Blair Witch Project: Episode 3 – ELLY KEDWARD TALE: Game Walkthrough and Guide

Home » Game Guides » Blair Witch Project: Episode 3 – ELLY KEDWARD TALE: Game Walkthrough and Guide
March 10, 2022
8 minutes
206

By Jonny Gamer

Blair Witch Project: Episode 3 – ELLY KEDWARD TALE: PASSAGE
Blair Witch Project: Episode 3 – ELLY KEDWARD TALE: Game Walkthrough and Guide
Attention, This Passage Can Disrupte The Atmosphere of the game, Use this Solution Only in Extreme Cases When A Different Solution of the Problem is iMpossible.
SO, You Come to Blair As a Hunter for Witches to Clarify The Mysterious Events That Occur in this Small Settlement. AT The Entrance To the Village You Meet Running People, Try to Talk to them. Go Straight to the Church, Enter Inside and Talk To the Local Priest. HE Will Tell You What He Believees in Misfortunes An Old Witch, Which He in Place with the TownSpeople Tied in The Cold Forest To Die. Take All That Is Possible. Get Out of The Church and Talk to the Local Mayor in the house on the right. From the Frightened Manager, You Will Learn About Two Suspects – Old Drunkard and Young Woman, Elizabeth Styler, Who Was Found Unconscious In The House of the Old Witch Surrounded by Animal and Strange Characters. Take The Key From The Table and Go to Prison, Which Is Located in The Buckyard of the Same Building. Talk to Drunkard. He Will Require You A Bottle of Whiskey. Forget About Everything and Go to the Forest.
Look Carefully On The Map In Your Notebook (IT Will Be Easier to Track Your Current Location) And Slowly Move to the Kofin Rock. FRUSTIC SCENE AND FIRST MEETING WITH THE GOD OF DEATH. Save the Child and Shoot The Crowd of Zombies. You AGAIN IN THE CHURCH. Talk to the Priest, and He Will Suggesta You to Get An Ancient Talisman, The Holy Cross. AS A BONUS You Will Get A Powerful Shotgun. Take the Spell and Go to the Gate of the Cemetery. READ THE SPELL AND IRON CANS WILL OPEN. Go to the Middle of the Cemetery. Prepare Weapons. THERE WILL BE SEVERAL ZOMBIES AND THEIR LEADERS. Get Hand On a Trifle and Lead A Focused Fire From A Gun. Will Be Finished, Pick All Active Items and Go Back to Church.
Talk to the Priest and Manager. Go then Khlev (Start Start), Propera A GUN. SHOOT A WILD DOG AND TAKE A DRINK. Let’s Drink Drunk, and He Will Tell You A Touching Story. From His Feelings, A Neighbor ON The Camera Will Be Wanted, Elizabeth Styler. Talk to Her, and She Will Tell You That She IS A Good Witch And Serves The Forces of Nature. ELIZABETH WILL ASK TO BRING HER BOOK SPELLS SO THAT SHE COULD NOTE THE LOCATION OF THE HOUSE OF ELLIE KEDWARD (FROZEN WITCHES). Agree, You Just Do Not Have Another Choice. Take The Key, Silence Spell (Temporarily Stops Monsters) and Go to a Small Home to the Left of the Church. Come Inside and Take The Book of Spells in the Magic Circle. ConceDerate The Demon Who Appeared Suddenly and Run To the Exit. Talk to Stailer. SHE WILL ASK YOU ABOUT A NEW SERVICE. Promise to Help Her, Take the map with the house of ellly Kedward and Come Back to the Forest.
IF You Are All Done Correctly, Let’s Meet On Your White Wolf Path. Follow Him and You Will Get Acquainted With The Local Shaman. He Will Tell You A CANDY STORY ABOUT THE INDIAN GOD OF DEATH, WHO WANTS TO CAPTURE THE WORLD AND ONLY THE STRONGEST OF MORTALS CAN DEFEAT HIM. Naturally, He Will Not Believe Him, But He Will Suggesta You to Go Back, As Soon As Your Faith Will Become Strong Enough to Resist the Forces of Evil.
Follow The Map In Your Diary. Be Extremely Attentive and Try to Avoid Meeting With Shadows. These Monsters Are Very Strong and Require Large Physical Costs.
When You Reach The House of Ellly Kedward, Boldly Enter Inside (The Door Is Closer To You Tight, But Let It Do You Especially). Come Past The Corpse of An Open Donkey and Turn Into The Next Opening. Try to Open The Demon Who Appeared from the Darkness Nadgets You Ass, Having Lowered From The Stairs. NOW YOU CAN RETURN, ONLY FINDING FAITH. Your Christian Consciousness Splits, But You Do Not Have Another Output – Come Back to Shaman.
