Saints Row IV: Game Walkthrough and Guide

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August 11, 2022
13 minutes
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By Jonny Gamer

Saints Row IV: Passage
Saints Row IV: Game Walkthrough and Guide
Zero Saints Thirty

“Saints” were once ordinary outdoor gang, but now they are involved in the problems of the whole country. On Earth, Asha Odekar meets us, familiar Oleg. We are moving forward and perform the simplest action. First enemy for decency kill silently, putting behind. We get to the control room, prolamed the door and in slowdown we are dealing with all terrorists. We catch up with the Sairus, quickly and often click on the buttons shown and discard the enemy down. He still has time to activate the launch of the rocket. Accelerately run to the rocket installation and jump on it. We continue to act according to the instructions on the screen, and neutralize the rocket.

The Saints Wind

5 years later

Choosing a finished character or create a new. We go to a press conference, along the way, solving local problems. Asha and Miller from MI6 report on invasion of aliens. Their words could be perceived as a joke, if aliens did not attacked the White House literally after a couple of seconds! Their leader named Zinkyak teleports Kinzi and Shaundi to the ship. Break away from bodyguards and get to the oval office. We take all the guns you like and proceed to stripping corridors from arrogant aliens.

Selecting outward, we take control of the most powerful defense system and shoot the approaching shuttles of enemies. Last but I am knocking off Zinyak’s ship and closer with him in hand-to-hand combat. Click on the shown buttons, in the hope of dealing with the leader of the aliens and, of course, tolerate defeat.Saints Row IV: Game Walkthrough and GuideThe beginning of an alien invasion.
A Pleasant Day

Impriponed in the kitchen. Surely Shaundi decided to cook for us breakfast? Such a gift of fate can not be missed: sit down at the table and use pancakes. We go out on the street, we select the newspaper and sit down in the car. On the main street we go to the eatery. Local residents welcome us, and we also make them in response. We go to the entrance, we select a blue sphere that restores health, and positive paparazzi. Inside us awaits disappointment. Idylli collapses in front of his eyes. People are ready to break us only for ordinary curses. I hurry we leave the building, sit down in the car and go anywhere, just to leave the hostile territory justice. Finally, Kinzi is associated with us and reports that this place is nothing more than illusion.

Going to Park. At the intersection, we will throw out from the car. Kill policemen and select the blue spheres falling out of them to fill your own health. We run into the center of the park, taking a grenade launcher and arrange a real chaos. Shoot everything that moves. It seems that the sheriff was not very delighted by the damage. I am striking by him with the shooting shots and try to stay at a distance. Quiet and positive town of VMIG has become anger and violence. That is why Zinyak puts us into a new world and at the same time sends his faithful servants to look after us and did everything needed that life does not seem honey.

Fundaments

Sit down to any wheelbarrow. Open a hub, then the card and choose the only available point – the Armory “Friendly Fair”. Reaching place, get weapons. If desired, each of them can be pumped in every single parameters, as well as choose the painted color. We destroy the emerging police and go to the verge. We are growing with the aliens, for which we get expansion of the territory. Since health is restored O-o-very slowly, then we will constantly have to select the blue spheres falling out of enemies. If you actively use shelters, the battle is most likely to flow in slowly pace, but it can be saved most of the health. Capturing a point, get to Kinzy.

Blazing

Open a hub, choose the section “Missions” and, accordingly, a new main task. Cluster data scattered around the city. Sit down in the car and attend every point. The exact location of the cluster is not marked, but they are easy to find, focusing on the radius on the mini card and on the distance of the distance. Open a hub, section “Forces” and get two abilities – “Super Sprint” and “Super Jump”. Now we can move faster cars and jump on any high point in the city. Take the ability to train simulation. The longer you clamp the jump button, the higher we jump. The more often you press the jump button, the faster it is absorbed up by the wall. During an accelerated run, we hold the jump button and, if necessary, let it go to overcome long distances between buildings on the go.Saints Row IV: Game Walkthrough and GuideWhen building a track of unnecessary nodes should not be.
To secure the knowledge gained, play mini game. Collect green spheres to increase running speed. We fear fiery walls. At the sight of yellow arrows, pushing the jump button in advance. The main goal is to go through eight blue checkpoints. Oh yeah, for a fade of people and cars, we are charged extra seconds.

