Scrapland: Game Walkthrough and Guide

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September 14, 2022
14 minutes
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By Jonny Gamer

Scrapland: passage
Scrapland: Game Walkthrough and Guide
Briefly about the main thing
The game comes from the 3rd face, t.E. We always see your character (rear), who would not be ruled. A little later in the game the character will be able to change due to the unique ability of reincarnation. Control keys remain constant anyway. In the control mode of the vehicle, the control keys are added digital buttons for the weapon selection, “countermead” (medium mouse button or space) and goal capture buttons (Q, E).

There are numerous dialogues in the game, or rather, monologues, interlocutors. The ESC key can be skid them – it allows you to save time.

The F1 key always shows a brief formulation of the last task received.

During the game, grow (single-legged mechanic) periodically reports the presence of new drawings in the press building or in the police station. These messages can be ignored or vice versa, go to these institutions (contrary to the yellow arrow on the radar) and search for drawings. As a rule, they are planted under the stairs, in niches, between the boxes – in general, will have to run. Finding new drawings, you can go to grow, but for this do not forget to stock money.

Money in the game can be mined at any time – fly to the city and knock down several ships, while you need to be morally ready for the police attack.

In battles, when the opponent has several lives, you can persist after each enemy’s knocked ship, so that it would not be repeated first in case of death. It will be possible to continue from the place of the last entry, and with full life. True, this trick is not always possible ..

Navigate through buildings best in the image of the rapid robot – messenger. This allows you to save time on the running, if long-term search (drawings) or transitions are required. Exceptions are cases when the image of a certain robot is mandatory.

ARRIVAL
As it has already become clear from the entrance roller, the planet, on which the Di-Tritus arrives at its Cosmo-Bait, is called a dump. “Kiseling” in the fall of the parking deck of the Hamer orbital station, head to the door to the right from the place of the fly. The yellow arrow indicates the door, it is also visible on your radar. Next to the door attached a robot-gatekeeper and he craves to communicate. Go to it and click the “Action” button – Left Mouse Key. Using the control buttons or the mouse wheel, you can switch between possible questions to the gatekeeper and know the history of the planet, or immediately choose “I no longer have questions. Open the door “. We run into the open door, and follow the next yellow arrow indicating teleport. We enter and click “Action”. Teleport.

Gameshoap. Please note that at the radar at the point of appearance you have no wall behind your back, but at the level there are.

Next, we go to the disinfection chamber (directly and left) and we get used to use the radar on the way: when the destination point is not visible on it, then an arrow indicates a target on the circle of the radar. Keep in mind that this is only a direction – how to get to the goal and in what corridor on the way to turn – depends on the player. In the initial levels, this is a trivial task, and now it is necessary to fully rely on intuition. Requer to a round platform with a yellow arrow, we pass disinfection. It is still entry.

Go to the open door and running the turn right, meet the first on our way an independent being of this world – an observer. While he defiles here only “for furniture”, but it is quite possible to communicate with him. Rail to it closer until the “talk” appears at the bottom of the screen, and click “Action”. The observer is a police officer, he will talk about his appointment, and in answers to questions will highlight some of the provisions of the local criminal code and about the element of your radar displaying the “interest” of the police to you. Please note that at the radar, the observer is depicted with a green scanner beam resembling a light of a flashlight – it shows the range of his radar. This detail matters only at the moments of anxiety or reincarnation (this is illegal), t.to. Long-term finding in the radius of his radar will rather be given to you, and hitting the radar zone at the moments of anxiety, increases the level of police activity and rasters the police to you with even greater force.

We run along the yellow arrow, and fall into the hall with the next representatives of local civilization. These robbing round robots are called bishops. They will copy your atomic model to the Great Database. Such a model allows you to restore any robot, allows you to have additional life and “resurrevoy”. There are copies of all local inhabitants in the database, which will allow us to reincarnate in the future, repeatedly breaking the law. Talking with bishops, you will learn a little more about the database and how to get additional lives. Go to the yellow arrow and the official on which it indicates. We communicate and try to get a job. There is a job on which no one agrees … Reporter! Who would have thought that the future prestige of this profession would fall. The robot official is surprisingly prompt and has already been appointed a meeting with the employer, where we go through the apparatus with a yellow arrow in the center of the hall.

