ALADDIN AND MAGIC SKULL: Game Walkthrough and Guide
SPEAK WITH ALI AND TENT BASKET TO THE BARRELS. Take the Staff and Climb on the Barrels to the window.
USING STAFF, OPEN THE WINDOW AND CHECK IN IT. Find Out On The Arch.
GO DOWN ON THE STAIRS AND SPEAK WITH THE GUARDS. HE ASKS TO FEED THE CARCADE.
ON Table With Books We Find A SCROLL, in Which There Are Some Information about the Cuts.
We Find Baskets With Apples, PEARS AND PEACHES. Move Them in the Specified Points.
Open The Chest and Take A Sleep Powder. Throw It In The Guard and Go to the Tent.
SPEAK WITH THE SKULL THAT LIES IN THE CAGE. Do We Open The Jaw of The Dragon Skull and Take the Key.
Take a Magic Rod and Apply It On Iguan. IT Seems, Worth A Special Word, The Rod Will Not Work Correctly.
Move The Barrel and Look At The Sheet Lying On The Floor. Now You Know a Special Word – Cukumber.
Take a Magic Rod by Saying A Special Word, Apply It To the Crab.
We Climb on the Barrel and Open The Casket. Take The Seal and Go Down.
INSERT THE SEAL INTO THE LOCK ON CAGE AND, FOLLOWING THE INSTRUCTIONS OF THE SKULL, OPEN IT.
We Leave The Tent and Run to the Market. Take Sevel Lemons From The Basket and Give Them a Skull.
We Select The Trajectory and The Strength of The Throw, So That Lemon Fell Into The Pot, Located Above the Egg.
SIT ON RUH AND GO TO THE FLIGHT. You Have to Get to the Nest of the Bird by Obstacles.
We Substitute One Of The Feathers to the Nest and Collect Branches. Put Them in Place for Campfire.
Come to the deposits of silicon and using STAFF ONEM, WE GET SEVEL STONES.
With the Help of Silicon We Burn Branches. Take a Burning Branch and Scrolling The Griffin.
We Go to the Left, To the Ship. WE SPEAK WITH THE SKULL AND ASK HIM TO LIE ON THE SPRINGBOARD.
Jump On The Other Side Of The Springboard and Send A Skull On The Deck of the Ship.
SPEAK WILL ASK TO FIND HIS EYES. WE SMACK ALL THE BARRELS AND FINDING TWO EYES, GIVE THERE TO NAS.
Climb on the Deck. Move The Box and Open The Hatch. Go Down in Tel.
We Inspect The Debris and Collect The Golem of Them. SPEAK WITH HIM.
We Collect Pieces Of Parchment and Collect Them. We Inspect The Parchment.
Turn The Steering WHEEL AND SHIELD ON THE WALL TO INSERT THE CHARACTERS AS SHOWN IN THE PARCHMENT.
We Take A Compass from the Cache in the Floor. We Speak With The Skull and Ask Him to Split The Pot.
We Pick Up the Arrow and Insert It Into The Compass. Give the Compass of the Navy.
TO FIX THE SAIL WILL Need to Play Mini-Game. Your Goal IS to Fill All The Cells on the Field with Pieces of Mosaic, Which Appear in the window on the right.
ONCE AT THE ENTRANCE TO THE CITY, SPEAK WITH THE WARRIOR. We Select The Mortar, The Bone of the Skeleton and The Claw of Griffin.
Speak With Chicken and Take A Sword Out Of Stone. Slice Cut By A Sword.
We Look At The Bag Hanging Under the Ledge. We Take A Rope On the Ship and Tie It To The Debris at the Ledge.
Go Down On IT and Take The Bag. Get The Berries from the Bag.
Put The Claw, Ivy and Berries In The Mortar and Mix Them Bone. We Give The Powder Kuchitsa.
Chicken TURNED INTO A MAGICIAN, AND HE GAVE YOU HIS CERTIFICATE. Show This Document Warrior.
We Use Alabard, Like Stilts and Get Horn Hanging On The Wall. We Use Horn On a Monkey.
We Select The Key and Open The Chest. SHOW THE CERTIFICATE TO THE LIBERATED SULTAN.
Let’s Leave The City and Give A Certificate to Rufus. Go to the Heavenly Reef.
