SO BLONDE: Game Walkthrough and Guide

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September 14, 2022
15 minutes
148

By Jonny Gamer

SO BLONDE: Passage
SO BLONDE: Game Walkthrough and Guide
Passage SO Blonde

Introduction

Beautiful, gentle creatures – Blondes. How many jokes and stories were told about their intelligence, and how much will. It would seem that they had to be deregulated in antiquity, well, agree how to live with such a brain? At first glance, it may seem that brunettes are specifically brunette to have to joke, probably. No, not everything is so simple. Behind a charming figure, in an angel blonde head Sani blond hid a truly mighty mind. Inquisitive, extraordinary he is able to solve any problem, solve any puzzle and help get out of the most confusing situations. And there is something to be released from something: shipwreck, strange island, pirates and this is just the beginning. So respected brunettes and brunettes, do not laugh at the color of the hair, maybe someday, and Einstein will save you with an angel figure.

On management

A few words about management in the game SO Blonde. So, initially the cursor is used to move on the location (arrow with the image of the feet), but sometimes, when you hover on some items, it changes the eye shape. This means that the subject is active and can be studied, pick up, use. To take some active subject (if possible, it is possible to click on it right mouse button. Two icons will appear: eye and hand. When clicking on the eye, our heroine will give out some brilliant thought. If you click on the hand icon, you can take the subject. To view the inventory, you just need to omit the cursor to the bottom of the screen, where the strip with objects will appear.

The first day

Beach

Poor blonde never saw wild coconuts, let’s take one, let her be happy. Coconuts lie on the left under the palm. Now you score some water, for this we use coconut from the inventory to a puddle in a large stone located in the lower left corner of the screen. The first mini game starts. In childhood, you played the game “Well, wait for all Soviet children, where Wola collected rolled eggs? Here is the same principle. From above drops, and you can move the heroine to the left and right to catch them. Downstairs there is a strip filling as you catch drops. Keep in mind that over time they begin to fall faster. To win, you need to collect full coconut water. Near the broken boat, we find and select a hose, after which we turn to another location, the transition is located at the top between the palm and ocean.

See a small guy? Let’s try to speak with him. Alas, but Sani does not want to talk to him in such a terrible form. You are just thinking, it is not painted. First, we will examine the inflatable raft, and then apply the hand symbol to it to replenish the inventory. Another nuisance, some kind of trifle, sort of felling a ferret with a madushka, strilated our handbag. Move the cursor on the ferret and listen that Sanya thinks about this. In the inventory, apply sublimated food found on the raft to coconut. Apply coconut to the animal. Right, I would not eat it too. On the left at the bottom of the screen there is a small glade with butterflies, it is a tropical fruit on it, pick it up, and then apply to coconut. Again suggest fashionable ferret treat. This time he will give Sani her precious handbag. Inventory open the handbag to get a pair of useful items.

Return to the previous location – “Beach”. The transition is on the right side of the screen. Apply the cosmetics to a pool of water so that Sani was able to clean. We return back and lead the intelligent dispute with a boy. Having learned everything that you can (by passing all the options in the dialogue) Go to the pier, the transition point is in the far part, next to the image of the cave.

Pier

Go until the very end of the pier, passing by the hut and the pirate ship, the transition point in the lower right corner. Here are new interlocutors: painter and writer. To begin with, let’s chat with Malar, will be able to find out something. Having finished the conversation, take the funnel lying next to the box. Now plunge the second interlocutor and squeeze all the available information. Pay attention to the barrel on which the poet was sitting. In its upper part there is a plug, remove it. Yes, I almost forgot, pure for the sake of interest, you can try to catch a seagull, sitting in the far end of the pier. To pass this relationship does not have, but it will be funny.

Return to one screen back and go to the hut located in the top left part of the screen. Try to take a staircase from the top shelf, no, yes? Launch in a hard gircuit lying on the other end of the shelf, the plug that you recently took. Now you can safely pick up a rope staircase. Get out of the hut and try to adjust the staircase to the ship. Sani does not get to the paraperature to hook the ladder, so apply the staircase on your shaggy satellite Max, then use Max to the ship. The brilliant blonde brain was able to solve the problem, Maxu is lucky that Sani has no problems with weight.

