Petka and Vasily Ivanovich save galaxies: Game Walkthrough and Guide

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March 4, 2022
9 minutes
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By Jonny Gamer

Petka and Vasily Ivanovich Save Galaxies: Passage
Petka and Vasily Ivanovich save galaxies: Game Walkthrough and Guide
IT IS Recommended to Play With Your Own Brains In This Game and to Occasionally Solved Only in the Case Of A Special Way, Otherwise You Can Prove The Mass of Intelligent and Plex. The First Part in the Petki Room: Use Aquapium. Take the Dropped Key. Take a Cuckoo. Open The Cabinet and Take The Pazin. Get Out of The Room in The Room WITH A STOVE. Open The Keys of The Chest – Petka Will Take An Instipation. Take Hiv Horseshoe Hanging Over Two. Leave the House. Go for An Apiary – Back With Kuzmich. GO TO THE HOUSE. Talk to Anquia, Take Fur Around The Table. Apply The Instructions on The Sprey Parts – The Meat Grinder Will Turn Out. Fur Inflated Mattres – Get A Girlfriend. Go on a swamp – Talk to the Sailor. Propriet to the Way to Run – IT Will Fly Away. Sharew Tobacco. Cheneyane Some Of this Tobacco Will Dry. Shove It Into The Meat Grinder – IT Turns Out Machork. MACHORKA GIVE KUZMICH AT THE APIARY. Go to a well. Take Top. Twist. Take the Video Which. Rope. Pick Up a Bucket. Go to the House to Furmanov, Talk to Him. Take Oars. To withDRAW from One of the Posts. GO TO THE STORE, TALK TO ALKASH. GO TO THE STORE. Talk to the Saleswoman – She Will Give "Capital". Use "Capital" – IT Will Turn Out. Still Talk to the Podrifer – She Will Give Seeds. Give Her A Coupon – She Will Give A Spit. Go to the Pioneer Go to the Pioneer. Give Him A Spipt – He Will Give. SEND SPACE KUZMICH AT THE APIARY. After IT Goes Out, Insert A Knocker in a Hive With Bee – Petka Gains a Bee SHP. Enhance Kuzmich – Petka Villa Find Chifp. GO TO THE BATH. Run Bees In A Bath Of A Keyhole. Go to Anke – She Will Say That Petka and Hiv Will Put The Stove in the Bath. GO TO THE BATH. Shave With An Ax On The Ventilator – The Firewood Will Turn Out. Open Two Fireboxes and Shove the Dpo in the Furnace. Slash WHICH FURNACE. RETURN TO ANKE, THEN AGAIN IN THE BATH. PRESS VICE TURN OFF GAS. Anca Undresses, Then HIV Returns, Petka Will Take the Clothes of Anki. Go to Cooks, Which Is Located Between Petkin and Ankina Houses. Search HIV IN THE THING – HIV WILL FIND A PAPIK. Go to a Dead End. HIV TO TAKE UP. PETKA PRESS ALL THREE OF THE PUBILENIK. Trash On The Next Landfill Moves to the Tree. Go On a Landmark. Pink to the Cuckoo – Get A Magnet. Magnet to Punch to Prevodom. Taken Up in A Dead End and Again Take Hiv for the Pictures – The Magnet Will Be Picked, Which Was Lying On The Pipes. Go On a Landmark. Take a Path. Pay Whiffs Vich. OUT WITH HIV SAFE. Pick Up a Key. Go to the Club. Listen to the Lecture 🙂 Talk to the Soldiers. They Will Give A GUN. Shove Out Of It In The Light Bulb On The Ceiling – Everything Will Disperse. Club: INSERT A CARTRIDGE IN A GUN. Take A Twist In The Forest On The Pnesey (Cut Off WITH AN AX). Go to Hay. Tickle Heels in Hay. RUNS OUT THE PATCH, THEN TAKE THE HAY. GO TO THE STORE. Open The Key From The Sefe Lock On The Doors of the Chlev. With Saint Camp, After Which You can make it wi. Take a Cow Skin. Go to Gneades. Put Seeds on the Garden. Hiding Milk Sprout On The Garden – Palma GROWS. Go to Any Other Barkand, Return – Palm Has Grown. REMOVE THE SHOWN PISTOL AND MAKE A COCONUT. THEY ARE PUT DOWN. Pick Up. Go to the Bridge. Use a jacket for a jar with now. Use bush. Petka and Hiv Change Clothes and Go to the Poles. Second Part in Two Use Drainage TPE. PPT LOOK INTO THE HOLE. Anquia Take Cosmeticichka. Open It – IT Turns Out a Make-Up Set. ANKIA GO TO PP AND TAKE THE WASHING POWDER. GO Out and Walk Along The Corridor To The Penultimate Door, Go – This Is A Photo Studio. Take a Nose with A Mustache, Papika, Concilities and Cylinders. Next Go to the Hall, Break The Paddle From The Girl Statue, Talk to Everyone. Take a Feather From Madame. Get Out Of The Hall Chenez Twips in Advance, Descend Down The Steps Down. Go to a Restaurant. SPEAK WITH THE MOUTH, LUR IN NOMEP. There To Cover His Clothes and Open The First-Aid Kit, From Which to Take Plasticism and a Senitive. Apply A Pen On A Check. Go to Pesto. SPEAK WITH ALL. Take Sugar from the