The Fifth Disciple: Game Walkthrough and Guide

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March 3, 2022
8 minutes
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By Jonny Gamer

The Fifth Disciple: Passage
The Fifth Disciple: Game Walkthrough and Guide
Immediately It Should Be Noticed That The Toy Contains A Lot Of Gross Expressions, Cynical and Frankly Jokes, So We Ask You to “Lead Your Children from Our Blue Screens” (C)

Settlement of Convicts

Buddy Engeor, You Have to Manage, Convicted and Concluded. Of Course, All this Was Done with Him Undeservedly. AND OF COURSE, NO One Does Not Say Anyone. And to talk, however, it follows. Talk to the old man and desperate. Take a Bowl and Leave The Barrack. Near The Barrack, The Flat Stone Is Lying On, Take It – The Thing IS Necessary, The Farm Will Fit. You can TRY TO DRAPE AND RUN ON THE SWAMP, BUT I DO NOT RECOMMEND. There Is a Snake, Which Is Just Waiting for the Guests to Visit Them to Visit Them.
Go to the Left, Look Around. Here Are A Lot of Interest: Crystal, Barrel With Water, Coaster, Buckets, Skladki, Grille, Barracks. Andhere You Can Talk With The Guard and a Slut.
Howl Long Are You Talking to Cells. Here, Talk to Druid and Leachable. ON THE SPIKE ON THE RIGHT, THE POPPY. On the Left You Can Get A Quaschier and a Branch. ON THE CLEARING ON THE RIGHT PUT THE FLAT STONE, LOOK AT THE SERVE SNAKE AND PRESS HER BRANCH. Snake Skin – Also a Good Thing, It is possible to sew a handbag of it or a Cover for… For Something.
RETURN TO THE GUARD AND SLUT AND THROW PEBBLES IN BUSHES. HERE IS A FOOL! She led. Type Water in A Bowl of Barrels and Stroke a Druid. Pey, Druidik, Better To Do A Couple More Days Than to Die Right Now From Thirst.
Well, While You Were Drinking Druid, Meschak Went to Guard and Talked. HERE ARE SITTING NOW IN THE CATALAGE AND THINK ABOUT LIFE. HOWEVER, THE CARTER IS NOT FOR LONG.
NOW YOU CAN ONCE AGAIN TALK TO THE OLD MAN AND DESPERATE. This Time The Will Be More Word. How to Talk, Go Out to Cells. Talk to Druidom. Pick One More Pebbles. Thought The Guard Smartly Since Last Time? AND HERE AND FIGS You. Throw Pebbles In The Bushes and See How The Fool in Perfume Goes, Buying On The Same Bait.
Remove Meat from the Fire and Go to the Cells. IT’s Time for Ottism. Sun Meat In A Merchant Bag. Stukach noticed. NOW GO AND INVITE THE GUARD, HE LOOKED LIKE HIS LUNCH.
Ceremony. The Merryman Goes Into The Cake, The Cage Does Not Stand His Carcass. Pick Up the Rod From The Cage and Another Pebble. POPPY PUT IN A BOWL. NOW YOU CAN WANDER THE POPPY PEBBLE. Wonderful. NOW TALK TO DRUID. Go to the Barracks and Talk to a Prostitute. Opanki, She Will Help You, Only In Exchange for The Service. You Need to Find A Pack of “Dosreex” and some Means for ABORTION. HMM, Pharmacy Here Is Clearly No, and a Doctor Who Would Not Be Taken on ABORTION TOO. But Something Will Come Up.
You Carefully Send The Guard, Throwing Pebbles In The Bushes. Such a Big Uncle And BUY THIS TRICK WILL See, to Retirement. Put On the Rod Corner From The Fire, Go to Cells. Talk to Druid – Suddenly, What a New Will Say. Pick Over The Pebbles and Align With A Rod With A COAL. What happens? And Will Turn Out a Universal Means to Combat Human Fruits – Arsenic. GO TO THE THE THREE, GIVE HER ARSENIC, SNAKE SKIN (this, of course, isn’t “duskin”, But Also Not “Vanka-Stand”) And Opium (The Pushed Poppy Will Come in Handy to Smoke The Guard). NOW Go to Your Barack and Wait for the Evening.
EXIT. No Guards. Wonderful! GO Past the Barracks. Pick Up the Poles and Stairs. Use the Staircase to Go to the Secret Cage.
Hello, Kids, Guess WHO Hangs IT. But i Did Not Guess, No, This Is Not Jesus CHRIST. And this is a terrible Discusting Magician (Henching Is Wicked!). Talk To The Magician, Take Out The Needles From It (The Dude Is Smaller Torment, and You Can Fulfill The Balance of Obligations to the Whore). Talk to Him Another Time – and on the exit. Just Do Not Forget to Pick Up the Amulet In The Form of the Magician.
Upstairs Cut The Amulet Staircase. Return. Thank The Whore, Give Her The Needles. GO TO THE WAREHOUSE.
Zhvetva! Guliai, Rvanina! Take a Bag Fill IT with Flour. SELECT A BOTTLE OF WINE, LOOK AT MEAT, BOOKS AND NOTE. Remove from A Bottle Cork.
Amulet Cut The Staircase On Parts. ROPES DIVIDE THE STES. Tie One Step With One Rope. REAR TOWER AND CUT THE AMULET TONGUE FROM THE BELL. Tie A Tongue To A Stick With A Rope. The Resulting Device Break The Cage With The Druid. ONLY A DRUD DO NOT BOTHER.
Give the Druid to Flour and Cork (They Will Come Over The Grains and Oaks). NOW TO A POLE WITH A CRYSTAL. Connect The Steps and Sixtes. Receive the Resulting Staircase to the POST. Sun Under Crystal Rope. AND NOW WATCH THE RITE.
Abracadabra! And You Again BECAME A Magician. Increase The Level of Increasing and The Distribution of Points to Magic Will Not). Talk to Druidom. Parfist Green Birds Sorry. And Run From The Concentration Camp, Where The Eyes Look – Through The Swamp. ON THE SWAMPS WILL WILL TO FIGHT.

