Anabiosis: Sleep Mind: Game Walkthrough and Guide

Part 1. Dream
A terrible story will tell you the photos lying on the snow and scattered, as if someone posted a path of them. But will not reach the end of how you wake up. The hatch in front of you can be opened by pressing and holding the right mouse button, and bend – with the help of left corp. Passing a little along the corridor, open the hatch below and jump. There you will find a flashlight and move on.
The corpses with a red heart, which are found on the way, are not dangerous, but tell you about the past, how you got here. They usually stand on one of the edges of the passage, and after viewing the roller, you find yourself at my other end, which helps you in the passage of the game. You can run while holding the left shift, and the lantern turns on the F key.
If you see a light bulb on the way, be sure to make. Reached the room with the engine, run it. When the first time will come across zombies, then it will be a dream. Just run away from him. Remove the chain from the door and go on. Fight fists. Left click to beat, and right block. When meeting with the door, underfine boards, first kill the zombies, and then climb on them and make your hands.
You have a chance to save some people in the past. You penetrate his mind and experience the moments of life for the deceased person. If you save it, you can go on. With the first such dead you will come across the door. You will need to have time to run away until the water flooded the first decks. Having reached the holes in the corner, there will be a door with a lot of handles. Experiment with them and the door will open. On this, the first part ends.
Part 2. Forest
Do not forget to warm up the sources of heat and take a new weapon – the valve from the pipe. I recommend that they will continue after each killed zombie, so as not to start from the last auto storage in the event of death. When you get to the door with the dead to the left of it, you will need to penetrate his head and do the following:
From the door that on the left to break the handle and insert it into the door to the right to close them and prevent the water from entering the compartment. Follow the door to the door, where they broke the handle and turn each of them.
Part 3. Swamp
Here almost immediately two zombies. After them, you need to save one person, swimming in the safe under water and cutting the tors. When you finish the mission, see the torch that you need to warm up. After get down and go straight, and then in the hole right. After again right and on the stairs.
When you go further and deal with another enemy go through pipes. Happy people again in the scaffle. Help him get to the stairs and cut the pipe, and then, when Zombies begin to beat you with an ax, choose and, taking the ax, kill him. Thus, get a new weapon.
Part 4. Thunderstorm
In this part, first start the generator below. Make it can be floor above. When everything works, make a fan and go down. There in the pipes run to the door. When you get to the corpse with a gun, jump to it. Aim the right mouse button, and shoot left. When the gun will be with you, shoot a piece of iron holding the staircase. She will hang on the edge. Next we go inside a large pipe. Caution, right and left may appear zombies. We choose and go to the tunnel right. Turn on the fan and come back back. Kill zombies and in the next pipe.
Part 5. Glacier
Entering the corridor, two monster will meet. Singing, go later under the cabinet and at the end of the stairs will see a vision. Come back and take a rifle. We will have to try to kill zombies with a welding machine. Then left and on the stairs. Go through the cutting and raise even higher. Here go to the right, and then the staircase fails. Immediately arm a rifle. When you kill the weld, go to the corpse and again zombies with an ax. Kill it with a gun. Then upstairs and another room with the generator. When you come to warm up and return indoors, the zombie with a gun will appear on the left. Kill it, aiming, and turn on the generator. In the next room, the corpse whose life will be saved.
When you penetrate the head of the dead, run on the first floor right and the stairs upstairs. Come go and go down on the other side. Wait until the zombie goes into another compartment and behind it. Open the doors and go to it. He will retreat, and then he will take his weapon from him. Next, you will encounter a zombie that will continuously shoot you. Your task is quickly descended from the stairs and run for her. He will appear and will not be able to get, and you can easily kill it through the openings. The road leads to the cargo compartment, where the next chapter begins.
Part 6. Roots
Passing several rooms, help the dead, who died of glass fragments. Just hide under the window on the right and sneeze. In the next room you can help as follows. Take the key on the floor and run to the valve right. Close it and you will save a poor fellow.
The next corpse will be found in the room, descending from the stairs. When you are for it, go on the contrary, to the door, pass through the command post, reset the mattress and move the pipes to the rubble. Next, when it is saved, you need to jump over the water and turn on the elevator. When he arrives, go to the mattress and jump into the elevator. I managed to get there times with 10. When descend, the ax is chopping the ropes on which the corpse is hanging. And when you are in the command paragraph, turn on the button. In another point, do the same. There will also be a pistol in the closet, charged with two rescue lights. When you see a monster, boldly shoot it. Battle will happen when you climb the elevator. Technology Such. Immediately turn on the switch number one one and move to the second, along the way, shooting and picking up the cartridges. When turning on the second switch, only then can wet the monster. It is best to get up in the corner and wait when it is suitable, pre-sending a gun to the place. It happens that he still tastes to you, so after the shot it is better to move back, and then again on the previous position. When everything is over, descend on the elevator down and come in opposite in the hole.