We arrive in the Chimera, where we meet with the Robot Berto. We will learn from him about the city, about the insane player and make the first flight through the chimera, while in the role of a passenger. Berto delivers us to the garage, where he introduces a spit-nickname and grow. After an animated dialogue, you need to approach the growing on which the yellow arrow indicates. Growing will point to the machine for the assembly of warships, but if you wish, you can still ask about local orders. We approach the car with a yellow arrow and press “Action”. Here will be a question about learning. If you select “Yes”, then the ship will be assembled automatically, and you just have to observe and press the left mouse button several times.

Refusion from learning, the process of assembling the ship will have to be independently, which is also very simple. On the left there are cells resembling honeycombs – these are hangars. Choose any empty. The silhouette of the ship’s body appeared – it is materialized by pressing the image of the case between two arrows in the center of the screen. Choose the “Engines” bookmark and click on the only available engine. Next, we go to the “weapon”. We choose the Vulcan machine gun icon at the top of the screen and just below click on the yellow square, thereby installing the weapon on board the ship – the cross appears in the square. The last tab “Corps” is also selected by the left click and allows you to increase the protective trim of the ship by pressing the arrow or dragging the slider to the right. Your 1100 dollars should be enough for a ship 95 trim units.

Keep in mind that the sale of spare parts takes place at the same prices and is carried out by pressing the button (one of two) at the right bottom of the screen – the one that depicts the three arrows resembling recycled, to the left of the “tick”. Then click on the “tick” – the right bottom button and run up to the ship. By pressing “Action” we climb on board, and Schute Nick will now always be near the ship providing its timely maintenance.

First rates
Appearing in airspace and listening to the appeal of the insane player, we head to the gambling establishment in the call of yellow arrows. Falling to the hangar, landing on any of the sites with the sign “P”. Disembarkation occurs automatically after close to the flock and stop over the site. Updated legs on the ground, we go to the yellow symbol on the radar. Behind the opened doors of the elevator will be yellow arrow. We enter and activate the elevator with a mouse click. Here we speak with a crazy player, who, before our appearance, selflessly rehearses Hamlet. We receive a trial task, and no one confuses that the task of destroying a couple of policemen was set in the presence of a police chief, which is apparently the avid player in spite of the situation.

Go on the yellow arrow to the first combat departure. On the platform, in addition to your ship, located on the site of the old landing (in the center or right of the front edge) there are several more. All of them are the same model, with the only difference that they are strangers and the covering of everyone is 55 units. After trying to sit in someone else’s boat, you can leave it flying out of the landing zone with the icon R and falls into it again. Your own boat at this time will disappear from sight and, whatever it will be necessary, you will need to go to the place of its parking to Schute-Niku and after the message “Change the ship” at the bottom of the screen, click “Action”.

Choosing a boat, fly out and start the hunt for police ships, which are marked with yellow arrows on the radar, and on the screen are depicted in a red and yellow icon or arrows. In the flight, you can use the right mouse button to accelerate. For shooting it is better to choose a machine gun volcano (mouse wheel or button 2). Each weapon has a “counterperm” function activated by the “Space” key. In this case, “countermember” of weapons No. 1 may be useful (stick to the target) and the Q and E buttons to simplify the targetting process.

At the time of the frontal meeting, the police boats prefer with acceleration to slip up to you in the tail from the fire line. In most cases, it is enough to turn 180 degrees to continue shooting. From a shot down police ships, a glowing icon remains for a long time – this is money, you can collect them. Useful weapons stock restoration icons, trim and t.P. there is in the sky of the city. After the defeat of the police, the drawings of the Reta missiles will be available in the garage. Look, do you have money and if there are less than $ 400 less than 400 dollars, then fly to the installation of missiles meaningless. You can earn money by opening the hunt for flying around the ships, including the police, but be prepared for attacks from the game of order. Knocking down a couple of ships and collecting the icons remaining from them, you can earn on the installation of new missiles and to enhance the trim. Let’s fly in the workshop (image of a wrench on the radar). There, using a car assembly machine, we install rockets (weapon laying, new icon on the right above, confirming the click in the yellow square). If you do not like such Methods of earnings – with the installation of rockets you will have to postpone.

Now in the urban transport pipe you need to get to the publishing house. On the radar this place is shown a horizontally located rhombus. We laugh at this place and enter the transport system.

Press building
We go along the yellow arrow or, approaching a police-shortly swinging hands, greet and ask the question how to go through the arrow on the radar, after which the service will make it make you show your way – run after him.

Reaching the destination, we meet Berto. We go to the Cabinet of the Boss and come delighted from the figure of the assistant boss named Betty – Obviously, the robots took over human values. Get acquainted with the boss, which immediately gives the trial task. Ketty will take you to the place where the camera is named by Sebastian.

Camera! It is from him that all unusual in this game begins. Elderly Sebastian refuses to perform its functions and gives you new abilities of photographing and hacking a great database. From this point on, the “Overwriting” button (right key mouse) is activated – it allows you to reincarnate in your character in front of you (illegally, of course). Access to the entire database is carried out through special terminals (with a blue ball), which are usually a set in any building.

Follow the yellow arrow in search of the battery, and finding it, we receive a message from a crazy player with a proposal to play. We run on the yellow arrow to the communicator. After a conversation with an insane player, we test new abilities on Berto. Before this, it can be politely warned (dialogue with the left mouse button) and then press the right mouse button for “overwrite”. Police immediately go into anxiety mode, and for some time you have to run in the corners. Follow the “blinking” and a scale located along your radar – it shows the status of a police alarm. When the alarm passes, the crazy player will advise you to “come to yourself”. Run to the base terminal, connect (left click) and reincarnate in di-tritus, clicking on its image (first in the top row).

After reincarnation, run on the yellow arrow back to the communicator. There is a robot Humphrey, talking with whom we turn to the first serious race.

First Race
Sit down on the ship and fly to the start place marked on the map blue and yellow arrow. As soon as you come to the first bearing, the race will begin, so read the rules in advance. In this race, all turns are just right and let you do not embarrass. You need to collect beacons surrounded by glowing brackets – they appear in turn, t.E. The next appears only when the previous one is selected. Each such beap has an arrow indicating the direction to the following. Use the right mouse button (acceleration) to capture leadership from the very beginning. If the beacon missed, but the opponent sits on the tail, do not come back – he will pick it up himself, and you are already flown to the next emerged. Your goal is to first collect 15 beacons. If on the way you start shooting and it will make the police raise anxious, consider the round. In case of losing (for any reason), you can check out the terminal specified on the radar and assign the race again.

Winning this race, we get drawings of a new ship and engine, as well as the “stick” from the boss that will remind the task.

To begin with, we fly into the garage and “Pro Pragradim” boat. On the way, make sure that there is at least a pair of thousands of dollars in stock, otherwise there will be problems with the construction of a new ship. If there is little money, start hunting aircraft and collect glowing icons remaining on the site of destroyed ships. Welding from the police, fly to the garage – a visit to the garage will hide you and remove the police alarm. This trick can be used throughout the game.

Going to the car for the construction of ships, disassemble in parts and sell the existing ship (flea), unless you decide to collect them. Next in the enclosures menu, select the “bad” housing and in the subsequent menu “Watch” it to the maximum. Appeared rocketr now you can put in two copies, unlike the gun, the volcano. Confirm the assembly of the check mark in the lower right corner and fly out.

Now fly to the destination can be independently or by public transport. To take advantage of the second way to be flown to the transport pipeline (on the radar horizontal rhombick), put a ship and step inside (left click at the gate). On the appeared scheme, we choose the place marked with the yellow arrow – the temple. In the temple we follow the yellow arrow, here the route is no longer so obvious. On the way there are very original disappearing floors and steps, not afraid and boldly run on them – this is “Ponte for visits”.
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