Aurora: The Secret WitHin: Game Walkthrough and Guide

Aurora: The Secret WitHin:
In this adventure game, we have to play for a pillar detective, to unravel the mysterious disappearance of an outstanding person who later will force a detective to contact the secret government organization, experiments of Aurora and travel by car.
Day 1
Hotel. Detective number:
Right in the bedroom we find a closed chest. We go to the room, equipped under the office of John Pifule. We select from the floor near the entrance door and read the letter from Ellison (we definitely click the magnifying glass on the documents, if there is such an opportunity!). Explore the table. We read documents and newspaper. Open the box from under the cigar, from which we get a piece of paper with numbers 100683. Call sherif and one more addressee. From the top drawer, we get the keys and empty wallet. We read a letter from Helena, which lies in the second drawer of the table.
We go into the bedroom. Open the door on the opposite side. From the closet with clothes, we get a lomik. With the help of it open the chest. It will lie in it. Case with a magnifying glass and handcuffs. Come out of the detective number. Go down to the lobby. We speak with the administrator James and with the new guest (before talking, you need to click on the characters with a magnifying glass). We leave from the hotel. On the map choose a newspaper kiosk.
Newsstand:
We speak with the seller jack. We select two coins from the ground (one hidden behind the metal leg). We buy from Jack a newspaper (click the coin on his face), then you buy information about a woman for the second coin. Read the newspaper in inventory. Using the header of the newspaper Magnifier to get the editorial address.
Editorial Roswell Dale:
Speak through a window with a woman to get the address of the military base.
Military base Korbel:
Speak with a soldier through the window. Ask him whether to talk to Colonel Martic. We tell him that we are a journalist, but to believe us, you need to show the appropriate certificate.
Sheriff’s office:
Click on the radio to get the address where the tragedy occurred. If it is three times to break into the Cabinet of the sheriff on the left, then we will be placed and the game will end.
Robertson Governor Mansion:
Speak in the hallway with the police. Turn to the left, go through the door to the right in the living room. Take a big envelope from the table. In the inventory unpack the envelope, inside the plate will lie. Learning fire in the fireplace. Take the right candle with the mantle of the fireplace. We look at the window to the right of the fireplace. We see glass fragments. Explore the Earth under the window. Turn to the exit from the living room. We use a plate on gramophone. Normal music is recorded on it. We also look at the piano on the right.
In the hallway again talking to the police. He will leave the post and go to the living room. Raise upstairs. We go to the cabinet through the last door to the right. From the top left of the box under the shelves with books, we get the insurance policy. We pass through the last door to the left in the bedroom. From the closet, we get a blue box. Open the box in the inventory, get out of it the shape of metal rods. We look at the left mirror hanging on the wall. Behind him will be safe. Inside it is empty. Go to the bathroom. Take a bucket. Fill it with water from the bath. Let’s go out in the corridor. We also explore other two rooms, one of them will be locked.
We go to the living room. Pour water from a bucket on fire in the fireplace. We look at the ashes, find the burnt paper. We go to the hallway. We pass through the door to the left of the door of the living room in the basement. We take the packaging of matches from the table. We inspect the packaging in the inventory to get three matches. We look at the shape of the rods standing on the table. Put on it a burnt paper that we got from the fireplace. Next, put on top of a piece of paper the second form from the rods, which is in our inventory. Put under the form of a candle. Gilt the candle in the match. On paper will manifest a debt list. Under them will be written Gabe.
We go to the living room. We look close to the piano. On a tight sheet, we read Note: A = LA;B = si;C = DO;D = re;E = mi;F = FA;G = Sol. On the piano active 7 keys. From left to right go: up, re, mi, fa, salt, la, si. Note the buttons from left to right from 1 to 7 and click on 5 6 7 3 buttons, which will fit the salt, la, si and mi. And this in turn is equal to the word Gabe.
At the picture will open a cache. We look at the precious stones.
Sheriff’s office:
We talk to the sheriff in his office.
A cafe:
We speak with Derek, who sits behind a bar. We look at his pocket to detect a journalist certificate. Click on the bottle on the left. We drink 3 glasses, and after we begin to move away from the rack, we will have his journalist document in the inventory.
Hotel. Detective number:
Go back to the hotel. Raise the room and put in bed.
Day 2
Military base Korbel:
Speak with a soldier through the window. Show him a journalist certificate. Soldier will miss us to Colonel. We speak with him and go.
