SPELLFORCE 2: Dragon Storm: Game Walkthrough and Guide

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May 19, 2022
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By Jonny Gamer

SPELLFORCE 2: Dragon Storm: Passage
SPELLFORCE 2: Dragon Storm: Game Walkthrough and Guide
In the plot SPELLFORCE 2 A lot of time is devoted to the farewell, as if the screenwriters took the last pages of the “Lord of the Rings” for the standard. The old world fades, the heroes of the past are forgotten, the magic ceased to be art, and the Great Warriors became simple pilgrims… The destruction of magic portals broke a single world into a variety of islands separated by the powerful ocean. In the main characters, the memory of the last, but also this picture will gradually fuss.

Minor motive is largely symbolic. While the heroes broke up with the Great Past, the creators of the game are sadly following the idea of “RTS Plus Role Play”. First part SPELLFORCE Deserved success thanks to the experiment: to connect the strategy and adventure of the character. Of course, it caused a number of problems, but the association did not just take place – it became a nominal. SPELLFORCE called one of the most important events of the year, and supplements were waiting for a long time.

All this is behind. IN SPELLFORCE 2 The strategic component was consistent, everything returned to recognized standards. Lists replenished “Another role-playing game”. The logical world disappeared – instead of the well-thought-out concept of the runes, we saw the standard for the computer from the series “In this barracks every five minutes warriors are born “.

Standard RTS Principle – Parallel Development of the Base and War – In fact, reduced to zero. Causes of this are clear: the tasks are reduced to the principle “Build a large army and kill everyone”. Previously, they struggled with the scripting events and multistage tasks, now they were completely canceled. Fortunately, such moments are found three or four times in addition.

The remains of the strategy are in the moments when we are given a dozen or two soldiers to solve a certain task. However, these are only small inclusions – the role-playing adventure occupied the overwhelming part of the time.

Supplement received a loud name “Dragon storm“But on the calibration of the storm turned out to be only a fresh breeze… Revolution time has passed: we have a natural continuation SPELLFORCE 2. In the list of changes, small mutations in the role-based system, armor sets and new races for RTS. The first does not make fundamental changes, the second in practice is actually not found, the third in the light of genre flows remains beyond the reasonable.

Maybe we say goodbye to the game? Not. This year, there is enough strategies in real time, but role-playing games are explicitly deficit. Without communication with elves and dwarves, sometimes it happens to be boring, but “Dragon storm“Customized classical fantasy canons. Elves, gnomes, people, monsters, villains, magicians… Old good set, from which a lively and unusual world with a small excess of pathos and a lack of self-irony.

Developers got rid of the main problems SPELLFORCE 2 – obvious tasks and dull linearity. Of course, the plot does not shine with developments, but there is enough secondary tasks – sometimes very funny. Those who do not read spread conversations are risky to be in a dead end and not get prizes. As it turns out, careful work with balance and pleasant attention to detail becomes clear.

Supplement has become a full-fledged adventure where there is no place to bored. The journey turned out to be closer (the weeks should be enough for passing), but exciting. The role-playing system makes it possible to reflect, the choice of weapons allows you to raise, the texts are long enough – everything is ready for a pleasant way.

After the game there are good memories. Perhaps the reason for this is the main idea of the script, more than once repeated after battles: Freedom more than life.

At the crossroads

At the beginning of the game, the question arises in front of the hero:? It is necessary to build a clear plan from the very beginning and follow him all the time. Many options: each character must choose the main and minor profession, in addition, our squad at the end of the game grows up to six people.

The base of the role system remained unchanged. The character has two directions – magic and military case (conditional names). Each of the directions is divided into professions, professions – in the specialty, specialty – on specialization.

I will not repeat a detailed description of the specialties, which was already in the manual for SPELLFORCE 2, and instead focus on the possible roles of characters.

Warrior – obvious basis for the company. The purpose of it is simple and simple: to get into the near battle and apply the skill on the cabbage cabbage on the enemy. There are two positive points in this: the enemy is distracted from the hunt for magicians, and even dying.

Turn the warrior in the “tank” simply: in the left hand we give him a shield, in the right – sword. In case the attack is more important, options are more: in arsenal Two-handed swords, axes, combat hammers, double swords for the right and left hand, daggers… Is there a abundance?? Deep doubt.

Made spells are stronger than swords of warriors. In the near battle, it is notated with hands, but lightning and spells of black magic – the main threat to the enemy. Warrior is most useful when he is alive in the center of battle, and the rest is in the second plan.

Verdict – in military school Main should be the concept of armor. The thicker the shell, the more useful the warrior. On the other hand, the concept of “light warrior” causes a certain perplexity.

Battle Mage focused on attacking spells. This profession is effective primarily thanks to the convenient Point-and-Click interface: For the attack you must first select the enemy, and then spell.

