The Walking Dead: Season Two Episode 3 – In Harm’s Way: Game Walkthrough and Guide

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March 30, 2022
10 minutes
85

By Jonny Gamer

The Walking Dead: Season Two Episode 3 – In Harm’s Way: Passage
The Walking Dead: Season Two Episode 3 – In Harm’s Way: Game Walkthrough and Guide
Chapter 1: “Test”

Watching the butterfly on the tree, we can touch her. When Sarah finishes his affairs, come back to the truck. The stop was short, we will be connected again and sent to the rest of the prisoners. On the road Kenny, it will be easy to arrange. To begin with, he will ask us to find something acute, which will allow you to free yourself from the rope. I do not learn the warnings from Rebecca and Carlos, Kenny will continue to bend his line. Support it or group.

Chapter 2: “House, Horrible House”

The camp occupies a huge territory of the shopping center. Here is full of food, safe and most importantly – strict discipline. It is only worthwhile from the south of a flock of hidden. Carver hopes that they will pass by.The Walking Dead: Season Two Episode 3 – In Harm’s Way: Game Walkthrough and GuideReggie.
Carlos will be launched in Lazaret, and all the others will bring into the fenced territory outside, in which they are in any guilty members of the group. One of these was Reggie, who actively helped fugitives. He lost his hands after the bite of walking, but operational amputation helped him survive. In addition to Reggie, Mike and a strange girl, which was recently discovered near the camp, being cooled by the interns. After Elvina is taught to Carber (provided that he survived in the previous episode) three before leaving will ask Reggie to make sure that the night takes place without incident. For good behavior, Carver is ready to take Reggie to the group and three of it is ready to assist.

Kenny is determined to escape. He will distract Reggie so that we can see how to look around. Enough interaction with ciphed plywood fences and gates on the right side to attract the attention of the Troy. Reggie will lose their support and trust, which guarantees him a long stay on bird rights in the community.

Chapter 3: “Quietly and calmly”

Waking up from Pink Troy, together with the rest we are going to the gate and listen to the speech of the carver. Walking began to show activity along the fence. In addition to this, the packaged to the camp is still closer. Reggie received a second chance, and today he will have another test. Sarah will speak with us, which is not very pleased with the speaker, and he will force Carlos to punish her daughter with strong slap.

Go to the weapon, where we will work under the supervision of Bonnie. The girl regrets his actions and apologize for them. It does not share the Carver methods, but respects it for being able to keep the community in safety. Tavia will come for us to take in a greenhouse. Before leaving, we get a warm jacket as a gift from Bonnie.

Chapter 4: “Too far”

In the greenhouse we will meet a discought to the act of Father Sarah. Soon here will come and Reggie, who is entrusted to watch out for our work, consisting in collecting berries and cutting dry twigs. Reggie worried about Sarah, because his reputation partially depends on it. In any case, be it helping Sarah or the fulfillment of your work, Carnet will remain dissatisfied with the results and punish Reggie … Death, dropping it from the roof.

Chapter 5: “Breakthrough”The Walking Dead: Season Two Episode 3 – In Harm’s Way: Game Walkthrough and GuideBonnie.
Returning to Bonnie again and at her request we consider a bucket with nails to the guys repairs the extreme store. Silent or tell about what happened with Reggie.

Rotating to the store, find the scuffle between Kenny and T-shirt due to the refusal of the first to perform dirty work. We are trying to calm the guys and can again tell or default about the death of Reggie. Walking made themselves inside through the boiled windows. We grab the board and hit the enemy several times. Then quickly hiding behind the rack from the left side and continue to hold the “Left” button down. By moving to the other end, quickly and often click on the buttons displayed. We continue to fight back from the walking techniques: We select a sledgehammer or stairs and hit. Rating to the next room by pressing the “Back” movement button. Trying to free yourself from the power cable or pick up a screwdriver. In any case, three will help us.

On the way back, you will finally give myself to know the hatch. He watched us since the ski base. To calculate the schedule of patrols, he will need a radio. Devices leave for the night to charge in stock. Agreed to meet tomorrow in the same place and at the same time, leaving the comic shop and, explaining with Troy, go to Karvel.

Chapter 6: “Extension”

To meet the cabinet to select Rebecca all in tears. Carver beat Elvina to the unconscious state and not to be on the place of the latter, advised to be frank with him. Carver admits that he sympathized by Reggie and ending with him only because he was weak spirit. It is in us, in a small girl, Bill looked at the potential. Therefore, he will not go around and about and clearly denotes his position that we will try to instill. We approve or reject the methods of the newly minted mentor. The conversation will be interrupted by Tavia by the message that three swells with the door of the loading site and now it does not close to the end.