Island

Wash The Skeletons, Talk to the Owners and To Mutual Pleasure, Do The Exchange Of Wisdom (Almost Singing Young Vasilis). Here you go. And Now Want to RUMBLE, So You Have to Run Quickly.
Bid from Annoying Owners Near Wooden Shack. NOW THE MAIN THING IS NOT TO FALL INTO THE FIELD OF VIEW OF THE OWNERS. IF You Have Seen, Then You Have a Chance to Wash Off, The Hosts Are Slow, Like A Turtle.
Take The Ax, Break Them The Wooden Flooring Over The Shacks. GO DOWN AND ROLL A BARREL ON THE LIFT, TWIST THE LEVER, THEN PUSHING THE BARREL TO THE PROLVE. Barrel Falls in Shacks. LOWER THE LIFT. NOW REPEAT THIS PROCESS WITH THE REMAINING BARRELS. Take the Torch and Set Up Shackles. Boom!
NOW YOU CAN GO OUT, PUT THE SNACKS AND OTHER MUCK, INCREASE THE LEVEL.
By The Way, With Some Increase, You Grow and The Move. Improving the Level of Magic, You Have the Opportunity to Use This Spell At Any Level from the first Before Which You Raised This Magic. To Use a Higher Level Spell You Need to Choose Spell And Hold It, Not Releases The Mouse Button. AT The Same Time, The Points Will Be Lit Around The Pictogram with the Spell, The Number of Points CorreSponds to the Level of the Spell Currently.

City

You Add a Pack Of New Spells. Useful Acquisition, But This Is Just The Beginning. Left On The Counter Take the Wire. Go to the Shop. Talk to the Merchant – IT IS Bored, and He Is Word. ON THE RIGHT AT HOME WE TAKE THE COIL AND ROPE.
Go to the Palace. IN THE PALACE, USE WIRE ON THE ALTAR. In The Cache Opened, Take The Book and Scrolls. Scrolls Can Be Used on Yourself and Thus Learn New Spells. Everything, NOW Leave The City.
You are Available Immediately Pile of Places. SICK, What and Where You can and Need to do. If It Is Not Possible to Do Everything in The Described Place from The First Time, You Can Return Later When You Get All The Required Objects and Spells.

Village

Here You Can Skins Here You Can Skins. After the Money Appears, BUY THE BEAMS AT THE CARPENTER. Skunnik Give The Book, and for a Symbolic Fee, He Will Make Sandeildies from Her Cover.
AT The Fense On The Left Pick The Rag and On The Grave A Candle.

Mount Winds

Pick Up the Twig and Burn Fire. How? “Zippo” Will Not Help – There Is No Her, But You Are A Magician. Fireball – Leader Among Lighters. NOW Go to the Edge of the Abyss. Oh, Doggy. Oh, She Is Also The Gavits… Melt The Candle On The Fire. Wax To Fly Ears. NOW THE DOG LAI WILL CEASE TO BRING TO MIGRAINE. Web Down The Dog (Magic Taxis) and Teleport Throw Yourself Through The Abyss. Pick The Lamp and Stick.
This Is Where The Sadism Will Go. And WHERE THE DRUID WITH HIS GREENPEACE COMMANDMENTS?
Stick Relieve The Dog In The Abyss. Thought, Breaky? But No. Pull The Hanging Dog Out Of The Abyss, Remember The Professor WHO Would Not Approve Such Cruelty. Remove The Collar With The Half-Blood Dog. On the Dog Skate The Magic of Healing. WE ARE NOT KILLER DOGS, BUT ONLY SADISTS!

City

HERE IN THE SHOP YOU CAN SELL SABERS. Then BUY EVERYTHING YOU CAN. Scrolls Immediately Use On Yourself. Possess the Magic Vision to the Bench and Pull The Magic Helmet from Torghast.
Pliers Can Be Used on Clipped Windows. Align Nails and Beams. The Resulting Design IS Useful, But Not Here.
With the Lamp, Go to the Abandoned House and Take the Body. Spire Saw Lift. Align The Spoken with the Coil.
IN THE FOUNTAIN, TYPE IN THE WATER. Check in Badue Rag. Let Mocking.
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