You Have to Get To The Top of the Ledge, Jumping On Moving Platforms.
Talk to the Skull. We Ask Him to Hit The Gong and Break The Boards of the Old Door.
We Select a chain and a tutor. We Pass Through The Arch and Take A Spear.
Tensioning The Tutor on The Balloon and Put A Spear in It. Shoot It Out.
We Move to the Other End of a Broken Staircase using a spear in the wall. Take the Lever.
Return to the ground and Insert The Lever in the Head of the Griffin. Click on the Lever.
WE ASK THE SKULL TO HOLD THE LEVER. Tie A Chain to Brick and Go Down to the Treasury.
We Find Two Bowls and Cover With Them Scorpions. We Look At The Drawing On The Wall of the Crypt.
We Place The Statues of Griffins AS SHOWN IN THE PICTURE. We Look At The Keys.
We Remove The Same Keys and Find One That Has No Pair. Take IT.
Find Signs and Place Them in Recesses ON The Walls of the Crypt. The Key Is Opening The Chest.
Take a Trunk Ring and Get Up to The Top of the Chain. We Go to the Heavenly Workshop.
Reliable Engineer. WE FIND A HARNESS AND A TWIST, TAKE THEM.
Catching The Carcardine and We Climb in the Cart. We Hit Karkadada Prutikom.
We Select A Sign and Jump Back in the Cart. We SELECT ANOTHER SIGN.
We Climb The Stairs, Take A Sign and Pick. Go Down DowN.
We Look At The Chests, One Of Them Will Have to Open Kirk. Find A Sign and Wheel.
Put The Wheel On The Axis of Trolley and Push It. We Select The Last Tablet.
Give The Drawings An Engineer and Start Building A Lighthouse. IT IS NECESSARY TO POSITION THE BLOCKS FROM THE LARGEST (30) TO THE SMALL MOGUE (1).
SPEAK WITH THE BLACKSMITH AND SKULL. WE Take The Oilbox and Fill It With Butter from the Barrel.
Lubricate The Stove and Raise It. We Take A Poker and With Her Help Run Mice Out Of The Hole.
We Look At The Hole and Find A Match. Gilt Firewood In The Furnace and Blow Fire Using FUR.
We Select The Ring Near The Barrel With Water and Insert It Into The Scarecrow Bull. Take a Piece of Magic Metal.
PUT A PIECE OF MAGIC METAL IN THE OVEN. Take the Tick and Get It.
PUT A PIECE OF HOT METAL ON ANVIL AND GET A SABER. To Exactly.
Take a Broken Pointer and the Shovel Tip, Bring Them Together. We SELECT A PIRATE FLAG.
Shovel Dig Two Wreck Gates A. I Will Grab Sand From the Synk and Climb in the Hole of the Ship.
WE PUT ON THE FLAG ON THE DECK. WE Take a Chip Gate.
Put The Gate On His Rightful Place and Raise The Bridge. We Pass Forward.
Take The Board and Put It Through The Hole in the Bridge. Go to the Bridge.
We Throw Off The Fragment In The Abyss, and Select a Coin. THROW HER PIRATE THAT STANDS NEXT TO A GUN.
We Select A Baton, Core and Wick. Turn The Gun and Put The Kernel Into It.
Gilt The Wick from COAL AND INSERT IT INTO THE GUN. Shoot From Guns.
Throw A Baton in Bananas on the Palm. We Select Fallen Peel and Put It On The Poce Where The Pirate Goes.
Go to the Pirates Log. We Look At A Combination of Three Characters, Which Is Displayed in The Center of The Door and Click on Them. After Characters Are Pered – The Door Will Open.
We Speak With The Princess and A Sword, Destroy The Rope with Which It Is Connected. SPEAK WITH A MINIBUS.
I Fight With A Rotten – You Can Put a Bowsk by Pressing the Lkm and to Dodge You Need to Press PCM.
Take Keys and Hammer. Open Keys To The Chest and Take The Lever.
BREAK THE BARRELS AND FIND A GEAR. Raise The Bear With A Bear and Find Another Gear.
INSERT THE GEARS TO THE MECHANISM AND TURN THEM USING THE LEVER. Open The Cage.
We Leave The Logov and Fly Away From Pirates.