Petka 4: Independence Day: Game Walkthrough and Guide

Home » Game Guides » Petka 4: Independence Day: Game Walkthrough and Guide
May 3, 2022
11 minutes
86

By Jonny Gamer

Petka 4: Independence Day: Passage
Petka 4: Independence Day: Game Walkthrough and Guide
Sheremetyevo-13.

We leave from customs (left), taking a jar of Gutalin from the garbage bucket (when the rat is normal), we pass to the trailer. We take the lace from the Ked;we achieve the ebony to shoot from the oven in the poster. We take the arrow, then a screwdriver from the car. We go through the luggage compartment on the take-off field. Apply the lace on the door of the aircraft and knock on the door. We pick up the tube. Return to the scene with the rat and Hindu. We combine the tube and the arrow and shoot the camcorder. We go to the customs officer. We use a screwdriver to the screw at the bottom of the sleep capsule panel, press the button that includes the image of the Hindu. Take the sausage. We go to the garbage bucket, put in it sausage. Giving a rat of Gutalina Bank. We go into the luggage compartment, taking a suitcase with Gutalin, we use it on any of the heroes. We go to the Hindu, talk to him. Take a dudka. Go to the Negar and go to the trailer. Agrees about buying zero jumper. Apply the Dudka on Macaku-Vorugu. We select zero jumper. We use it in Tulbar and choose the background “Washing Machine”.

Moscow.

From the agent, we learn the order of inclusion of the washing machine. Screwdriver open the machine panel and remember the location of color wires. Close the lid, click on the corresponding buttons. We climb into the car, but Gutalin is not washed away. We move to Sheremetyevo-13. We go to the trailer, take the washing powder. Return to the washing machine. We use the powder on the cuvette of the machine, turn on, bathe. We go to the left, try moving the road. We go to the Retro Club building. Apply on the door leaf with receipt, then screwdriver. Get the key, enter inside. We shake the jacket hanging on the door handle, select a photo, go to the utility room. We speak with a drunk girl (Julia). Trying to open cases with musical instruments. We go to the administrator, discuss theft. We find out the name of the Blonde. Click on installing communication, show Yule photo. Call the right people. We take the key from Julia, open case cases. End empty vodka bottle. We go to the administrator, then on the scene. We get a gramophone with a record and tickets to the retro club. We speak with a pioneer, learn how the fans of “persevement” and chastushki-teasons of the fans of “Apogi”. We leave out, taking a poster from the wall with the image of heroes. We go to the traffic light, give ten tickets. We are trying to climb the stairs, we convince Vicha to put a patch on the roof. Go down to the left slope of the roof and call Vicha. Take the hand-manipulator robot. We go to the draft board, talking with recruits, go to the therapist. Push Silomer HIV, then Petka (for the second time – Petka, put on the hand of the robot). We take seeds. We again climb on the roof, we use seeds on pigeons. Click on the button starting the installation – train. We go to the therapist, pass the test. We go out into the corridor, break the door closing mechanism. We go to the eyepiece – HIV is trying to pass the test and remains. Next Petka goes one. We go to the retro club, score water into an empty bottle, go back to the oculist. We use a bottle on Petka – HIV says the letter “C”, the letter “X” appears on the screen. We go Petka to the therapist, look out the window. Found over the fan. As a result, HIV passes the test. We go to the market (from the traffic light), we select pizza. We go to the bank, we hide on the stand “They are looking for” poster, take money. We go to the market, buy a toy from the Chinese. We disassemble it. We go to the speech therapist. We combine pizza with a spring, give a speech therapist – it is dumping. We go to the washing machine and help the doctor getting up. Test passed. We go to the head doctor. Diagnosis is disappointing ..

Madhouse.

Remove from the wall poster with fly. Hinder it on the door. We are trying to take a picture of the house. We talk with a psycho, we get permission to translate the masterpiece on the opposite wall. Click on the call button of the medical staff. With the medical staff jokes are bad … From psychic learn about the strangeness of Spiderman. We encourage the latter to produce a web in Mukhu. Click on the button. We go out into the corridor, connect the tangle of the thread with the end of the web. Grandma begins to knit, unwinds the web. Go to the ward, talk to Anquie. Management goes to Anke. We go into the corridor, talking to the grandmother. We offer her to get shampoo. We go to the ordinator, take shampoo, Purgen, suitcase. From the coffee machine, we take an empty cup and apply it to the machine. Mix coffee and Purgen, go to the madhouse director. We offer him coffee. Take a laptop. Read “Cases of Patients” in the closet. We find the history of Hacker’s disease, read its description. Go to the ward, give hakur laptop. We go out into the corridor, give a grandmother shampoo. Go to the bathroom, take a hairpin from the floor. Come to the Cabinet of the Director, put the laptop on the table. Open the stiletto lock on the door of the cabinet, hiding inside. After the care of the director, we leave the closet, take the laptop. From the clothes hanging on Shirma, remove the key from the enterprise. We arrive in the ward, give the heroes the key from the enterprise, a laptop and a suitcase with things. Management switches to heroes. We go to the corridor with the guard. Apply the key on the door where the genened is located in. Apply a laptop on the cord. We pass the test, get a new task ..

Gadyukinsky cataclysm.

