Parkan 2: Game Walkthrough and Guide

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May 3, 2022
9 minutes
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By Jonny Gamer

Parkan 2: Passage
Parkan 2: Game Walkthrough and Guide
The developers warned all the fans of the series in advance: the plot of the new game will be closely intertwined with the events of the first part. Moreover, events unfold at the same time, in the same place, with the same main hero. Able to read between the lines immediately understood the main thing – we are waiting for the Rimea of the first part, taking into account the modern requirements on the schedule and with some innovations in the development of the plot.

What is this?

As before, the player manages the Patrol Patrol Cruiser. The functional model of the ship is completely transferred from the first part.

The ship is equipped with four replaceable running blocks: generator, power shield, engine, and sensor block. The combat arsenal of the ship is represented by kinetic and energy guns, emitters, unmanaged rockets, self-equipped torpedoes and drones – unmanned fighters

Within space, we still interact with old familiar. The cruiser, named according to the first letters in the names of the clans, has almost undergone changes, but significantly added in detail.

The Lentis Sector Model remains the same, which can not but rejoice. Stars are still divided first on the color sectors, then into groups (constellations), and then by number, pronounced Greek letter. Thus, we can well be somewhere in the orbit of satellite 3 planets 6 in the system of purple Loki Delta.

Starting a new game, every time you generate the Lentis Sector again, so the reserve for re-passing the game is huge. Where there is a planet from the time of time? Where the next detail of the radio beacon is hidden? Look for.

Sassea completely new paints of the part of the game, where the pilot has to run on his two. What to say here? Unbelievably beautiful. Sticky, greenish and completely bulk fog on cold planets with an ammonia atmosphere interferes with consider objects located five meters ahead. On planets, similar to Mars, storm winds carry fine reddish dust, and snowfall on cold planets simply entertain. Quality, Details of the Landscape. Low bow to everyone who attached a hand to them.

The interior design of the room also succeeded in glory. What are the reflections on glass surfaces, or “energetic” design a-cruisers! There is, of course, a spoon of tar to this barrel of honey. The creators abandoned the randomly generated interior of the base. The game has all the means to create complex underground structures, but the developers decided to abandon this wonderful idea, so well implemented in the first part of the game. It is necessary to be content with the unified, explicitly created in the conditions of mass production by spaceports, standard mines, serial plants and copied warehouses.

And here is a pleasant novelty: cruiser “Parkan”, like all the cruisers in the game, is equipped with a hold for combat robots (warbots) participating in the battles on the surface of the planet. These combat vehicles moved to the game from “Parkan: Iron Strategy”. Combat Robots – an integral part of the “Parkana” Universe.

Clans

Our old iron friends are immensely pushed and no longer cause feelings of pity for something flawed, as it often happened earlier. Perhaps only Hummers look out of a last century of science fiction. This is not reproaching: it should look like the most intimid clan in the game. But we will not get ahead and describe everyone in order.

Robots lead their pedigree from ordinary droids created by people to help other people. Where and how they managed to pick up the bacilloma of real intelligence – it is unknown, but from the fact that the era of submission to the Azimov laws for them is ended forever.

D1-HX “Hammer”

The weakest clan in the game, whether, nevertheless, the greatest number of planets. We have to get to quarrel with these angled guys. Immediately it is impossible to attack them, but in the process of the game they themselves will give reason.

Occupation: Repair work, maintenance, coastal transport.
Place of residence:purple sector.
Special abilities:No.
Weapon: Automatic gun DG1-H “Gram”, Rocket DM1-H “Tick”.

D2-D “Dagger”

For some reason, the Hammer is not particularly friendly with Daggers. Those consider themselves smart and cunning. In fact, used xenords as cannon meat in their not very clean affairs.

Occupation: Energy, fuel mining.
Place of residence: Blue Sector.
Special abilities: When switching to a combat position is transformed into a compact mobile rifle installation.
Weapon: Proton catapult DG2-D “Morgles”, Rockets DM2-D “Komar”.

D3-O “Oberon”

From my point of view, Oberons, and more Motouly – those clans with which you can deal with. But slightly chemmers, although courageous intonations in the voice acting gave this clan of a non-traditional orientation.

Occupation: No clan specialization. Most often, Oberons are engaged in trading and military operations under the guidance of xenoords.
Place of residence: Green Sector.
Weapon: Light laser DG3L-O “Balmung”, DM3-O missiles “Watery”.
D4-X “Ksenord”

A decent opponent, although in battle Large dimensions make this droid of a beautiful target. Xenords are small and they try to take from this world as much as possible. Methods will not call them clean. Voice acting gives them sense, even a little snobbish.

Occupation: Trading Operations, Navigation, Politics.
Place of residence: Yellow Sector.
Weapon: Electromagnetic gun DG4-X “Durandal”, Rocket DM4-X “Bumblebee”.
D5-M “Motoubo”

A kind of good-natured cousin units of exorbitant dimensions. While you are in good relationship, the best friend is not found. But if this phlegmatic is output, there will be few places.

