Rhem: Game Walkthrough and Guide

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April 1, 2022
10 minutes
85

By Jonny Gamer

Rhem: passage
Rhem: Game Walkthrough and Guide
Initial roller.
You find yourself in a railway car that brings you on various landscapes and finally brings to Rem. Behind the window of the railway car visible cells. Turn left and leave the car. Go to Walkway (see. Map – Red line).
Rhem: Game Walkthrough and Guide

Press the Red button and enter. Go to the end of the corridor. You will see another door with a red button, press and go out. Go to the end, go down the stairs down (to the left of you), go along the bridge and look down, then there is no way, below water. Remember this place later it will be useful.
Return back to Walkway. Sign in and go down the iron staircase. Look back around and see still doors with a red lid. Get out (in the game all doors with a red button opens by pressing it).
Turn right (see. Map – Blue Line) and go straight until you see the stairs. Do not climb the stairs, and go straight to the wall and turn left and see the corridor under the stairs (this passage and the road on the map are not specified). Go to it. Go until you raise the stairs and do not see the iron staircase going down right in front of you. And the right will be the passage, you can enter it, but there is no passage. Go down the iron staircase down and straight and then to the end. On the left you will see a shield with lilac buttons. While you do not know what to do, so go back to the stairs, for which you did not rise and climb on it. Go ahead until you see a brick wall and passage in it. Do not come in. And turn right, go to the lattice, and then left. Next comes roller. Man upstairs says that was here for too long, since his trolley broke, so he picks up it, but you leave you too in conclusion. Go straight until you see the door with a red button. You can go to the end and, turning to the left, you will see a pipe in the wall. Click on it and see the Overview of the Tower from the inside. Return to the door with a red button. On the wall to the right of the door there will be a cross and a red button. By pressing this button under such a cross, you can call the mechanism and staircase inside the tower will turn to the door, which has been pressed the button. Enter the door. Climb the stairs.
Turn around and go to the door, but do not go out. And turn back and go to the corridor to another door. Exit and go to the gray door. Click on it and log in. Right on the wall will be a light brown panel. You will return to her. Turn around the circle (180 degrees), close the door in which you are logged in, and see the area map. Red dot is a place where you are now. Turn back again to a light brown panel. Click on Ne. It will open and you will see a drawing. It depicts 4 doors through which you can get out of Walkway. At the bottom of the circle you are. Press the black button (the output is possible only when the niza and the right and lev is connected). Changes door.
Turn right. You will see a shield with gray buttons (they are 7). There are shields with 4 colors buttons. On this shield you can and should learn the code for them. Colors – green, lilac, blue and pink (matches the red buttons). Turn left twice and see the screen. Press the Red button. On the screen are visible rails in the place where you arrived. Press the blue button and rails turn over. Exit this room and go back to Walkway. Outputs from which, now changed.
Go along the corridor to another door and leave out (down until do not go down). Go straight to the junction, and then left. See 3 panels.
The left panel shows I. Red button on the right – click on it and lower it down. On three round screens, white sectors will be shown in turn (2 in each circle).
The middle panel shows water division with different combination of buttons.
Panel on the right with blue buttons. Enter the code (left to right). And sketch what you will see.
Turn right and go straight. Left will meet a panel with red buttons (pink code). Enter the code and sketch seen.
Rhem: Game Walkthrough and Guide

Red line is the route at the top of the bridges.
The blue line goes on the ground, through another way out of the tower (down the stairs).
Black label is a staircase upwards.

Turn right, straight and left. Click on the door with a mosaic. Look down, see the hatch that leads down. Click on the mechanism to move the tick. Do not descend now. Return to the panel with the red buttons, turn to her back, then go straight and left.
Then right until you come on the field with pipes.

