Blair Witch Project: Episode 1 – Rustin Parr: Game Walkthrough and Guide

Start. THE EDUCATIONAL CENTER.
After You Listen To A Long Lecture, You Will Be Offered to Open The Door
(Get Ready To Run) Open The Door and Run Straight Until You Stop.(After You
A Partition Should Be Closed).You Will Find A Gun, Cartridges, Kill
Monster.Partition Drops) Next, Everything is Simple, Go Around The Map, Killing Everyone
AND LISTEN CAREFULLY LECTURES, IT WILL COME IN HANDY IN THE FUTURE.
House of Crossing.
You Climbed The Elevator.
Go Straight Along The Corridor (Your Goal Get Into The Room WITH
Secretary).Talk to Her (The Stranger Will Appear and Will Indicate You Where
Follow) .Following Him You Will Find Yourself on the 2nd Floor. Talk to Justin,
Go to the Sports Hall Talk to A Stranger and Svetlana, Go To
COLONEL HOPKINS.NEXT GO AND Collect Your Things.
Day 1. Burkittsville.
After Talking With The Innkeeper, You Find Yourself in Your Room.Exit I
Survey The City.Go To
1) Tavern.
2) Publisher.
3) Snacking.
After You Talk to Gretchen and Librian, Go Again To
INSTRUKRIDER (Talking to Him Go to the Room).
Lie On The Bed (Immediately You Will Hear The Noise In The Bathroom).Take Everything
Weapons, Go to the Bathroom (Seeing the Ghost After Him to the Street).
Go To The Town Hall for the Sheriff (…Kill HIM)
Go to the Diner (Carefully) on the way killing all monsters.ON AVERAGE
Take the Cake Table (This Will Add Your Life WHEN YOU USE IT)
Killing All Monsters (16 Pieces) The Door Will Open To the Church
Try to Take a Book from the Altar).
At The Exit From The Church Will Appear (White, Breathing Girl) Run After Her.
Day 2. Burkittsville.
You Wake Up in Your Room.
Go to the Innkeeper (Send a Telegram Into The House Of Bringing).
Go to Sherifa (Talk to Him and His Assistant).
Go to the Diner (Talk from Gretchen) Sheriff Will Come (Come to Him) He
Something Burned (I Advise You to Boot In This Place) and Run Faster In
Town Hall (IF You Have Time, Then The Sheriff’s Assistant Will Give You A Forest Map, If Not, Then
Sheriff Will Come and Will Won You).
If You Got The Map You Go To:
1) Store.
2) Library.
3) Publisher.
4) Church.
5) School (Taking A Drawing At The Teacher (Try to Take Chalk At Her
back)).
6) Go to Kily Brodi (Talking to His Mother You are at the postal
Boxes Find A Note!).
7) Go To Your Number (Take a Weapon).
8) Go to the Forest (I Advise Him Well To Study It Very Will Need In The Future).
9) Find The House of Parr.
10) Go to the Sobility (GO Out The Light, You Will Find "Strangely Located
Stones" Take The Lantern and Try to Go Through This Place Again).
11) You Will Find "Stones and Woods" Take a Picture of Them.NOW GO TO THE COFFIN
Scale.
12) You Will Have to Run 2-3 Circles Until You See White
OWL, Follow (Running) for HER.
13) You Have Himai’s Huts (Talking to Him With Him Ashaiya).
14) Go to the Path (Near The House Parra’s root)
15 Go to the Bores Are Cilled Like This Bores Are:
You Shoot Them Until The Fall Apart Further Quickly Clean the Weapon
(Do it Better Right, The Skill Do You Need WHEN YOU
Kill Big Spiders)
AND TAKE HIS HEART).
16) You Have to Exit The Forest (Hereinafter It Is Very DiffiCult, You Need to Run Quickly and Shoot
Metko).Trees Are Not Allowed, a Big Transparent Scorpion Appears (He
IT IS KILLED ONLY FROM THE ENERGY WEAPON).
17) Killing Scorpion Leave The Forest (Finding a Hanging Hanging On The Trees).
Day 3. Burkittsville.
1) Waking Up to the Door (Sheriff’s Helper Will Appear Will Give You A Copy of the Case
Parra and Twee Parra).
2) Analyze The Wood Sound Records: (Use the Wood Sound Record and
Remote Values)
"Bass"-Put on 4.
"Tres"-Move on 2.
"Freq"-REARRANGE ON 5.
"Pitch"-2 (from the Start of the Scale).
3) Go to the Innkeeper and Send a Telegram in "House of Crossing).
4) Go to the Publishing HOUSE,
5) Go To The Library (Read The Book).
6) Go to Church (Talk to Stefan Ascot).
7) Go to School and Talk to the Girl Mary Brown.
8) Analyze The RECORDS OF VOICE MARY BROWN:
"Bass"-Move on 2.
"Tres"-REARRANGE ON 5.
"Freq"–REAR TO 3.
"Pitch"-Move on 4 (from the Start of the Scale).
(If You All Do Correctly Appear The CorreSponding Marks In
DIARY _) _.
9) Go to the Innkeeper (Find Out if Your Package IS in Your Name).
