Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide

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May 25, 2022
11 minutes
219

By Jonny Gamer

Baron Wittard: Nemesis Of Ragnarok: Passage
Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Entrance to Utopia

We start the game directly near the estopia estate, behind us closed gates, on the right there is some kind of pedestal with a Roman number IV and a red button. Construction materials and construction equipment are scattered around, everything looks pretty abandoned, about possible danger Warning us ad, attached to the trailer window on the right. So, we walk forward right until the entrance to the building, which is clipped and closed by iron grille. To the left of the entrance stands urn, it lies two magazines. The first magazine circled the number 5735, remember it. Throughout the territory in front of the entrance to the building, pedestals with numbers and red buttons (one such we saw at the very beginning of the game). Now you need to press the pudies buttons in a certain sequence, namely 5735. These are these pedestals:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
If everything is done correctly, then after pressing the red button on the last pedestal, the kate and the crane will move to the right, opening a new pedestal. In order to see him, you need to get around the pool, and approach the place between the red crane and the launch of the excavator, here:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Click on the red button, the window opens. In the window you will see 5 rows of sliders, 5 switches to the left of them and another switch below. Now you need to click the switches so that all five sliders stood strictly in the middle. Sequence (if you count from above – down) Such: 42124. By the way, the round switch from below, serves to reset the exhibited sliders, if you did something wrong. If everything is done correctly, the faucet will move away and will open the passage into the sewer where we go down.

Sewerage

We make a couple of steps forward, hearing a voice, talking to someone, make another step, the owner of the voice will hear our steps, but apparently, something happens to him, we go ahead and instead of a man we see charred shoes, flashlight and briefcase. We look at the portfolio, read the documents lying in it and take the amulet. When we go away from the portfolio, Amulet speaks with us. He will give us advice so that we do not touch the door, as it is a trap, but climbed into the sewer hatch, on the left. So do.

Calm on a close pipe, we will fall into some kind of corridor. Amulet tells us to go right, but the door to the right is closed, so we turn to the left and go ahead until the staircase appears, on which we will get out of the sewage (by the way, Amulet says that he himself Baron Witard, so I will continueHis call is just a baron).

Basement

We get into the basement. There is a table ahead, inspect it, out of the box we get a stone egg with the letter F, we study the bulletin board and approach the stairs. We look at the shield hanging on the wall, the baron will say that in this shield is one of his puzzles. So will decide. Open the shield and look inside.

And in our various numbers and numbers in rectangular and round windows. The numbers in the round windows from the bottom and right show the sum of the vertical numbers and horizontally, respectively. Numbers in rectangular windows can be changed in places. It is necessary to make that the sum of all numbers in all rows and horizontally, and vertically equal to 34 (later you will understand why, reading the music magazine in the garden). I apply a screenshot with the solution:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Having done everything as it should, we will hear the characteristic sound and we can climb the first floor.

First floor

So, we are on the first floor. If you look right, you can see a medical office. Unfortunately, it is closed, but if you look into a crack on top, you can see the bloody couch. We go straight, past the children’s toys, go into a double-hearted red door, then go to the door to the right. Find out in Billiard room.

On the right is something like a similarity on a waste game, which shows some drawing around which the chips of various colors can be set. It is also necessary to post the runes (the very stone eggs that we collect), but they still do not have everything. We leave from the billiard room through the blue door. We went out in the garden.

On the left there are boxes, open the upper and find the second rune (it is shown something like a Russian letter P). Go to the other side of the garden, go to double doors with bloody palm fingerprint. Fake in the lobby of the building.

We go to the right, do not climb the stairs, go out on the door and get into the corridor, where the door is left to the pool. The door is closed, next to her puzzle shield.

Its essence is that you need to collect a mosaic so that there are no free cells and got all the details. Here is one of the possible solutions:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Deciding the puzzle, go to the pool.

Swimming pool

We go to the bowl and approach the large red engine that controls fans. We decide the next puzzle. Its essence is to get the highest power, using how fewer fans. Click on the start button and exhibit these fans:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
After that, the third rune will open our gaze, which we naturally take.
We go further to the sun beds, on one of the tables there is a notebook, remember the message written in it:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Later it will be needed to us in the Medical Cabinet.

Climb the balcony, go to the tables and chairs. Under one of the chairs, a sheet is lying, raise it and study it. Actually, we are interested in the code 7536, but it will come in handy later.

First floor

Come out from the pool back to the corridor. To find the fourth rune, go back to the hall of the building and go to the doors on the other side of the hall. Move the plates lying under the door, take the fourth rune. We approach the reception of the administrator, next to the phone lies some list, as well as next to the kip of the building cards, a very useful thing. If you look carefully, then under the desk there is a safe, but so far we don’t know the cipher from him.

Raise the stairs to the second floor. There is a door to the balcony (closed) and the door to the Viking Gallery (protected by some field). We will open the door to the balcony. Go out a step back from the door and look at the plinth, which stretches the wire. We find a switch on the wire. It is necessary that it is turned on (the arrow should stand on the right side). These are such switches 4 pieces: this is directly this, next to the exit from the basement, next to the large red door (next to the children’s room), and near the stairs, for which we rose to the second floor. When all 4 switches are turned on, fit to the balcony doors and click on the red button on the left. Go to the balcony.

Balcony on the second floor

Here on the balcony there is only one, but a very difficult puzzle – spots. From the doors turn to the right, we make a step forward and inspect the spots. Insert the rune with the image of the letter F.
I bring the decision of the spot, I immediately warn you that it is even possible to get confused even with the solution.Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Solutions itself:

24, 23, 22, 21, 16, 17, 12, 13, 18, 23, 22, 21, 16, 17, 22, 21, 16, 11, 17, 21, 21, 16, 11, 6, 7,
2, 3, 4, I, 14, 13, 12, 7, 2, 3, 4, I, 10, 5, 4, 3, 2, 7,
12, 17, 22, 23, 24, 19, 14, 13, 12, 17, 18, 13, 12, 7, 2,
3, 4, 5, 10, I, 14, 13, 18, 17, 16, 11, 6, 1, 2, 3, 4, 5, 10, I, 4, 3, 2, 1, 6, 11,16, 17, 18, 19, 20, 15, 14, I, 8, 13, 18, 19, 14, I, 10, 5, 4, 3, 2, 1,
6, 11, 16, 21, 22, 23, 18, 13, 14, 15, 20, 25, 24, 19, 14, 15, 20, 25, 24, 19, 18, 23, 22, 21, 19, 18, 23, 22, 21, 19, 18, 23, 22, 21, 19, 18, 23, 22, 21, 19, 18, 23, NEWS11, 6, 1, 2, 3, 8, 13, 18, 23, 24, 19, 14, 13, 8, 3,
4, 5, 10, 15, 20, 25, 24, 19, 14, 15, 20, 25, 24, 19, 24, 25, 20, 19, 24, 25,
20, 15, 10, 5, 4, 3, 2, 1, 6, 11, 16, 21, 22, 23, 24, 25, 20, 15, 10, 5, 4, 9, 14, 19, 24, 4, 14, 14, 19, 24, 4, 14, 14, 19, 24, 2425, 20, 19, 24, 25, 20, 19, 14, 9, 4, 5, 10, 15, 20, 25, 24, 23, 22, 21, 16, 11, 23, 22, 21, 16, 11, 23, 22, 21, 16, 11, 23, 22, 21, NO.

If everything is done correctly – the picture will light up and the baron will say that 10 runes are scattered throughout the building, with which you need to solve 10 puzzles. One we just decided. We leave from the balcony, go down and switch the switch, which is located behind the stairs near the elevator!

After that, the elevator can be called and leaving on it to the second floor.

Second floor

Coming out of the elevator, we get into some kind of storage room. Inspect the box that lies on one of the shelves. New puzzle, Solution Prize – New Rune.

So, the essence of the puzzle is simple: you need to do so that all the buttons are extinct. If we click on the button, it turns off and lights neighboring. Here is a solution:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Sequence: 1, 4, 9, 12, 6, 1, 5, 3, 11, 8.