Choosing such a path there are two options: Magic Elements and Black Magic. Nominally black magic is stronger, but the mages of the elements have several advantages: they know how to attack buildings, they have a variety of spells, and fiery and ice blows are particularly strong against some creatures.

Necromancers and their colleagues are not deprived: their abilities are related white magic, and they can travel to treatment in parallel. In addition, black magic is stronger against the heroes of the enemy.

Archer, Like a magician, strikes the purpose of published. The overall effect of it is weaker, but there is one advantage: the archer does not need attention, he finds the goal itself and is trying to destroy it.

Neck prefers white magic that does not interfere with him sometimes call skeletons and suck life from the enemy. Goals are obvious, the advantages are undoubted – in the detachment there must be one white magician.

Novelty Role System – Abilities Shaykan. As the main profession, they are not suitable, but serve as an excellent addition to the warrior. Especially useful Magic challenge, allowing you to call for a time flying dagger, wolf or vampire in the form of a volatile mouse. At the same time, the second profession for magicians should be either the way of warrior or another magical principle.

Tour of the world

WinterLight

Who am I? Why these people gathered around? How I was here? What is going on? There is no time for questions, from the first second, the main character turns out to be in the thick of the events. War goes around, and without us there is clearly not to understand!

The first task is simple – it is necessary to develop a hero depending on the desires. Bring him minimal skills, open the chests nearby – here you are ready for adventure! You are in the desired city of the gnomes, and the first goal – get out of here quickly. Beasts constantly attack the city, and on the shoulders of the hero is assigned concern for evacuation.

Communicate with others, take the tasks from them – the first of them will be the search for the city gates. During numerous conversations, it will be time to go through the sun again – do not be surprised, this world does not like an excessive rush at all!

Your goals are marked on the map – go through them, fighting off the medstations. You do not need to try to kill all monsters: they constantly arrive, albeit in meager quantities. Enemies willingly wait for the end of your work: open the gate (the left mouse button on the lever), and get ready for the journey among the snow.

WinterLight needs a humanitarian surgery: to hold damn masters to the portal in the north. The problem is that the gnomes-workshops are afraid of cold and should quickly run from the fire to the fire. As a result, there will be fast.

Recall the path is easy: Goals are marked on the map. Nevertheless, this task will be difficult if you decide to visit the branch on the map to collect treasures. The optimal algorithm with such a choice will be a quick throw along the entire map with full cleaning from enemies, and then – repeated passage already on a short distance to clear the path to the gnomes-craftsman. Continuously regenerating enemies – the main problem, so you need to accurately calculate the time: as soon as the enemies will be delighted with another bonfire, the workshops should already go on the road.

It is advisable to smash the gnomes into two groups, alternately running along the route: so they will crowd less and, therefore, to die from the cold. Do not hope to translate all and only then deal with additional tasks: as soon as the last of them cross the portal, the following card will open.

Alluwian

On the way of our army, an unexpected fortress, crowded with insane monsters. What to do? Take her assault, of course! We are all three against the army of bloodthirsty creatures? Nothing, no one demands from us a quick result.

First go to the closed city gate. On the way, the intelligence will offer you help: send it back to the camp so that it adjusts the work of the local artillery – from one bow a little. Going to the gate, begin to tease the enemy, killing his archers and treatable friends. Peculiar tactic for the storming of the city is not true? The goal is to distract the enemy’s fire for yourself until our allies are trees and will not be removed from the gate protective magic.

At this time, we will have the opportunity to create a small army of support. I advise you to make a break towards the archers: Middle-fighting warriors will not always be able to reach the enemy, and long-range warriors will be by the way. With this army alternately destroy the enemy seats in the southern part of the fortress. At the same time, be prepared for a counterattack: the enemy will have a reinforcement in the West, and as soon as the danger arises, quickly send all the troops there.

In addition to us, other warriors are attacked on the fortress. It is impossible to coordinate with them, so for strong shots you can only catch the next attack them and run with all the forces behind them.

The inner part of the fortress is closed for visitors. Everyone around talking about a secret course (which causes doubt in his secrecy), so our hero will have to be distracted by a few minutes from the fortress and go to the study of the neighborhood. None of the counter do not know exactly where the secret move, but the Magician released in the east, Haldor proposes to impose magic of illusion to your squad. To do this, you need three pieces of ornate skin – and this material around should be plenty. Unfortunately, not all pieces are suitable, but from certain orcs, so carefully examine the corpses left behind the back. The first such piece can be found at the main gate, the rest – on the Eastern way.

In the west of the city, thanks to a happy chance you will find the builder of Weiland, who will open the way to the secret go. The road is open: Drive inside the fortress and kill everyone who meets. In addition to ordinary warriors, you will find fire titanium – nothing remains except to kill and it too. Tactics are understandable – do not spray forces and always move along with your army.

Alluwian taken! A minute of rest – free from captivity of the prominent representative Shaykan Satraz, listen to his insults and head further on the magical path.
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