Petka 007: Gold Party: Game Walkthrough and Guide

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October 12, 2022
17 minutes
87

By Jonny Gamer

Petka 007: Gold Party: Passage
Petka 007: Gold Party: Game Walkthrough and Guide
Passage to the game Petka 007: Gold party.

Tips and Notes:

one. Words “Open the door to the key” indicate that you need to apply the key on the door, “I give the guards to the jar with mushrooms” – you need to apply the jar on the guards. The game also meets moments when you need to collect some items from the already available in the Inventory (simply apply the subject for the subject, after a combination for the next item).
2. If you can not find a place where to apply an item or out of the scene, then try to slowly take the cursor on the stage until it changes its outlines (on a compass or claw). Also carefully read the signatures of the game objects.
3. Of course, passing pleasure from the game, but still sometimes they are needed. If you are stuck somewhere, then try talking to the characters and think about the contents of the Inventory. For example, Kuzmich himself tells us what kind of girl he needs at the moment.
4. In passing, I use the card and simply say – go on the highway, in the arch and home, so remember the names and names.

Part 1. Cruiser “Ochakov”.

The passage of the first part of the game is coming down to simple – it is necessary to seduce all models of Playboy magazine, who got to your ship, for Kuzmich, then he will give us the medical encyclopedia and we “cure” our bold cape Furmonov.

After playing the scripting part of the roller, we leave from the cabin company. Before you seduce all the girls, you need to talk with each of them (at first they will send us with almost one voice =))) and collect primary inventory. In the left reference, we take binoculars that to the left of the passage and go to the casino. We speak to Miss August and go to the hairdressing salon, where we are talking to Miss June, and after going back to the casino. Go to the restaurant. Take from the table, which is in the corner, canning knife and go to the kitchen. With bedside tables at the table of Coca take foil, condensed milk and mixer. We go to the restaurant and go to the right reference. After going to the library, there are talking to Miss October and take the book “Kamasutra” from the hands of statues, glue from the bedside tables and the coil of the thread, which is lying on the right of the table. We leave and go to the cabins on the right. After moving to the cabins on the left and the Petka go to the back. After Chapai takes a bucket, we go to the captain’s bridge. There we take the cardiac cards (the glove box is located to the right of the steering wheel below) and go to the left on the deck, where we take the rope from the stairs, and continue to go to the left. Go to the garage, press the button – the car fell down. We inspect the battery under the hood and after open the rear trunk. In it we take the wires and fuses, after opening the casing – there will be a jack and HDD. Take them and go to the left. We take the vacuum cleaner and three times with a drawer in the far corner (autogen, lamp and drill join us =))). Move to the central deck. We take a closed box attached to the wall, and in the inventors open it with a cans knife. After going to the left and take a stack of waste paper on the right of the sun lounger. Next we go again to the left. =)) There we are talking to Miss April and take in the lower left corner the pole with a rescue circle (rescue pole). Go to the bar where we take a chair and talking to Miss December. After teleporting on the captain’s bridge and go to the main corridor. There we are autogen open the door to the luxury cabin (I will not immediately say not last time! =))) and go to the cabin itself. In the cabin take a match from the table, from the bed – a map, well, a bedside table will delight us with a fan. In Inventors, we immediately deal with the fan and get just screw. We look at a huge closet on the left. After using autogen to the closet (I said that autogen is our best friend =))). After take a glass cutter from the table, open the refrigerator, we take a woble. We look at the picture – it will be safe. We use a jack on the closet and take the book “Capital”. We use the mixer in the shower and after watching the mirror with the cipher. Open safe and take a special key. We go to the main corridor and go to the greenhouse. Talking from Miss March and take a banana with Palm (Yuzay Palm). After we go to the zoo (entrance on the same location) and there we take the harpoon (leaning to the cage) and drone (in the left corner). After we go to the main corridor and go to the Peppermaster. We take gauze, scalpel and brine. Now, since we talked with all the girls, we can find out – what girl need Kuzmich. He will call us a feature of the character of a girl, and we will have to bring it to him (every girl will ask us to fulfill her task). I will write a list: “Sign” – “Girl” (“where dwells”) and what actually do.

one. Affectionate – Miss March (Orangery). Wants us to get it a million dollars. We go to the casino, speak with the croupier and then inspect the pole for striptease next to the girl. We go to the kitchen and speak with Kok. Then go to the cabins on the left. In Investment we connect bucket, waste paper and matches and apply the resulting torch on the subsidiary. Take mop and key. We go to the cabin of the captain and unscrew the hose from the mixer, then we unscrew the head from it and get a pure hose. We go to the kitchen and apply the hose on the dishwasher. Speak again with Kok and go to the captain’s bridge. We speak Hefner and give him a map. We go to the casino, we use tokens on the music machine and then give the dollar croupier. After going and give money Miss March.