Field with pipes.
Go straight, left, right, right, right, right and see a circle with a scale. In a circle of 2 spirals in opposite sides. Press the button on the right and keep until the line stops. Write down the digit.
Then turn, right, right, straight and on the left there will be 2 circle with a scale. Do the same actions. Go to the last branching and turn left, there will be 3 scales, now blame and straight to 4 scales.
Turn around the circle, right, left, go back to where you came into, but do not leave the fields of the pipes, but go straight until you come to the telescope. Look down on the base of the telescope and see a spiral that ends on the left. Look at the telescope. Black lines with numbers vertically crossed vertical pipe columns (next to the counter). Write down these numbers. From left to right, see the telescope, from 0 to 9.
Get out of pipes.
Go back to the panel with red button and Next to the door with a mosaic. Open the hatch and go down. Go straight forward, the left will be another panel with red buttons, do not miss it until you come to a round stone building. Sign in to it. Climb on a small staircase and see 4 closed panels. Opening, you will see three different spirals and numbers opposite each of them. Go off the stairs and left, right. On the right there will be a square panel with two digits (zero and one) and the arrow at zero. Down on the panel button with two horizontal stripes. Turn left and see the staircase upstairs. Climb on Ne. Right, right, left in the doorway, left again and then right. See the lever, click it. On the left will open the door. Go to her. Right and right and right. Right in the wall there will be a red square button, press it, it will open the door with the stars. Enter the passage and go to the shield with green buttons (right), enter the code and write seen.
Turn left and enter the opening. Go to the end. Again the telescope. Do the same as with the previous telescope. The spiral ends on the right. This spiral corresponds to the third spirals in the 4 panels that were in the tower. Look in the telescope, again vertical lines cross the vertically pipe columns from the scale. Write down these lines, but in the same order choose the pipes, as in the first telescope you saw. Here from 0-9 they are in a different order (1, then 4, 3 and 2). Get out of the field.
Go straight until you see 2 arrows with three circles in each. Draw. Come true. Enter the opening. Go to the building. You will return to where there was a door with three stars. Turn the right and press the Red Square button. The door with the stars closes. Go past doors with three stars to a closed door. Left from door green mechanism with circle and green and red button. Remember the arrows that you sketched. Use this data. Press the red button Scroll and enter the green button. The desired beam. The door will open. Enter the opening. Go forward to a red lever on a green mount. Take the lever and, the door on the left closes. Come back. Use the arrows again that you sketched and close the door on the left. Then go to the pass on the right. Go forward to the iron door. Look down and see the hatch. Go down to it. Look to the left and see the picture of water movement by pipes. One pipe is blocked. Turn the right and see the valve. Turn it and hear the noise of water. Look at the picture again, now all the pipes are non-plastered. Go up. Get to the door that opens by arrows. Open the door closed and enter it. Come back to the tower with 4 panels with spirals.

4 panels.
Enter the numbers in the panel. The numbers are combined by three types of spirals. The double helix was the first – the average, the left end of the helix – the upper number, the right end of the spiral – the lower number. 1 panel is a block of figures of third, 2 – second, 3- fourth, 4 – first. Then go down and press the button with two vertical stripes. There will be water between two horizontal stripes.
Open the door left. Go straight to the right there will be a panel with lilac buttons (do the same). Go to the end and see the destroyed bridge. Turn right and right. See the shield – this is an antenna. Open. See 2 yellow rectangles and green. Press the green button.
Go back to the building, enter it and go out through the other door. Go ahead to the stairs upwards you went down and turn left. Go forward to the panel with blue buttons (in the rocks, slightly right). Do too. Write down. Left and forward. To Walkway. Climb and right. Exit through the corridor into another door. Go to the door with a mosaic and click on it (it must close). Go back in Walkway. Exit through the corridor and down. Go forward to the stairs on the left. Click and click Luke. Wall deepening. Ahead will be visible mosaic as on the door. Go and circle all the plots of mosaic. 3 pieces stand out (brown will be), sketch their location. Go back in Walkway.
Exit through the door right in front of you. And enter the room with a bridge shift panel. Brown panel: Open and turn the bridge to be right and down. Go to Walkway. Go down the stairs and out. Go forward to the opening in the brick door. Log in and go ahead until the left panel with the red buttons appears on the right (you know what to do).
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