Pirates’ ship

Go to the cabin through the door on the left. Take a leather handbag that hangs on the wall to the right of the standing pirate. Let Sanya in negotiations with any of the pirates, one of them will suggest playing in arrestling for undressing. In this mini-game we need very quickly take turns to press left and right. Winning three times, Sanya will receive an amulet, after which the Captain Morgan will go to the cabin. And not sour Sani’s grip, and? Let’s find out what’s on the mind of the captain. As expected a woman’s wrought-down and nothing for nothing that he sets a poor blonde in a cage, immediately visible, brunette.

To begin with, let’s try to push the bars with a lattice with a sawn, suddenly it turns out. Alas, it did not work, but Max came running and the control switched to it. Climb up the stairs. Once in the corridor, pay attention to the right wall, your handbag hangs in the far corner, try to pick it up. Pick up the dropping bottle of Roma and go to the deck through the left door. On the feed, find barrels on which empty bottles cost and put a bottle of rum there. When the pirate leaves, take the fishing rod and run to the central part of the deck, where the lattices are located on the floor. Apply a fishing rod to the hole in the upper left grid, the catchy is still seeping, as a green gas. And here is the reason for the witness, it is interesting that he ate, although no, it interests me little, even frightens a little. To get the key to win in a mini-game. Omitting and raising the hook, catch the key hanging on the wall. Loves and rises the hook by double pressing the corresponding keys on the keyboard. The main thing is not hooking foreign objects, but it will have to start anew. Carry the key to our prisoner, please her.

Pick up the key and open the camera. Alas, do something quietly Sani did not teach, so you have to talk to the wokeered prisoner. Take your handbag, it lies under the staircase, and then go out into the corridor and from the floor to the left of the barrel, take a stack of cookies. Now we are trying to get to the deck, but, unfortunately, the phone calls and we will have to meet the captain Morgana. Ah, classic, how I missed the verbal duel, a great opportunity to remember the past. Here you are correctly combined phrases:

one. Why jokes blondes such short? – In order for brunettes to remember them.
2. What are the differences between ghosts and clever brunettes? – Some people claim to have seen!
3. Why brunettes are so proud of their hair? – Because they are very harmonized with their mustache!
4. what makes brunette to get friends? – They repainted in blondes!
five. Why brunettes want to be captains? – Because this is the only way to achieve the men to listen to them!

Successfully laughing, we will finally be able to feed our ward, Morgan invites you to dine with her. After lunch, you can talk, find out everything you can, after which go to the deck. Return to the bag where you sat in a cage. Next to the first gun lies a barrel from which gunpowder was poured. Apply a leather bag to it to collect a little powder. Go a little further and next to the second can try to choose the wick, it lies next to the nuclei. It was squeezed by the core, but nothing, lubricate it with oil for the body, it will help.

Go to the deck and go to the steering wheel. Rough it to fall silver coin with skull. Pick it up. Now send sleigh on the stern and apply a funnel to the bucket to wash it. A wooden frame is lying next to the bucket, let’s take it. Now you can return to the corridor, where the entrance to the cabin Captain Morgana is. Apply to the slot to the left of the door, coin, then activate the mechanism and go to the cabin. Let a curious blonde chosen the cabin, after which we leave out and leave the ship.

Road to city

Once upon a pier, look at the lifting bridge, to the right of the hut. He sank. Close up and go to the next location. Sani got on the intersection. To begin with, deal with the locked gate. You already probably guessed how to do? Insert the funnel into the keyhole, fall asleep gunpowder, and then insert the wick. Unfortunately, set fire to it until nothing. But no, look, man goes. Let’s talk to him. This reptile broke the mobile phone of our blonde seducer. Apply to this Hama icon. Alas, beatings, the sleds, the results did not give. Apply a symbol of the eye to him, Sani notices a match in his bag. Again apply hand icon to get matches. Gilt the phytyl. Despite the powerful explosion, the funnel remained the mustache, probably, it is some kind of top-secret rocket alloy. Pick it up from the ground, and then go through the open gate to the market square.