Hot and Cold

Get to the hot spot, climb the roof of the building and clean it from enemies. Hold down the appropriate button, we make the generator shutdown. Similarly, we do with the second generator in the port. The shield is relaxed and now we can get to the controller. Of course, try not to let aliens with shields. Shoot the open legs when they move in our side. Lucky movements deactivate a hot point. We jump down when the warden beats on the ground, and evad the fireball flies in us. At the end, click on the shown button, put in the opponent and quickly and often click on the buttons depicted.

As a reward, we got a freezing charge. We produce it into enemies, and then shoot them. Also, this ability effectively acts against aviation. Sometimes on the walls you can detect clusters. To remove them, shoot a freezing charge. Warders are quite clever creatures and sometimes it is difficult to get. Best to release charge during the enemy attacks, running closer to him.

THE REAL WORLD

Get to the roof of the specified building and try to knock the door. A portal will appear next to the prison on the aliens ship. Slow moving forward. Having encountered the aliens, quickly click on the shown button and select its weapon. We continue to go ahead, shooting everyone who meets on our way. We choose outside and keep the position before the arrival of the allies.

We take control of the steattla steering wheel. Maneuvering in space and at the same time we destroy enemy ships. Leaving the limits of the main ship, we see the destruction of the Earth. Kinsey again puts us in the simulation so that we can find a vulnerability in a security system ZIN.

Hack The PlanetSaints Row IV: Game Walkthrough and GuideYou need to get into the center.
Let’s start with small, that is from shops. Get to the “Planet Zin” and proceed to hacking. Everything is simple here: arrange knots by cells from the left side to the right. In the future, the nodes will take various forms. Shooting arriving cops. Soon they are transformed into aliens, but, however, it does not change. Catch up with C.AND.D.’A and destroy it. It will save us from a bad reputation.

Platforming RIFT

We go to the different and proceed to the next marathon. Run accelerated and jump from the platform to the platform. We try to land right in the center to get more points. During running, pushing the jump button in advance.

Power Element Training

Get to “The Broken Shillelagh” and begin training. We get a fiery charge and release it into enemies. Even after the second outbreak, the opponents continue to burn and get damage. We destroy the enemy transport and inside the aliens.

Power Up C.AND.D.

We go to the enemy territory (better by car) and give the aliens in the open space. We take a new alien weapon – jumpers, whose charges can bounce from any surfaces, even from enemies. Applying aliens, stealing one of the devices. We rise to the roof and protect CID. We use a fire charge against discouraging enemies. Wait 55 minutes? No, thanks. In order to speed up the download, go to the power source. We exterminate opponents, set up the terminal and again protect the iron headstuff. We destroy the aliens on the one hand and only then on the other. Do not allow to surround yourself, otherwise the fight is difficult.

It’s time to give an additional boot acceleration. We rise to the roof, we are growing up with opponents and interact with the antenna. Similarly, we do with the second antenna, which is located a little further. We rush back to CID and freeze it with the appropriate charge. Shooting the portals and the most real terminators. Powerful rifles will still need in battle against the warden, so I remember the places where we have soaked their owners. The last enemy attracts objects to himself and throws them into us. Keep at a distance and hurt for high shelters. We first use one of the charges, and then shoot from ordinary weapons. Having won, we get “Telekiniz” and immediately begin his test. Attract people and throw them away. Will be even more fun if using various items and throw them into enemies. We grab the cube and hit it about the wall. We are painting with the emerging ward, throwing out the means of movement.Saints Row IV: Game Walkthrough and GuideThe bikes are destroyed by the represented.
Pros. Genki Mind Over Murder

Go to Mind Over Murder. For limited time, we need to have time to visit three zones. In each zone there are rings in which subjects or people need to throw. Pink Ring – Glowing Pink Heads, Blue Ring – Cars, Green Ring – People. The thrown object must reach the ring center.