The box will open, taking the rune (on which something similar to the letter M) is depicted. Let’s go out in the corridor. In the corridor, the Baron will start talking first, then the cell phone will call. We step forward and turn to the left. Before us door from the office of protection, but it is closed by a code lock. Remember the leaf found in the pool, or rather the code that was on the leaves: 7536. The castle is squeaking three times and misses us inside.

Protection room

We look at the screens of monitors, especially on this monitor:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Since this is a solution for a puzzle in a billiard room.

To the right of monitors on the floor, you can find another rune in the form of a cross.

Also in the security room you need to explore the book on the table, more precisely bookmark in the book, and look into an outdoor locker, where one more puzzle is worth. Insert a rune with a symbol that looks like a letter with (we found it under the plates in the lobby).

A puzzle with eight coins will appear: four silver and four gold.

Need all four silver coins to put on the places of gold and vice versa.
I numbered coins in this way:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
Here is a solution:

Move the silver coin 1 right.
Move Gold Coins 1 and 2 Left.
Move silver coins 1, 2 and 3 right.
Move Gold Coins 1, 2, 3 and 4 Left.
Move silver coins 1, 2, 3 and 4 right.
Move Gold Coins 1, 2, 3 and 4 Left.
Move silver coins 2, 3 and 4 right.
Move Gold Coins 3 and 4 Left.
Move the silver coin 4 to right.
If everything is done correctly, the box flashes.

Left from the bottom from the door there is a shield, open it and click the switch. It will open the door to the apartment.
Let’s go down to the billiard room, come to the board and exhibit chips like this:Baron Wittard: Nemesis Of Ragnarok: Game Walkthrough and Guide
After that, we put in the middle of the rune with the symbol of the letter. The second riddle of ten solved.

We step in the Viking Museum that on the second floor, next to the balcony. On the way with us, it will also talk to the baron and call the phone. The museum itself is already open, and something inside us.

Museum of Viking

First we see some kind of glow in the hall, going there, we see a white silhouette. Later, the Baron explains to us that this is an evil spirit. We pass through all the halls, pass the showcases and reading the signs, until it is stumbled upon a wooden box in which there is a puzzle runes. Insert the rune with the sign, go to the letter M.

In front of our gaze, the following will open: 3 sticks, on one of which is built a pyramid of stones, and two other free. Our task – from the left stick to transfer all the stones to the right, and on the right stick you need to do the same pyramid. Stones can only be put so that the smaller has been on more.

Let the left stick will be 1, medium – 2, right – 3.

Here is the solution of this puzzle:

1-3,1-2.3-2.1-3.2-1.2-3.1-3,1-2.3-2.3-1.2-1.3-2.1-3.2-1.2-3.1-3.2-1.3-2.3
-1,2-, 2-3,1-3,1-2.3-2.1-3.2-1.2-3.1-3,2-2.3-2.1-3,2-1.2-3.1-3,1-2,3-2.3-1.2
-1.3-2.1-3.1-2.3-2.3-1.2-1.2-3.1-3.2-1.3-2.3-1.2-1,3-2.1-3,1-2.3-2.1-3.2-1.2
-3.1-3.1-2.3-2.3-1.2-1.3-21-3.1-2.3-2.3-1.2-1.3-2.1-3,1-2.3-2.1-3.2-1.2-3,2-3,2
-1.3-2.3-1.2-1.2-3.1-3.1-2.3-2.1-3.2-12-3,1-3.2-1.3-2.3-1.2-1.3-2.1-3.1-2.3-2.3-1.2
-1.2-3.1-3.2-1.3-2.3-1.2-1.2-3.1-3.1-2.3-2.1-3.2-1,2-3,1-3,1-2.3-2.3-1.2-1.3-2.1-3,1
-2.3-2.1-3.2-1.2-3.1-3.2-1.3-2.3-1.2-1.2-3.1-3.1-2,3-2.1-3.2-1.2-3.1-3.
Get confused very simple, be careful. In general, the solution scheme is quite simple, work out and everything will turn out.

Now it’s time to go out, but before exit, opposite the box office on the floor. It describes that each rune means.

Go to apartments.
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