Battlezone 2: Combat Commander: Game Walkthrough and Guide

The Game Battle Zone 2 Turns Really Not So Simple, Although I Could Finish Her. Thanks to Everyone Who Wrote Me Letters. I UNDERSTAND THAT IN SOME MISSIONS IT IS DIFFICULT TO UNDERSTAND WHAT WE ARE TALKING ABOUT. So – passing.
Let’s Start With The Game Comments Suited To What You Need To Do. To Begin With, Consider IT From The Point Of View of the Perfect Game.
The Game, Unfortunately, Does Not Have Soft Randnderga, However, And The Direct 3D and Glide Are Supported. The Number of Parts In The Game is Large, Everything Moves, Moving and Shoots, So The Software Rendering Was Clearly Could Not Be Mastered.
THERE ARE NO TRAILINGS IN THE GAME, SHE IMMEDIATELY THROWS US TO BATTLE, ALTHOUGH AT THE BEGINNING YOUR COMMANDER ADVISES ALL THE TIME, BUT CALLING THE KEYS, IT MENTIONS THOSE THAT HAVE BEEN SET by Default, and Constantly Confuse Them (If You Use Anotherlayout). Moreover, IT Concerns Only The Battle and As for the Strategy and Construction – Coffin Silence. IT Was Difficult to Understand, But I Am A Doper to All (BY 12 Mission :)) by The Way, This Passage IS Just Designed to Do Not Suffer, Trying to Understand What to do.
The Plot in the Game Is Rich. I Do Not Know What Plot Was In The First Part, But Here… THE ENEMY ATTACKED THE FAR AWAPOST OF OUR COMPANY, COMPLETELY DESTROYING IT. OUR DETACHMENTS (2 BY 3 SCOUT SCOUTS) WERE THROWN TO CLARIFY. We Must First Find Out What The Enemy, and then Apply A Deadly Blow To Him. Before Each Mission Will Consider A Piece Of Plot. The Game Costs Plot. The Disadvantage – In The Full Linearity of The Plot, However, In 14 Mission You Can Go To the Side of the Sions (Aliens), But for this you need to Win The Game for Earthlings, And The Name "Play Sion" And Playing for Him The Same Missions Up to 14, and at the end it go to the side of these sions. But How To do That? Russian Names Do Not Give The Game, But Howest Is Written in Aglitsky I Do Not Understand (Most Importantly – Sion, Cion, Syon, Cyon? Or Maybe In General – Thyon?). Send Who Knows…
You Can Not Say It Is Possible to Create A Standing Continuous Plot Without Videos (Althogh It Succeeded in Halflaife), So in the Battle Zone 2 At The End of Almost Every Important Mission Shows Rollers on the Game Engine. The Game Engine Is Quite Powerful, So The Quality Is Very Even At The Height – Just Class!
In The Sense of Installation, The Game Pumped Up – The Installation IS The Only and "Total" AT 590 MEGS, Though, Maybe It Is Due to Russia. But The Number of Fabricated Objects In The Game IS SO Great That It is Better to Have Them All On The Screw and Not On Sidyuk…
Multiplayer in The Game IS, But It Is Standard – Map, Base and Your Troops Against Enemies. WHO WHOSE BASE Rolls Faster, He Won. Moreover, The Enemy (Computer) Always HAS AN ADVANTAGE – Everything Has Already Been Built, and We Have to Build Everything from Scratch. But It Does Not Interfere With Beat The Enemy Face. The Game, NeverTheless, Is More Intended for the Single-Player – The Missions Are Much Interesting Than Can Learn on Simple Individual Battles.
Management In The Game I Recommend The Following – W, A, S, D – Standard "Cross" FOR CONTROL FORWARD, STRAIFF LEFT-RIGHT AND BACK. E – JUMP (Helps to Fly with Overclocking On the Mountains), The Space Controls in The Technique, Returning Orders (WHEN MANAGEMENT), H – Get Out Of The Car. C – PUT A MINE WITH 30 SECONDS, ON FOOT, IN THE 5TH MISSION). I Strongly Recommend Turning Off The Function "Catapult" – In Battle, I Pushed It A Couple of Times by Chance – My Tank Explodes and It Throws Me Out of IT. Tank Is a Pity.
1 Mission Is Simple – Just Follower All The Orders of the Commander Shabaeva (Or Shabaev, Not Clear). The Only Thing – WHEN YOU ARRIVE AT THE DESTROYED DATABASE – Find The Building Over Which The Big Plate Antenna Sticks Out. On The Other Side Where The Antenna Is Closer, There IS A Door Where You Need to Enter (for this you need to get out of the clouton – by Default, The Button "X" (Latin)). Going There, Push The Major Manson Lying There. Aftert That, Again, I Will Define Into Your Scout and Continue to Perform Orders. All Simple.
2 Mission – Just Perform All The Actions of the Commander – Nothing Complicated.
3 Mission – As I Appeared, We Dive Into The Tunnel, We Take The Left On The Fork to the Left and Stumble Upon The Embony TRANSPORTER TRYING TO STEAL THE BLANK-EQUIPMENT. Attention! Give The Transport Worker to Pull The Jam from the Tunnel, Or Because of Flaws, The Teamsman Shabaeva Will Rise In The Tunnel and You Will Be in Vain to Wait for. After the Energy WHO ATTACKED IT Until The Commandant Returns with Two Crumbs. By The Way, At The Exit Of The Tunnel (Where We Caught Enemy Transport) There Is a Whole Tank – A Good Changing Changer. Very Good Weapon, Especially Since He Has a Mortira – A Weapon That Can Beat The Canopy Much Further Than Many Types of Weapons Beat Ahead – So You Can Shoot Towers, Protective Structures and The Distant Technique of Enemy.