Miller Space

Get to “The Broken Shillelagh” and from there move to a computer network. Kinzy will provide us with transport, and we can destroy enemies. Playing from the view from above, shoot tanks, then give the bike and fell on the tanks again. Taking the usual shape, we destroy the gate and drive further. We are afraid of opponents and, if necessary, shoot barriers on the way. Arriving to the third goal, get trapped. We destroy enemies until our transport disappears. We run to the bike and already rushing to IO Tower. Time is abused, so you can not rush.

We make a choice in favor of salvation of Matt. Now we have to play a text quest, choose the correct replicas numbers: 2 – 1 – 2 – 3 – 1 – 4 – 1 – 2 – 3 – 2 – 3 – 2 – 1 – 1 – 1 – 1 – 1 – 1 – 2- 2 – 2 – 2 – 1. Matt manage to defeat the restlore, get out of the simulation and be on the ship.

Matt’s Back

Matt is not able to choose from the ship. Go to Kinzy and get a robot on which we go to the enemy ship. We will test all types of attacks, then come to the boxes and destroy them. Inside you can find special capsules that will restore our health. Reaching the closed door, hold down the jump button to take off higher and higher. The next door we easily break by clicking on the button that is responsible for the shoulder. We are moving on the other side. Energy reserve (white scale) should be enough if you fly forward without stopping. We destroy the guards and break the door. We continue to straighten with the opponents, until it reach the place where Matt hides.

Accompany Matt to the protection system. While he is doing it, we must carefully guard our friend. Stand still and try not to move away, since the enemies will begin to approach from all sides. Carefully follow the scale in the upper left corner. We worked not in vain, Matt equips the robot firearms. Shooting everyone, we go around one of the parties. Soon powerful terminators will be pulled. Do not climb on the dog and act from the distance. Looking at the search for blue boxes, within them are valuable resources. Again we will have to defend Matt. We do it until the ship arrives.

Walking on board, shoot pursuers. A large enemy is equipped with a shield – it is useless to attack. Stopping, you need to shoot first in the left, then to the right panel.Saints Row IV: Game Walkthrough and GuideSalvation Matt.
Power Element Training

Moving to the simulation, come across the warden. Before shooting, we use Telekiev and throw in it any object or even people. And so that he go down to the ground, let’s try to run away. We get a new strength – “Topot”. We jump higher, clamp the appropriate button and everyone who is nearby will be swept off by a shock wave. Rass the highlighted area and select a cluster. Expanding the protection of the ward with the help of “Topot” and only then shoot it.

Anomalous Training

Go to the Fight Club, where we can withstand people with the same supersigles as we have. In the first round, everything is trite simply: attacking enemies in a hand-to-hand fight or using forces. In the second round, the opponents are ignited, so it is not recommended to approach them. We grab various items and throw in them with the help of telekinease. Also worth the fear of those who throw balls in us. And finally, the final circle in which we will withstand only two fighters. We destroy them one by one, starting with the girl.

Back by Popular Demand

Get to “The Broken Shillelagh”, after which we move on board the aircraft. Climb up and run to drawers. Jumping down, rising again to the door. We find a shaunda and dead johnny. Zinyak decides to arrange a test for us. Open the door and jump over the failures with the smallest length.

Once upon a nightclub, go down to the dance floor. Apply strikes on the enemy. We shoot on it first of the electric shock, so that it let go of the hostage, and then from ordinary weapons. We destroy the children veteran. Leaving the pad to not be surrounded. Give new weapons from the box and exterminating the remaining enemies from it.
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