Back to the Future: The Game – Episode 1. IT’s About Time: Game Walkthrough and Guide

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February 16, 2022
8 minutes
221

By Jonny Gamer

Back to the Future: The Game – Episode 1. IT’s About Time: Passage
Back to the Future: The Game – Episode 1. IT’s About Time: Game Walkthrough and Guide

Episode 1. Dream

We Look Like Einstein Is Put In The Car and Send to the Future. Discuss This Event With The Dock (Phrases Chan Choose Any). Passes a Minute, But Nothing Happens. McFlash Ask to Bring A Diary. We Go to the LEFT, Next To the Van Is a Red Box. INSPECT IT AND TAKE A DIARY. Watch Roller.Back to the Future: The Game – Episode 1. IT’s About Time: Game Walkthrough and GuideSome Scenes In The Game Almost Complety Repeat The Scenes from the Original Film.

Episode 2. The Present

Doc Disappeared, SO HIS Property Was Decided to SELL. Marty Must Be Chopping The Does So That Heritage Of The Does Does Not Fall In Bad Hands. We Pass Past The Hours and Mechanical Hand, We Look At The Same Diary in the City Hall Building, Where the Brawn Dock Recorded All Its Calculations. At The Most Inopportune Moment, IT Notices The Bufe and Selects the Marty Mock of the City Hall Building. Convince The Buffa to Give A Layout – Useless. IT Will Not Be Able to Intimidate, Nor Bribe, Nor Press On Pity. The Conversation With The Father Is Also A Little Help. Take the Father of the Guitar and Put It To the Huge Dynamics. You Can Immediately Twist Regulators. We Use The Guitar Once To Interest, And The Second That The Buffa Drops Away. WE Take The Diary and Go Out Into The Courtiard, Where Doborian Suddenly Appears. We Finder and An Unknown Female Shill We Climb Into. Listening To The Voice Recorder, We Understand That The Dock In Trouble, But It Is Unknown, In Which Time IT IS. We Leave From The Car, Not Forgetting The Shoe, Let It Sniff IT, and That Leads US To the House of An Extravagant Old Woman. So That She Let ME Inside, It Is Enough To Tell Her That Marti Has Something Interesting and Show A Shower. ONCE INSIDE, ASKING THE OLD WOMAN ABOUT WHEN SHE LOST HAPPENS, WHEN ONE Institution Burned Nearby Nearby. But She Does Not Remember The EXACT YEAR. We Continue to Ask – IT Turns Out That A New One Was Built On the Site Of The Old Building and Now There Are Engaged in the Sale Of Video Cassettes. We Look At Binoculars, We Know The Year WHEN THE BUILDING WAS Rebuilt. NOW WE TWIST THE OLD WOMAN RUNS AWAY TO CHECK THE KETTLE IN THE KITCHEN, WE VIEW THE STACK OF NEWSPAPERS, WHICH LIE ON THE SOFA. Having Found The Desired Release and Learning The Exact Date, We Return to Doborian. Before Boarding, You Can Say The Father That Marty Participates In School Formulation.Back to the Future: The Game – Episode 1. IT’s About Time: Game Walkthrough and GuideTHAT MESSENGER OF THE CENTRAL SQUARE.