Part 7. Darkness
You can help the deceased by taking the cable first and installing it as it should. Then pull the ax and remove the pipe from the door to the ax, so that a friend can go. Return and look for the door. When you click on the button, zombies will appear with an ax, in which you need to have time to shoot three times. When you kill, another one will come out, killing it, you will find a sniper rifle.
Part 8. A heart
In the big room you will meet three shooters. The first is better to kill the axes close, but the second and third from the rifle, hiding for the obstacles. It will be necessary to warm up the light bulb, which moves on the ceiling. Then go to the control panel and move the winch to the right and lower it. Cling the hook to the fallen bridge and raise the winch. Thus, below release the passage. We go to the next remote control. Opposite will appear zombies with a gun. Get on and you kill it. We leave and go to the console and press the button. A welder appears. Further the corpse for which you need to control the crane.
Lifting up to the reactor, help the dead to find peace and insert the rod into the reactor. After enter there and jump right. Go to another exit.
Part 9. Anxiety
In this part, everything is simple. First, help to put out the reactor, passing through the fire, and then come across the new enemy. It will almost continuously shoot from the machine gun. From him just run away and he himself will disappear. Next help make a detail. In the corner, take the workpiece and output on the machine nearby. Next go to another machine and finish the item. Then you need on the third, the one that the left will be and give her companion.
Part 10. Cold
The story you passed will pass before your eyes again, and you will see pictures of the past, as if they were at the time at that time. You will have to go through long corridors and deserted rooms. It all started with a strange illness that struck almost the entire team and a strange dark person who appears in front of us throughout the game. Answers to all questions you will find further.
Part 11. Fear
Zombies begin to appear with automata. Difficulties may arise when you enter the room with an ice ball. Close to the stairs up and go around. See the hatch in which you need to jump. There will be two corpses. The first will save that without a rifle, and then the second. Further come to cells with dogs. Dogs need to be killed immediately, and then the zombies that appeared, and then the doors will open, and you can go further. Close and you will find yourself over the cells. There you can go through the pipes.
Zombies with two machines are better to kill and kill faster from the machine, and the rest to shoot with a gun or approaching the ax.
Part 12. Escape
You got on the surface, but there were no less problems. It is almost impossible to breathe on the street, so you need to do everything quickly, so as not to die and have time to get into the room. When to leave, immediately left and along the fence. There open the door, turn on the light bulb and bask. We take the ax and break the bench, which is underpect pipe. We go out and go on. In the next room there will be a zombie with wings. When it will pick up closer, beat it with an ax. Again on the street and right. There will be a fire in the container. Bared and go on the right side, there will be a passage.
Further go to the command post at the top. The door will not far from the fallen helicopter. Clicking up the floor, you will see that the door cannot be opened due to the fallen tower. Return to the street and in the helicopter. There will be a corpse that will need to save. After that, go back and open the gate. Come in and to the door to the left. There will be an automatic machine, and when you kill him at once two reptiles with wings. We have to suffer with them. I did not kill them, but just opened the door and closed her. Next, press the lever, and the door to the street will open, thus opening further. Then we pass over the room with two zombies. From ice another appears. We go to another compartment. Next in the room with the generator there will be a small slaughter. Six zombies will attack in turn, so take care of the cartridges.
Part 13. Beasts
It will be necessary to run down the street and have time to find the door, they will be right. Run around the edge, and then under the boat. Inside nothing special will not be, but do not forget to warm. In the kitchen will need to carefully pass between dogs without coming close. Then turn on the chopper in the end and back to the door on which the light is burning.
Slaughter will start in the dining room. The main thing is to collect cartridges and become near the barrel, or jump on the table where it costs. First, zombies with a machine gun, then two with wings and in the end of the machine gunner.
Part 14. I
It is necessary to get into the nasal part of the ship to help reset two anchors at the same time. When the task is completed, go out and run to the door on the left. Nothing complicated and special in this part. You can save the deceased sailor you can first go to the toilet, and when the water goes out and calm down to run there, where did you come from. After wandering around the rooms you will need to crawl into the hole in the aquarium.
Part 15. Choice
Final part of the game that puts all the points above I. The further you will go, the more zombies meet. Especially dangerous those that are couples. The story will end unexpectedly. In the end, of course, it will have to face a little, as in any game, but you will become a hero if you do it.
P.FROM. In the cinema you need to shoot on the canvas, and at the end, the boss will appear at the end after the recording of the captain. It is necessary to kill it as follows. Red cracks appear near the three walls, and near each boss stops and pooses them. Here at this moment it needs to beat. Further everything is still, just run in a circle and again split the ice and shoot in the boss.