After A Short Conversation, You Will Learn Tribe and Also Learn About the Sacrifices of Children. Having Gained Strength, The Magic Thread Of Healing and A New Faith, You Can Return to the Huesse of the Old Wipe and Wipe The Ass with a Vague Demon. Use the Rifle and All Problems Will Be Solved in a Few Seconds. Follow The Inside of the House and Try to Open The Door To the Basement. Unleash The Indian Boy and You Will Get An Eagle Mascot and Full Stock Mana. IF You Have Not Yet Received A Cross to Penetrate The Other World and The CorreSponding Mark On The Map, Then Go Back to the Shaman and Get These Items. In No Case, Do Not Return to the House of the Old Witch Bee Very Unenviable.
Carefully Examine The Map and Using A Notebook, Go to the Gates to Another World. Use the Shaman Cross on Stone Sculpture, and You Will Find Yourself in the Indian Paradise That Has Become Hell. GO STRIGHT, DESTROYING ALL OPPONENTS. WHEN YOU REACH A BROKEN BRIDGE – USE THE EAGLE MASCOT, AND YOU WILL EASILY CROSS THE ABYSS. Save The Child, Get The Mascot of Courage and Follow, Until You See A Big Daemon. Avoid Straight Lightning Hits and Drive Aimed Fire From A Rifle. Will BE Defeated, The Keeper of the World Will Give You The Rod of Electricity and Will Return You to Everyday Reality.
Talk to The Child and Come Back to The Prisoners of the City. Talk to Elizabeth Styler, and She Promises You to Help Find The Gate to Hell in Exchange for the Salvation of the Great Tree. Only Retaining A Great Tree, It Will Be Possible to Return The World and Order to the Surrounding Forests. Return Back to the Forest and Pull Out a Small Bag with Damned Things from the Heap of An Old Oak. RETURN TO THE STYER AND GIVE HER A DAMN BAG. She Will Return Him Back, and You Can Use Bugs-Cores Against The Most Serious Opponents.
But Getting Into The Hellish World Is Not As Simple AS IT Sems. NOW YOU NEED TO FIND AN ANCIENT INDIAN CEMETERY, DIG A BONE OF TWO GREAT WARRIORS AND BRING THEM ELIZABETH STYER SO THAT SHE CAN CREATE A BONE Cross, Which Is The Key To the Demonic World. Waking Drunk Gladly Celebrate The CorreSponding Point On The Map. Go to the Marked Place in the Forest and You Will Find A Great Test.
Use the Mascot of Courage, and You Can Enter The Ancient Indian Cemetery. GO Ahead, Destroying All The Evil, Until You Reach A Big Burial With Fire At The Very End. Destroy All Zombies, Then Fight with Wooden Idols Until The Break Off Into Pieces, and Quickly Pick Them Up. IF You Did Everything Right, Then You Will Get At Your Disposal Two Containers With Vitality. They Will Be Suitable for You, But For Now, Go to the Opened Passage. Shot Out of The Rifle of the Next Boss and You Will Get a Fiery Rod and Bones Of Indian Warriors.
RETURN TO THE STYER IN PRISON, AND YOU WILL GET A DEMONIC DOG MASCOT AND BONE CUBS. Talk to Shaman and Priest and In Your Arsenal Holy Scripture and Thunder Spell Appear. NOW Go to the Forest Path, USE A Dark Wolf Amulet and Follow The Gates Of Hell. Wolf Wants To Stop You, But A Reliable Shotgun Will Send Him Straight to Hell. Use the Bone Crucifixion on Stone Sculpture, and You Get Straight to Hell.
I Recommend You to Use The Holy Scripture, But Be Extremely Careful – The Level Of Your Health SHOLD BE HIGHER THAN THAT OF THE INTENDED PURPOSE. GO Ahead, Collecting All The Gold Skulls on the Way Until You Reach A Big Altar. Use All The Skull Found, and You Can Cross The Abyss Over The Fiery Sea. Go to the Other Side and Apply The Mascot. NOW THE GATE IS OPEN, AND YOU CAN MEET WITH THE BAAL YOURSELF. ConceDerate The Demon, and You Are Waiting For a Dramatic Ending Will Sacrifice His Life for Your Liberation. Quickly Return Back, Avoiding Battles with Monsters and Teleport to the USUAL WORLD.
Surprise! Styler Was Free and Ready to Unite With The God of Death. You can Fight The Changed Styler, As You Wish, But I Personally Recommend using a Fiery Staff and a Heavy Cast-Iron Cross. If You Find Yourself More Prompt and Lucky, You Will Be Waiting for a Conversion for Souls from a Small Fire Failed Witch. But Everything Just Begins. 🙂

SEVERAL TIPS:

* Do Not Try to Destroy Each Counter – Owls Are Not What They Seem.
* Save Cartridges, THEY WILL USE YOU FOR POWERFUL BOSSES.
* WHEN MOVING THROUGH THE FOREST, USE ONE PROVEN ROUTE AND YOUR NOTEBOOK.
* WHEN BATTLE WITH BOSSES, CONSTANTLY MOVE AND USE THE MAGIC OF MASS LESION.
* Save More Often, and You Can Overcome Even The Most Terrible Danger.

    How do you rate Blair Witch Project: Episode 3 – ELLY KEDWARD TALE: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *