urine, paraffin.
60. Use the resulting mixture on the lattice window. Remove the bar. Exit SZ Camera by clicking on the Open window.
61. Once on the parapet, carefully go to the left to the long end of the prison wall. Step forward to jump into the water.
62. Swim to a big door. There you can notice the hole in the grid. Press the gap to dive. You will find yourself
The other side. Talk to the gondolier, you will have to give him a ring found in the chamber. For this he will take you to Palazzo
Grimany, where you need to replace a compromising letter fake.
63. Sign in the palace and talk to Isabella. Go to the fountain and press the gap to get an enlarged image.
Click on the Return Right and Lower Leva Dragons to get into a secret passage.
64. You will find yourself in the cellar. Go to the left and take a handle from the shop. Go to the opposite side of the cellar and use
handle on doors.
65. Appears Isabella with a letter. Enter the water and swim to the lattice. Go to the other side, in
Secret laboratory. Take a letter from the shop and replace it with the fact that I gave Isabella. Return to the cellar.
66. You will automatically leave the palace. Fight Gaetano and return to prison.
67. Put the eye of the seagull into the recess on 12 o’clock. Now you can use this eye for the top view (space). Explore
Watch movement and return to your camera (marked x). Save more often! Warning: Seagull’s eye valid only
Some time, so use it with the mind.
68. After the trial of the Inquisition, you will find yourself on San Marco Square.
69. After talking with Isabella Try to win the final of the Venetian Games.
70. Carefully listen to the attack plan for arsenal.
71. Once in arsenal, go to the tower to the right of Isabella and climb on the rope.
72. Guards need to shoot at the back and with as many distances as possible (there are many different opportunities).
73. 1st guard sees you if you are not in the guard booth. Go beyond him when he turns back to you or will go on
Stairs.
74. The 2nd guard will not see you in the middle of the stairs, so it should begin to start moving.
75. The 3rd guard needs to shoot as much as possible. The best place for this is the top of the stairs.
76. Do not go down the steps – you will shoot you!
77. 4th security guard should be shot either being a little left of the booth guards, or when he turns back to you. Other
the opportunity to hide behind the booth and wait until it starts to be removed. Then you can follow him.
78. Go for the 5th security guard while he looks at his booth, and the 6th guard will turn back to you. The best starting point –
Mid-stairs. When you kill the 5th security guard, run back to the middle of the stairs, t. to. 6th may return and check
The place of death of the 5th.
79. Kill the 6th security guard when he turns back to you.
80. Do not descend the stairs, and you will be killed!
81. The 7th security guard must be killed with as far as possible distance.
82. The same applies to the 8th security guard.
83. When you kill all eight guards, go down the stairs.
84. 9th security guard should be killed from the middle of the stairs, otherwise he will kill you.
85. Go down on the ground.
86. Move left from the tower, hiding behind barrels and boxes. Follow the movement of two guards and kill the left at the gate
garrison when the right does not see.
87. Return, wore the tower and remove the guard at the main gate.
88. Discover the gate and let your comrades. Go to the tower and fight with nefilim at the entrance to it.
89. Enter the inside and follow the basement. To open the door, you need to turn the panel with the words so that they
Formed a phrase that is written on the floor (Facito Aliquid Operas UT TE Semper Diabolus Inveniat Occupatum).
The sequence of pressing the buttons is as follows:
3 x top left;
2 x Upper right;
3 x top left;
2 x Upper right;
1 x bottom right;
2 x Upper right;
1 x bottom right.
90. Enter the center of Nephilimov, aim to the powder barrels and shoot.
91. Quickly leave the basement and go to the top of the tower. Time is limited!
92. Your comrades will follow you.
93. Climb the ship.
94. Fight a soldier-nefilim and run to the other end of the ship.
95. Fight with the last nefilim. Run on the right side of the ship.

The game is completed, take congratulations. You won!

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