Sugarcant. Open The Valve from the Barrel. Maigio Take Dpotics. Oral Take the Tri-Carc and Sombrero. Go to Vich and Give Him A Papika, Booze, Cylinder and Sombre. He Will Throw Them Out 🙂 Give A Trunk. Take Dad. Go to the bank. Throw Sugar In A Check Machine. Writing a receipt. ON THE MONEY RECEED TO BUY IN A VOLUNTEER BENCH. Catch a Hat Head from the City Fountain. Paint Your Head Makeup, Put ON HER Mustache and Dad. Give A Head Hippie, He Will Give A Machine Gun. Go to the Bartender Who Offered Changano. BUY Chinsano. Take a Glass and Pour A Snotter There, To Water The ReSulting Drink Madeleine. Complete Madame. Go to the luxury. Touch with Stepan. Take the Keys. Open The Basement (This Is At The Entrance To The Baptel). Speak Will Send. SPEAK STILL DAZ, HE WILL GIVE A RECEIPT. Get a Parcel. Give it to the chinese. Chinese Will Discourts a Parcel, and Tama Is Geophically Not, He Will Send Again. Pour Into The Empty Package Of Washing Powder. Give the chinese. Go to Opidsembi and Talk With The Generic. He Will Sweep The Photo of Cher. Go to the Number of Lux in Fellow – There Will Be a Hippo. Blow It WITH DPOTICS. To Push The Valve. Turn The Crane. Take a hippo. Pack The Hippopotics of the Plaster. Inflate Hippo. Give It A PhotoBall Sitting In The Hall. He Will Give An Outbreak. Go to PhotoLaboat and Pump Out a Flash On a photoappapat. Go to a Room with a Stitch and Hitch. Anca Spothogaphating Vich. Give The Resexting Photo Mapping Gender in Opiate. He Will Donate The Headquarters. Break to Petka and Vich and Donate Them. Give Me a Memethet. Tewper to Prepare Petok and HIV. ON THE WASTELAND: SHOOT FROM A BOTTLE MACHINE GUN. Take Bottle Neck. GO TO THE HOUSE. LOG IN THERE. Take A Rod and Valve. Open The Rod Barrel. Pour kerosene. GO TO THE PLANE. Open A Gas Tank and Insert A Bottle Of Neck. Pour in the Benzobak Kerosene. Flew 🙂 Go to the Station and Take a Bag with Sugar. Go to Move and Break Away From The Drip Kip. Go to the Order, Enter The Internal and Shove Your Kippich Dustpiece with A Shot. IT TURNS OUT A Button, Press IT. Go to the Cemetery in the Crypt. Recall The Sword From The Ass. INSERT A SWORD IN THE MOUTH OF THE PENTAGRAM IN THE CHURCH. Get Out Of The Church and Take A Sword. Remove The Rosary from the Skeleton in the Cemetery. Give A Rosary Krishna at the Transition. He Will Give Paddle. Go to the Sheore to the boat and shirt with a sword on the rope. Insert The Paddles In The Boat and Swim 🙂 The Third Part (Co-Cost) Try to Go to the House – Petka and HIV in the window. IN THE HOUSE: SHIFT WITH A LAMP ON THE STOVE. Capture a mellow on the stove. The Door Opens. Go there. Go Through the Youth Corridor to the Spacecraft. Sit in IT and Fly Away. In The Ship On The Moon: Go to the Control Room. Punch on the Buttons – Toppick Will Leave. Take it and Take it WITH A Glass with a twister with two. Go in A Room with Fuel Tank. Take The Head of Furmanov. Go To. Take a Cloth at the table. Talk to Him and As Soon As He Leaves, Take the Console. Use the Control Panel on the TV. AS SOON AS IT Starts "Strawberry", Eye Girl. Knock Off His Top Product. Pick Up. Use Your Eye – It Turns Out The Batter. In the Laboratory. Petka and Vicch Grab. In The Associated State: Throw A Pussy Vich. IN A FREE STATE: PRESS ONE OF THE BUTTONS. False Furmanov Will Fly Away, Then Choose A Plastic Card. ON THE LIFT TO LEAVE VVEP. Go to the Laboratory. Turn The LEVER. Put The Head of Furmanov on the Stand. Touch with Him. PRESS THE BUTTON ON THE BATH. Take A Bottle With A Bath. GO IN THE HALL WITH THE LIFT. Apply A Plastic Card On The Lift Control Panel. IN THE CAR: Talk to the Technician. Give Him a Batter and then T-Shirt. Petka and Hiv Will Come Down on the Lift Down, After Which It Is Again to Dream The Cutting on the Remote Control. IN THE CAR: Take An Empty Bottle. Go to the Bar. Put Both Empty Bottles In The Car. Call Bottle. Take IT. RETURN TO TIME MACHINE. Give A Bottle Programmer. Talking to Him Until He Agrees to Customize The Time Car. Inform Him About Readiness. Find Out About The Place and Time Of Movement, Learn from the Head of Furmanov. Inform to Report. He Will Put On The Train. By Train: Change Plates in Some Places. All! ENTO END! I Advise You To See and Listen to the Final Song To the ver!

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