Come to the headquarters take the hose. We go inside, talk to Furmanov. We go to the compressor installation (headquarters from the yard). We use a hose to sewer hatch, turn on the compressor. We take a remote, taking the hose back. Apply the remote control on the wall, go to the secret room. Take Blaster, shoot an aliens. Turn off the hypnotic. We put a gramophone on a stool, turn on the emitter. We arrive at Furmanov, we get an appointment in the metelery service. We go to the radio set, give him a screwdriver. We go to the tent, we take meteoosisond, gas mask, chewing gum, smoke checker. Go to the farmer. Take Baggore. Shoot from Blaster to the loudspeaker. Change Blaster on the Basket of Eggs. We go to the house to the moonshine. Give a toy to the child, get moonshine. We arrive at the shed. Throw a cat in a round window of the attic. Through the pit, Petka gets inside the shed. We tear off the patch on the bag, taking potatoes. Get out of the barn, come to the field kitchen. Throw a smoke checker into the kitchen. We put on Petka gas masks, we get oil. We go to the compressor. We combine the meteoosis with the hose, apply it to the window or roof. The jagus turn on the compressor, we fall on the roof. Looking out the window by exposing the headquarters headquarters. We try to turn on the cloning apparatus… Apply oil, eggs, moonshine, potatoes. Cloning Petka. Take a book with a shelf. “Disassemble” it in Tulbar, we get a map of access to a plate. We go to the compressor, we acciterate the passages of clones. We go to the plate, apply access card to the door lock device, go inside. Click on the recess, find out that we need a blaster. Go to the moonshine. We give the child chewing gum, we get a blaster. We return to the plate, we apply Blaster to the recess. Apply a book on the resulting niche … We select Blaster, we leave the plate. Go in a hole in the wall. Apply Blaster on the condenser, refer to the time machine. Go to her ..

Old Moscow.

Come out of the time machine. Go to the House of the Pale. Throw down onions from bed. We go to the making to Musketeers. Apply onions on Petka. Musketeers throw him a coin that rushes on the stage, where there is a time machine (hereinafter following the landing scene). We go to the zabak, take the sieve lying on the floor near the rack. Come on the landing scene. We use a sieve on the sand, we get a coin. Return to Kabak. We give a host the owner, get a bottle of vodka. On the Red Square near the carts take the rope. We go to the first primer Ivan Fedorov. We change the basket on the fly, change the laptop on the roller and ink. We arrive at the church. We give a roller monk, we select a brush with the remnants of gold paint. We use brush to gypsy. Go to the bell tower. We use vodka on Pasha-Letun. Pasha drinks vodka, tells about the wings that cut into the cab. Call in the bell. We arrive in the Kabak, we demand from the owner wings. Get a task to find customers. Come to Musketeers. If they called to the bell, the captain of Musketeers would carry his soldiers. Pour beer from barrel. Come on the bell tower and call the bell. Returning to Musketeers. Get an order for beer. Come in Kabak. We inform the owner of clients, get wings. On the bell tower give wings Pashka. Let’s fly to the king. Show the king agreement, convince him of the wrong action. The king agrees to trick … We use a fly on honey – take a pot of honey. We look at the picture with knights, which hangs over the tsar’s head, remember the correct arms arms in the hands of the knights. We go to the corridor, where the knights are. We take weapons from them. Tail the rope to the hook in the ceiling. We distribute knights correct weapons. Click on the lever, get into the secret room. We take dynamite, poster, banner, book “Capital”. Apply a book on a light bulb, learn the recipe. Apply dynamite to the torch. From the secret room, jump down and fly into the pipe. We take a fish that threw ashore. We go to the Kabak and communicate with visitors. We go to the church. Show the banner to the guard torture. We talk with the bill, get the task to bring him lunch. We leave from torture. We go to Fedorov, changing the sieve on turpentine. Go to the House of the Pale. Give his wife fish, then turpentine. Take the charter and golk. Apply them to Petka, do a cow. Take knots with lunch and turpentine, go to torture. Give lunch Palach. We will were a wheel on the punch … take tongs. Return to the House of the Pale. Girls change forceps to the crow – we get a ball-g. In the torture apply a gag on the vanka. TURN WHEEL… Put the pot of honey on the windowsill. Turn the wheel. We go to the Kabak, then I will. We take a bag of gunpowder, a lump harmonica, from the bag – a letter. We go to the German settlement. Knock on the pharmacy door, give a letter to the pharmacy, talk to him. We go out on the street, apply on a drunken lip harmonic. Go to the pharmacy, we take “Viagra”. We leave, take away from a drunk harmonic. Go to the house to March. Hide a poster in the frame. Clicking on it, we get access to the picture opposite. Remove the picture, take the key. Click on Shirm, the captain of Musketeers drive us. You walk to the street. Open the key pen for pigs, we release a pig. We go to the tavern. We discharge a gun on the wall, plucked into the mug of beer “Viagra”. We arrive at Martha. When clicking on the screen, we get rid of the innkeeper. We speak with Martha. We go to the pharmacy… We take a vase with a vaseline, a test tube with a vitality. We apply to the iron jar on the bracket of the vitrios, vaseline, powder, turpentine, ink, we get disappearing ink. We go to the Red Square. Near the horse shift hay from one feeder to another. We go to the Ambassador. Ink disappearing apply on ink writer. We return to the landing scene, go to the time machine, fly to the inventor. We take Blaster. We go to the plate. Run it with Blaster.

End of the game.

    How do you rate Petka 4: Independence Day: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *