Sickle and hammer: Game Walkthrough and Guide

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March 29, 2022
10 minutes
78

By Jonny Gamer

Sickle and hammer: passage
Sickle and hammer: Game Walkthrough and Guide
Border transition.

Before starting the move, get out of the backpack a nipple and army. After that, Clean the War Break and do the hole in the fence to go Cordon. Next, Clean, move to the end of the card to the stream.

Place Hrendorf.

Becoming a witness of the shooting of the group of Waclav, throw the prison team by grenades that carried out the execution. Then go to the shot, it turns out that the girl is still alive. Take it to the house, near those who were executed underground workers. You need to deliver it to the room on the first floor, similar to the hospital ward. Then wait for the doctor to talk to him. The conversation will end the loss of $ 500, which you pay for the treatment of Sanders.
Next, go out on the street and move to the house opposite. On the porch of the building you are called a local resident who will report that the rest of the punitives will soon have to appear. The result of your conversation will be the creation of a folk militia, which will help you to beat off the attack of an unknown enemy. After the battle, you need to pick up the radio that the punishers left in a small fishing line, and attribute it to the house to communicate with the center.
After graduating from negotiations, go to the garage to chat with Conrad. Next, go back to the room on the second floor to deal with the trophies obtained after the battle. After that, go back to the conducer, he will tell you what he does and ask for one order, agree and go to Sigmund.

Explosives for Sigmund.

Come to the soldier standing at the gate. After talking with him, lay out all weapons on the ground and go to the house on the left. There you will find Sigmund and you can swim with it. Take his shipment for the delivery of “soap”, after that, talk to Lari, which will stand near Sigmund and go to the point marked on the map.
During movement to the convoy, Peter Claus meets, together with your handicrafts. He politely asks to give him all the money. Do not think to attack it – you will simply smear around the wall, and “Believe the teeth to him,” then you, having come to the convoy, get real help from His part, even though you have to give part of the money. After a kind conversation with Klaus, go to the wagon to the forester. This grandfather is engaged in modifying and repairing weapons, so that when it is necessary, contact him for help. Having finished all these things, go to the convoy.
The exploded bridge will divide you from Lari. When the gameplay proceeds to you in your hands, output Lari from home through the back entrance. Yourself go up to the road, but do not come out of the forest. You need to wait a couple of moves until reinforcements in the face of Peter Guys. After the end of the battle, go to one of Peter’s gangsters and give him $ 1000. Next, take the form of the British Commando and pick up a certificate for Andrew foxes, which you may need. Now you can return to Sigmund.
Calmly get to the farm you will not succeed. At the crossroads you will fall into an ambush, arranged by saboteurs, disguise to the Soviet form. Fight with them will be sufficiently heavy because of your uncomfortable initial position. You can only advise on the first move to take Lari for the bushes, located on the left of the truck, and put the main character in the hollow, walking around the checkpoint. If your fight is delayed later than 8:10 in the morning, then a group of English soldiers will be suitable for the place of battle, which will also attack you. So count your strength. After you choose from this alteration, go to the farm.
Sigmund will get ready for your return and imbued to you serious confidence. Now you can enter the farm, without disarming, besides, he will give you a team of Lari. Having received money and having done everything you need to manipulate the store, return to Hrendorf to report on the center of disguised saboteurs.

After the report, you will be entrusted with exploration in one of the nearby cities. But before being taken for business, go down to the first floor to talk to Sanders. The girl has already come to himself, and will be a loyal answer to questions, after which you can hire it for $ 150 a week. Arming it what you have in stock. After that, go to the room to March and show you the certificate. For a small remuneration, she will tell you what you need to go to Zaitarberg to a certain Gunter, which contains a bookstore.
Before going to the city, leave your holiday comrades (you need to click on the bed in the room on the second floor), lay out all your weapons, leaving only a gun in the Racket, and put on civilian clothes. In Zaitarberg, you should appear no earlier than 6 o’clock in the morning, otherwise you will have to sit and wait for the appearance of Günther on the square between two book trays. When it appears, talk to him. Just $ 400 you will receive an identity already in the form in which you need. After that, come back to Hrendorf.