House Billy:
We go inside the house. Turn to the right. Open the curtain, go to the bedroom. We look at the trash can on the right of the table. Inside find a broken letter. Our goal, like in the game of the spots, collect a whole letter from pieces (we look at the drawing below, 2 nodes in the lower row should be swapped in places.
Two serious men will be sent to the house, after the letter will be collected. Turn around and quickly go to the bedroom behind the curtain. Open the cabinet and hiding there. While we sit in the closet, we see how men pushed the rug and then re-put it in place. We look at this rug. He closes the hatch to the cellar. Move the rug, go down to the wine cellar. We look at the rack with bottles of wine. Go from home.
Publishing House Roswell Dale:
We arrive at night, when there is no one in the editorial office. Open the front door. We go, turn around. Put on the table to the right of the door Identity of the journalist.
A cafe:
Speak with the owner of Bar Maximilian. After passing to the toilet. The door ahead will lead us to the back courtyard. There we communicate with an unknown person. He will give us a military identity. In inventory, we can turn the certificate. On the reverse side there is a fingerprint.
Hotel. Detective number:
Go back to the hotel. Raise the room and put in bed.
Day 3
House Billy:
We look at the leaflets with the lines, which lies on the table in the bedroom. Go down to the wine cellar. Come to the rack with wine. On the top row omit the first and fourth bottles, on the bottom – the second and fourth bottles (according to the lines on a piece of paper). We enter the tunnel. Get to the place where the left and right passage will be. We go to the left. From the box with tools I get a glass flask and cap. Inventory combine both of these subjects to get a fuse. We look at the digital lock to the right of the door.
Return to two aisles. Now we go to the right. Open the cover of the electrical panel attached to the wall on the left. Insert the fuse in the free compartment. To the right of the shield we find the panel with three buttons. The average button does not work. The left button sends the trolley to the other end of the tunnel, the right – on the contrary returns. Click on the left button and quickly jump into the trolley. Rotating to the bridge, pass to the lattice ahead. Turn around. We look at something to the left of the bridge. We select a hammer that we use on the grid. Oxide through the mine to some secret object, apparently.
Secret object:
We are now in the sector A zone 51. We look at the eye scanner near the door. 4 other doors lead in sectors B, C, D and E.
We go to the C sector. Room 621 closed. In the room 622 there is nothing interesting. In the room 623 you can overhear scientists. Room 624 locked, but we need to find someone who could open it.
We go to the E sector. In the room 519 from the locker we get a white robe. Now we can not be afraid of soldiers, but still safer will be when we make a certificate. Room 518 closed. In the room 516 browsing coils with various entries. We read documents that lie on the table. Click on the green button on the wall to lower the screen. We take the right side of the film with the film, the right is a floppy disk. We read documents with an important note (will appear on the screen when we take a flop). Click the coil with a record on the projector to watch the movie. Come out. Go to the toilet (WC). We take a certificate that will lie under the red and white rag (or is a towel) on the right.
We go to the d sector. Go to room 508. We use the Military Card of Wine Foref on the scanner to the right of the rays. Insert a floppy disk to the computer. We enter a password (code nickname of Wine Minor) – Condor Five (it is small letters). In the computer menu, choose:
* Database.
* Technical.
* Todd Beckett.
* Change the photo.
* Charge a new photo.
* PRINT THE PHOTO.
Now we have an identity of Todd Beckett with our photo.
We speak with a soldier near the room 509. Show him our certificate. Inside the control room, we speak with a soldier sitting at a computer.
We go to the C sector. Room 624 will be open now. We look at the levers of the sector A. Lower down the only unopened lever.
We go to the Sector A. We look at the retina scanner to the right of the door area 51. Click on the scan button. System, of course, does not recognize us.
We go to the B sector. We go into room 609 (all the other locked), where the laboratory is located. We look at the table on the right. We take a bottle with a solution. We look at two devices that are on the same table to the left. We read a piece of paper that is attached to the wall above the Intelilab Advanced X device. Insert a bottle with a solution into the hole of the right apparatus. Click on Intelilab Advanced X. Select Database – Vince Rodov – Imprinting – Exit. We take contact lenses from the output of the right apparatus.
Return to Sector A. We use the scanner of the retina. This time the system recognizes Vince Roda in us. We go to the sector 51. We study the Aurora apparatus and look at the monitor. Turn to the right. Go in the elevator and go down. We look at the monitor attached to the ceiling. Next, go into the door and go into the darkness. After the scene, we will be in the desert.
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