Occupation: Geology, mining, rescue work.
Place of residence: Orange sector.
Special abilities: Built-in system for repair in field conditions, external connectors for connecting special equipment.
Weapon: Annigilator DG5-M “NUTUNG”, Rockets DM5-M “Bee”.

D6-A “Astron”

Malicious aunts, chasisinists, enemies. No contacts with these creatures cannot support. Nobody loves them. When meeting, it is preferable to shoot using an annihilator. Subsequently, some of them will take care of the mind and will be reserved from their racial intolerant sisters, creating a new clan “Amazon”.

Occupation: Astrons form a closed community and reluctantly communicate with “strangers”. Almost all the necessary work Astronomers perform independently.
Place of residence:Red sector.
Special abilities: High vitality.
Weapon: Pulse laser DG6L-A “ESCALIBUR”, URS DM6-A “HERRY”.

Hotkeys

Systemic
ESCExit in the menu
F1Help
Motion
W, S, A, DMotion cursor keys
TabAcceleration
ERoll clockwise
TORoll counterclockwise
Space, Num 0Jump (shift up)
Left ShiftOffset down
Weapon
Left buttonA gun
Right buttonRocket
FChanging tools
GChanging rocket
ZRecharge
Navigation
MStar card
JRunning a network engine
Switching purposes
FROMNext goal
TNearest goal
RPurpose in the sight
INChoosing on the radar
Energy Distribution (Numeric Keypad keys)
oneSensor
2The pursuit
3Engine
4Flight
fiveUniform distribution
6Hunting
7Weapon
8The battle
IShield
Drones and combat robots
1-6Select a robot under this number (1-6)
~Choose all robots
F2Stand in place
FZFollow me
FFAttack my goal
F5Unload from the ship
FSHBoot on the ship
Interface
FROMUse
EnterChanging control mode
ANDInventory
KShip
LSkaffolder
WHangar
NMessages
ABOUTDiplomacy
BTasks
YuView of the state of the goal
SCHView of the system status
ANDInformation
>Sensory sphere
F11Fast saving
F12Fast download

Passage

Prologue

We start the game with a brief summary of what happened after the end of the first part. Seventeen years ago, the captain of the Patrol Cruiser “Parkan”, returned from the intelligence flight to the closed area of the Lentis Sector, killed a higher officer, Colonel David Hydera. The base of the Space Patrol Argus was destroyed for unknown reasons, presumably due to the rebellion. Captain “Parkana” was detected drifting among the fragments of the station. In particular, the captain showed that in the area of his last task in the Lentis sector, self-organization communities of reasonable cars, calling themselves by clans. Communities show all signs of developed social structures. They lead trade, knowledge sharing, war. Also, a strange creature was discovered in the sector, called hegemaunt. This individual managed to subordinate one of the clans of robots and entered into contact with the colonel Hider. Fearing to advertise this connection, Hyder tried to eliminate Parkana pilot, but failed. As a result, the captain of “Parkana” himself destroyed and Hydera and Hegemant.

Cyberpsihologists considered the testimony of the captain of pure water by nonsense, but the government was very interested in this history, the results of the official investigation were classified by governments, both rings and leagues and from the colonel, seemingly behind. After a few years, the testimony of the captain who worked at that time the teacher at the Military Academy again was taken out of non-existence. In the area of his last patrol, a strange anomaly appeared. Ships that flew into its limits, returned back in the form of ruins, with dead crews. Anomaly grew, and judging by the dynamics soon there was to overwhelm the lively intergalactic channels of the hypersets. Apparently, the beginning of the development of the anomaly had to be at the very moment when the Parkana pilot returned to the Argus base.

The Government of the Ring decided to send a volunteer to the past. Scientists have placed experimental equipment, allowing to throw a person’s consciousness into the past, in his own body. Four previous attempts ended in failure. But maybe the Parkana pilot is lucky?

Saving ordinary traders

So, what do we get on your hands after jumping through the bunch of time and space? We get a cruiser “Parkan” of the sample of the 4097 year (from the base of the inner ring) with a trimmed base bundle and damage to some ship systems. Running inspection shows that the ship is still able to stand up for itself, however blind, like Mole. Moreover, he lost. The Local Star System Map claims that there is only one planet next to us, which is far enough from the shining. Running inspection of the surrounding space shows a slightly different picture. Planets much more. Anyway, freeing fate does not give us a chance to immediately let yourself in the forehead of the name from the name Blaster in the attack of black depression. Irene takes a signal that comes from the only planet perceived by the cartographic system. This is a peaceful transport clan “Hammer”. He is attacked by pirates and asks for help, promising to pay well in case of success. Shooting pirated n-cruisers is not much difficult. Reasonable combination in the use of guns and rocket gives us victory.

On a note: It is more correct to demolish the enemy’s shield with rockets, and then shoot the ship himself with cannons, gently deriving the engine. Thus, it is easy to make a dock and take a ship to boarding – it is much more profitable than just squeak it into dust.
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