A PLAGUE TALE: INNOCENCE: Game Walkthrough and Guide

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October 27, 2022
17 minutes
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By Jonny Gamer

A PLAGUE TALE: INNOCENCE: Passage
A PLAGUE TALE: INNOCENCE: Game Walkthrough and Guide

Chapter 1. Legacy de Runov

A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideLegacy de Runov.
Amita and her father are in the forest where they went to hunt. Follow Robert through the forest until you get to the training landfill where the apple tree is planted. Pick the stones lying next to the log on the right. Go to a dry log near Robre and listen to the test conditions.

Distribute PCM from the Parable, hold the LKM to unwind it with a stone, and let go of the LKM to reject the stone. It is necessary to hold the LKM until the “white rhombus” does not narrow. This is relevant for the entire subsequent game. Although it is optional (knocked off all 6 apples in 10 seconds), if you perform this task, then in the future you can unlock the bronze anticipation of “more practice” (More Practice). That is, entering apples – only part of the requirements for achieving.

Meanwhile, your dog, Lyon, sacrificed something and ran to prey. Follow him and use tips on the screen to go deep into the forest and go to the clearing. It turns out, Lyon discovered young vepry. Listen to Robert’s instructions and use high grass to stay unnoticed for the beast and sneak to it closely. Because at the moment you have nothing more, the default amizer will use the rapids with stones. On the region scattered a few more stones that will come in handy if you wake the existing. To neutralize nothing, the amizion should get into his head, so you have to go in front or on the side (which is better because the animal will be more difficult to detect you). After congratulations from the Father, the amizer will be forced to run for the wreck.

Lyon ran ahead, the amizer follows him. Go through the forest and swamps until you get to the hole in the ground. Review a video with Lyon, after which the amitation with Robert returns to the estate de Runov.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideLyon in Jame.
Before you go to residential chambers, you can do something. At the very beginning of the episode, go to the stables on the right side, find a wooden staircase in one of the heads and climb up the top. On the table lies your first collective subject – Gift (1/11) “Whistle” in the form of duckling>.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideWhistle.
Now come back to the bulk of the yard and go to the long side until you see a large steel door. Go to the right to the area with trolleys under the roof. In this area, you can complete the training, Mounting Stone Stone Stone. This will allow you to unlock Agricultural More Practice.

Enter the next courtyard through the church, where the altar has an amitarian to pray for Lyon. Before following the second floor on the stairs on the left, go in the other direction where another collective object is hidden. Go through a dining room with a long table, enter the kitchen warehouse and find a wooden staircase here. Raise with it up to find on the farbox to find Discovery (1/26) “Spices”.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideSpices.
Return to the main entrance and go to the left to go up the steps to the top. Do not hurry to follow the room to the mother, and go ahead along the corridor and roll up to the amitation room on the left. On her bed lies Dick (2/26) “Tablecloth”.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideTablecloth.
Open the door to the mother’s room and browse the video with the participation of the amitation and Beatrice. Inquisition arrived in the estate, and events take a deplorable turn.

From the mother’s room, go through the door to the left of the table and log in to the nursery. Hugo hides in his tent in the corner of the room. Take a look at him, after which you learn that Hugo is looking for inquisitors. Father amita is dead, so the girl will have to help his younger brother get out of the house.

Follow the instructions on the screen to atne mind Googo, which will now follow the amizer where it does not go. Return to the room from where they came from, and hideily at the table to avoid burst the guard. Go to the corridor through the destroyed door, trying to avoid enemies.

Wake up by the guard on the first floor, while he is busy with defenseless woman, and follow through the dining room into the kitchen. You need to do this after you see a person dying from a spear. To leave the building, you need to get to the far room with a fireplace and open the door to the right. There is a security guard for her, but the video shows how Beatrice saves his children.

Leaving the house, you need to follow Beatrice and move past the guards. The key to successful passage of this area is to stay as close as possible to the mother and listen to her words. She will talk when it is worth going, and when you need to wait. Sit and move through high grass along with Beatrice. In the second zone, wait until Beatrice starts moving past the enemy, and follow her to the nearest wall, through which you can move along with Hugo.

In the third area, pick up stones from the bench, aim in the metal parts of the armor in the middle of the yard and throw to distract the guard. Throw your hand, via Ctrl, and not with the help of the power that attracts attention. While the guard examines the noise source, move on.

After hitting the armor, keep following Beatrice and pick up additional stones if you need them. To distract the next enemy, do the same thing that was done in the previous time. Aim your hand in the metal plates on the chucks and throw a stone. Continue the movement for Beatrice, while she does not hide behind the hedge. Next to her there is a bench with a pot. Pick up one of them and through TAB, select in the wheel of the weapon. Then throw the pot with hand to the edge to the left of the guard. Fragments still lying.