10) At the exit from the Tractor You Will Meet Justin (Hereinafter Fallows The Long Conversation).
11) Go To The Room and Take All Weapons.
12) EXIT THE NUMBER (A Meeting Will Occur)
13) Go to School.See a Teacher (Talk to Her).Followher Her To
Shop.Talk to All Residents (7th) man.
14) Go to the Forest.
Day 3. Forest.
(Before using Any Creature, Remove All Weapons)
1) Go to Asgai’s HUT (Killing Everyone in Its Path).Talk With
HIM, Give Him A Guy Parra, Let Him Breathe in Her Magic.
2) Go to the Path At the Parra.STAND ON THE MIDDLE OF THE PATH AND USE
Tween Parra, You Will Find Yourself in the Past.
3) Go to Parra’s House
4) Go Down to the Basement (on the stairs, take the 1st page from the diary
Parra) .You Will Meet Kila Brody (After IT Runs Out, Take On The Floor
2 Half of the Picture) (Output Button ESC)
5) Go to the ROOM with a Fireplace (in the fireplace 2nd page) on the shelf take
Cartridges.
6) Go for the 2nd Floor (You Will Find A First-Aid Kit, Cartridges) Go to the Bathroom (On the Floor 3RD
Page).
7) Go for the 3rd Floor .Come to the Wall (Read The Inscriptions, Take Your Wrench
Real World).ON THE FLOOR 4TH PHASE.
8) Go to the Coffin Rock.Take a Bear.
9) Go to the Path At The Parra’s House, USE The Real World Creature.Now you are
Real Time.
10) Go to Asagai’s But (The Light Goes Out, Take a Flashlight and Stroll Around
Forest Until You See 3 Large Packs) Go to the Middle and Camp
Three Stones On Which He Sits, Then Shoot It Until (Dock.)
That Is, You Will Not Say The Phrase"He is Still Alive, Something Must Stop Him"After
This Crucify 4th Stone).
11) The Ghost of Jonathan Praia Will Appear (Talk to HIM)
12) The Ghost Will Disapper and Robin Viver Will Appear (Which Will Turn Into The Owl)
Falls Ne.
13) ASGYA’S HUT.Talk to Him, Take The Liberation of Your Liberation (In The Hut So
You Will Find A First-First Aid Kit, 2 Chest Of Cartridges).
14) Go to the Coffin Rock.Take the Diary of Jonathan Praia.
15) Go to ASGYA’s Hut (Transparent Monsters
Only From The Energy Weapon Are Killed)) If You Did Everything Right,
You Will See A White Owl (Follow Her).Talk to the Indian Take
HIM IS A LIBERATION.
16) Go to the Exit from the Forest.
Day 4. Burkittsville.
(I Advise You to Move Running, Any Delay Is Fraught With Game Over)
1) You Have to Enter Your Number.Go to School and Talk to the Teacher (Find Out
SHE WHERE IS MARY BROWN).
2) go to church.Talk to pastor.IN THE FAR ROOM YOU WILL SEE KILA
BRODY, AS SOON AS You Come to Him, It Will Select From The Church (Your Task
Catch IT Up and Touch Your Liberation to HIM) (if you do not have time
You Will Arrest The Sheriff) Talk to Kilom Brodi, After He Tells You
,That He Killed Everyone And Show The Corpse of The Editor You Will See Overlooking
Pastor’s Church Ascota and Mary Brown.
3) Follow Them (Your Task to Catch Up with Them (Talking to the Pastor He Will Relocate
From Hand Shovel) Take A Shovel and Hit The Pastor On Your Head) (If You Are Not
Have Time, The Priest Will Kill The Girl).
4) Talk to Mary Brown.Sheriff Will Appear, and then from School Will Be Released
Teacher (After A Second The Will Turn Into Monsters) (Your Task Is Fast
RUN INTO THE FOREST) (if you do not have time, you will kill).
5) Get to Tweas (Which Hangs On Trees) You Will Find Yourself in the Magic
Circle (The Heads Fly Next To You, Lightning Will Hit).NEXT YOU WILL SEE ROBIN
Viver (Go Beyond Her).
6) Go To The House and Talk to Robin Viver (First She Will Be Silent), But
THEN SUGGEST TO FIND A PAGE (Page Attached on the Wall Near
Little Chest) Take the Page and Twee from Robin Viver.Talk Again
With Old Woman and Go to the City.
7) Near School You Will See All Residents of the City WHO Accuse you to Murder
Priest.
8) There Will Be a Stranger.Go with Him in the Forest.
9) After the Stranger Disappears, Go to Asgai’s Hut.Talk to Him.
10) Quickly Go to The Path At The Parra House.ON THE PATH, USE A CREATURE FROM
ROBIN VIVER (AND THE TRAP WILL BE DELIVERED)
11) Quickly Go to The Coffin Rock.
12) Take the Boy.And Run (a Stranger Will Appear) to An Arid Trap.(Yours
The Challenge to Run to the Path Before You Swallow Ahek-thisix). Wish
Good Luck!!!
Andrey
Kantus @ Mail.Ru