NKVD archives: Fuhrera Hunt. Operation “Bunker”: Game Walkthrough and Guide

Home » Game Guides » NKVD archives: Fuhrera Hunt. Operation “Bunker”: Game Walkthrough and Guide
February 18, 2022
8 minutes
81

By Jonny Gamer

NKVD Archives: Fuhrera Hunt. OPERATION “BUNKER”: PASSAGE
NKVD archives: Fuhrera Hunt. Operation “Bunker”: Game Walkthrough and Guide
Chapter I

We Go to the Call We Go to the Call. Call Muller and Talking to Him.

We Take A Bubble Ink Standing On The Fireplace. Leaving The House.

SIT INTO THE CAR AND SPEAK WILLIAM. We Are Going to Gestapo.

Go to the Gestapo Building and Climb Up the Stairs.

We Speak With Thomas and We Tend to Be Offered by The Coupons for Bread.

WE GO THROUGH THE RIGHT CORRIDOR AND PASS TO THE OFFICE, WHERE CONRAD IS NOW.

WE SPEAK WITH A CONDOM AND INSPECT THE CANISTSERS WITH GASOLINE UNDER THE TABLE.

We Take Fuses Lying On The Table. We Leave From The Cabinet.

We Meet The Courier and Speak With Him, He Will Inform US ABOUT THE DOCUMENTS. Go to Your Office.

WE Take A Folder with Documents and Open It. Now We Have A Skip and Key.

There Is a Call to Which We Must Answer. LOOKS LIKE MULLER Wants To See US.

Go to Muller and Talk to Him. We Say That At Night You Were In A Restaurant With Sister Yurgen.

Learn That Heftorner Was Put In Prison. We Take Into Account The Pass and Go.

Go to Prison. WE SPEAK WITH THE HEAD OF THE SECURITY AND ASK US TO GIVE US THE KEY TO THE CAMERA.

WE Take The Paper From the Table and Detect A Medallion Lying Under IT. We Say The Head Of The Protection That The Medallion Belongs to the Conspirator.

We Take The Medallion and Approach The Closed Door of the Prison Corridor.

Open The Door To The Keys of The Head of Protection and Pass to Hefner’s Chamber.

HE Will Ask US to Transfer The Gerde Note, But to Write It Paper, She Already Has a handle.

We Go to the GestaPo and Speak to Duty. SAMPLES FOR THE RECEIVED PARCEL AND GET A HANDLE.

Unfortunately, There Is No Ink in the Handle. Not Trouble, Fill It With Ink From the Bubble, Which You Took At Home, On the Fireplace.

We Return to Jail to Hefney and Give Him Paper and Handle. We Get A Note That Gerde Needs To Give.

SIT INTO THE CAR AND SPEAK WILLIAM. Please Take US to Gerde, But He Will Report That He Ended In Gasoline.

Visit Conrad and Ask to Take a Canister with Gasoline. WE PRESCRIBE THE NAME OF THE CONRAD ON THE PASS.

Go to Muller and Try to Put A Pass To the Papers. Show The Secretary of the Bread Coupons.

PUT A PASS TO THE PAPERS. NOW WE TAKE THE SIGNED PASS AND COUPONS FOR BREAD.

We Give A Pass To the Conducer and Take a Canister with Gasoline. Give The Coupons for Getting Tomas Bread.

We Go Outside and Give A Canister With Gasoline Thomas. Sit Down In The Car and Go to Gerde.

Go Toor of the Apartment Gerda, But, Unstortunely, There Is No Answer.

We Take A Wire That Is Above The Door Of Another Apartment. We Leave From The House.

We Knock On The Window, Close to the Entrance We Need. WE SPEAK WITH HERDA.

Go Back to the House and Knock On The Door of The Apartment Of Gerda. Showing A Girl A Note That Her Brother and Medallion Gave US.

GO TO THE APARTMENT AND SPEAK WITH THE HERDER. AT This Moment You Will Hear A Shot.

We Select A Medallion Lying Near The Body. NOW THERE IS NOTING TO DO HERE. Return to gestapa.

SPEAK WITH THOMAS AND GO TO JAIL. Speak With The Head Of The Security and Take the Keys.

We Pass To the Cameras and Try to Open The One WHERE IT CONTAINS A CRAZY.

We Speak With The Head Of The Security of the Crazy, Sitting in the Chamber. He Will Temporarily Leave.

We Use The Chopper and Observe The Effect Of this. The Fuse Blocked, Well, Well, You Need To Come Up With Something.

We Attach The Wire to the Fuse and Insert It Into Place.

Close The Door Leading To The Chamber Keys of the Head of the Security. Click on the Button to Call The Security Head. Using LEVER.

Open The Door Leading To the Cameras and Talk to Hefner. Come Out With Him to the Gestapo.

We Speak Hefner and Go to Muller. Where Is He?