Returning to the courtyard, discuss the plan for further action with the group. Kenny offers to raise walking on the camp, attracting their attention with loud sound, and Rebecca insists on getting a walkway and wait for the right moment to escape. Both options are good in their own way and must be implemented. His word will insert and holding on Jane. She will tell about the disguise consisting of the interns of the dead, which will pass right through the crowd of walking, not afraid to be eaten. It remains to come up with the latter – how to get to the warehouse where the wages are left for the night. And again Jane will hurry to please us. The winch with a rope will climb the roof and already from there penetrate the warehouse.

Chapter 7: “Hacking and Penetration”The Walking Dead: Season Two Episode 3 – In Harm’s Way: Game Walkthrough and GuideMike.
Mike will help reveal to the rope – grab it for it and tighten down. Lifting up, Mike will notice how three will begin to go back to the court, so they quickly cling to the stairs and climb onto the roof yourself. Running right, get to a glass hatch and penetrate the warehouse through it. Moving forward until the box is under us. Jumping down and lower and below, we get to the charging station of the racies. Caring for the repair of the door launched on the shoulders of Tavia, however, the lack of materials puts the cross in this matter. Having waited when Taviah will be at the door on the other end of the room, run up to the charging station and holding down the interaction button and pulling up, taking two racies. We return to the courtyard, we jump onto the shirt and show the group of seated radio. Tomorrow there is a hard day, before which you need to sleep well.

Chapter 8: “Born to run”

Rebeccu, Sarah, Nika (provided he survived in the previous episode) and Jane Tavia will lead to work. For the rest, a little later comes three. For this short time, together with Kenny and Mike, we decide who will assign a walkway. In any case, do it will have to us. When Bonnie takes us to her workshop, tell her about the radio or asking back to Kenny. Anyway, we can get to the comic shop.

Chapter 9: “Failure in Communication”

The hatch will not respond, so we look at everything until three will appear and will not find us in the wrong place. It is not necessary to look at, you can immediately leave the store.

Chapter 10: “Oko Oco”

As you could have guess, the hatch was captured. Carver will require a second walk. Kenny will take blame for himself, whatever we tried to answer, and will give the wagon car. I could not be anything about any kind of forgiveness and speech: Kenny will be beaten before the loss of consciousness. The appearance of Bonnie with a message about the walking breakthrough, perhaps even saved his life. Carve will leave Bonnie to look after the prisoners – not the best solution, given that she finally decided to get up on our side and help with escape.

We discuss further actions with the group. Luke advises not to rush with escape, especially since Kenny is now in very poor condition. The remaining members of the group are confident that another chance may not be. Carlos did everything that could. Kenny is likely to lose sight of one eye. Fortunately, even after such serious injuries, he woys and join us. Now nothing hurts for the implementation of the second part of the plan – hatching of walking on the camp. In case, if we have to be divided, agree to meet Parker RAS, which is in a pair of miles to the north.

Chapter 11: “Confusion”The Walking Dead: Season Two Episode 3 – In Harm’s Way: Game Walkthrough and GuideTroy.
We climb on the roof with the usual way and make your way to the office of the carver. We inspect Elvina or immediately go to the alert system at the table. Turn on external speakers and unscrew the volume control to the maximum. We try to run the receiver located on the right side. On the bottom shelf, the disk is almost left – insert it into the receiver. It worked! Bonnie will release a group. If Alvin is present in the office, he will cover us, otherwise we can first get a pistol from the table box, and then be surely blocking the door and go to the warehouse.

Shoot in a carver or jump on it. The hour of payback has come: we stay to watch the cruel policy of the firm-fired Kenny or go along with the rest.

Chapter 12: “Entropy”

Walking approach from all sides. Having received a hatch with a hatch, we apply an accurate blow to the head of the enemy. Dismembering the corpse and seek the internships on the advice of Jane. Then help to disguise Sarah. Suddenly, the TRO will appear and almost no blank cards. Jane neutralizes the threat, and we will be able to start moving through the crowd. At some point, Carlos will shoot and walking immediately at him. In panic Sarah run away. Apply a blow to the head of the first walking, shy away from the second and straighten with the third. We make the final choice: cut off your hand saritis or just get rid of the walking in her.

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