Ultimately you get to the locked door. Fortunately, next to her in the wall there is a crack, which is large enough for Gogo. Ask him to get through the hole in the wall and open the door. Wait. In the next area, pierced by the rows with trees, but move after the guard goes. Rear to the building through the open window, and then listen to Beatrice. Hugo will have the first attack with the amitation. Take him by the hand and move through the nearest fence. Then still hide in high grass. Release the Hugo’s hand and move through the fence at the moment when the guard goes to the left side.

Hiding in the grass on the other side, take the pot (if there is no such), clean up the tree and throw to the goal to distract the enemy. While the enemy does not look at you, call the Beatrice and Gogo. If necessary, throw the second pot to continue distracting the guard. Hold on Beatrice and throw a stone into metal plates on the chute to attract the attention of the next guard. The guard will suit the chound and starts to consider it. Wait until it becomes moving back, after which, together with the Hugo, run towards the gate. Browse the video with the advent of Lambert and Escape from the estate.

Beatrice will say that Hugo requires healing, and the only person who can help – Alchemist of Lawrence. Nikolai will appear, so Beatrice decides to stay in the estate, and you will have to run along the direct route from the Inquisitors. Get to the river where the final video of the chapter will start.

Chapter 2. Strangers

A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideStrangers.
After the start of the chapter, move forward and right to find the marina where it lies Gift (2/11) “Alers and Talismans”.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideDesired marina.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideCharming and talismans.
Go to the city’s territory. Make a few more steps to see a hitching woman. You can knock on various doors, but you still will not open. Move right through the streets, go to a small bridge and roll into the courtyard to the right. Here are a small stool at the corner of the house and take Soap (Walking 3/26).A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideSoap.
Soon you will reach the square where people burn. After watching the video, run away from the peasants. Fold in the alleys to avoid enemies going to the meeting. In the end, you will find yourself inside the house. Make and hide at the table. There is a peasant at the top. Throw a stone with a hand in a pan hanging on the wall on the left. When the peasant goes down to them, then go around the stands on your right hand and go out.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideConrad.
Here you will see the running peasants again. Run away from them to the right until you find the wall through which Gogo and Amita will be able to move. Enter the building and push the trolley directly to the high protrusion so that you can go upstairs. Then pay attention to the ceiling triple. Choose the Run, clamping L2, and hold the R2 to start spinning it. Release R2 as soon as aim in the chain. Knocking down the cart, move it in the opposite direction, from where you came. There is a window with a hanging white sheet. By the way, exactly such slices of rags are noted similar windows.

Selecting out, run away from opponents and raise googo up wooden stairs. It will break, so you run to left and jump over a low fence. Upstairs will seem googo. With the help of the patron, shoot a stone into a chain holding a metal cage at the top. Googo will throw it to you, and you can go upstairs. Continue movement and see the downstream Conrad and his associates.

Follow below until we drink in the guard. Throw a stone with a hand in metal pans on the chutes to the right. Go on the left until you get to herbs. Here you can pick up a pot, then throw it to the right guard. Go further and run away from the peasants. Open the door inside the building to temporarily leave the chase. In the far room there will be another door, but it is locked. You can get out through the window on the right side of it. Ask the googo to do it so that the fact is outside the building.

Get to the next part of the village where you will find yourself in a dead end. After a couple of seconds the door will open the old woman. Sign in to her house and wait. Babulka will offer to change clothes, taking things from the chest on the second floor. Raise there, enter the bedroom and take away from the table to the left of the bed Herbs and incense (Dicks 4/26). Pull out things from the chest so that the characters can change.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideHerbs and incense.
Go down and talk to the old Clervi. Go to the next room and take away from the workbench tool. Get out and left on the logs to find a piece of leather. Return to the workbench and improve the right. Now, when shots in the head, you immediately kill the victim. You can explore all other improvements that the amizer will be able to continue.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideWorkbench.
After a video with Clervi and Hugo, pursue a boy. Soon his peasant attacks him. Run quickly to him and shoot the peasant in the head of the pouch. Amization instantly kills his first enemy, which will be absolutely not glad. Keep moving up, arouse through the fence and detect the condes. This is your first boss.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideFirst murder.

How to kill Konrada

To deal with the condam, you must use your right. In the first stage of battle, he will constantly beat his mace on the ground. The weapon is stuck after strikes, so you can go to him behind your back and shoot out of the patraity in one of two rings. Use “Circle” to evade. Try to shy right or left to go back and shoot in the ring.

After the first successful hit, be careful: Konrad will start swing the mace, and not only beat about the Earth. Wait when he still hits the ground, then shoot and destroy the second ring.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideConrad.
Conrad will continue to do everything the same, but this time will be tougher and aggressively. You need to destroy the third ring that appeared on the enemy’s chest. Having done this, pick up the stones on the side and shoot the fourth ring, which seemed on the neck of the enemy, rear. When it will be done, you will be left to make one accurate shot into the bare head of Konard, to get rid of the opponent once and for all.