Come Out From The Cabinet Muller and Hearing A Shot. We Take the Pass of Muller, Which Opens Access to the Bunker.

We Go Outside and Speak With William. He Will Refuse to Bring US to the Bunker. WELL, THAT YOU CAN WALK BEFORE IT, NOT JUST GET THERE.

Chapter II

Show The Security Guard Passage and Tell Him That Our Affairs Do Not Concern.

We Go Down The Stairs to the Security Item and Talk About Important Confidential Information.

We Look At The Letter That Lies On The Table.

We Go to the Kitchen and Find Two Things: Vinegar and Butter. Suddenly Come in Handy.

We Go To the Technical Room and Take a Flashlight. Go to the Radio and Find A Circle, Fill It WITH VINEGAR.

Go to the Cabinet goebbels. After Examining The Poster, We Detect The Safe.

Lubricate The Safe Buttons Witter. Fill The Mug With Vinegar Water.

We Leave From the Office and See The Courier, Which IS Sent to Put The Papers in the Safe.

We Go Back to the Cabinet GoebBels and Inspect The Panel With Buttons on The Safe.

Click on the “8-4-1” Buttons and from the Opened Safe, WE Take A Revolver.

We Find Heinz and Talk to Him About Hitler Plans. We Learn About the Project “America”.

WE GO INTO THE RECEPTION HITLER AND WE ARE LOOKING FOR DOCUMENTS RELATING TO THE PROJECT “AMERICA”.

You Can Not Get Acquainted With Them, Unfortunately, You Will Not Be Able, SINCE MR. Klein Will Ask You To Leave.

We Go to the Roust Room and Talk to Klyno ABOUT THE RUSIAN ROULETTE. Do We Have A Gun? Of Course Already Have.

We Go to the toilet. I Give Klyane Mug Filled With Water and Vinegar.

Remove From His Neck A Key To Meetings for Meetings. Go to the Reception Hitler.

We Speak Günz ABOUT General Krebs. He Will Leave The Room and Leave You Alone With Documents.

We Read Documents About the Project “America”. We Go to the Living Room Hitler.

We Speak Eva Brown and Get A Request From Her.

We Go to the toilet and Speak with An Officer. I Give An Officer A Flashlight, Sorry, There IS No Batteries in It.

We Go to the Guard We Go to the Watch and Speak. Give Him A Medallion and Get a Battery.

WE SPEAK WITH THE GUARD AGAIN AND LEARN ABOUT THE PARCEL FOR HITLER.

WE REPEAT GOEBBELS ABOUT THE PARCEL AND TELL HIM THAT YOU CAN DELIVER THE PARCEL.

NOW Let’s Start Foliating The Signature. To Choose The Right Answer Options To Questions.

Answers:

1) to the right
2) The Biggest
3) The Smallest
4) THIN, WITHOUT LETTING
5) Letters “BB” Are Connected Upstairs
6) Arched Up Signature
7) AT The End, The Curl Is On Top of the Letter “S”

Ready! Fake Order Goebbels Now in Your Hands.

We Leave From The Bunker and Inform The Courier ABOUT THE CARGO.

We Go to the Bunker and Try to Take a Letter Addressed to Eva Brown.

WHEN THE GUARD WILL ANSWER THE PHONE CALL, INSERT THE HANDLE TO THE FAN.

We Take The Letter You Need and Go to the Reception Hitler. SPEAK WITH GÜNCHE.

We Knock On The Door and Speak Eva About the Received Letter. Go to the Living Room.

SPEAK EVA AND GO TO THE DINING ROOM. WE SPEAK WITH KNAPP AND LEARN ABOUT HIS GIRL.

Agree to take a letter to the girl Knappe and Get Her Photo.

Go to Eve and Talk To Her. Please Give It To Use The Hitler’s Phone.

She Will Refuse You. Show Her A Photo Of A Girl and She Will Allow You to Use the Phone.

We Read Paper On The Table and Inspect The Control Panel. Open The Back Cover of The Console using the Klein Key.

We Remove The Batter from the Diagram and See How The Bulbs GO OUT. INSERT THE BATTERY.

You Need to Redirect The Current So That The Wires Running From the Lights Were Connected to the Battery.

Come Out Of The Room and Go to the Radio. SPEAK WITH GÜNCHE.

We Leave From The Radio and Open The Metal Box using the Key. We Take A Radio Station.

We Go Into The Technical Room and Put The Radio Station on the Panel. Configure A Radio Station to the Frequency of Submarine.

We Go to the Technical Room. Turn Off The Radio Station.

We Go Into The Radio and Start Sending A Message To A Submarine.

Send Message Will Have to Be With The Help of Morse Alphabet. To Transmit A Point, Click On the Telegraph Key, and to TRANSFER THE DOSH TO KEEP THE TELEGRAPH KEY FOR A FEW SECONDS.

We Go to the Meeting Room.

End of the Game. End of War.

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