Episode 3. Past

Returning At A Given Time In The Past, WE MEET A Journalist and Tell Her That We Think That The Bar Burned Down. We Go On the Street Past Various Institutions, Cross The Intersection and Reach The Police Station. Do Not Go To The Door, But Just Pass Forward. Dr. Brown Will Appear in One of the Windows. During The Conversation, IT IS Worth Offering to Pull Him Out Of Prison, Then It Will Be About A Rocket Drill, The Development of Which Is Not Communicated to the End. THEN EMMETT OFFERS MCFLAGUS SO THAT HE ASKED FOR HELP FROM THE 1931 BROWN SAMPLE EMMET. After The Conversation End, We Go to the Next Coffee and Go to the End of the Hall. Talking With A Cook or With Peacefully Baked Your Soup With A Man – Useless. RETURN TO THE END AND CALL BROWNS. A Very Polite Voice Reports That Emmet Is Located in The City Hall Building, Where He Is Working. The City Hall IS Right In Front Of The Park Station, Through the Park. Come to The Door, Where Does The Person Come from Right Away. WE SPEAK WITH HIM. Conversations to Convince Him Not It Turns Out, So We Use a Voice Recorder on It to Record That He Mumbles Himself Under His Breath. REFER TO THE ENTRY OF THIS EMMET SO THAT HE TOLD ABOUT WHAT. NOW AGAIN CATCH UP BROWN FROM 1931 AND BRING A CONVERSATION ABOUT SCIENCE WITH HIM. WHEN MACFLASH WILL TAKE CARE OF THE PATENT BUREAU EMPLOYEEEE, IT MUST BE SAID THAT A ROCKET DRILL IS NEEDED TODAY, AND THE FULL-SIZE MODEL. THEN EMMETT ASKS MARTY TO DELIVER A PACKAGE FOR ART MC. First, Come to MR. MR. Kidu to the Street and Take it to Care for Him Boots. In The Process, We Find Out That The Hat On The Adjacent Seat Belongs to Arti. We Ask Some Nuts, And Then Cheat The Kid and Take A Hat From Him. After Chase, We Return to Einstein and Let Him Sniff The Hat, As It Used to Be With A Shoe. We Find Arthur, But It Will Not Give Up for Any Persuasion, So You Immediately Go Back (Right). WE FIND KID AND, WHEN MARTY IS CLOSED ON THE ROOF, WRITE THE VOICE OF MAFIOS ON THE VOICE RECORDER. We Go Back to The Apartment Arthur McFele and Turn On The Record for Him, He Goes Out and We Hand It On a Court Agenda. IT’S TIME TO RETURN TO THE PARK AND TALK TO THE JOURNALIST. WE TELL HER THAT THE SOCIETY IN WHICH IT CONSISTS MAY GATHER AT THE EMMET OF THE HOUSE. Send It To Some Place (Shelter, Nursing Home or Where) With Soup, Go to the Diner and Notice “Special Soup” in Barrels That Regularly Go Down. First Come to Come Up with How to Open The Door. After That We Go To The Bartender, We Ask Yourself A Plate Of Soup and Declare That Spices Are Not Enough. The Cook Will Move Away, Move The Shelf With “Special Soups”, Will Take A Spice and Return to the Soup. If Emmet Has Already Managed To Put His Cunning Device Under The Door, Then It Remains to Knock On The Red Tube Next To the Entrance. The Shelf Will Fall – and “Special Soups” Will Be Near the Soups of Ordinary. Now It’s Small: A Journalist Edna Will Enter The Establishment, He Will Take the “Special” Soup Barrel and Go to Meet His Community in Brownov’s Mansion. To Convince Brown Himself, It Is Enough To Tell Him That If The Meeting Is Canceled, Then He Does Not See A Patent.Back to the Future: The Game – Episode 1. IT’s About Time: Game Walkthrough and GuideEMMETT BROWN SAMPLE 1931. Different from the Original Only Hairstyle.
IN THE MACFLASH MANSION, IT IS NECESSARY TO CONTROL THE REACTION TO OBTAIN FUEL FOR A ROCKET DRILL, FOR WILL WILL TO LISTEN TO VERY CAREFULLY WHAT EMMETTS SAYS TO HIS FATHER. Words Allocated by INTONATION AND LARGE FONT (IF Subtitles Are Included), Key, by Their Stylistics You Can Understand Which Device IT IS Nessary to Activate. For example, “Fire”, “Catch Up” and “hot” Belong to Small Fuses Inflating Fire Under the Flask, and “Twist”, “zipper” and “spark” Belong to dynamomashina. The Preparation of Fuel Is Broken Into Three Stages, And the Speed of Events on Each of the Stages Increases in Geometric Progression. WHEN FUEL BECOMES ENOUGH, MARTY WILL TELL EMMETT THAT HE IS NOT FROM THE PATENT OFFICE, WILL TAKE A ROCKET DRILL AND WILL GO TO SAVE DOCK FROM PRISON. But At The Most Responsible Moment, The Drill Explodes and DR. Brown Does Not Find Himself in the Chamber. We Select A Surviving Rocket Engine and Attach IT to a Journalist Bike.

The Last Stage Remained – Catch Up with A Police Van and Save The Dock From There. First, We Look Through The Van Tools, We Decreases With The Roof of the Radioantine. THEN – ON THE LEFT SIDE, TWIST THE WHEEL AND MAKE YOUR WATER TO THE COCKPIT. Kid Muscle Attentive, to The Keys So Far Will Not Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get Get. Through the Window, Ask Brown to Drive The Driver, Sneak Up the Window and Steal The Keys. NOW YOU CAN MOVE BACK AND OPEN THE DOOR. AS SOON AS THE KID STARTS TO SHOOT, IT WILL BE NECESSARY TO THROW A DISK LEFT from the Wheel in the Weapon. Pistol Drilled – Excellent Tool To Get Rid of Chains. We Go Back to the Body, Grab The Gun, Shoot The Chain. ONCE IN A NEW RIDICULOUUS POSITION, WE SIMPLY OFFER EMMETT BROWN TO TURN ON THE FLOORS.

We Look At The Final Roller.

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