2. Beautiful – Miss June (Salon Hairdresser). We must make her hairstyle and repair the solarium. After talking to Miss March, we go to the bar and talk to the bartender, and then go to the right reference and ask the key to the maid. Open the key to the cabin 69 and give the jar with the brine hairdresser. After we go to the kitchen and speak with Kok. We go to the cabin company (there we started our game) and apply a chair on the statue of the pintage on the top shelf. After we go to the peppermaster and ask Kuzmich that they eat his fish. After applying the piranhami aquarium statue. We carry the piras of the coke. We go to the cabin 69 and give a razor to the hairdresser. Next, in Inventors, we deal with the mop and combine its brush with glue. We give the resulting design of Miss June, after inserting the lamp into the solarium and give all the same Miss June Foil.

3. Brave – Miss April (pool). Before you fulfill the request of this girl, you need to drive away from her pitching on an inflatable mattress. To do this, in Investment we combine harpoon and binoculars, after using a rope on a small lever on the ship gun. We climb on the opening tower and apply our resulting tool gun. After talking to Miss April and go to the bar. We speak the bar with a bartender, then we climb on the stairs. On the upper deck, we use the control panel and the special key free the aircraft chassis, after we go to the pool. Then come back and use the control panel again. Next, we go to the cabin 69 and apply a broken microphone on the sleeping pilot.

4. Passionate – Miss August (Casino). We must give her a fur coat (skin in our interpretation =))), flowers and champagne. We go to the garage where you unscrew the battery from under the hood of the machine. After we go to the zoa breaker, in the inventory we combine the battery and wires, then use the design on the bar of the gorilla cell. After in Inventors we combine a stick from the mop, banana and threads and apply the resulting design to the gorilla. Turn off the wires and take the skin. We go to the captain’s bridge and we combine the rescue pole in the Inventory with gauze and cappon. Apply the resulting cuckoo on a bottle of champagne, which hangs on anchor. In the greenhouse, we cut a rose scalpel that grows in the right corner. We go to the casino and give Miss August the skin, a rose and a bottle of champagne.

five. Smart – Miss October (library). Need “Kamasutra”, yes not simple, but on chapels. Virtual, I mean. =)) We go to the machine room (right from the garage) and speak with the programmer’s operator, insert the fuses into the block, after we go to the hairdressing salon and autogen tear the cap from the wall. Return back and give the cap to the programmer operator. This is, someone is needed with a good imagination.. I would be there.. =)) We go to the kitchen and speak with Kok. After going to Kuzmich and ask to give a drill, then let him wobble and get a drill. Connect the drill and drill in the investment. We go to the garage, to the lathe (left), in the inventory, we deal with a calf autogen and immediately process the resulting rod on the lathe. We go to the pool. We apply to the place where the lever was, first drill, and after the rod. We now go first in the garage (where we click on the button to raise the car), and after the machine room. We speak with Kok and give the operator to the programmer of the boy, then again speak with Kok and give him “Kamasutra”. We give Miss October “Kamasutra” on pigeon.

6. Drunk – Miss December (bar). It will have to treat nine cocktails. Go to Hefney and talking to him – he asks to bring magazines. Location of magazines:

a) Kuzmich. Be sure to go to Kuzmich first, otherwise the magazines simply will not appear. He will ask you to find him the replacement of his Piranham (Som in a restaurant). We go to the restaurant, speak with the double of Lenin and show him “Capital”. In the kitchen autogen sawing pipe and vacuum cleaner sobe. Go to Kuzmich and give him a cattle.
b) in casino. Lies on the table near the place where Miss Augustus was.
c) by the pool. Just lying next to the chaise longue.
d) in the library. Lies on the table where Miss October was sitting.
e) the library. Lies on the table next to the chaise lounge.
f) in the cabin 69. In the room we take a sign that is on the table and come out of the cabin. Hang sign on the door. We return back, take the magazine from the bed, and remove the wig from the Bust of Lenin.
G) at the programmer. Asked the exchange of the HDD drive, which we found a lot earlier in the trunk of the representative machine.
h) at the workshop with the machine. Asked to find his circular saw. We go to the right reference, talking with the maid about the saw. In Inventors, we deal with a stick with a banana, apply glue on a wig and collect mop. Give a mop, we get a drink and return it to the owner. At the same time (although it is not on the topic) give the technique first a broken mixer, and after the screw. He will repair you a mixer.
i) on the left deck. Lies on a barrel, which on the left limit of location.
Now that we have collected all 9 magazines, Heffenener will exchange them for 9 recipes. After we go to the bartender MTUMBE and alternately give him all 9 recipes (and Petka will be dispersed Miss December).

7. Mamost – Miss January (cabin company). Well what.. Kuzmich all little and little! We go to the restaurant and speak with the artist. After we go to the library and cut the glass cutter a piece of the table. We go to the restaurant and speak with the artist. We go to the car room, speak with the programmer operator and, after we go to the kitchen, return the mixer on the stand. Then we open the cool refrigerator, and turn off the pen from the network. Take the ice refrigerator. Apply to the mixer of milk (the bank must be opened with a canter knife), ice and banana, and after a glass. Carry a cocktail to the programmer operator, and after the camera the artist. We go to the cabin company and apply to Miss January Molbert, glass on the easel and paint on it.