4 Mission – We Included The Basic Basic Systems and We Dropped The Base – Self-Disseminating Machine, Which Allow You to Build Everything Else. While We Are Only Ordinary, All Orders Give Shabaev. Performing Orders, Build A Garbage Collector and Put It On A Puddle "Scrap Metal". Then the Turrets Begin to Be Built – Automatic Guns That You Can Use To Shoot The Embony. WHEN A NEW TURRET IS BUILT (AND INDEED SOMETHING), AT THE TOP OF THE SCREEN APPEARS ITS ICON AND THE NAME OF THE FUNCTION KEYS THAT ALLOW YOU TO ORDER THIS TECHNIQUE. By Pressing The Button (for example, F1), We Carry Out The Blue Square to the Place We Need and Click The Space (Activation). TURNER FLOUNDS THERE AND ACTIVATED.
AT The End of The Mission You Need to Take a Sniper Cube, Fly To a Distant Post, Get Out of the Tank and Go to the POST. By the Radio, We Are Ordered by A Sniper Shot to Kill The Pilot of the Eremy Ship (And for This You Have to SHOOT IN THE LUMINOUUS CABIN). But I Recommend Immediately After Entering The Bunker to Get Out Of It and Get Into The Tank Again. WHEN ENEMIES WILL APPEAR, YOU NEED TO SKIP THE FIRST SHIP OF THE ENEMY, AND THE REST SOAK. The First Ship Will Get Stuck in the Nearest Hill. That’s Where You Can Easily Get Out Of Your Tank, Come and SHOOT IN THE COCKPIT. Aftert That Tanks and Go for The Mission…
5 Mission – Task – Protect The Base, Blow Up An Enemy Structure After Connecting to Menson Major’s Squad.
Expanding The Database, Immediately Build Sevel Turads (Choose "One" And in the Menu Are Gaining "3" – T.E. Chose The Base and In IT – The 3rd Point (Turret)). With the Help of Them We Build More Or Less Powerful Defense, Then We Build A Collector (In "One" Paragraph "One") AND IT IS TAKING IT TO THE NEXT PUDDLE OF SCRAP METAL. To Continue The Mission, You Need to Drive Further – There Is a Whole Crowd of Enemy Turvers. Attracting Them Before the Open Fire, Immediately Retreat – Without The Mortira, It Is Difficult to Destroy Them Worthout Loss. At this Moment The Plant Is Being Built ("2"). IT Allows You to Build Mortical Motorcycles – Lightweight Technique, But With Morphs. Buying One, We Leave From Your Tank and Choosing It (for example, f2), Press "Five" – RAISE ME. Men Jumps Out Of The Motorcycle and We Are Climbing In IT (in a Motorcycle). With IT, You Destroy All The Enemy Turrets. You can Then Build A Garbage Collector and Bring Here. By The Way, You Can Jump Onto The Wall and Empty Mortira from Above – Safer and Shell Flies ON.
From Here You Can Go to the Right (To Major Manson) OR Left (Where It Will Take US After the Meeting). But There We Are Waiting For 2 Powerful Energies Enemy. THEY BEAT THEM VERY FAR AND ALONE TO DESTROY THEM HARD. Two Hittings – A Motorcycle Paragraph. If We First MEET WITH MAJOR, HE LEADS US THERE AND FALLS UNDER THE FIRE. SO I USLALY BUILD A LOT OF MOTORCYCLES, FIRST (Before Meeting with Major) I Go to the Towers and Sobly Their Joint Attack. THEN I RETURN TO THE MAJOR AND I GO THERE WITH HIM. Behind The Towers There Is Such A Vertical Circle. We Leave The Motorcycle Near It, Click "From" – Put Mine – Jump Into A Motorcycle and Ware. Explosion! End of the Mission.
6 Mission – We Have To Knock The Enemy From Our Lands. Our Base IS Poorly Protected. We Have 3 Not Installed Garbagers and Sevel Warships. The Task Is to Repel The Attack of The Embez, Destroy The Enemy Garbage Collector and Afterter That The Embony Database.
Immediately After The Start of the Mission, Forcing All Three Garbagers to Be Installed, OtherWise The Will Not Understand Where and They Will Destroy Them. But After That, The Garbagers – Our Main Goal – Will Destroy at Least One – We Are Not Enough for Us to Build The Desired. Beat Your Attack Until There IS A Break In Them. And carefully – The Enemy Attacks Always In Front, But Sometimes Attacks The Back – You Shave and Just Destroy The Garbers.
After Receiving A Break, Fly Forward. Left – ENEMY BASE, RIGHT – 2 TURRETS AND ENEMY GARBAGE COLLECTOR. Attack Them and Coffin. AS A Result, We Give The Designer – The Collector Robot. About Just A Disheveled Lake Building A Radar Point, And then – Defense Towers. AS SOON AS THEY BUILD IT, WE ALSO GIVE A BOMBER. With The Help of It Gradually We Will Pay An Enemy Base – The End of The Mission – The Embony Retreats and We Follow Him in A Hyperpraspass Jump.
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