Chapter 3. Retreat

A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideRetreat.
Go ahead through the temple. Hugo will light a candle by putting them in memory of parents. Go forward a little further and take from the bench to the right of 2 sulfur, on the left – 2 alcohol. Since these items are used for improvements, we will indicate the location of each of them. At the altar, the amizer may ask God for forgiveness for the last murders, and to the right – to find Gift (3/11) “Rosary”.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideBeads.
Return to the beginning of the temple and choose from it through the window, rising on a wooden staircase. Amita will see a monk and replete with him a pair of phrases. Follow and enter the room with destroyed furniture. On the item on the right there is 1 tissue, and in front of the doorway on the left, on the shelf – 2 sulfur. Go to the following room with chains. To the left of the chane to which Hugo is suitable, 2 alcohol is lying. Destroyed Chan on the left there is 1 leather.

Going out into the courtyard, move right along the wall and on one of the bench will discover 2 nitrates. In the yard itself, Hugo will discover flowers – Carnations. They belong to K Herbaria (1/13). Thus, there will be three types of collectible items in the game:

– Gifts – 11 pieces.

– Dicks – 26 pieces.

– Herbarium – 13 pieces.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideCarnations.
We will specify the location of each of them. To the left of the entrance to another part of the building, the bench lay stones and 1 fabric. If you go right from exiting the courtyard, you can find 1 rope and 2 sulfur.

Pass on and listen to the monk foma. Move after it through the building, until you find the descent to the basement. After the cat scene, go ahead past rats. Fire protects you from them. When go down and get to the obstacle, then install the torch to the right of it, and then jump. Go further into the corridor and pick up a stack of stack on the left. Fit it with the help of fire on the wall on the right, and then quickly move forward. Unlike torches, the branches are burning for a short time, after which they go. Climb the steps and find yourself in the temple of the three saints.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideThree saints.
Pick up 2 sulfur left, and then go to the fence to the right. Before you jump over, Lefte Lay 1 Fabric. Watch out on the other side and find yourself in the corridor. Shot a stone from a chain by chain holding a container with fire. This will allow to drive rats. On the bench right lies sulfur, but if you found the previous one, there will be no place in the inventory. Go to the room on the left and climb up steps. Here you can find 2 nitrates and 1 skin. Also, the amitudes can be shot in the chains holding another container with fire.

The subject will swing on the chain. Go down and go away when it will light the way. Do not hurry to move through the doorway ahead, and bring you into the next room to the right, through the barrier. Here you can find Discover (5/26) “Suslo”, 2 alcohol, 2 nitrates and 1 rope. Return and follow the next.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideSuslo.
Rising upstairs, take 1 cloth and tool. You can take advantage of the workbench. If the previous materials collected, then for 5 sulfur, 3 fabrics and 1 tools can improve pocket. This will allow to transfer the maximum not at 8, but 12 kraft ingredients (such as sulfur, saltitra and the like).

Complete to the next room and take off the distant table 2 SELITS. Next, shoot in the chains holding two pieces of meat to temporarily distract rats. Go to the long part of the room, take 1 skin and 1 fabric, and then jump over the table on the right. On the window on the right, locate 2 nitrates, then open the door ahead. On the left you can find 2 alcohol.

Rear to the table and go to his far end. Skate into a piece of meat at the wall to distract part of the rats, then go to the barricade. Raise the beam to go googo to get behind the grille and take the torch. Move along with him along the grille, and then grab the torch. Near the table nearby find 2 sulfur, and in the far corner – 1 fabric and 1 rope. Go to the barricade, put the torch to the holder on the left and drive through it.

Go down and hear Creek Gogo. Enter the room, lift the stick from the pile to the right and burn it. First, learn the room on the left to find 2 Selites, 1 leather, 1 rope, 2 alcohol. Sign in with the other burning stick to the room with Hugo and burn it standing on the floor capacitance. Take another stick on the right, but first shoot out of the patrass in two containers under the ceiling. Long war will not burn. Fit the stick closer to it, go and burn. Hugo will reset another capacity. Return to the stick, go to the long-lasting container and burn it. With a burning stick, get to the end of the room and burn another item. Now Gogo can go down, and you search this place and collect many resources.

If you go upstairs, you can find Dick (6/26) “Tabard Crusader”, 2 sons of I tool. Fit the stick and go to the beginning of the room. Fit your other and follow the passage to the left. Open the door to be about three saints. There is a workbench ahead, and there are 2 ropes next. If we collected the same resources as we, we can choose between the improvement of the POST “Bag” and “bag for shells”. In the first case, the amizer will be able to aim faster, in the second – to put it on 6, but for 10 shells. Decide yourself, but we have chosen the improvement of the POST.A PLAGUE TALE: INNOCENCE: Game Walkthrough and GuideTabard Crusader.
Sure through the obstacle, go down and burn the branch. Get to the tank that can be lit, pick up a different branch, burn and follow further. Now you can leave this place by selecting out of the tunnel. On this third chapter completed.
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