Hooray! Medical encyclopedia Now we have and we can safely apply it to Furmonov.

Part 2. Jacques Coust or just Batiskof.

We enter the tavern, after searching asleep enemy, take the chips from the table, open the closet and take salt and beer from there. In Inventory we combine beer and chips. Open the door to the key, and after the dialogue open the autogen lattice. In the yard, raw in a bowl first salty chips, and after pouring beer. Under the end we use Batiskof.

Part 3. Dr. Da Island.

So, “PACMAN” – the game of all nations and generations. =)) About her already had a lot of heads, at least in this game. I will say that there is also a honest way to go through the “Cheat” ways. There are two pieces, but first I will give a couple of tips to those who decided to pass Pacman, an honest way:
one. Try to throw on the paper approximate level of level passage.
2. If you are rushing to all the strongholds of the evil, then go a little back as the fact that the evil will finish. They don’t like direct roads. =)) It would be all over a winding.
3. Pray, pray and pray again.
4. And generally rejoice! In the original Pacman’e, the fools are smarter times in three minimum!

Well, now “Cheat” ways:
one. Rename the file \ p7scripts \ level63.PYC in Level99.PYC, pre-renamed Level99 himself.PYC (for example, in _level99.PYC).
2. The archive has a save after arcade, but you will lose a few scripted scenes.

So, “PACMAN” – passed (as – already solve you =))). Now we have to take from the ship in the back background. Searchlight, hose and wires (last from the cabin). In Investment to combine the searchlight and wires, after applying a searchlight on a tripod, and then on a diesel engine hose. Take a hare and use it on carnivorous plants. Go to the jungle. We speak with a cannibal chaping and choose the last answer. After take a machete and avian food. We cut the Lian and mushrooms to the right of Baobab using machete. Put mushrooms in Chan with Verev and go on a stone road. We take a bouquet of flowers and speak with a parrot, and after pour bird feed on a foam feeder (from below, to the right of the tree). Returning to the den of the cannibals and link it to Lian, after again the feed feed on the pennies. We speak with the guards, take a bow and an arrow (we connect them to the Inventory), bring up the bank and go to the right in the cafe. We speak with the waitress, after we go to the den of the leggings and pour silent from the boiler to the jar. Return and give the bank to the guards. We pass to the courtyard of the castle, where we take a fork and handle, which is leaning for a tractor. In the Seine we find a needle. =)) WILLS REDUT THE HOLY and take skull. We use the handle on the catapult, after we go to the cafe and give the black woman flowers. Lubricate catapult. We use, and after refurbing the cable with the machete. Let’s go down and go again in a cafe and speak with a black woman. Then repeat the process of the catapulting, but now in the inventory we use a needle on a doll, and then throw a ring on a red inconspicuous lever to the right of the fireplace. We go into hours, after the Petka we use the skull, and we use the barrel in the yard and after we climb into the dirt. Come in time again. Next, we must talk to the librarians, and then solve the problem. Need from each shelving to take on the book, and after putting them in the style of allyura, IPO will no longer call it anymore. At least Petka or Chapai say when the book is put in place. But the same passage? Therefore, here is the right order in the style of “Stellage” – “Book”.

Purple – Red, Yellow – Blue, Blue – Orange, Orange – Blue, Blue – Yellow, Red – Violet. Green book with us will appear after we are in a librarian and look at the picture. Green book will need to insert into the green rack. After going to the exit. Trying to take the keys after twice we speak with scientists. We apply a chewing booze on the Petka, and after the cheese cheese cheese and taking them. We go to the door of the elevator and use the ridge that on the right. We apply keys on the grille, after in Inventory we combine keys and foil. Twice apply the keys on the door. We return to the laboratory, speak with scientists and take a photo (choose the last answer option). Go down to the door in the torture and use the photo on the grid.

Heh, still writing a good screenwriter.. =)) Speak with green aliens, after going to the table with drawings. Apply a hammer on a brick, take brick crumb and ink. Now in one jar with paint pour ink, pour into another crumb. After we take both jars and repain the installation wires.

Go the docks and with the help of machete we take a bamboo stick on the right. From the electric car we take the battery and scotch. In Inventors, we deal with a bamboo stick and connect with scotch. We use a staircase on rocket charges at the top of the boxes in the left corner. In Inventors we use a lomik on charges, batteries on the root. After scotch at the charge and then on the lomb, then the arrow on the bow. We go out and shoot in the block of which the waterfall is broken down (it seems as it were) after attachment (=)) Petki in Inventors We deal with the ladder and apply a stick on a block, and after the heel of Petki. We go to the dock, we use a bamboo stick on a basin that swims, after a boat and a boat and the root, also apply to the boat.

End.

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