City

Once at the square, chat with everything in a row and learn everything that is possible. Then we speak with the Angel who appeared by the boy, brother Enrico. And here and begging diablo, he will try to do something very bad with Sani, but the Enrico appeared for it. Sorry for the guy, it is necessary to save it, just talk to the old woman before. She will ask to tell about the incident that the family of Enrico. We go to the hotel and approach the bar counter right. Talking with the owner, proceed to the search of the Duble, without him he will not pass the room. Go to the table, see, sitting there. We released it, let him help us now. Having received a dull from him, we pass it to the owner, and in return we get the key from the room. To the right of the circle to play Darts, our room is located. Apply to the door the key to open it. Alas, but the room is a complete pigsty, in the literal sense of the word. We go to the owner of the hotel and return the key, in return get your dull. Come to the fireplace and take the fur to the right.

We go out and go to the right to the town hall. Come in the Town Hall and talk with a secretary who will tell something interesting about Juan (he writer, remember). He turns out to be burgomaster. We leave out. Between the town hall and the church there is a passage to a new location – Park. Look at roses around which insects are sissed, and then tell the gardener about it. When the gardener leaves, take the nippers, hanging under the canopy, at the end of the garden.

Now you can return to the city square and again go to the Town Hall. Lift up the mayor’s room, take the gear from the ground, and then chat with the mayor. Then return to the intersection (where you blew up the gate) and turn on the path leading to the golden meadow, it is right. Talk to Huang’s sister, she trains at the location center, and tell her what happened to Juan. Return to the Pier and rise to the pirate ship, it’s time to ask Morgan about help in the liberation of Juan.

Pirates’ ship

Descend in the hold of the prison camera. Talk to another boyfriend, the rosulus brother Juan. He will ask you to bring him polishing. Go to the pier and go to the right. From the box Taking a means for polishing and take it to Amadeo, in return he will give you a curved rod (before this you need to try to open the box in the Morgana Table with a sawn. Here is a means to dig in Morgana things. Using a rod hack the table box and read the contents. Yes, the hard day was gave out a day, let’s lay the sleigh in the bed of Morgana, let him lie, rest, will labeam.

Second day

Cooking Cappuccino

After Morgana feeds us out of the cabins, we go to the deck and the idea of the stern. Take a blank bottle and go to the hotel. In the hotel we speak with the secretary of the mayor and find out that it is impossible to drink coffee. We go to the bartender and ask permission to cook cappuccino.

Leaving the hotel and go to the bank that is around the corner. We speak with Alfonso Guzoman, Director of the Bank, sitting in the Controck. When he returns to the office, to the left of him on the shelf we notice chocolate. To take it, we need to distract Huszna. To do this, approach the window to the right and with the help of tongs from our inventory open the window. Until the director will occupy the window, go to the desk and take chocolate. In the inventory we rub chocolate with a nail file. We leave from the bank.

Go on the outskirts of the city and talk to Sanchai. Now go to the city center and go to the first home on the left. This is a fabric store. Speak with the owner of Olivia. We ask her a piece of fabric. In the inventory, combine a funnel with a piece of fabric to get a filter. Return to the market square.

After that we go to the Golden Pole. We speak Maria. She has sugar that she will give us if we defeat in a small competition. Another mini game will start. Your task is to conduct the cursor along the laid path and do not go abroad. You can break the border only twice, otherwise you will lose. It is necessary to meet in 60 seconds, do not rush and lead the cursor to the finish. Winning the competition, go to the bag of Mary and take some sugar. Learn from Mary about the destiny of banker, then come back to the city and go to Alphonso Huszna. Learn from him what happened to his son, and then go to the crossroads and past the guard passing the trail to the village of Bahari tribe.

Talk to the Guard before the chicken of the leader, he will tell you about the headaches of the beloved leader. Now, unfortunately, the restless blonde cannot solve this problem, we have more urgent. Run right to the prisoners guarded camp. On the left under the tree grows a yellow plant, from which it is necessary to tear off the sheet. Then apply an empty bottle to the cow so that the sleigh filled it with milk. Return to the hotel. We go to the vasco bartender and proceed to the manufacture of cappuccino.

Vasco will bring two cups: one empty, one with coffee. Apply the filter to an empty cup, and then run through it. Give the Vasco Bottle of Milk to hes him. Inventory combine fur and hose, and then apply the resulting design to heated milk. Pour milk into a cup with coffee, and then add sugar and grated chocolate. Give to try Cappuccino Bartender. He will be so pleased that it will give us a map of the island. Made sure that our blond lady is a real engineer? So that. Let the cappuccino secretary of the mayor, and Vasco will give us a bottle of rare Roma.
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