Fidel’s salvation.

Collect your fighters and go to the place where you robbed an English convoy. There you will see how the British will be taken captive Fidel Sanchez. Next, you will find out that you have a military prison nearby, where Fidel is most likely to be delivered. You will only get there.
Upon arrival, disarm and go to the house to the prison commandant. Do not forget, you should be hoping for civilian clothes. Consider him a fake certificate, demand to bring Sanchez. Commander will obey your order, and the prisoner will be delivered. After that, you will leave the house of the head of the prison and you can recruit Sanchez to your squad. The final arrangement you reach the forester in the house, which repairs the weapon. After that, you will have to talk to Karl (so the name of the forester), he will suggest you to work a little money. To do this, you need to return to Zaizhenberg and visit one antiquary.

Antiquarian.

Leave your detachment at the forester, and go to the city to the merchant merchant. He lives in a house located opposite the police. The conversation with him will not give results, so cut it to Torgash a couple of times in the Sushalov, and he dries another song. The result of your negotiations will be the daily payment of $ 500 by Antiquary. Next, come back again into the forest, take Sancheza with you, wait for the evening and return to the city. You need to hide on the second floor of the house, which stands on the left. Exactly at 21:00 entrance doors will close, and Fidel can get to the first floor to hack safe. Having received the form, documents and terrorist attack, go back to the forest, take the detachment of the detachment and move to Hrendorf.

Water intake.

Repeat into the extracted form, and then go to the farm to the Sigmund. And do not forget to grab a plan with you, which was found in the safe. Arms Merchant identifies the terrain and tell how to get there. Next, go back to the database in Hrendorff and pass the received data to the center. After that, put on the form of an American officer and rejuvenate someone from the team in the form of an American soldier. Remember: arrive at the station you must no longer after morning 3/05/45, and even better – at night. If, upon arrival, you will find a lot of soldiers at the station, it means that the terrorist attack has already happened, and the game will go differently. If everything is in order, then you need to go left from the locomotive to the blue trait. On the approach you will stop the patrol, but you can deceive them and go to the water intake. There you need to kill all the saboteurs on the street, and then go down to the basement, where to finish another couple of the enemy soldiers. From the basement, descend to underground communications through the hatch, which is located in the trench under the pipes. According to the corridors of the basement you will get to the place, which at first glance it seems to be a dead end. In fact, you need to turn on the lower level (key “-“) and go down to the second level of communications. You will open a corridor, literally polished by mines, so be careful. When you leave opposite the position of the machine gun, shoot a soldier sitting at the drawer. Here you need a little luck, you need your bullet to and in a soldier, and in the box, then detonates a mine on the drawer, and you can destroy the machine gun and a couple of soldiers. But this is not all, to the right of the position “Stankaccha” stands soldiers with a manual machine gun. From the entrance to this part of the corridor, it is not visible, and he can easily fill one of your comrades. Will be better if you throw this place with grenades. Next you need to go ahead and move even at the level below. From there you need to move to the branching of the corridor, where to roll to the right and go down to the trench. You will open the last part of the dungeon, which you need to overcome before reaching fresh air.

When you find yourself on the street, you will meet with the commander of a group of saboteurs. He will refuse to surrender, nothing will be left to do as soon as it is shooting it. After that, move to the launch, located in the forest. There you can pick up some of the useful things. Now you can leave the game zone.
Having finished contact with the center, go to the rendezvo point with the Soviet sabotage group.

Bridge capture.

The group commander will inform you the situation in the border strip and clarify the new task of the command. It lies in the seizure of a particularly important bridge. But it is not enough to capture it – you need to still keep the crossing before the approach of our tanks.
When you find yourself in place, attack dot on the right, then go to the rear of the second fortification and destroy the soldiers inside it. After that, place your squad on both sides of the bridge and take away the attack of the arrived reinforcement of Americans. Next you need to clean the opposite side of the bridge and – the third world war began.
It is probably the worst of the four endings that the authors conceived.

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